How did Baldur's Gate 3 become so successful?

Achelexus

Member
It's a good RPG, but I don't understand how it got 20m sales. 900k peak players on Steam, and got a GOTY award.

What exactly sets it apart from other contemporaneous RPGs?
 
What exactly sets it apart from other contemporaneous RPGs?
My bet's on better marketing. Only reason I can see a CRPG becoming so mainstream.

edit: to clarify, I know people say the game is great. I'm just surprised that this one reached the mainstream like it did.
 
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very high production quality, great story and gameplay both, great word of mouth since early access. players fatigue with bad quality AAA games, half life 3 moment for cprg genre since it's third game from beloved IP since 25 years, dunno overall just a great game I guess?
 
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Combination of

- Larian having long term good reputation, lot of people already liked DOS2
- huge increase in production values, the game did not look like your usual CRPG (this is critical)
- huge viral potential due to ingame freedom allowing for some crazy and inventive situations
- very well done marketing with the bear sex going viral
- DnD license still being popular

However, the scale of its success is still immensely surprising, I doubt Swen expected it to go down as it did.
 
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It's a good RPG, but I don't understand how it got 20m sales. 900k peak players on Steam, and got a GOTY award.

What exactly sets it apart from other contemporaneous RPGs?
Dev team prioritised game's quality and amount of content before anything else, even antifeminist and antiwokeist like myself can apreciate and admit BG3 is very good game, ofc if some1 doesnt like the genre he wont play it but otherwise u will, hell i will too once i somewhat can handle my backlog( wont be anytime soon, rip xD ).
 
perverts and weirdoes latched onto it

Oh yea, that's totally the take to have

Cringe GIF
 
It's a good RPG, but I don't understand how it got 20m sales. 900k peak players on Steam, and got a GOTY award.

What exactly sets it apart from other contemporaneous RPGs?

Do something, murder an NPC shop keeper and see what happens. Is their a random rabbit hopping around? Use your talk to beasts magic and talk to the fucking rabbit.

Random boss that you need to down to progress the story? Knock them unconcioues instead and watch them show up later in a cut scene you weren't expecting.

Fucking 15 solutions to one quest. Do something you think the developer never thought of, do it and find out they thought of it and you get unique dialog and responses for doing it.

The bear scene is memed on a lot, but thats the outcome of this level of thinking. Dude I want to romance can turn into a bear, so what happens then? Well then you fuck the bear.

People talk about wanting to see outcomes of their choices, BG3 is literally that the game.
 
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  • hundreds of hours of content
  • the content is top-notch
  • an actual RPG and not an RPG-lite like every singe game seems to be nowadays
  • interesting and iconic characters and good stories
  • addicting, unrelenting (you can just drop dead suddenly or kill anyone any how which leads to viral-ish moments)
  • massive lore behind it with D&D and previous Baldur's Gate games which themselves are highly iconic

It's a perfect storm.
 
Oh yea, that's totally the take to have

Cringe GIF
It's undeniable - game blew up when the bear scene went public, websites like PC Gamer and Eurogamer wrote dozens of articles on how perverted rthe game is, etc.

I did not call any specific fans of the game a pervert or weirdo, and I did not say the game was bad or good. It's just an undeniable fact that it went viral because of perverts and weirdoes.
 
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It was a sequel to one of the most beloved CRPGs of all time, was based on an extremely popular set of D&D rules and it was developed by Larian who were flying high after the success of Divinity: Original Sin 2.
 
It was in early access for a long time and they polished it up.
Also a D&D property
Also...it's just a great game. A shitty game with great marketing is still shitty and won't sell well (usually)
I don't know about the quality of the game, haven't played it.

But even if it were a masterpiece, the success is still surprising to me. CRPG, turn based, a lot of reading, D&D rules, dice rolls... It's not a game I'd expect the mainstream to play or even pay attention to.
 
It's Dungeons and Dragons, sure.

But I'd never even thought to play it nor was I interested prior to BG3.

Now, I'm all in. Lore books, the whole nine.

Execution is everything. Larian nailed it to the effing wall, and had the balls to walk away from the sequel while at the top.
 
Outside of the obvious factor of it being a very good game:

-Actually has deep mechanics and respects the intelligence of the audience, making it more engaging.
-The amount of player freedom makes it fun to watch in streams and have content creators talk about fun things that happened to them.
-Good looking, interesting and likable characters.
-Early Access allowed world of mouth about the quality of the game to spread over time and built anticipation for the full release.
-Higher production values with proper cutscenes and fully animated up close conversation scenes (as opposed to dialogue boxes from a top down view, like most CRPGs) probably made it more appealing to mainstream audiences
 
I remember YouTubers going on to show you how many different ways to solve any quests.

In practice, I found that all to be not accurate.

I suspect a lot of its success is due to glazing done by media / YouTube etc.

And its a complicated enough game so that casuals wont know the difference lol.
 
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There was a lot of positive energy from people who loved the divinity games, we were pumped for Larian's next game. BG3 kind of represents Larian arriving onto the mainstream scene.

Then it was kind of a perfect storm of things, bringing back a beloved classic series, tying Larian's new game to something everyone knows about such as D&D, how polished and high budget it looked in promotional material which just got everyone more and more excited, and the game's own excellence of which word spread about very quickly. It's like expedition 33, E33 wasn't really on everyone's radar but as soon as it was that good word of mouth hype spread like wildfire.
 
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A quality D&D role-playing game sells itself.

Larian developing it only helps because they established themselves with D:OS 1&2.

Add in COVID WFH policies along with organic social media buzz and you got a perfect storm.
 
Combination of

- Larian having long term good reputation, lot of people already liked DOS2
- huge increase in production values, the game did not look like your usual CRPG (this is critical)
- huge viral potential due to ingame freedom allowing for some crazy and inventive situations
- very well done marketing with the bear sex going viral
- DnD license still being popular

However, the scale of its success is still immensely surprising, I doubt Swen expected it to go down as it did.
I'd also add the strong focus on coop, which at the time was a huge selling point (and still is to some degree i suppose)
 
It's undeniable - game blew up when the bear scene went public, websites like PC Gamer and Eurogamer wrote dozens of articles on how perverted rthe game is, etc.

I did not call any specific fans of the game a pervert or weirdo, and I did not say the game was bad or good. It's just an undeniable fact that it went viral because of perverts and weirdoes.

Lol you have to be special to think this

As if a tsunami of cRPG fans were just waiting for bear scene, are you for real? The early access of the game was so successful that Swen described it as "insane". BG 3 early access was more popular than their previous most successful title, Divinity original sin 2.

Certainly the hype for launch is not the 96 metacritic score and wide industry praise to it being one of the best RPG in 2 decades, no

"Its the bear"

Are You Stupid GIF
 
Some of the takes in here are wild.

It's all around a very polished, well-made game where you have immense freedom to do what you want to do. Choices matter fairly significantly throughout the entire campaign. Certain characters can join, leave, or be inaccessible entirely.

But it's more than that--they incorporated little things that are very cool and shows they thought of a lot of scenarios and made them possible in the game.

An example--in one section, you have to move statues to their correct location to get somewhere. I did it without incident, but my wife's character(and party members) were not Strength, so she couldn't physically turn them.

Shes a pack rat and picks up every item, so out of the blue "Well, what if I throw this jug of oil at it?"

So she did and it debuffed it, enabling her characters to turn it with less STR. That means the developers had to think of a scenario that someone would try that and put it into the game.

Its little things like that which make the game special.
 
CRPGs are some of the best games that gaming has to offer and a large barrier for them is presentation and having to read and understand too much to really enjoy them.

Games like bg3 offer really good presentation and mostly understandable mechanics which allows more people to enjoy the greatness of CRPGs.

Dragon age origins is a similar title.
 
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Lol you have to be special to think this

As if a tsunami of cRPG fans were just waiting for bear scene, are you for real? The early access of the game was so successful that Swen described it as "insane". BG 3 early access was more popular than their previous most successful title, Divinity original sin 2.

Certainly the hype for launch is not the 96 metacritic score and wide industry praise to it being one of the best RPG in 2 decades, no

"Its the bear"

Are You Stupid GIF

Not to mention, it had already sold millions in early access before these articles existed.
 
Dude it is Baldur's Gate 3 and it is a great game.

Maybe people under 30 don't understand what Baldur's Gate was for the C-RPG genre but to anyone who knows it is absolutely not a surprise.
 
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First of all: the game has a good story — the ending of the second act is extremely exciting.

Second: you have the freedom to do pretty much whatever you want, and that actually affects how the story unfolds. It's one of the few RPGs I've played where the non-combat skills are just as important — or even more — than the ones you use in battle.
You can create a character to be whoever you want, and that changes interactions throughout the game. You can do multiple playthroughs as a good character, for example, and still make different decisions, unlock new dialogue options, and so on.
 
It's a good RPG, but I don't understand how it got 20m sales. 900k peak players on Steam, and got a GOTY award.

What exactly sets it apart from other contemporaneous RPGs?
If you haven't played it you should.

If you have, it is a matter of taste.

It's like people who don't know why pizza is good

Or people that don't know why a sunset is beautiful.

I can't explain to you why you should like something good and frankly it gets tiresome trying to do so. Instead, play something cheaper if you can't tell a difference, as long as you don't know the difference just play the cheapest game they have out, it sounds like a perfect plan for you.
 
Felt like a next gen RPG. Nobody made BioWare style rpg since inquisition. Great story and mocap. Great combat.
A good controller interface certainly helped with sales.
 
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Bear fucking brought the eyeballs.

Being a fantastic game kept the eyeballs.

Seriously. It would've been successful regardless because it's a great game made by devs that actually enjoy gaming and making games. But it went viral because of the bear fucking meme which led to the exceptional success.
 
Have been thinking of jumping into this or Claire Obscur. I enjoyed Persona 4-5, Octopath Traveller, Xenoblade 2, Mother 3, Diablo III-IV, back in the day also Fallout 3 and Mass Effect 1-3, but have spent recent years with Elden Ring and other From stuff. My main concern with Baldur's Gate 3 whether it has a slow beginning with lots of systems learning and reading screens of text.
 
lol at people saying marketing. there was no marketing for this game other than the bear sex scene that went viral and thats that. Helldivers also went viral and sold 20 million. these things happen in the age of social media.

All the other stuff helped, but 20 million? Expedition 33 has peaked at 4.4 million. will probably sell 5-6 million lifetime because it didnt go viral.
 
If that was the case then every anime Japanese game would be a massive hit.
Not really. it was a different type of perversion than what anime Japanese games offer.
Lol you have to be special to think this

As if a tsunami of cRPG fans were just waiting for bear scene, are you for real? The early access of the game was so successful that Swen described it as "insane". BG 3 early access was more popular than their previous most successful title, Divinity original sin 2.

Certainly the hype for launch is not the 96 metacritic score and wide industry praise to it being one of the best RPG in 2 decades, no

"Its the bear"

Are You Stupid GIF
Implying there is a tsunami of CRPG fans and that the success of BG3 was in line with other good CRPGs.

It wasn't, it was vastly more successful than any other ones and I am saying this is why.

If you don't agree fine but just stop replying to my posts.
 
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