It's pretty great, aside from the NPCs. I'm about 5 or 6 hours in and it's awesome.really sucks that prime 4 sucks.
Yeah.. the somewhat quiet tracks like Crateria/Brinstar SM that spring to life, once you get the morph ball. The erie, but serene sounds of Meridia... where in some parts of the music, dead silence and you can hear an air bubble emit from Samus's suit from time to time. Then, you got great boss music and a memorable track from Ridley's lair; Norfair. This game was so fucking awesome... I ended up buying it from the video store. I told them I lost it and just ponied up the full 66 bucks. LOL.Lil bit offtopic, but can we think of a likeable protagonist that talks that was featured in a recent game? Someone 100% new, spawned during this generation. Someone like captain Shepard from ME, or Drake from Uncharted if you are into movies. Someone charismatic and iconic.
I can't. Well maybe Jack from Stranger of Paradise or Henry from KCD, but aside from those? None. And that's fucked up.
Hell yeah. I recently played Thief for the first time and man, it's clear that good level design and good sound design is all you need to make the player feel immersed. Add some enviroment details and "passive story telling" along the way, like finding some notes on Thief or scanning some interesting data in Metroid Prime and bam, the world is believable and the player is 100% into it.
Add some retard yappin' about Phil and his cubicule and all of that goes out the window. Subtlety is key, I believe.
Yeah me neither. Must be cool but at least back then I had the feel like they were trying to do more story telling via characters and dialogue, which isn't what I want from a Metroid game
It's perfectly fine to have a silent protagonist in a game where the NPC all talk to you but you have to do it rightSo i'm going to respond to people saying 'we don't need her talking cause she's always been mute etc'. When you have a silent protagonist beside other characters talking to her and asking her things it makes no sense, especially because said silent protagonist has been shown to know how to speak in previous entries of said series 'fusion she has dialog, other m, she talked insanely briefly in dread etc'. When you establish that your protagonist can talk and does talk but then don't implement it in a game which has other characters talking to her it makes 0 sense lore wise nor cannon wise and it's lazy writing period.
It'd be the equivalent of not having master chief talk at all in the next Halo game even though they've established in previous entries that he talks. You can't open that can of worms and then put it back because it's too late and wouldn't make any sense whatsoever.
Quietly, the writing for Code Geass was incredibly brilliant in terms of accomplishing what it set out to do. Almost every episode somehow was able to end with either a random plot twist or a gut-wrenching cliffhanger which dragged you back kicking and screaming the next week for the next episode. I can't think of any other show off the top of my head more brilliant than that one at this particular techniqueGuy with code geass in the avatar talking about writing....aight..
Fallout 1/2/3, New Vegas, Morrowind, Oblivion, Skyrim, Starfield, Dark Souls 1/2/3, Bloodborne, Elden Ring, Metroid Prime 1/2/3, Metro Trilogy, etc... had always every "others" characters speaking except yourself and it was never "immersion breaking" because it's actually ALWAYS the total opposite:Precisely, what the OP is saying is that having a bunch of characters speaking and the MC remaining mute without a lore reason is immersion breaking. How this is so hard to understand is beyond me.
Fallout 1/2/3, New Vegas, Morrowind, Oblivion, Skyrim, Starfield, Dark Souls 1/2/3, Bloodborne, Elden Ring, Metroid Prime 1/2/3, Metro Trilogy, etc... had always every "others" characters speaking except yourself and it was never "immersion breaking" because it's actually ALWAYS the total opposite:
These games are true masterpieces for the most and extremely immersive because of their unmatched atmosphere thanks to this brilliant decision to mute "you" giving to the players also a very high "replayability". How can you role playing if your character is voice acted, YOU are the voice of the main character. Nobody wants random cringe and chatty useless comments from the "YOU" voice acted and, worst, the "YOU" speaking to yourself and constantly giving clues to solve in game puzzles, that's terribly immersion breaking. People recently seems to be really lazy to read anything, it's like a plague and this trend it's terrible.
How this is so hard to understand is beyond me.
I've been watching walk-throughs of prime 4 on YouTube
As a gamer it's impossible to relate to a character who is essentially blank with nothing going on because the game gives you 0 to latch onto and sink your teeth into.
Yeah I agree with this. The silent protag is not a problem at all, and is actually very effective in games because of the nature of the player relationship.Fallout 1/2/3, New Vegas, Morrowind, Oblivion, Skyrim, Starfield, Dark Souls 1/2/3, Bloodborne, Elden Ring, Metroid Prime 1/2/3, Metro Trilogy, etc... had always every "others" characters speaking except yourself and it was never "immersion breaking" because it's actually ALWAYS the total opposite:
These games are true masterpieces for the most and extremely immersive because of their unmatched atmosphere thanks to this brilliant decision to mute "you" giving to the players also a very high "replayability". How can you role playing if your character is voice acted, YOU are the voice of the main character. Nobody wants random cringe and chatty useless comments from the "YOU" voice acted and, worst, the "YOU" speaking to yourself and constantly giving clues to solve in game puzzles, that's terribly immersion breaking. People recently seems to be really lazy to read anything, it's like a plague and this trend it's terrible.
How this is so hard to understand is beyond me.
Ahh yes the famous dialogue options in Mario Galaxy and Dark SoulsExcept those games had dialog options and dialog for the character and prime 4 dosen't have that meaning the comparison isn't the same. Samus has no voice acting and no dialog.
Gamer? You said you're just a watcher
Ahh yes the famous dialogue options in Mario Galaxy and Dark Souls
He didn't even listen mario galaxy on his list man and that's a completely different genre with a completely different character so i don't see the relevance. And dark souls games are self insert and samus isn't which isn't the same thing at all.
I agree. Nintendo refusing to give Samus and link any kind of personality is really weird at this point.
Thats alright, not every game needs a talking protag. Never bothered me in other Metroids. Who cares.
Having characters speak to Samus and her not responding nor having any dialog doesn't add up lore wise because she's spoken before and had dialog before. It'd be like if microsoft released the next Halo and suddenly master chief didn't speak the entire game nor had dialog even though in previous games he did. It doesn't make alot of sense and would hurt the experience. I fail to see the harm in developing samus the character and actually putting effort into her writing, background, etc.
Fallout 1/2/3, New Vegas, Morrowind, Oblivion, Skyrim, Starfield, Dark Souls 1/2/3, Bloodborne, Elden Ring, etc... had always every "others" characters speaking except yourself and it was never "immersion breaking" because it's actually ALWAYS the total opposite:
Nobody wants random cringe and chatty useless comments from the "YOU" voice acted and, worst, the "YOU" speaking to yourself and constantly giving clues to solve in game puzzles, that's terribly immersion breaking.
Half-Life and Half-Life 2Except those games had dialog options and dialog for the character and prime 4 dosen't have that meaning the comparison isn't the same. Samus has no voice acting and no dialog.
If we focused more on the characters actions (driven by you, the player) rather than how much they talk, these silly questions would not arise. That's why protagonists like Samus, Gordon Freeman or the Doom Guy are so beloved and iconicHalf-Life and Half-Life 2
"OMG ITS SAMUS ARAN" *squeeeeee* *tinkles*![]()
No, it's absolutely perfect as it.
Go play Fallout 4, STALKER 2, DeadLight 1/2 if you want dumbass and immersion breaking stupid voices.
Always makes me think of this skit:
Have you played the game? OoMaybe this is just a theory, but a game theory that all these characters she interacts with are all dead... and they're all in her head...
Have you played the game? Oo
I mean, it does look like total shite, so there's that I guess.Nice! Another "Let's Shit On The New Metroid" thread!
Keep it up boys. I wanna see at least another two by tomorrow night.
Christ get some new material
Edit: Try and make the thread titles as retardedly long as this one too please
True, tough humans don't speak at all. Just look at all the Vietnam vets.From Samus's view, why bother speaking?
She's been through the ringer, enough times to know what needs to be done.
Just point the way and off she goes.
Better she saves her breath.
Guarantee you people wouldn't complain about Samus talking if she was written to be the bad ass space pirate hunter she is while also adding depth, emotion and development. After all she is human just like we are, Mad Max Fury Road comes to mind. There's a lot of bad ass strong characters who have gone through the ringer and they all show emotion and including the protagonist (Max), Furiosa and the antagonist Immortan Joe. They are all humans trying to do what they think is best for their people.it would have been better if it was a lonely experience, with a few "dialogue" here and there, like the other games
wanting Samus to talk is just adding garbage on top of garbage
Enough with this non-sense. Those interactive movies that you are referring to, do have gameplay. If a game dev has put effort in making their characters interesting, that does not make a game more a movie.