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PS5 Pro is getting PSSR 2.0 between January and March 2026

"Mostly bad PR"
That's an online bubble narrative, not reality. Outside of enthusiast forums and social media, PSSR barely registered as a controversy. Mainstream coverage focused on PS5 Pro performance modes, not on dissecting reconstruction artifacts. Bad PR requires sustained, broad backlash—this simply didn't happen.

"Zero visible updates for over a year"
Console tech doesn't evolve through public driver drops. Sony historically updates SDKs, firmware, and dev tools quietly, often bundling ML and graphics changes without branding them as "PSSR 1.1 / 1.2." Lack of visible patch notes ≠ lack of iteration. This is normal for closed platforms.

"They should've worked with AMD from the beginning"
They did. PSSR is built on AMD RDNA ML primitives and Sony's own ML stack, just like Sony worked closely with AMD on geometry engines, cache scrubbers, and audio hardware. What Sony didn't do is outsource their future upscaling tech entirely—which would be strategically reckless for a platform holder.

The "FSR4 proves Sony didn't know what they were doing" argument completely collapses once you acknowledge one simple fact:

Sony co-created FSR4 with AMD.
FSR4 didn't appear in a vacuum, and it wasn't AMD going off on its own to "show Sony how it's done." Sony has been deeply involved at the architectural and algorithmic level, feeding in console-driven constraints: fixed hardware behavior, INT8-friendly paths, deterministic performance, and reconstruction stability at low internal resolutions. Those exact constraints line up far more with console needs than PC-first DLSS or early FSR ever did.

At this point, ignoring Project Amethyst and Sony's documented co-development of FSR4 with AMD isn't a misunderstanding—it reads like arguing in bad faith, selectively skipping facts just to preserve a narrative.



Let me ask you, how much should Sony ask for PS5Pro? In a market were you have Series X at $650 and an upcoming Steam Machine that is rumored to cost +$600 (for less than PS5 specs)

The $700–$750 price point doesn't invalidate the value, especially when you look at what PS5 Pro actually delivers plus the current market dynamics.

So complaining about PS5 Pro's price while accepting near-PS5Pro money for hardware that's weaker than a base PS5 isn't a value argument — it's selective outrage.

PSSR incompetency was mentioned by big YT channels with millions of followers.

Show me sources for stuff you are talking about.
 
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Let me ask you, how much should Sony ask for PS5Pro? In a market were you have Series X at $650 and an upcoming Steam Machine that is rumored to cost +$600 (for less than PS5 specs)

The $700–$750 price point doesn't invalidate the value, especially when you look at what PS5 Pro actually delivers plus the current market dynamics.

So complaining about PS5 Pro's price while accepting near-PS5Pro money for hardware that's weaker than a base PS5 isn't a value argument — it's selective outrage.
Nice strawman. The Series X has fuck-all to do with this. Consoles are prized for their convenience, ease of use, and consistency. I'm not interested in being a QA tester for Sony. Either they come out with something that works consistently, or they fuck off and don't ask for $700+. Bringing up the SX or other machines is utterly irrelevant.
 
At this point, ignoring Project Amethyst and Sony's documented co-development of FSR4 with AMD isn't a misunderstanding—it reads like arguing in bad faith, selectively skipping facts just to preserve a narrative.
Not unusual for Xbox diehard fans

Leaked or not, it works and proofs what is possible.
Nobody say it's not possible.
But refining tech takes times and holders usually not make alpha version public
PSSR2/FSR4 Int8 will release when Sony/AMD decide they are ready. Now it's not that time even though leaked alpha/beta version of Int8 fsr4 already looks quite good

It's kinda stupid to appeal to version that was not intended to public and it's time position in Int8 FSR4 release schedule is unknown. It's like saying that Sony doing nothing with Wolverine as some early build was leaked ages ago.
 
Not unusual for Xbox diehard fans


Nobody say it's not possible.
But refining tech takes times and holders usually not make alpha version public
PSSR2/FSR4 Int8 will release when Sony/AMD decide they are ready. Now it's not that time even though leaked alpha/beta version of Int8 fsr4 already looks quite good

It's kinda stupid to appeal to version that was not intended to public and it's time position in Int8 FSR4 release schedule is unknown. It's like saying that Sony doing nothing with Wolverine as some early build was leaked ages ago.

Sony released PSSR when it was not ready for public ¯\_(ツ)_/¯
 
Sony released PSSR when it was not ready for public ¯\_(ツ)_/¯
Stressed Why Me GIF by NETFLIX
 
So why does it work so well in Ghost of Yotei?

It works well for some games (mostly made by Sony) and not for others. It wasn't ready to be given to third party devs.

Even in this thread you see people talking about PSSR as one big (paid) beta test before PS6...
 
It works well for some games (mostly made by Sony) and not for others. It wasn't ready to be given to third party devs.

Even in this thread you see people talking about PSSR as one big (paid) beta test before PS6...

So do you feel the same way about Unreal Engine 5 in general?
 
According to?

Results.

TAA, XeSS, FSR2-4, DLSS and TSR don't show the same issues.

So do you feel the same way about Unreal Engine 5 in general?

Yes, it's finally starting to be ok with 5.6 update.

Edit: I can't believe we have people defending PSSR here, that 2.0 version is being made because 1.0 has major issues - not because Cerny is fucking bored.
 
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It works well for some games (mostly made by Sony) and not for others. It wasn't ready to be given to third party devs.

Even in this thread you see people talking about PSSR as one big (paid) beta test before PS6...
It works well in most games. Especially for a 1.0 version.

UE5 is not a thesis for this, especially when 99% of the world complains about st-st-st-st-tut-t-t-tt-t-t-ters with that engine.

You're arguing in bad faith, you always do for some odd reason in PSSR thread.
 
It works well for some games (mostly made by Sony) and not for others. It wasn't ready to be given to third party devs.

Even in this thread you see people talking about PSSR as one big (paid) beta test before PS6...
I'd say it works quite well for the vast majority of games (including third party ones) bar some specific cases which is not unheard of for even dlss. The biggest issue is some developers "abusing" it trying to upscale from extremely low resolutions which is not really the tech's fault and works about as well as you'd expect. The issues have been completely overblown on Gaf. I've seen worse issues on specific games with dlss and nobody really cared that much.
 
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Results.

TAA, XeSS, FSR2-4, DLSS and TSR don't show the same issues.

So an assumption based on the results. Could just as easily say third party developers haven't bothered to learn to utilize PSSR in their games and are relying on what they already know. Yes, also an assumption.
 
It works well in most games. Especially for a 1.0 version.

UE5 is not a thesis for this, especially when 99% of the world complains about st-st-st-st-tut-t-t-tt-t-t-ters with that engine.

You're arguing in bad faith, you always do for some odd reason in PSSR thread.

I'd say it works quite well for the vast majority of games, bar some specific cases which is not unheard of for even dlss. The biggest issue is some developers "abusing" it trying to upscale from extremely low resolutions which is not really the tech's fault and works about as well as you'd expect. The issues have been completely overblown on Gaf. I've seen worse issues on specific games with dlss and nobody really cared that much.

I can't believe we have people defending PSSR here, that 2.0 version is being made because 1.0 has major issues - not because Cerny is fucking bored.

So an assumption based on the results. Could just as easily say third party developers haven't bothered to learn to utilize PSSR in their games and are relying on what they already know. Yes, also an assumption.

They don't have problems with all other reconstructions.
 
Works as intended:


lol now post calisto, shadows, tlou, yotei, ratchet, ff7 rebirth, f1, motorfest

looks like you trying hard to cherry pick for the stupid narrative. it seems like dev issues to me.
cerny will just save their lazy asses with 2.0
 
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lol now post calisto, shadows, tlou, yotei, ratchet, ff7 rebirth, f1, motorfest

Callisto is TAA (or TAAU).

PSSR1 defense force is super strong here. I wonder what you will tell about it when PSS2 drops and clears all those issues that supposedly don't exist, lol

pssr2-ps5-pro.jpg.webp
 
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I can't believe we have people defending PSSR here, that 2.0 version is being made because 1.0 has major issues - not because Cerny is fucking bored.

Did DLSS 3 have major issues because DLSS 4 exists?

They don't have problems with all other reconstructions.

And Sony devs don't have problem with PSSR. We are still making assumptions in either case.
 
I can't believe we have people defending PSSR here, that 2.0 version is being made because 1.0 has major issues - not because Cerny is fucking bored.
I've played the vast majority of games with PSSR and I've also been using DLSS for the last few years, these are my honest impressions. You've been shitting on the pro months before it was even released, I think it's you that has a bone to pick rather than me defending anything. I've also never said it's perfect, obviously there's a lot of room for improvement, but that's not to say it's terrible like you keep insisting.
 
Did DLSS 3 have major issues because DLSS 4 exists?



And Sony devs don't have problem with PSSR. We are still making assumptions in either case.

DLSS improvements were made for models that already were good - best in the business even. PSSR is worst ML upscaler.

Sony does not, third parties do. It wasn't ready to be given to them, what I said was correct.
 
Callisto is TAA (or TAAU).

PSSR1 defense force is super strong here. I wonder what you will tell about it when PSS2 drops and clears all those issues that supposedly don't exist, lol

pssr2-ps5-pro.jpg.webp
so its getting upgraded like every other reconstructer out there, doesnt make the 1.0 not ready for public lol, as seen on games that use it to great benefit.
im sure you were up in arms for dlss2.0 too
 
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Yes, that was fullish assumption based on some of my previous discussion heres, haha.

so its getting upgraded like every other reconstructer out there, doesnt make the 1.0 not ready for public lol, as seen on games that use it to benefit.

All of them get upgraded, yes. But none of them started with this number of problems (not fixed for over a year). I'm talking about ML stuff here, FSR2 sucked from the beginning.
 
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Still think they should allow the users to chose PSSR version if possible in the future, not sure if they have a DLL or inject into the game directly

Cases like SH2 where you could also pick to run the PS5 version instead of leaving up to the developer to allow you to chose PS5 or PS5 Pro mode by game basis really sucks.
 
I guess it's a matter of expectations. For that price tag, I expected much more and I have to say I'm very disapointed in that machine. PSSR is broken in half the games I've played and we're still not getting the promised fidelity + framerate in one mode. (Base PS5 fidelity mode is often higher res than the pro performance version). We basically get a resolution boost with the pro, and that's pretty much it.
Some games definitely look better but they do not represent the majority imo.
Some people don't realize that the pro is a whopping 920 euros in europe if you want the disc reader.
 
DLSS improvements were made for models that already were good - best in the business even. PSSR is worst ML upscaler.

Sony does not, third parties do. It wasn't ready to be given to them, what I said was correct.
DLSS 1.0 and 2.0 were utter vaseline and shimmering messes and why the resolution purists pushed back on them initially. Let's stop with this revisionism.

PSSR is pretty competent for a 1.0 state in contrast.
 
DLSS improvements were made for models that already were good - best in the business even. PSSR is worst ML upscaler.

Sony does not, third parties do. It wasn't ready to be given to them, what I said was correct.

So it is the worst upscaler except when Sony devs use it but third party devs weren't ready for it and so that makes it the worst upscaler.

lol....ok bro
 
PSSR1 defense force is super strong here. I wonder what you will tell about it when PSS2 drops and clears all those issues that supposedly don't exist, lol

Honestly, I don't even know how to continue this discussion with you. Even if PSSR 2.0 outperformed DLSS 4, you'd still dismiss it just because it's not DLSS 4.5. It seems like nothing Sony does will ever please you.
 
DLSS 1.0 and 2.0 were utter vaseline and shimmering messes and why the resolution purists pushed back on them initially. Let's stop with this revisionism.

PSSR is pretty competent for a 1.0 state in contrast.

DLSS1 is completely different beast than all ML upscalers after that.

DLSS2 is better than PSSR1. DLSS3 destroys PSSR1:

6ICHCwCRDTszaaMW.jpg
r8dx4Bn4KIDbQHwB.jpg
LKEPHWpIkHCW5HNZ.jpg


So it is the worst upscaler except when Sony devs use it but third party devs weren't ready for it and so that makes it the worst upscaler.

lol....ok bro

It's the worst ML upscaler overall. And even worse when it presents issues in third party games.
 
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DLSS1 is completely different beast than all ML upscalers after that.

DLSS2 is better than PSSR1. DLSS3 destroys PSSR1:

6ICHCwCRDTszaaMW.jpg
r8dx4Bn4KIDbQHwB.jpg
LKEPHWpIkHCW5HNZ.jpg




It's the worst ML upscaler overall. And even worse when it presents issues in third party games.

Disagree. Not because of screenshots. I disagree because I've played games using PSSR, FSR and DLSS. From what I've seen, PSSR is close to DLSS 3 and much better than FSR 3. For a 1.0 upscaler, it is pretty damn good.

And let's stop pretending DLSS never presents issues in games when it most certainly does.
 
Disagree. Not because of screenshots. I disagree because I've played games using PSSR, FSR and DLSS. From what I've seen, PSSR is close to DLSS 3 and much better than FSR 3. For a 1.0 upscaler, it is pretty damn good.

And let's stop pretending DLSS never presents issues in games when it most certainly does.

It's better than FSR3 for sure, but in some games FSR3 has less visual issues than PSSR.
 
Disagree. Not because of screenshots. I disagree because I've played games using PSSR, FSR and DLSS. From what I've seen, PSSR is close to DLSS 3 and much better than FSR 3. For a 1.0 upscaler, it is pretty damn good.

And let's stop pretending DLSS never presents issues in games when it most certainly does.
Yep. We literally have the plethora of threads still on here. :rolleyes:
 
Some people don't realize that the pro is a whopping 920 euros in europe if you want the disc reader.

Yeah I guess that can sway thoughts for many. I bought mine at $699USD + I think $70 for the disc drive. I was able to recoup those costs back within 2 weeks, so it didn't feel much like a sting.
 
Yeah I guess that can sway thoughts for many. I bought mine at $699USD + I think $70 for the disc drive. I was able to recoup those costs back within 2 weeks, so it didn't feel much like a sting.
I gave my ps5 and like 6 games back to the gs to pay as low as possible.
 
I'm not sure how it looks right now (after many patches) but it was like that some time after Pro patch (timestamped):



I'm renting the game from gamefly right now and I can't tell any difference. Only problem that stands out to me is water. Looks like shit in both versions.
 
Yeah, same here. Calisto look way better. Horizons IQ seem very good as well. RTGI in Shadows. But for a minor resolution boost its too expensive. Traffic density in Spiderman 2 seem like perfomance mode on PS5 amateur. Too bad they went cheap on the CPU, stable 60 fps in Space Marine 2 would be worth it.

Hoping more games will utilize the better RT capabilities of the pro.

Horizon doesn't even use PSSR, they use their own in-house upscale and it produces phenomenal results in the Pro.

As for traffic density in SM2. That's not a huge surprise cause of the CPU limitations you mentioned. Even FF VII Rebirth is just performance mode with PSSR running. Still has the reduced NPC count and the half framerate animations for them like performance mode does.

Also, the PS5 Pro has no longevity either way. It's a test dummy for the PS6 and Sony will drop it like a rock when that console releases. There is no "future proof" for this machine.

Have you seen how long cross-gen has dragged on this generation? Next gen will be exactly the same. Maybe even lomger with the current economic climate.
 
Yes, that was fullish assumption based on some of my previous discussion heres, haha.



All of them get upgraded, yes. But none of them started with this number of problems (not fixed for over a year). I'm talking about ML stuff here, FSR2 sucked from the beginning.

I thought DLSS 2 was horrible. Am I wrong here?
 
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