Senua
Member
So if you play GTA VI at launch it's embarassing? OkImagine playing at 30 FPS in 2026. Embarassing.
So if you play GTA VI at launch it's embarassing? OkImagine playing at 30 FPS in 2026. Embarassing.
They will maximize the double dipping.
2026:
Current gen console release
30fps on PS5/XSX
40fps on PS5 Pro
2027:
Next gen console release
60fps on PS6/Xbox Magnus
2028:
PC release
2029:
Nintendo release
Switch 2, low res 30fps
2030:
Next gen handheld release
PS6 Portable
2031:
Ray-Tracing definitive edition
Next gen consoles, 30fps
2032:
Path-Traced definitive edition
PC
2034:
Path Traced Ultimate release
PS7/PC, 60+ fps
Wait, I thought console people loved 30 fps? What's changed?
LOL. I'm PC first but I am not waiting. Launch PS5 at cinematic 24FPS it is.pc gamers entering the thread
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Exactly, in your PC it won't for a long timeNot on my PC it wont..
Doubtful, but I think a 40fps mode on the Pro would be doable...But it's R* so they probably won't botherI trust Rockstar and think they can do 60fps. Perhaps not locked, but I believe we'll see a 60fps mode at launch.
If there's a 40fps mode on the Pro, there should be one on the base PS5 too. It shouldn't be that hard to scale up or scale down graphical elements to get that. Not like the Pro is a generation ahead of the standard model in performance.Doubtful, but I think a 40fps mode on the Pro would be doable...But it's R* so they probably won't bother
cinematic 24FPS it is.
I trust Rockstar and think they can do 60fps. Perhaps not locked, but I believe we'll see a 60fps mode at launch.
I think R* will want to keep a certain level of quality and IQ. The base consoles will already be pushed to their absolute limits, I just don't see them doing any other mode than 30. And that's 30 with the expectation of lots of drops tooIf there's a 40fps mode on the Pro, there should be one on the base PS5 too. It shouldn't be that hard to scale up or scale down graphical elements to get that. Not like the Pro is a generation ahead of the standard model in performance.
I think most think the game will be CPU-limited due to all the stuff going on. If such is the case, then the slight CPU performance advantage the Pro has over the base console might allow it to reach a more stable 40, but I doubt it.
It depends on the game and the platform. On a portable 30 FPS is fine but for this genre on a home console then yeah 30 FPS in 2026 is embarrassing.Imagine playing at 30 FPS in 2026. Embarassing.
It really isn't if the game looks like, and has the density of GTA6It depends on the game and the platform. On a portable 30 FPS is fine but for this genre on a home console then yeah 30 FPS in 2026 is embarrassing.
I have been using OLED for a long ass time now and I always choose quality mode.Bought OLED TVs I guess.
Its gonna be delayed to 2027, and ofc current gen gonna be 30fps(maybe ps5pr0 version has target 40fps?, man can dream).Ever since GTA 6 was shown I was longing 60fps mode. I struggle so much playing anything at 30fps now and I'm craving playing this game.
I struggle with the amount of tech going into this just how they are going to hit 30fps, let alone anything higher. The CPU is going to be pushed to its limits. The Xbox series S and PS5 CPU's aren't really that much different. Even on the pro, we may get some enhanced visuals only.
I also think Rockstar see no benefit of doing a 60fps mode when they can resell the game later.
I'm not sure if I can hold off for a next gen version so may just have to lump it.
Thoughts?
Agreed. 30 is not the norm anymore. For the biggest game this gen to not have a performance mode would be weird. I won't play it at 30. I wasn't even a fan of gta5 or rdr2.We barely have any games this generation that's locked to 30 fps only . More than likely we will have a 40 or 60fps option also
If there is then great, if there isn't then I'm fine with that too.We barely have any games this generation that's locked to 30 fps only . More than likely we will have a 40 or 60fps option also
I bet my left nut this game will have a performance mode at launch…
It's not 2013 anymore. Big open world games already run at 60 FPS on console. CP77 does. If GTA6 released at 30 FPS that's a choice not a limitation and for an action game in 2026 that's embarrassing.It really isn't if the game looks like, and has the density of GTA6
I bet my left nut this game will have a performance mode at launch…
Cyberpunk has nothing like the density, complexity and sheer detail of GTA 6, it's a 5+ year old game. Your standards are just completely out of whack. Yes it's a choice, because it if was released as a 60fps game it would be massively compromised in all those aforementioned areas, which R* obviously didn't want to happenIt's not 2013 anymore. Big open world games already run at 60 FPS on console. CP77 does. If GTA6 released at 30 FPS that's a choice not a limitation and for an action game in 2026 that's embarrassing.
True. But I bet that was the original plan for Rockstar, then AI messed things up. They definitely want as many as possible to triple dip;2027 next gen consoles
More like 2030 my friend
And you got that based on a trailer?Cyberpunk has nothing like the density, complexity and sheer detail of GTA 6, it's a 5+ year old game.
Even among gamers, it's not universal.Probably have to acknowledge the fact that the vast majority of people who buys GTA (a chunk of Earth) probably doesn't know what "fps" even means.
YupAnd you got that based on a trailer?
Imagine playing at 30 FPS in 2026. Embarassing.
The reason something like OOT and Goldeneye work at low frame rates is because you're not really getting stuck on in-game geometry.If there is then great, if there isn't then I'm fine with that too.
people were playing Ocarina of time at 15fps. Bloodborne at 30, RDR2 30. I'd rather play the game than whinge about seeing the difference between 30 and 60fps. This ain't a competitive shooter and if it were a possible 1year headstart on it counts for more than "omg I think I can feel 16 miliseconds, I'm not playing this".
Also...and this is the most important that these idiots who say this shit miss....those games were played on CRTs. Motion is vastly different on those. 30 fps and lower is actually quite tolerable.The reason something like OOT and Goldeneye work at low frame rates is because you're not really getting stuck on in-game geometry.
30 is kinda bare minimum in newer games when you're interacting with the game physics and combat constantly.
Examples:
I need to be able to control my vehicle and not crash constantly.
I need to be able to aim well and see my enemy and survive combat amidst all the graphical detail that newer games have
Not to mention, standards have gone up. We adjusted back then because we had to, not because it was cinematic or good. I remember playing Doom 93 on a 486 33Mhz. It wasn't bad, but a Pentium 100Mhz felt infinitely better.
Tbh while I'd prefer 60fps to be the new minimum, I hope people push enough so the bottom becomes 40fps. It's honestly weird to me how much better 40 feels over 30.
What do you mean? Rockstar hasn't said jack shit to this effect.![]()
Cyberpunk has nothing like the density, complexity and sheer detail of GTA 6, it's a 5+ year old game. Your standards are just completely out of whack. Yes it's a choice, because it if was released as a 60fps game it would be massively compromised in all those aforementioned areas, which R* obviously didn't want to happen
Keep the hope alive brother!What do you mean? Rockstar hasn't said jack shit to this effect.
What's the difference? Stuttering more noticeable?Bought OLED TVs I guess.