Yeah the FSR4 leak is seemingly giving people info to look over , but even after reading this article
When AMD mistakenly pushed the FSR 4 source code to its public repo, it exposed more than an unreleased build—it revealed a sharp, disciplined hybrid of hand-tuned graphics engineering and tiny neural networks. This is how AMD is closing the gap with DLSS without surrendering to bloated AI, and...
news.lavx.hu
I can't really put those numbers into a meaningful context to compare to DLSS and PSSR.
1ms runtime on a RX 9070/XT is still a lot of inferencing resource, if that was the design reason for the hardware cutoff on RDNA4, and AFAIK the solution does like a sort of key-frame which are heavy processed, and like intermediate frames that are much cheaper inferenced, making FSR4 look like Frame-Gen fits too well from the get go IMO, unlike say PSSR which uses the same resources per frame AFAIK.
What was interesting from that article was that FSR4 can be tuned per game and debugged, and that the neural net makes suggestions, but a developer can override that suggestion with the base FSR2 methods that FSR4 is built on, allowing it to remain less deep and not get tripped up by basic issues.