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The State of MMORPGs

I foresee both Phantasy Star Online 1 and Guild Wars 1 in my future during big game droughts.

The thing is with games like Xenoblade X that is very much single player MMO or even games with a gameplay loop like say Deep Rock Galactic or Risk of Rain 2 a large majority of MMOs simply are not worth a sub fee especially if content is DoA, Pay to Win or Free to Pay.

MMOs used to be community driven and full of adventure but now I see MMOs that have no world to explore and are heavily instanced into a bunch of different large empty rooms where comms is so low you may as well be playing with bots.
 
For modern games, I spent around 100-ish hours on ff xiv and that's is. I played ragnarok online back in the day for a great amount of time.

The way I see it, mmorpg are no longer the go-to place for online community like they used to; people nowadays prefer playing online rpg like genshin impact, wuthering waves, etc.

Perhaps if square enix can make a new ff online with modern mechanics and better stories, but I doubt it can be as successful as ff xiv in its prime time.
 
ecause as I said, I watched my spouse play it, and through 7.1. I also never said FFXIV was a failing game, that's you creating a straw man to argue with. I simply questioned your claim that there's a "consensus" that FFXIV's content is the best it's ever been. The numbers don't support what you're saying, at all. FFXIV is in no danger of shutting down, but it's fallen quite a bit from its heights and has to work to earn its player base back.

People rushing to make excuses are the reason FFXIV became the stagnant MMO it is today. Folks would try to provide constructive criticism over the years, but there's always a defense force ready to deflect the feedback away from the developers who need to hear it. You speak of circlejerks, and that is literally what r/ffxiv was for years which is why we're now having a discussion like this.

It doesn't matter how good the mechanics are in the latest raids when there are core issues with the combat design that need addressed. The homogenization of roles, the dumbing down of job identity by sanding off the edges (removal of Hissatsu: Kaiten from Samurai is a drop in the bucket of bad choices they've made), and the incredibly stupid 2-minute meta that they keep doubling down on have led to a game where player skill expression is minimal at best. It's really bad when the game's awful PVP has clearer job identity than the PVE side. Maybe they'll fix it in 8.0 as I'm still observing what is happening, but I don't have my hopes up.

What you wrote isn't even remotely controversial. FFXIV discussion is muddled because most of its community doesn't interact with difficult systems. Criteron has a clear rate of sub 2%. Only like 10% of the community clears savage raids. The majority of discussion around the game comes from tomestone grinders and social players. Of those players interacting with difficult content, the majority follow guides and rotations from influencers and have never experimented with blind progging or optimization. Dawntrail's dungeons have been a step in the right direction in terms of complexity. Arcadion is also good in terms of mechanics and theme. These improvements fail to address the class homogenization and boring cadence that the game has fallen into. Personally, I would have quit if it werent for a combination of housing and BLU community.

I foresee both Phantasy Star Online 1 and Guild Wars 1 in my future during big game droughts.

The thing is with games like Xenoblade X that is very much single player MMO or even games with a gameplay loop like say Deep Rock Galactic or Risk of Rain 2 a large majority of MMOs simply are not worth a sub fee especially if content is DoA, Pay to Win or Free to Pay.

MMOs used to be community driven and full of adventure but now I see MMOs that have no world to explore and are heavily instanced into a bunch of different large empty rooms where comms is so low you may as well be playing with bots.

Ephinea is still so good. I recently discovered its classic server that does a great job of replicating the OG PSO experience.
 
Played a ton of Star Wars Galaxies (before it was ruined). It was inmersive, had the greatest economy ever seen in a video game and was utterly fantastic.

Wow came along and from that point everything try to copy their formula - leading to the destruction of SWG and the genre at large.

Despite Wow being good, we were suddenly flooded with a ton of similar games littered with a million uninteresting fetch quests and floaty mechanics....and that's where I lost interest.
 
Been playing MMOs since FFxi , played it for a couple years but I stepped away after Treasures of Aht Urhgan , it was fun at the time but I was young , took too much of my time , got fat and my gf at the time hated it lol

Been playing FFxiv off and on since 2.0 for the most part while only skipping HW on release and stepped away after beating the base game of the last expansion , the combat system has really taken a hit on fun and complexity progressively over the past three expansions . i still jump on for like a month every 6 month or so just to say hi to my FC and just to have a place to hang if I have nothing else to play but actually playing it feels like "been there , done that" as far as content release goes . Housing system still sucks though !! The past few years have felt like nothing but revamping everything.

Honestly my favorite MMO which a played for almost 5 years straight before it got heavily monetized and ruined was DCUO . Man it was so fun , powers and weapons were unique , glamour system was awesome , pvp was fun , had proximity chat , housing and bases was cool , raiding was peak , achievement hunting rewarded you with extra stats and weapon skills , score boards, fighting people in the open world and raiding police stations/night clubs was some of the best experience i ever had. It feels hella dated now but If there was a new mmo dcuo would be what I would like it modeled after in design . A true action game in a MMO .. I loved it , hanging out in the HoD dueling people all day !!

I tried playing WOW for a couple weeks back in the day but after playing XI but I couldn't do it , I couldn't comprehend the concept of soloing in an mmo at the time lol , I've tried other mmos like GW1, TESO, Tera and some others but they just felt meh.

I think if SE decide to do another mmo I hope it's full action , FFXVIs action combat could translate well to multiplayer as I realized it's very simular to DCUO with timed weapon attacks and combos, a loadout power system, counter mechanics and score boards
 
EverQuest is still going strong with its new expansions and yearly releases of Time Locked Progression Servers.
 
I have a hard time with modern MMOs since the endgame always devolves to team-based Dance-Dance-Revolution Battles where everyone has to perfectly memorize some arbitrary choreography and step on the glowing circles at the right time. Every MMO is like that now and I ain't got time for that. Knowing your class' role is one thing but having to memorize that during Phase III you need to Step-Pivot-Step-Turn-Pivot-Step-Pause instead of Pivot-Pivot-Step-Pause-Step-Step-Pivot is fucking excruciating.

pivot.gif

Figure 1. "Raid Leaders be Like..."

EVE Online was the last MMO I was able to tolerate for any length of time.
 
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Ephinea is still so good. I recently discovered its classic server that does a great job of replicating the OG PSO experience.
It's amazing. Alone or with friends.



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XIV is effectively walking zombie until they overhaul hmm.....everything. A large draw of XIV is story and right now the story is just garbage. I suspect many will drop the game if 8.0 doesn't change much of anything. I wanna say a sizable amount of players raid for pointless gear or just AFK at hub city.

Until they drop 2 minute meta, implement good class design and retool gearing my suggestion is every time a expansion comes out you wait until the release the next expansion and play one expansion behind. This way no content for the previous expansion is gated. And the game is HEAVILY instanced. I see a whole lot of "Trusts for all content" outside of maybe Diadem, Eureka, Deep Dungeons being implemented. The game is much more streamlined then it was before.

They are waist deep in their Warlords of Draenor phase and until Naoki Yoshida is gone I fear his spreadsheet content formula will just keep FF XIV stagnant.

On the reverse end though. DQX is an amazing MMO Japan hoards for itself. It's an upgraded version of FFXI and if somehow there is ever a legit English version of that I'd be all over it.

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Lastly. If you love the modern MMO arena battler raid fight design and want a fun game and don't want to pay a sub fee. Granblue Fantasy Relink exists.
 
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XIV is effectively walking zombie until they overhaul hmm.....everything. A large draw of XIV is story and right now the story is just garbage. I suspect many will drop the game if 8.0 doesn't change much of anything.
I desperately want an expansion focused on one story with interesting character development and world building. I fear that I will instead get many directions to speak to Wuk Lamat during another split story.
 
Foxhole scratches my itch for emergent large scale interactions that modern games miss. I'm looking forward to Anvil Empires from the same developer which has a bit more persistence and non-combat gameplay.

Rust is also pretty good if you enjoyed player interactions, building, and pvp. It's learning curve can be brutal.
This genuinely has my attention. Never heard of Foxhole until you mentioned it; the idea of large thousand player battles with roles in the battles? Sounds fun!
 
I mostly missed the boat with sandbox MMOs. Despite loving Warcraft 3 I could never get much into WoW until WoW Classic many years later. Aion was my clone of choice instead despite it being more popular in Korea and Europe than NA, but it did well enough for several years before going down the typical F2P drain. I remember being pinged for farming world bosses at odd hours, hopping into teamspeak and listening to rival legions getting angry at each other before a legion from the opposite faction would show up (Asmodians) and we'd temporarily agree to a truce to drive them back. Then do so successfully and go back to being at each other's throats lol. It's the kind of fun shit I remember but couldn't commit to now just because of having way less time. It's still the game with the most fun warrior-style gameplay I've tried (Gladiator). And tab-target no less!

GW1 was very fun, especially its PvP, but I was part of the wave who were aghast when GW2 was revealed as essentially a WoW-clone. I still played it up through the first expansion but it never pulled me in much. FFXIV is probably the MMO I ended up putting the most time into despite thinking it's more of a single-player game than a traditional MMO even compared to its current competition. Genuinely enjoyed the story and characters from ARR to Endwalker, but I thought the actual gameplay peaked around Stormblood and then every semblence of it being an RPG, especially the job design, got stripped back more and more until there's barely anything left. Fortunately I got years of enjoyment before it got to that point. Never got around to trying XI unfortunately.

Whether sandbox or themepark, one thing I feel clearly is that the "gold rush" of post-WoW themeparks has been well and truly dead for about a decade. I'm curious if you've tried out Monsters & Memories. I've only followed it lightly but it's supposed to be an unapologetic Everquest clone more or less, wearing its inspiration on its sleeve very clearly. My interest in it isn't super high but it sounds like it might be more up your alley. I haven't gotten to try out one of its public tests yet but I'm keeping an eye on it. I think its goal is to be out in early access this year though I could be mistaken about that.
 
I know exactly what I'm talking about regarding Dawntrail because as I said, I watched my spouse play it, and through 7.1. I also never said FFXIV was a failing game, that's you creating a straw man to argue with. I simply questioned your claim that there's a "consensus" that FFXIV's content is the best it's ever been. The numbers don't support what you're saying, at all. FFXIV is in no danger of shutting down, but it's fallen quite a bit from its heights and has to work to earn its player base back.

People rushing to make excuses are the reason FFXIV became the stagnant MMO it is today. Folks would try to provide constructive criticism over the years, but there's always a defense force ready to deflect the feedback away from the developers who need to hear it. You speak of circlejerks, and that is literally what r/ffxiv was for years which is why we're now having a discussion like this.

It doesn't matter how good the mechanics are in the latest raids when there are core issues with the combat design that need addressed. The homogenization of roles, the dumbing down of job identity by sanding off the edges (removal of Hissatsu: Kaiten from Samurai is a drop in the bucket of bad choices they've made), and the incredibly stupid 2-minute meta that they keep doubling down on have led to a game where player skill expression is minimal at best. It's really bad when the game's awful PVP has clearer job identity than the PVE side. Maybe they'll fix it in 8.0 as I'm still observing what is happening, but I don't have my hopes up.

BTW, I'm subscribed to Zepla and Preach, so... you might want to cut back on the assumptions.

Because the numbers aren't a reflection of the quality of the content itself...
By that logic then why did EW have so many players in spite of all the complaints about its content, much of it was directly addressed by the devs in DT?
Do you think that WoW's content nowadays is worse than it was back in the day quality wise? Even tho WoW had significantly more players back then.
A game having more or less players isn't some inherent indication of quality it's more complicated than that and FFXIV is a unique case too because it's a MMO that had an actual ending to a lot of people EW was the end.
Also remember that FFXIV is still the second most popular MMO nothing has even changed in that regard.
Every game peaks at some point and then it goes down to a more stable level that happens every single time there's no such thing as infinite growth and video games are largely a flavor of the month type of thing.
I am honestly just getting so tired of this exact same discourse every single time with every MMO it's not even a FFXIV or DT discourse this same song and dance about player numbers is a story as old as time when it comes to MMO's.

How am I rushing to make excuses too I am perfectly fine with discussing actual issues in the game, that doesn't mean that I can't also acknowledge when they do things right such as encounter design for instance.
I don't agree at all with your portrayal of the FFXIV sub as a circlejerk either but the issue is that people see disagreements about their negative opinions as '' toxic positivity ''... The forum and discussion subs have always been perpetually negative too.
You say that you've played since 1.0 then you should remember the Heavensward and Stormblood discourse too I honestly remember the Stormblood discourse around the MSQ being worse than with DT even, Heavensward's post MSQ got a ton of hate too especially with some characters not staying dead and the Warriors of Darkness being cringe etc.
The forums were a nightmare during Shadowbringers even same with Endwalker.

You keep moving the goal post tho, I was talking about content ( mostly encounter design ) and you're moving on to talk about Job identity ( and ofc you bring up Kaiten so regurgitated that it has become a meme ).
Even there it's a mix for instance they also updated Midare to enable more of them which I'd argue is part of Samurai's core identity, iaijutsu's is like one of the most iconic things about Samurai in pop culture.
The problem is too that no one can agree on this because everyone has different opinions on it and want different things, read discussions about it on the discussion sub and no one can agree what Job identity actually means and what the devs should do.
We've had so many different iterations of AST now for instance and everyone has their own personal favorite iteration there's no '' Job identity slide '' they can just push to solve the issue.
They've also stated that 8.0 is when Job reworks will come and have talked about things like skill trees/ talent points and improving Job identity they're aware of this issue and they always said it was going to be in 8.0 and that DT was going to be about improving encounter design which they have done successfully.
SMN comes to mind too, SMN plays significantly more like an actual Summoner now than it used to but that doesn't mean it's automatically better designed and that people enjoy it more there's complexity to this issue.

It's fine to criticize the 2 min meta in the end of the day tho it's also a result of player feedback over the years tho the problem is that people aren't very specific or even constructive with their feedback too often.
Personally my biggest issue is how much is tied to it I think we should get to push our fun buttons more often buffs being at 2 min is less of an issue imo.

You're the one who brought up Youtubers so then if you're subscribed to Zepla in particular and have watched her more recent streams of FFXIV you should know that she has been singings its praises recently.
Or that Mike is currently streaming the Savage tier and enjoying it and has been critical but overall liked most of DT?
Like what other Youtubers are you talking about here then?
Smaller ones who are trying to clickbait for a couple thousand views or people like LlamTodd who is ranting about wokeness and trying to get localizers fired?

And like I am sorry you don't know what you're talking about because you didn't play it you watched your spouse play literally the worst parts of the MSQ.
In no way does you watching your spouse play the MSQ up until 7.1 refute anything I am saying.


If you want to say fuck 7.0 and Wuk Lamat is cringe okay not exactly a controversial take but that has nothing to do with what I am talking about.



Whether sandbox or themepark, one thing I feel clearly is that the "gold rush" of post-WoW themeparks has been well and truly dead for about a decade.

It's sad but agreed honestly being a MMO player makes me feel old sometimes, MMO's are a very slow genre that requires a lot of investment but I think very few people nowadays are willing to really go through that.
 
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I desperately want an expansion focused on one story with interesting character development and world building. I fear that I will instead get many directions to speak to Wuk Lamat during another split story.
I think they are drifting away from the bad aspects(very heavy DEI undertones and nonsense story and IMO a very bad parody of FF9) of Dawntrail but I also think they move too slowly that a lot of goodwill is gonna be lost. XIV has a lot of content...but not a lot worth doing and unlike PSO there is really nothing to grind for if the whole game is horizontal progression and the only thing that matters is item level.

On top of that a lot of cash shop items should be ingame rewards.

And all your gear is obsolete every patch cycle. Arguably the only time I had fun in XIV was when mechanics mattered during both Heavensward and Stormblood(pruning began here) but now if I were to play it's only during Free Login(content they add is so low you can beat it quickly) campaigns as Blue Mage since your skills matter and progress...and you aren't subject to level sync.

While I'm hopeful XIV can improve I just don't see it. The game isn't going to die but it's not something I see many staying to play long term.
 
By the end, you could count my played time in World of Warcraft by the years. Not hours, days, or months. Sold my character for thousands just before WotLK.

I'll never play another MMO, but even if I did I severely doubt it will ever grip me like that game did. It was an obsession.
 
Whether sandbox or themepark, one thing I feel clearly is that the "gold rush" of post-WoW themeparks has been well and truly dead for about a decade. I'm curious if you've tried out Monsters & Memories. I've only followed it lightly but it's supposed to be an unapologetic Everquest clone more or less, wearing its inspiration on its sleeve very clearly. My interest in it isn't super high but it sounds like it might be more up your alley. I haven't gotten to try out one of its public tests yet but I'm keeping an eye on it. I think its goal is to be out in early access this year though I could be mistaken about that.
So I actually have my eyes set on Monsters & Memories, a game that I'm absolutely interested in. The interest for that game for me peaked when I was trying out Pantheon about a year ago. I saw someone mention it in the chat. I'm hesitant to putting money into an unreleased product just because it feels like it never really turns out to well for MMORPG's and crowd source.
 
So I actually have my eyes set on Monsters & Memories, a game that I'm absolutely interested in. The interest for that game for me peaked when I was trying out Pantheon about a year ago. I saw someone mention it in the chat. I'm hesitant to putting money into an unreleased product just because it feels like it never really turns out to well for MMORPG's and crowd source.
Pantheon any good or is it underwhelming?
 
So I actually have my eyes set on Monsters & Memories, a game that I'm absolutely interested in. The interest for that game for me peaked when I was trying out Pantheon about a year ago. I saw someone mention it in the chat. I'm hesitant to putting money into an unreleased product just because it feels like it never really turns out to well for MMORPG's and crowd source.
I'm exactly the same in regards to paying for it, and for just about any early access title in general. From watching people testing it through Youtube videos and streams it at least meets my bar of "Seems like an actual game being made that might be fun" rather than being closer to the tech demo/vaporware/outright scam territory a lot of other projects border on. I do think it's cool to see a sandbox project with seemingly some base level of competence at the least. Anyone's guess how it'll turn out though
 
Honestly part of me is curious to buy into Ashes of Creation just to play it and see what it's about especially considering the current '' situation ''.
I am not going to, but it somehow made me even more curious than I was before.


I think they are drifting away from the bad aspects(very heavy DEI undertones and nonsense story and IMO a very bad parody of FF9) of Dawntrail but I also think they move too slowly that a lot of goodwill is gonna be lost. XIV has a lot of content...but not a lot worth doing and unlike PSO there is really nothing to grind for if the whole game is horizontal progression and the only thing that matters is item level.

On top of that a lot of cash shop items should be ingame rewards.

And all your gear is obsolete every patch cycle. Arguably the only time I had fun in XIV was when mechanics mattered during both Heavensward and Stormblood(pruning began here) but now if I were to play it's only during Free Login(content they add is so low you can beat it quickly) campaigns as Blue Mage since your skills matter and progress...and you aren't subject to level sync.

While I'm hopeful XIV can improve I just don't see it. The game isn't going to die but it's not something I see many staying to play long term.

Yoshi P actually did say during interviews that they were somewhat expecting a negative response, that they were basically throwing ideas at the wall to see what sticks to gather feedback for how to move forward.
Whether that was a good idea or not is a different matter.

7.5 should be big tho remember that the .5 patches always have a big gameplay event where all hell breaks loose I doubt this will be any different so something big has to happen for that too.
The current story setup is actually very hype imo.
DT was a blank slate but the next expansion won't be so it should be more focused.
 
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Pantheon any good or is it underwhelming?
For what it's worth, I enjoyed my time playing the game. It doesn't have much activity these days, but back when it released on Steam it was really fun and felt like the old days of EQ or DAoC.

It's still a solid pick if you grab a few friends or join a guild. The world feels immersive to explore, with heavy emphasis on grouping, communication, and a sense of risk vs. reward that always feels good in an mmo. It's grindy at times, with some jank in the systems and UI, but if you're an old-school MMO fan, those quirks are easy to overlook with the amount of depth and the sense of accomplishment.
 
I started playing Asheron's Call in 1999 and played on and off until it shut down in 2017. I play it on a private server now that has it's own volunteer dev team that has expanded the game. I remember when I started being blown away by how open the game was and where technology would take a game like that in 20 years. Now we are here and the games got dumber. The genre barely exists anymore.
 
I'm exactly the same in regards to paying for it, and for just about any early access title in general. From watching people testing it through Youtube videos and streams it at least meets my bar of "Seems like an actual game being made that might be fun" rather than being closer to the tech demo/vaporware/outright scam territory a lot of other projects border on. I do think it's cool to see a sandbox project with seemingly some base level of competence at the least. Anyone's guess how it'll turn out though
Let's keep in touch because when it releases most likely pick it up. I agree it looks more interesting than anything I've seen in a while.

I started playing Asheron's Call in 1999 and played on and off until it shut down in 2017. I play it on a private server now that has its own volunteer dev team that has expanded the game. I remember when I started being blown away by how open the game was and where technology would take a game like that in 20 years. Now we are here and the games got dumber. The genre barely exists anymore.

Asheron's Call was an amazing game. It's funny that you said that about what you expected in 20 years because I felt the same way when playing UO. I was naïve enough to think they would just keep expanding on the UO formula and I would dream up all kinds of ways the game could push boundaries of immersion.

Look at us now! Lmao
 
If you look at the average completion rate of any new AAA game on the market, over half the buyers don't even earn the 1st trophy/achievement in the game. Shit, most people are too stupid to even figure out how to subscribe to FFXIV.
 
This genuinely has my attention. Never heard of Foxhole until you mentioned it; the idea of large thousand player battles with roles in the battles? Sounds fun!

Foxhole is definitely a hidden gem. The devs are adding air combat this war so its a good time to hop in since many outfits will be looking for logistics bodies.
 
I was naïve enough to think they would just keep expanding on the UO formula and I would dream up all kinds of ways the game could push boundaries of immersion.
Just occurred to me that your username is an Ultima incantation. I'm such a dork.

But yeah, more MMOs need to use Ultima Online as a baseline to build off of. The whole reason why the genre took off is the concept of a virtual world to inhabit. Now, most MMOs treat their regions and areas as set dressing for whatever one-off story they want to tell, and then it's left behind and forgotten about in the vertical progression treadmill. I hope for a return to form.
 
Yoshi P actually did say during interviews that they were somewhat expecting a negative response, that they were basically throwing ideas at the wall to see what sticks to gather feedback for how to move forward.
Whether that was a good idea or not is a different matter.

7.5 should be big tho remember that the .5 patches always have a big gameplay event where all hell breaks loose I doubt this will be any different so something big has to happen for that too.
The current story setup is actually very hype imo.
DT was a blank slate but the next expansion won't be so it should be more focused.
I'm currently waiting on information on Beastmaster. It's really the only thing I'm interested in regarding XIV atm.

I kind of half expect the 2nd revival of XIV to just be....XIV Mobile.
 
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If you look at the average completion rate of any new AAA game on the market, over half the buyers don't even earn the 1st trophy/achievement in the game. Shit, most people are too stupid to even figure out how to subscribe to FFXIV.

That's actually something that kinda blows my mind sometimes, you'll see these massively popular and praised to the heavens games on Steam and they have like less than 20% completion rates.
 
RuneScape 3 getting lots of major changes this year I may check out.

Riot mmorpg still in development apparently.

I'd love an EQ remake or ffxi remake still. FFXI is my most played MMORPG. Most played games. Favorite game.
 
I foresee both Phantasy Star Online 1 and Guild Wars 1 in my future during big game droughts.

The thing is with games like Xenoblade X that is very much single player MMO or even games with a gameplay loop like say Deep Rock Galactic or Risk of Rain 2 a large majority of MMOs simply are not worth a sub fee especially if content is DoA, Pay to Win or Free to Pay.

MMOs used to be community driven and full of adventure but now I see MMOs that have no world to explore and are heavily instanced into a bunch of different large empty rooms where comms is so low you may as well be playing with bots.
With Guild War reforge just releasing I really should just get back into that; what a great game. I never played PSO though. Is that the same one that released on Dreamcast?

Community with the big reason why I played mmo's and why they were so exciting in the early years. Online interactions weren't something that just sat in our pockets all day. And I know a lot of the modern MMO's feel like treadmills, but when I look back at the old games that we used to play never once did I have that feeling. A lot of those games genuinely felt like a living breathing world with people inhabiting it.
 
Friend from work got me hooked on Everquest back in 1999.

Had a lot of fun leveling my lvl 60 druid and my lvl 50 dark elf shadowknight on the Drinal server.
On weekends I would park my druid and offer taxi services for guilds going on raids for donations.
I would also spend time in noob zones giving away "sow" (Spirit of the wolf) speed buff and would also insert good weapons into low level wolves and announce in ooc chat as the newbies went into a killing frenzy 😆

So many good memories.

My friend calling me on my landline phone just as I got home from work yelling at me to log on because I was about to miss the boat to the Overthere.
If you missed the boat you had to wait in real time kids.

That same friend calling me at 2 AM because his twinked lvl 12 warrior ("Twink" is a low level character geared with high level equipment given from your higher levelled character) died in a higher level zone asking me to retrieve his corpse.
If you didn't you would lose all your gear.

Grouping with a warrior who would not kill animals because he was a vegetarian (I shit you not). We kicked him out 😆

Giving away all my gear and platinum to a newbie who was eternally grateful as I quit the game.

Also played WoW for a couple of years.

My biggest mistake was being an officer in one of the biggest guilds.
My Tauren would sit idle in the Barrens as I settled petty disputes for hours on end.
Games shouldn't feel like a job.
I told everyone in guild chat to fuck off and went on my merry way 😋

I quit about 3 years in because the charm wore off.
 
I am a bit of two minds when it comes to this, on the one hand sure large raids can feel cool.
On the other hand it means that the raids have to be extremely un-engaging and easy because you can't expect 50-60 or even 40 people to all perform it's basically like 5-10 people and the rest are kinda like mindless zombies.
Performance issues come to mind too, large events in GW2 for instance can sound cool but they run horribly same in every other MMO that has large events they're just unplayable performance wise and turn into big mindless zergs.

At least personally I strongly prefer smaller groups like 4-10 or something.
Altho I will admit that raiding on Turtle WoW was nostalgic but that's rly all that it was in the end nostalgia.
It wasn't even engaging from a gameplay pov.

Even in Retail WoW the raid sizes are too large honestly, and in a lot if not most fights half the raid don't even get to do anything and basically don't interact with the mechanics really.
There's just too many people and too many points of failure for everyone to get involved.

I would say at it's peak the raids in Everquest were much less forgiving than WOW, LOTR or FFXI/IV. Some of the raids required DPS checks to survive, healing checks with rage. Every class had to perorm tanks, healers, enchanters, dps, debuffers. You couldn't carry usually. Yes there were fights were it was about zerg numbers. Death touches and other mechanics could crush a raid if anyone person messed up.

Also mechanices without clear indicators on the ground or cones to warn you. It did not hold your hand like what came after. The positive side was it was often a very social experience.

If anyone remembers the complete healing chains - one person misses, it was over.

I did enjoy FFXIV hard mode content with smaller teams, where everyone had to be on their game.
 
i think state of MMO is fine, 2 game on top both has very long time running and constantly release new content after certain time frame, people who say MMO is doom and gloom usually the one easy get hype by new MMO trailer and then get bore after play game for couple of week then jumping to other game hype and repeate the circle again, these ara alot of vtuber and tiktoker in that group to spread out misinformation, while veteran MMO player will just stick with 1 or 2 game for month and even years
 
With Guild War reforge just releasing I really should just get back into that; what a great game. I never played PSO though. Is that the same one that released on Dreamcast?
Yes. If you look up Ephinea it's very easy to set up. It's straight up Dreamcast PSO1. With a few additions. You will have access to Episode 1, 2 and 4. Loads of content.
 
If Square had the balls, they would do another ARR style reset of FF14. It really needs it.
From a narrative standpoint, they had the opportunity to do it last expansion but, as you said, they didn't have the balls and played it TOO safe. Now the game is back to 2017 numbers, according to an unofficial census.
Most of the Youtubers that played it as their primary game have moved on.
Bit of a tangent here but a funny thing I've noticed over the years is that the most successful XIV streamers on Twitch are the ones that stop playing. For instance, there was an Ultimate streamer that used to struggle to hit 50 viewers that now pushes 2k viewers in IRL streaming, which is double the viewership of the current most popular XIV streamer. Outside of new content releases, it's not a particularly interesting game to watch.
 
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People rushing to make excuses are the reason FFXIV became the stagnant MMO it is today. Folks would try to provide constructive criticism over the years, but there's always a defense force ready to deflect the feedback away from the developers who need to hear it. You speak of circlejerks, and that is literally what r/ffxiv was for years which is why we're now having a discussion like this.
one of biggest issue with FFXIV is the sheer toxic posivity problem with the community. these people cant take any critism throw toward the game. it is never about wether the critism is right or wrong but more about the image. they prefer to maintain the charade of everything is nice. these kind of people cant take to hear any negative thought. they prefer things appear positive even if it fake.

this would reflect to what kind of feedback the devs would get. they would see the comments and thought everything is fine LOL.
 
That's actually something that kinda blows my mind sometimes, you'll see these massively popular and praised to the heavens games on Steam and they have like less than 20% completion rates.
I bet if most people on GAF look at their steam library they've completed maybe 20-30% of the games they own. So it's not shocking at all. Steam sales makes it easy to buy games "in case I want to play it in the future", but never do.
 
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From a narrative standpoint, they had the opportunity to do it last expansion but, as you said, they didn't have the balls and played it TOO safe. Now the game is back to 2017 numbers, according to an unofficial census.
Yeah, they should have gone from Endwalker to another portal. But knowing them, they'd bring a bunch of fan favourite characters with them and end up telling the same story in a different location.

one of biggest issue with FFXIV is the sheer toxic posivity problem with the community. these people cant take any critism throw toward the game. it is never about wether the critism is right or wrong but more about the image. they prefer to maintain the charade of everything is nice. these kind of people cant take to hear any negative thought. they prefer things appear positive even if it fake.

this would reflect to what kind of feedback the devs would get. they would see the comments and thought everything is fine LOL.
All this is true. Another problem is that FF14 is literally keeping Square Enix profitable. So I'm guessing there's a high degree of caution and hesitancy to rock the boat too much.

The irony is their fear of changing it so much that it starts losing money is going to cause them to stagnate and lose money anyways.
 
i think state of MMO is fine, 2 game on top both has very long time running and constantly release new content after certain time frame, people who say MMO is doom and gloom usually the one easy get hype by new MMO trailer and then get bore after play game for couple of week then jumping to other game hype and repeate the circle again, these ara alot of vtuber and tiktoker in that group to spread out misinformation, while veteran MMO player will just stick with 1 or 2 game for month and even years

I believe that's the whole point of the MMORPG. Find a game or two that clicks with you and stick with it. Doing that you're always around the people that our passionate for the . For me that game is UO.

That's not to say that the genre is in a good state though. Yeah I think most people that enjoy MMO's would agree that there's nothing really new coming out that can challenge the old guards. And sometimes our old games get updated in a way that is unlike the original, and in my case, I could say the same for Ultima online. No way is it the same game it used to be back in the late 90s or even the early 2000s. And it would be nice to know there are other newer options releasing, but anytime a new MMO is announced I often question if it'll make it to see the light of day.

So I wouldn't say that it's in a good place just because there's a couple of games that are popular. but I will agree with you that MMO's are best you stick with a single community for months or years. Eventually, you find your game and you stick with it.
 
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one of biggest issue with FFXIV is the sheer toxic posivity problem with the community. these people cant take any critism throw toward the game. it is never about wether the critism is right or wrong but more about the image. they prefer to maintain the charade of everything is nice. these kind of people cant take to hear any negative thought. they prefer things appear positive even if it fake.

this would reflect to what kind of feedback the devs would get. they would see the comments and thought everything is fine LOL.

I think it's far more common that people just throw out very exaggerated or uninformed criticism and negativity and then they get upset when people confront them about it, people self-victimize themselves and act as if disagreements = '' trying to silence me ''.
Or they take any sort of positivity at all as '' toxic positivity '', also the devs clearly don't think everything is fine if you believe that you haven't watched a single live letter before.
The whole reason they've made changes to how they design encounters is a direct response to feedback from previous expansions.
And much of what people complain about today ( such as the 2 min meta ) was literally in direct response to negative feedback and they've already said that they're getting to big Jobs changes in 8.0 they said that as far back as the fanfest for DT.
There's so many QoL changes they've made in recent patches too even the recent unlocked Glam restriction changes was direct response to feedback even tho Yoshi P said that the dev team actually didn't want to do it themselves but they did it anyway because people wanted it.

Don't you find it quite telling that me saying that the content is good is supposedly '' rushing to make excuses '' and then the goal post gets shifted to be about something totally different?
I never said that the 7.0 MSQ was good even but that doesn't mean that everything is bad and that we can't acknowledge when something is good either.
I'd call that toxic negativity...

Everything you're saying is just bizarre honestly and completely out of touch with the community and the overall discourse.
People are totally fine with criticism including on the main reddit sub, people aren't fine with bad faith criticism and just rants about wokeness endlessly.
Like people are still going on endlessly about Wuk and she has been so inoffensive in the post MSQ and is written out of the MSQ now, but people still harp on about her because it's like the one easy thing they can latch unto.
If you're judging the entire expansion and all of its content based on Wuk alone that's not good faith criticism.

I swear like 6 out of 10 or something people who talk about this game don't play it or haven't in years and just regurgitate what someone else who also don't or haven't said.
 
i think state of MMO is fine, 2 game on top both has very long time running and constantly release new content after certain time frame, people who say MMO is doom and gloom usually the one easy get hype by new MMO trailer and then get bore after play game for couple of week then jumping to other game hype and repeate the circle again, these ara alot of vtuber and tiktoker in that group to spread out misinformation, while veteran MMO player will just stick with 1 or 2 game for month and even years

I guess it's a matter of perspective, I mean MMO's are still a popular genre of games it's just not up there with MOBA's or FPS for instance.
The issue really is for new MMO's, MMO's are such a big investment that most people stick to the known already popular ones they're a safer bet.
And like do we call Genshin Impact a MMO? I guess you could at least argue that it has some MMO features.

I think the new big '' MMO '' won't be a traditional one like most seem to believe and a lot of these devs like the Ashes of Creation one have been chasing I think it'll be something more like Genshin that has some MMO features but plays more like a singleplayer ARPG.
I think social features are also another important thing especially with streaming and such, I think that's honestly more important than things like raiding content.

Yeah, they should have gone from Endwalker to another portal. But knowing them, they'd bring a bunch of fan favourite characters with them and end up telling the same story in a different location.


All this is true. Another problem is that FF14 is literally keeping Square Enix profitable. So I'm guessing there's a high degree of caution and hesitancy to rock the boat too much.

The irony is their fear of changing it so much that it starts losing money is going to cause them to stagnate and lose money anyways.

I think this is an exaggeration tho, most of their other games are still profitable minus some albeit expensive flops like Forspoken ( altho that may still have made money I dunno ).
SE also is more than a gaming company they're quite heavily involved with merch and anime.
FFXVI was still a big success the issue is that these publishers still have Covid expectations so like every game '' didn't meet expectations '' but they still sold well and were profitable.

They're not doing first party console seller numbers but they're still selling big numbers when we look at the industry overall, their games are still in the top sellers and remain there for quite some time.
Remember that these companies can have record year and still it was '' bellow expectations ''.
 
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Great post. Agreed on your points about WoW. Especially over the years after vanilla, it just got even more casualized when they got rid of the old infamy system on the pvp servers.

When WoW first released I had lots of fun hunting horde players and venturing into their territory. I also enjoyed the dedicated PVP modes but world PVP in WoW was my main draw back at the time. Never was into the raids and such.

At the time though the main MMO I was playing was FFXI, and while that game was just all PVE, it was a very detailed world with a player driven economy and my favorite battle system (out of any MMO or FF).

FFXIV by comparison is so much weaker in every aspect. While they did salvage it from its disastrous 1.0 launch (the game originally played more like FFXI but it was just not ready and was pushed out the door), it ended up just being a WoW clone.

Everquest was my first MMO though and I defintiely miss those days.
 
Great post. Agreed on your points about WoW. Especially over the years after vanilla, it just got even more casualized when they got rid of the old infamy system on the pvp servers.

When WoW first released I had lots of fun hunting horde players and venturing into their territory. I also enjoyed the dedicated PVP modes but world PVP in WoW was my main draw back at the time. Never was into the raids and such.

At the time though the main MMO I was playing was FFXI, and while that game was just all PVE, it was a very detailed world with a player driven economy and my favorite battle system (out of any MMO or FF).

FFXIV by comparison is so much weaker in every aspect. While they did salvage it from its disastrous 1.0 launch (the game originally played more like FFXI but it was just not ready and was pushed out the door), it ended up just being a WoW clone.

Everquest was my first MMO though and I defintiely miss those days.

FFXIV hasn't been a WoW clone since Heavensward lol...
I'd say the games have their own strengths and do different things well they're honestly just so fundamentally different on almost every level, and a lot of people go into it expecting to play like what they're used to.
I think that's an issue in general with MMO's people play them for so long and get so accustomed to what they've played and then they go and try another MMO that plays differently and it feels off and they don't understand it.
I played GW2 since beta for instance and have jumped in and out and never really stuck with it because it's just so hard for me to really get into it as one of my main games even tho I want to.

PvE content I strongly prefer FFXIV a million times over but PvP I've gone back to WoW a few times to try and get into it again and GW2 too.
In the end tho I am not a fan of gear playing a major role in PvP and it's a bit too complex imo probably more fun if you play it as your main thing and really get involved with it.
GW2 has the gear thing covered but there's other things like the downed state and the combat doesn't feel good to me and there's too many buffs/ debuffs etc.
I think PvP in MMO's for the most part tho is quite weak which is sad, you can get some enjoyment out of it in GW2 for instance but playing it as my main thing I could just never see happen.

There's this new game called Fellowship that basically does the Mythic plus thing from WoW but without the rest of the MMO part it's only focused on that.
I wish someone did this with PvP too, not just with Arena but with the other game modes too.
I'd like to be able to jump into it without the investment required of it being a MMO.
 
Great post. Agreed on your points about WoW. Especially over the years after vanilla, it just got even more casualized when they got rid of the old infamy system on the pvp servers.

When WoW first released I had lots of fun hunting horde players and venturing into their territory. I also enjoyed the dedicated PVP modes but world PVP in WoW was my main draw back at the time. Never was into the raids and such.

At the time though the main MMO I was playing was FFXI, and while that game was just all PVE, it was a very detailed world with a player driven economy and my favorite battle system (out of any MMO or FF).

FFXIV by comparison is so much weaker in every aspect. While they did salvage it from its disastrous 1.0 launch (the game originally played more like FFXI but it was just not ready and was pushed out the door), it ended up just being a WoW clone.

Everquest was my first MMO though and I defintiely miss those days.
World PVP was a blast in WoW. Coming from someone that was used to the complete chaos of UO's PVP, WoW was a nice change and just an absolute blast at the time. Only thing you had to really worry about was losing time. And like I've stated before, we didn't see it as a waste of time. Nor do I now.

But people have changed, or at least maybe the newer generation of gamers. If there's any disrupt in their flow or 'progression' then people get so worked up. That was the whole point of MMO's to me...the unexpected. I wanted to log into UO, EQ or any other MMO I played and have a completely different experience than the hours before.

I remember in UO there was a time where I'd log in and there was an absolute bloodbath just outside of my house. Dudes everywhere slaying each other. Some of them even tried to get me to come outside so they could PK me. I stood there for what seemed like forever waiting for it to clear up before stepping outside of my house lol. It didn't bother me at all. I didn't care that I couldn't go about my 'gaming session' because it was an experience that I signed up for. So many of these types of stories that stuck with me through the years, an experience unlike any other.

MMO's got so complacent. It seems like most people just want to log in and complete their quests/rep grinds without any disrupt. What a bore...
 
What MMO that is still going with a sizeable playerbase actually has world PvP anymore?
I think the only one that comes to mind is BDO, I've never really thought about that before tho.
 
I think this is an exaggeration tho, most of their other games are still profitable minus some albeit expensive flops like Forspoken ( altho that may still have made money I dunno ).
SE also is more than a gaming company they're quite heavily involved with merch and anime.
FFXVI was still a big success the issue is that these publishers still have Covid expectations so like every game '' didn't meet expectations '' but they still sold well and were profitable.

They're not doing first party console seller numbers but they're still selling big numbers when we look at the industry overall, their games are still in the top sellers and remain there for quite some time.
Remember that these companies can have record year and still it was '' bellow expectations ''.
It's not.

Gaming is the biggest division at Square Enix.

For FY25(ending March 31, 2025) Digital Entertainment(games) brought in 206 billion yen. The next largest(Amusement) brought in 71 billion yen. Publication and merchandising are 30 and 19.

Total net sales was 324 billion yen, and gaming was 206 of that. Gaming in what keeps this company going.

The MMO segment, for FY25, was almost 55% of Square Enix's total operating profit. Small part of total sales(under 20%) but over half the profit. High margin product. HD games(single player gams) made up less than 10%, and mobile/browser games around 20%.

So again, not an exaggeration. FF14 is literally keeping the company afloat. If they start losing subscription revenue from that, it takes away their ability to weather ups and downs everywhere else on their balance sheet.

(the math)
 
It's not.

Gaming is the biggest division at Square Enix.

For FY25(ending March 31, 2025) Digital Entertainment(games) brought in 206 billion yen. The next largest(Amusement) brought in 71 billion yen. Publication and merchandising are 30 and 19.

Total net sales was 324 billion yen, and gaming was 206 of that. Gaming in what keeps this company going.

The MMO segment, for FY25, was almost 55% of Square Enix's total operating profit. Small part of total sales(under 20%) but over half the profit. High margin product. HD games(single player gams) made up less than 10%, and mobile/browser games around 20%.

So again, not an exaggeration. FF14 is literally keeping the company afloat. If they start losing subscription revenue from that, it takes away their ability to weather ups and downs everywhere else on their balance sheet.

(the math)

I am not disputing that it's their biggest money maker, but that it's keeping them afloat as a company.
SE would have to downscale if FFXIV closed tomorrow but they'd still keep pushing out AAA titles.
They're still making a lot of money on their big games with some exceptions again like Forspoken and there was another one way back I totally forgot the name of ( says a lot that I don't even remember the name lmao ).
I do think their multiple flops in recent years is a big problem tho especially considering how much they went in on them, but their FF games in general are still a success financially even if they still have unrealistic expectations of like 10 mil week one or some crazy thing like that.

They have a new CEO now tho and have done a lot of restructuring, afaik the ai and NFT bro is gone and they're also dropping things like console exclusivity which I think has only harmed sales so going forward they'll launch multi platform.
Ultimately tho I think SE is sort of in denial about their position in the industry I think they view themselves as one of the largest giants when they're really not.
The fact they make JRPG's alone makes them more of a niche company in the grand scheme of things.

The second biggest MMO being a big money maker tho isn't surprising.
I really think SE is almost more of a AA company tho than AAA but I guess that depends on how we define AAA too.
They're not one of these giants that push out generic platform seller titles tho that's for sure.

Edit: Remember too that they basically didn't release anything big other than DT in 2025.
 
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I reckon I'd probably play SWTOR and ESO a decent amount each if there was any actual difficulty in the content. The combat is FAR too easy.
 
I reckon I'd probably play SWTOR and ESO a decent amount each if there was any actual difficulty in the content. The combat is FAR too easy.

Man that's so sad to me about SWTOR, I have very fond memories of that game played it during beta and for many years after.
I have no clue when or why the game was made so braindead easy it's not engaging at all.
Performance wise the game runs very poorly too but they're updating it to DX12 now so hopefully it'll run better.

ESO never really grabbed me, I love the open world and that you can legit roleplay as a thief and even break into castles and stuff it's pretty damn cool.
But the combat is just very bad imo, I also really dislike the weapon swap system feels dumb to swap between swords and bow in melee and every good build is just identical across classes and have stayed the same since basically launch.
Just the sandbox feel of the game tho is incredible and by far the best imo.
 
After the FFXIV launch debacle, I pretty much gave up on the genre.

Theme park MMOs never had much appeal for me, so I never bothered with 2.0 or WoW.

FFXI, EQ and SWG were amazing in their day though.
 
What MMO that is still going with a sizeable playerbase actually has world PvP anymore?
I think the only one that comes to mind is BDO, I've never really thought about that before tho.
OSRS has the wilderness area and some other games that come to mind are Albion Online and EVE Online.
 
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