Bojji
Gold Member
I guess I'm asking how much work is involved on the part of the developer to have that happen, for a game to "come with" PSSR 2.0? Is the process noticeably easier and more consistent now that there is a "systerm-wide implementation"? With the original PSSR, many developers did not choose to build it in (I guess because it took too much work?), and others implemented it poorly. Will the same thing happen with PSSR 2.0?
It's exactly the same implementation as DLSS/FSR and PSSR1. Right now vast majority of PC games have those options, UE5 have simple plugins. So devs know exactly how to do this. If they don't implement PSSR2 in their games it will have to be intentional (like performance reasons or something).
Without ingame support of PSSR1/2, system toggle will do nothing.