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Amazing. Looks pretty damn good. It's like a FSR 4.5
Why would they?So for Next gen Will they use fsr or still doing fssr.
I understand that they dont use fsr because the ps5 couldnt.
But Next gen they can choose right?
Just people being wishful and connecting dots.. love it to be true but dont see it happening.Is there any rumor that this drops with Marathon tomorrow?
We could start one right here right now if you want.Is there any rumor that this drops with Marathon tomorrow?
So for Next gen Will they use fsr or still doing fssr.
I understand that they dont use fsr because the ps5 couldnt.
But Next gen they can choose right?
PushSquare: Insider sources confirm that Marathon uses PSSR 2.We could start one right here right now if you want.
"We look forward to more news in March, when multiple existing games upgrade to the improved PSSR"But: they suspect limitations
I Dont understand this part. I believe they're overthinking this.
- Rich raises a very practical logic check:
- If it's truly a perfect "drop-in replacement," why would devs need to patch their games at all?
- Compatibility limitations
- Feature limitations
- Or lower quality than a full dev integration
Sony isnt specific with what they're going to update. Rather than being, current games with Pssr being patched with 2.0. Sony might have meant new games being updated that dont currently use it.
Why would they use a system toggle for a completely different version? That doesnt make sense to me.
I get that, but multiple existing games isnt specific. It doesnt say, multiple existing games that use pssr."We look forward to more news in March, when multiple existing games upgrade to the improved PSSR"
I think "existing games", it's pretty clear. But anyway, if the game is not released then you can't upgrade PSSRI get that, but multiple existing games isnt specific. It doesnt say, multiple existing games that use pssr.
Am i overthinking it?
But VK, thats definitely the part i was referring to.
I read it as existing games that dont use pssr currently. but sony had some games lined up for a 2.0 release. For example, cyberpunk, arc raiders..I think "existing games", it's pretty clear. But anyway, if the game is not released then you can't upgrade PSSR
I Dont understand this part. I believe they're overthinking this.
Sony isnt specific with what they're going to update. Rather than being, current games with Pssr being patched with 2.0. Sony might have meant new games being updated that dont currently use it.
Why would they use a system toggle for a completely different version? That doesnt make sense to me.
But: they suspect limitations
I Dont understand this part. I believe they're overthinking this.
- Rich raises a very practical logic check:
- If it's truly a perfect "drop-in replacement," why would devs need to patch their games at all?
- Compatibility limitations
- Feature limitations
- Or lower quality than a full dev integration
Sony isnt specific with what they're going to update. Rather than being, current games with Pssr being patched with 2.0. Sony might have meant new games being updated that dont currently use it.
Why would they use a system toggle for a completely different version? That doesnt make sense to me.
This is the core reason they suspect limitations.If the new PSSR could just replace the old PSSR directly, then why would developers need to update their games?
This seems fair to me. PSSR2 can likely solve all the issues with PSSR1, but to make the most of the new APIs, one would need to use them directly.This again implies uncertainty about compatibility or effectiveness.
This week is GDC so I suspect that Sony may have some more updates this week. Not sure if the system firmware will be ready but we may see a disclosure/article/presentation on the new PSSR targeting developers. With that, we may see at least some more game updates using the tech before the week is out. No promises but I suspect that was the plan at some point (for example: Ghosts of Yotei Legends drops tomorrow March 10th. Major update to the game and wouldn't be surprised to see PSSR 2.0 as part of it).well we are in second week of March and still no system update with enhanced PSSR toggle feature for PS5 Pro. What do you guys think if we should be happening this week or next week or final week of March?
I think we'll very soon start getting individual games that patch the new PSSR (maybe GT7 this week along with the new content update?) and the OS toggle will be coming late in the month.well we are in second week of March and still no system update with enhanced PSSR toggle feature for PS5 Pro. What do you guys think if we should be happening this week or next week or final week of March?
guys, i don't have access to a calendar. is it in between january and march yet? JFC where is the god damn update?!
The Leak said January to March and the first game released February 27, while the official blog post mentioned March for the system toggle. I can understand the impatience, but we seem to be well within schedule.guys, i don't have access to a calendar. is it in between january and march yet? JFC where is the god damn update?!
Proud day 1er!
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i really hope that eventually Sony have an override that will use PSSR2(or 2.5) to replace FSR in non PSSR games, and also have the ability to offer 2 x framegen, then the PS5 Pro really becomes worth the money.
One of the things I've been chewing over since we've seen PSSR2 in action is how did everything change so quickly from the seemingly technical info limitations in the The PS5 Pro technical Seminar for PSSR1 to the results with PSSR2, and how did an FSR4 that was close enough running on a SteamDeck that at maximum clocks using Dot4a (INT8) would be less than just 9 TOPs for the entire GPU, say compared to the PS5 Pro's effectively custom DOT18a at 300TOPs.
The facts as they are IMO seem to be as follows:
PlayStation and AMD are in partnership
AMD have access to large scale ML training hardware in house, where Sony do not.
ML AI upscaling solutions can either be inference heavy with lighter training(PSSR1), or training heavy with light inferencing(FSR4/4.1/PSSR2) or any combination, depending on the desired results.
With a half generation timeline being reached 12months ago, PlayStation needed to release their mid-gen refresh PS5 Pro.
PlayStation's mid-gen refresh needed to bring an ML AI reconstruction solution with it at launch when FSR4's current model wasn't ready.
Technically it had to be the truth that OG PS5 couldn't run PSSR1, which the technical seminar confirms.
FSR4/4.1 have had more than a year extra of training over the PSSR1 inferencing model and are arguably lighter than even Switch 2's light DLSS
PlayStation brings Sony's decades of expertise in signal processing and rendering expertise and AAA game development to either design or refine an Amethyst ML AI upscaler in partnership with AMD to achieve the objectives of a real-time ML AI upscaler on commodity hardware for consoles and compete with DLSS/XeSS on PC GPUs
FSR4's INT8 leak shows that at 300-600GOPs (cost per second) a super light weight inferencing model
Santa Monica Studio's Ragnarok ML AI decompression paper shows optimally handwritten code using the PS5's (Dot4a) V_DOT4_I32_I8 works just fine.
So with all these bits of information, it seems like the only reason PSSR1 costing 20TOPs is bested on average by the SteamDeck's light weight FSR4(INT8) is the time of training the model had which was over 1 year more.
It also seems like other than PlayStation blocking the move, the OG PS5 could easily run FSR4 or even the new FSR4.1 (quantized like the Pro does, or the Ragnarok solution on PS5 V_DOT4_I32_I8 did) given how light the inferencing is to run on a 10x weaker SteamDeck with no advantage over the OG PS5 with DOT4a compared to V_DOT4_I32_I8,
And in light of the fact that Xbox Series also supports DOT4a, other than their lack of Amethyst partnership with AMD, both series consoles should be able to run FSR4.1 too.
TLDR
....It will be interesting to see if the person running linux/Steam/GTA on a jailbroken PS5 will also get the FSR4 leak running on the box too to prove or disprove this comment's theory.
I hope so, because at this rate of advancement in training of DLSS, the Nintendo SW2 could be pushing the OG PS5 more than it really should this gen if the SW2 is using an ever improving lightweight ML AI upscaler on 3rd party games and the OG PS5(and series) are stuck using high-mid resolution native with a non-ML upscaler(FSR1-3).Really good write-up and probably how it all went down. Very logical actually.
Wednesday is when everything gaming related happensHow accurate is this guy?
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can't everyone just download to PC and USB stick install it when it drops?Batch updates? Sounds like bullshit.
How accurate is this guy?
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Or put in on the servers like normal. If PSN can handle downloading of 30+ GB games I think they can handle a few hundred megabytes of firmware data. There are not that many Professionals out there.can't everyone just download to PC and USB stick install it when it drops?
Does he mean batch PS OS updates? Or batch updates to certain games using PSSR?
I think he means it's a rollout in batches of beta users.Does he mean batch PS OS updates? Or batch updates to certain games using PSSR?
PSegaSR 2.0Wednesday is when everything gaming related happens![]()
yeah they've done this with their TVs, even the same TV across different countries in the EU, and anyone eager for the firmware just downloads direct from the website and updates via USB stick.I think he means it's a rollout in batches of beta users.
We had the public beta about 2 weeks ago. This could be the official update that adds in the PSSR toggle.
I think there was an update in the past that was a rollout over a gradual period of time to users, but cannot recall when that was. Maybe it was the VRR update.