calico
Member
The first one has a story and an end.This is like a no man's sky on ocean right? No end, no story, right?
The first one has a story and an end.This is like a no man's sky on ocean right? No end, no story, right?
It will probably sell 10mil in a few months. Its already sold 1mil according to the devs.Who know what the criteria is, but getting a $250M bonus based on a game that retails for $30 sounds impossible unless it sells at least 10M copies
Yep, Blizzard worked on Odyssey for seven years until they shit-canned it. They poured so much money and time into it, when all you need is a caffeinated coder and artist to get a million seller.Because they cannot monetize it and it requires AAA to employ people who can write software and not just script in UE.
It was part of the acquisition deal. With how hard Krafton tried to sabotage their ability to meet it I would assume it is very possible, and probably does not require the game to make that much revenue in that period.Who know what the criteria is, but getting a $250M bonus based on a game that retails for $30 sounds impossible unless it sells at least 10M copies
You went from ''extraction and survival are the same OmegaGenre'' to ''single player invents and PvP eventually rules everything'' without addressing why Marathon is suddenly an omega genre while actual survival games don't need PvP to be massive. Nice pivot.The natural order:
SP finds and hones a genre.
MP moves in and takes over when the genre is adequately unearthed. Subnautica 2 placed a lot of resources into MP design, but it will not usurp Rust, DayZ, or Ark Survival Evolved which all cater to PvP design more.
I told my Mom that Guerillas MP game should be a PvP survival game back in 2018. Anyone can ask her. Instead, we got Hunters Gathering for some reason.
AAA avoids this lucrative genre like the plague...
They definitely share a lot of important similarities.Survival games are extraction shooters if you really think about it rightMen_in_Boxes
Two different topics.You went from ''extraction and survival are the same OmegaGenre'' to ''single player invents and PvP eventually rules everything'' without addressing why Marathon is suddenly an omega genre while actual survival games don't need PvP to be massive. Nice pivot.
Classic. Gets called out for pivoting → immediately claims ''two different topics''.Two different topics.
Fair enoughClassic. Gets called out for pivoting → immediately claims ''two different topics''.
You brought up the ''natural order'' to try and save your original take. If they're separate topics then drop the survival talk and just say why extraction PvP (Marathon) is an Omega genre on its own.
We'll wait.
Fair enough
Already there.Game Pass when?
Its great that Xkox allows early access games.Already there.
Yeah, Subnautica is at its best when you're alone in the deep (and sometimes scary) ocean alone.The devs themselves said that Subnautica 2 is a SP game, but a SP game you can play in co-op.
Its designed around SP though first.
Who know what the criteria is, but getting a $250M bonus based on a game that retails for $30 sounds impossible unless it sells at least 10M copies
Is that all the criteria is? Does EA count? Or it has to be the full release?I thought all they had to do was release it before Sept 2026
Yeah, Subnautica is at its best when you're alone in the deep (and sometimes scary) ocean alone.
This is a bit off-topic, but if you already own Subnautica 1 and Below Zero, then Subnautica 2 is $26.99.
Rounding up to 450,000 copies sold at a minimum of $26.99 that's 12.1 million dollars. Valve takes 30% (I think?) so it just made over 3 million in a matter of minutes for just being a store front? That's insane.
Yeah, and they got Game Pass cash as well for putting it on the service.It's comfortable to say this has sold over a million right now.
Afaik they get $3.12 per 1$ in revenue. So selling a million copies at 30 should net them 90million $ already of that 250million bonus.Who know what the criteria is, but getting a $250M bonus based on a game that retails for $30 sounds impossible unless it sells at least 10M copies
That ratio is right but it only kicks in after the first $70m. If they hit ~$150m revenue they will have capped out the $250m bonus and then it stops applying.Afaik they get $3.12 per 1$ in revenue. So selling a million copies at 30 should net them 90million $ already of that 250million bonus.
CCU is nice and all but is anyone here actually playing? Is it good?
I've only played half an hour so far but it just seems like it's more Subnautica but newer which is fine with me.
Underwater exploration is pretty interesting.What is the hook with this game compared to other survival games?
You spend most of it underwater?What is the hook with this game compared to other survival games?
I'm not surprised its selling so well. Seems like they nailed it as a very similar game to the first Subnautica but improved in nearly every way. And with multiplayer.
I really wanted to wait until 1.0 to buy this but my willpower is cracking, I can feel it.....![]()
Thank you for the clarification.The bonus part of the acquisition is payable based on Unknown Worlds generating a certain amount of revenue by a set date. They only needed to release Sub2 before that date in the sense that they could not possibly generate the required amount of revenue without releasing it. It doesn't matter how it's generated (EA or full release), only that it is.
Krafton sought to delay the release until beyond the deadline to avoid having to pay the bonus, but a judge ruled that's no bueno, extended the deadline for generating the revenue and gave control of the release to Unknown Worlds.
The revenue being generated by sales still all belongs to Krafton (as they own Unknown Worlds), it only matters in so far as it will determine whether they have to pay (up to) an additional $250m to the previous owners of Unknown Worlds.
That ratio is right but it only kicks in after the first $70m. If they hit ~$150m revenue they will have capped out the $250m bonus and then it stops applying.
So for each dollar in revenue between 70m and 150m (up to the deadline), Krafton is gaining $1 in revenue and losing $3.12 in bonus payout.
Question for somebody playing the game.
Is this true?
Question for somebody playing the game.
Is this true?
I love how it was an absolute known quantity that attractive people sell things for all of human civilization...
until like 2015 when we forgot it or got retarded or some shit.
And now it's...
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What is the hook with this game compared to other survival games?
As a big fan I'll add that Subnautica is very Metroidvania-esque in progression and has clear goals, level design and all. It's not one of those "big sandbox make your own fun" games which is why I liked it so much. It just does not hold your hand at all and you have to figure out your goals by actually reading logs etc. you find.You spend most of it underwater?
Idk much about survival games in general but I didn't even really think of Sub1 in those terms while playing it. You crash land on an ocean planet and your goal is to get off of it; surviving along the way is just a means to that end (and is pretty trivial). If 'survive indefinitely' was the goal instead, I wouldn't have touched it.
That sounds good, I was wondering what kind of progression it had. Valheim has clear progression through the various biomes and the entire thing is procedurally generated so a large part of the fun is simple exploration. But Enshrouded is a static map but significantly upgraded combat and traversal.As a big fan I'll add that Subnautica is very Metroidvania-esque in progression and has clear goals, level design and all. It's not one of those "big sandbox make your own fun" games which is why I liked it so much. It just does not hold your hand at all and you have to figure out your goals by actually reading logs etc. you find.
It's masterfully constructed for a game that feels massive and overwhelming at first.
Women don't like attractive women, we probably have the highest rates of mental illness today in history and women probably have the largest purchasing power in human history.I love how it was an absolute known fact that attractive people sell things for all of human civilization and history...