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Official Final Fantasy XII (JPN) Thread (read RULES in the first post)

sp0rsk said:
One quick question, i set Fran and vash to heal when health is <50% and for some reason they arent doing it. Why is that? it cost me a boss fight and it angered me greatly.

Could be several reasons.

a) Is that Gambit turned on in the gambit menu?
b) Is the overall Gambit command active for that character (there should be a G next to their name)?
c) Do they have enough MP?
d) Is your Cure Gambit on TOP of your "attack leader" or whatever attack Gambit you're using?

The gambits work on a priority system. So if you're fighting a boss and the Cure Gambit is BELOW the Attack Gambit, it will not even try to cure as long as its still fighting. Putting the Cure Gambit on top will make sure they cure ONCE the condition (less than 50% HP) is met for any ally.

Hope that helps! :D
 
One quick question, i set Fran and vash to heal when health is <50% and for some reason they arent doing it. Why is that? it cost me a boss fight and it angered me greatly.

First, are you sure they have (and can cast) the heal spells normally? I had one character equipped with a magic resistance helmet or something that prevented him from casting spells of his own, for example.

Second, are you sure that the heal gambit is their top priority? If the Gambits above that in the queue are "Attack all enemies" or similar, say, they'll never get around to healing. If you haven't done so, try moving your heal gambits up the queue.

Third (this might be real obvious but your post doesn't have a lot of info to work with...), they might just have run out of MP due to casting offensive spells first. One of my problems with the spell-casting so far is that its very easy to let a magic-user run wild, casting offensive spells 'til they run out of MP. Hopefully I'll unlock more gambits later that rectify this (something like "If own MP > 50%, cast "Thunder" perhaps).
 
duckroll said:
Could be several reasons.

a) Is that Gambit turned on in the gambit menu?
b) Is the overall Gambit command active for that character (there should be a G next to their name)?
c) Do they have enough MP?
d) Is your Cure Gambit on TOP of your "attack leader" or whatever attack Gambit you're using?

The gambits work on a priority system. So if you're fighting a boss and the Cure Gambit is BELOW the Attack Gambit, it will not even try to cure as long as its still fighting. Putting the Cure Gambit on top will make sure they cure ONCE the condition (less than 50% HP) is met for any ally.

Hope that helps! :D


yes yes yes no aha! Thats the problem.
 
tebiro boy said:
Ah, I thought he had some kind of specific purpose with it...

Awesome game, BTW. :)
He did... he wanted to
buy an airship with the money he got from selling it
. That's what the conversation with Penelo before that was about.
 
sp0rsk said:
Has anyone done anything crazy like making vaan a hardcore magic user or something like that?

Yeah. Vaan in my magician with staff/wizard hat/robe. He does insane damage right now :D
 
Bebpo said:
Yeah. Vaan in my magician with staff/wizard hat/robe. He does insane damage right now :D

Say, when you customize a character like that, how much of it shows up visibly? Like does Vaan actually have a model for a staff, or even hat/robe/etc?
 
Bebpo said:
Like duckroll said, FFXII is better. I gave Ryu a 96% and trust me my score for FFXII will be higher ;)

FFXII is the game of not only the past generations but of the FUTURE GENERATIONS.

You guys are too much. :lol

Story spoilers for those not past Balheim Underpass (&#12496;&#12523;&#12495;&#12452;&#12512;&#22320;&#19979;&#36947;). If you're not past that area DON'T LOOK!

Er, so maybe I misunderstood this, but Basch has an evil twin? :lol Please tell me I understood this wrong, as I didn't quite catch what Balflear said after mentioning the twin thing.

I hope I am wrong, because not only is that very silly, it also took away what made Basch kind of interesting to me.

edit: spoilers for a couple of hours after the above bit:
So the king was killed by Basch's brother, who is a judge? And Lecks was somehow convinced by the empire that it was Basch. Who is this Ondor guy (&#12458;&#12531;&#12489;&#12540;&#12523;&#20505;), BTW?

I had to watch that scene three times before I got a decent grasp of it. Thanks very much to the guy who decided the screen should go blank when you pause it. >_<
 
I found a couple more useful gambits.

For a white mage healer/support character, this is a good combo.

"HP < 70% + cure"
"HP < 30% + cura"
"dead ally + raise"
*** others ***
"self + charge"

Add and mix other status ailment spells like blind or blindna to fit your style/enemy.
The interesting part is charge at the end. If the character is out of MP, he or she will use charge until he/she gets some back.

For areas with flying monsters. I do this with the leader with two long range characters at teammates.

"Flying type + blind"
"Flying type + poison"
"Flying type + slow"
"Single Enemy + attack"

If you have this combo, whenever you see a flying type of enemy, you would cast status ailment until they are blinded, poisoned and slowed. This makes it easier for long range characters to take them down. Of course, you can exchange those with black magic.
 
Kaijima said:
Say, when you customize a character like that, how much of it shows up visibly? Like does Vaan actually have a model for a staff, or even hat/robe/etc?


there are different graphics for weapons, but i dont think there are any for armor.
 
3 mages + guest character + decoy = AWESOME :P

Just had one of the best boss battles.

1. Mage set to HP < 50% = curera, Everyone = haste, otherwise attack with awesome spells
2. Mage set to attack with awesome spells
3. Leader Mage set to attack with awesome spells, cure guest if confused, and manually set decoy on guest whenever it runs out.

Total domination :D
 
Bebpo said:
3 mages + guest character + decoy = AWESOME :P

Just had one of the best boss battles.

1. Mage set to HP < 50% = curera, Everyone = haste, otherwise attack with awesome spells
2. Mage set to attack with awesome spells
3. Leader Mage set to attack with awesome spells, cure guest if confused, and manually set decoy on guest whenever it runs out.

Total domination :D

Hell yeah, that's exactly the kind of stuff I did when I first got decoy. MMO style. I had some epic battles with rank A monsters like that.
 
I just want to say thanks to all of you who are giving your impressions and posting vids. This game is sounding more and more like the best Final Fantasy ever. Can't wait til November :D
 
......

The more I play, the sadder I become....

Because this game will end when it's over. This game has THE BEST cast of characters in any RPG ever. The amount of work that's gone in to make everything work becomes very apparent in the later cutscenes. The way the characters talk, their voice, facial expression, body language, grammar usage/word choice, along with the amazing sound track. This game is an unforgettable experience.

I just hope they can get as much of it across as possible in the US version. DQ8 was horrible in this department. This game has such an epic feel and such amazing voice work/acting, I don't want it to end.


On a different topic, someone has said this game is similar to kotor. I agree that in many ways the battles are similar, but this game just beats it outright in terms of animation. The characters and enemies actually hit each other, they turn and block the hits with precision, not like kotor stuff where they don't even connect. So many little touches that makes everything so perfect. This is truly the game that will define the pinnacle of this generation and will set a very high standard for the future.
 
Srider said:
......

The more I play, the sadder I become....

Because this game will end when it's over. This game has THE BEST cast of characters in any RPG ever.
.
.
.
This is truly the game that will define the pinnacle of this generation and will set a very high standard for the future.

I agree. I have been waiting for a J-RPG with this level of maturity and such tremendously high production quality. I just could not stand the standard "oh its like watching anime" J-RPGs that's been overdone years after years...that's one reason I really walked away from the genre. I really liked Final Fantasy X, but man, XII puts it to shame. Its like I have been watching a Japanese teen drama, and now I am watching a high production medieval fantasy movie. The characters, story and presentation is just way up there.

I remember back when Matsuno said that hopefully his experience in Vagrant Story will come useful in a future title, and boy that time has come. I know people are saying this is Final Fantasy and all, but I see this as Vagrant Story 2 more than anything. When you are in the dungeons, you just can't feel its Vagrant Story.

And no I don't worship Matsuno (but I certainly respect him), and I never got into any of the FF Tactics games. You don't have to be a fan of his games, but this is the RPG you should be playing when it comes out.
 
Troidal said:
I just could not stand the standard "oh its like watching anime" J-RPGs that's been overdone years after years...that's one reason I really walked away from the genre. I really liked Final Fantasy X, but man, XII puts it to shame. Its like I have been watching a Japanese teen drama, and now I am watching a high production medieval fantasy movie. The characters, story and presentation is just way up there.


So true, much of the J-RPG's are just too cartoony and it's been a downward spiral. I really just can't get myself to endure any of the ones after FF10. The script, the story, everything is way beyond anything people can possibly look for in any RPG games. I have to say that at first I was a bit underwhelmed at the character design when they were first shown, now I can whole heartedly state that this is the best cast of characters since FF6 or for some, FF7. If the US version is at least half as good as the JP version, all of you who are skeptic at the character design can rest assure that you will experience the most epic and grand ADVENTURE in recent gaming history. This game is beyond cinematic, beyond Kojima's stuff, and on top of that, has probably the best gameplay mechanic maybe even byond just RPG's. It's easy to play but in depth, pretty to look at and easily withstand the test of time. You will be playing this game in long stretches and simply won't put it down.
 
Do you plan to just beat the game and stop or will you be maxing out all your characters and doing every last sidequest/secret in the game?

Also, estimated time to max all characters license boards? :)

I know I'll be doing every last thing.
 
If you just do what's required, and some grinding, how long do you think it takes to complete? I've read like 50-55 hours...?
 
Troidal said:
I agree. I have been waiting for a J-RPG with this level of maturity and such tremendously high production quality. I just could not stand the standard "oh its like watching anime" J-RPGs that's been overdone years after years...that's one reason I really walked away from the genre. I really liked Final Fantasy X, but man, XII puts it to shame. Its like I have been watching a Japanese teen drama, and now I am watching a high production medieval fantasy movie. The characters, story and presentation is just way up there.

I remember back when Matsuno said that hopefully his experience in Vagrant Story will come useful in a future title, and boy that time has come. I know people are saying this is Final Fantasy and all, but I see this as Vagrant Story 2 more than anything. When you are in the dungeons, you just can't feel its Vagrant Story.

And no I don't worship Matsuno (but I certainly respect him), and I never got into any of the FF Tactics games. You don't have to be a fan of his games, but this is the RPG you should be playing when it comes out.

You know what is sadder than sad? Nomura is back for FF13...kaoz. :lol
 
So I'm not sure if this has been asked yet, but how is Vaan as a main character?
As in, not too (whiny/moody/upbeat/whatever), good-fleshed out backstory and personality etc.?

Game sounds amazing, this thread just tempts me with its spoilers marked in black that could be oh-so-easily moused over :(
 
Srider said:
So true, much of the J-RPG's are just too cartoony and it's been a downward spiral. I really just can't get myself to endure any of the ones after FF10. The script, the story, everything is way beyond anything people can possibly look for in any RPG games. I have to say that at first I was a bit underwhelmed at the character design when they were first shown, now I can whole heartedly state that this is the best cast of characters since FF6 or for some, FF7. If the US version is at least half as good as the JP version, all of you who are skeptic at the character design can rest assure that you will experience the most epic and grand ADVENTURE in recent gaming history. This game is beyond cinematic, [bold]beyond Kojima's stuff[/bold], and on top of that, has probably the best gameplay mechanic maybe even byond just RPG's. It's easy to play but in depth, pretty to look at and easily withstand the test of time. You will be playing this game in long stretches and simply won't put it down.


Way way way way beyond kojima.

Also i was a big kotor battle system hater, and FFXII does everything kotor wishes it could do and a whole lot more.
 
longdi said:
You know what is sadder than sad? Nomura is back for FF13...kaoz. :lol

Good! Variety, so they say, is the spice of life.

I'm sensing a repeat of the RE4 situation where groupthink dictates that because something is really good, everything that came before it is suddenly shit. Of course, this happens nearly every time a new FF comes out in Japan, so I expect things will calm down once the US launch is out of the way.

That said, I'm totally loving FFXII. Not quite OMG BEST GAME OF ALL GENERATIONS, though. :p
 
tebiro boy said:
Good! Variety, so they say, is the spice of life.

I'm sensing a repeat of the RE4 situation where groupthink dictates that because something is really good, everything that came before it is suddenly shit. Of course, this happens nearly every time a new FF comes out in Japan, so I expect things will calm down once the US launch is out of the way.

You know, sometimes a new game is so good it shows just how larger than life the flaws were in previous titles in a genre or series. Resident Evil 4 is such a game. It would not surprise me one bit if FFXII was another game like it, considering its crazy combo of awesome.

Also: Going from Matsuno to Nomura isn't part of the 'spice of life' variety thing, it's part of the cruel joke Satan plays on all sinful people.
 
sure, Kitase is better than Nomura.

But Kitase from Matsuno is still like going from a delicious five course dinner with steak and garlic potatoes to a cheap tv dinner that just happens to taste a little good as well.
 
Amir0x said:
sure, Kitase is better than Nomura.

But Kitase from Matsuno is still like going from a delicious five course dinner with steak and garlic potatoes to a cheap tv dinner that just happens to taste a little good as well.

I'll take that if it means not having a MMO inspired battle system in the next game.
 
Striek said:
So I'm not sure if this has been asked yet, but how is Vaan as a main character?
As in, not too (whiny/moody/upbeat/whatever), good-fleshed out backstory and personality etc.?

Because FF12 consist mostly of mature, adult characters (which is AWESOME), I think the teen characters Vaan and Panelo gives players a sense of youth and inexperience leading to growth in the course of the story. Van is my lesser favorite character and Panelo being the least favorite (let me add these two character's voice acting are perhaps not as good compared to the rest...). Sometimes they can be annoying being the teenager they are, but they fit in just ok in the grand scheme of things.
 
SolidSnakex said:
I'll take that if it means not having a MMO inspired battle system in the next game.

Hey, whatever floats your boat!

I'll settle for gloriously progressive jRPG storylines, no random battles and a super awesome license/gambit system!

Instead of teen soapbox drama and annoying transitions.
 
SolidSnakex said:
I'll take that if it means not having a MMO inspired battle system in the next game.

What's wrong, inherently, with an MMO inspired battle system? Especially when it looks as balanced, tactically diverse, and low-filler as FF12's system does.

In general, I can't put into words how excited I am for this game. FFT and VS had incredible stories, packed with moral ambiguity, broad and dark themes, and a general realistic grittiness; to see Matsuno allowed main-series FF resources for his vision filled me with anticipatory joy.

EDIT: I have a quick question which may have been answered in the thread but I'm still unclear on--how many characters can you have direct control over in a fight? How many can you have indirect control over?
 
Vann is not annoying at all. In fact, he is not at all the main character. It's arguable who is in this story, because all of them are very special in their own ways. Everyone has a background story and ambitions, they all just happen to get involved in a mysterious way. I wonder how this aspect of the story will be translated... Although most of the plot doesn't really involve Vann as a central figure, he is crucial in the sense that he is the one who drives the story in a subtle way. I really wish this game could come out sooner stateside so you guys can all experience this game as I don't want to give too much away.

Regarding leveling up. You can fill up the license board pretty quick, and there are ways to make money really fast so you can buy all the skills/weapons. The part that takes a while is towards the end of the license board. You really don't want to max everyone out in every way anyways, there is no point to do so. Part of the fun is planning your own strategy in developing the characters in conjunction with the gambit system. There are some other aspects of the license board that I'll leave for you guys to find out yourselves. It will look overwhelming at first, but the design of it is so well thought out that it won't hurt you to just jump in and do whatever you want at first. Once you progress to the point where you figure out what's going on with the license board, it becomes more important for you to plan things out a bit. By that time, you will have understood every bit of it. It's a beautiful design.

I completely agree with the idea that this game is so good that it simply overshadows all the other rpg's of the past and even the upcoming ones in the future. Everything before this just seems so clumsy and childish compare to FF12. I will be honest and say though, that there are some small annoyances in the game. It's just some personal nitpicks though, some people may not even notice it. The overall level, however, is just outstanding. Playing this on the vga monitor is the most visually pleasing experience in my recent memories. The character models are breathtaking. I can't stop saying good things about this game haha.
 
Vann is not annoying at all. In fact, he is not at all the main character. It's arguable who is in this story, because all of them are very special in their own ways.

Sounds like the sixth, which is a very good thing.
 
SolidSnakex said:
I'll take that if it means not having a MMO inspired battle system in the next game.
Well, hopefully Square will listen to the people who are heralding the new system as the greatest thing to happen to the FF series, and not people like you :)

Re: main character
I think it's Vaan in the sense that he is the one most like you and I - he's a regular guy in the poor part of town who aspires to greater things. Thus you are following his dream and getting tangled up in the war as a side-effect. I love the lines Balflear comes out with though, esp. when he first made an appearance, claiming he is the main character in the story.
 
- Resident Evil 4.
- Devil May Cry 3.
- Metal Gear Solid 3.
and now...
- Final Fantasy XII.

(and I really hope I could add Zelda to that list later this year...)


anybody notice lately all the big japanese franchises went through drastic changes for their last installments current gen and came out breathing new life into them or/and taking each series to a new level...? o_o


RE4 and FFXII changed the most but there's the much more open ended gameplay in MGS3 and of course just about every other aspect rose up a few levels. DMC3 also has a much better camera (I couldn't play the first one, love 3) and its gamepaly just about destroyed every other action game.. at least that's the impression I get, I myself don't play as many games so I wouldn't know.


if this carries into ps3 next-gen will be insane. all the people saying 'japan doesn't matter' will get a wake up call once the ps3 storm hits... it all starts this e3 with the mgs4 trailer in ~ 6 weeks. wow I can't believe it's this close. @_@
 
Jonnyram said:
Well, hopefully Square will listen to the people who are heralding the new system as the greatest thing to happen to the FF series, and not people like you :)

That's nice that it has the best system in a FF (which isn't saying alot really). Kitase would be better to take frlom a certain other series rather than MMO's.
 
If I may: I've never really liked MMO style battle systems in the past... KOTOR didn't do it for me, and I thought FF11 was pretty... well I wasn't a big fan, let's put it that way. Therefore, I was scared of FF12. But after playing the demo, I picked up on the system in literally no time and loved it to death... no less than 5 minutes later, I was thinking to myself how stale the battle systems of past FF titles would be after this. Just my opinion, of course... I just thought I'd share it, considering I've never been a fan of that system style. And many of you may think, "wait, that doesn't make sense because it's about the same thing!" But for whatever reason, I just do.
 
Jonnyram said:
Well, hopefully Square will listen to the people who are heralding the new system as the greatest thing to happen to the FF series, and not people like you :)

Re: main character
I think it's Vaan in the sense that he is the one most like you and I - he's a regular guy in the poor part of town who aspires to greater things. Thus you are following his dream and getting tangled up in the war as a side-effect. I love the lines Balflear comes out with though, esp. when he first made an appearance, claiming he is the main character in the story.

Yeah Balflear is by far one of the coolest character in all RPG's, my favorite in this game.


About the MMO system.

I honestly didn't like the demo at all. It actually dropped my expectations and hype for the game drastically. Now playing the full game, it's possibly the biggest step forward in RPG's. I'd have to add, that the reason why it works so well aside from it's inherent design, is because of the immense scale of the landscapes. I really want to tell you all about some of the cool things about the overworld, but that will take out some of the fun. I'll just say that you won't be disappointed. The game does some really simple things that keeps the game fresh and always well paced, unlike most other RPG's that becomes stale after the 500th time you go back through the same path to the same town seeing the same people standing at the same place. (Seiken Densetsu DS...) This style really gives the sense of a living world and brings across the epic scale of the world. Of course, it's far from what we would expect to see in next generation FF's, but this is a step in the right direction and a big leap of a step as well. I also can't wait to see what the next FF will bring.
 
Srider said:
Yeah Balflear is by far one of the coolest character in all RPG's, my favorite in this game.

Balflear and Fran are like....Cobra and the chick, or a cross of Lupin/Jigen and Fujiko. They are such great pairs.

I also thought the character designs were (-_-;; at first, but once you see them in action, their dialogues, their personality...you just get to like them. Well, Panelo still sucks though, what a retarded hairdo LOL.
 
tebiro boy said:
You guys are too much. :lol

Story spoilers for those not past Balheim Underpass (&#12496;&#12523;&#12495;&#12452;&#12512;&#22320;&#19979;&#36947;). If you're not past that area DON'T LOOK!

Er, so maybe I misunderstood this, but Basch has an evil twin? :lol Please tell me I understood this wrong, as I didn't quite catch what Balflear said after mentioning the twin thing.

I hope I am wrong, because not only is that very silly, it also took away what made Basch kind of interesting to me.

edit: spoilers for a couple of hours after the above bit:
So the king was killed by Basch's brother, who is a judge? And Lecks was somehow convinced by the empire that it was Basch. Who is this Ondor guy (&#12458;&#12531;&#12489;&#12540;&#12523;&#20505;), BTW?

I had to watch that scene three times before I got a decent grasp of it. Thanks very much to the guy who decided the screen should go blank when you pause it. >_<

Hmmmm.....
Yeah Basch has an "evil twin brother" who is also the Judge Master Gabarath. Basically the entire opening scene with Reks was a setup by the empire to use Reks as a "witness" for events which are not entirely true. By making the people think that the great general Basch killed the king because he was going to sell the kingdom out to the empire, and then spreading the lies that Ashe killed herself afterwards, Vayne was setting himself up to be the "relectant administrator" that he made himself out to be in that speech at the start. It's all about misinformation and diversion.

This way Vayne made sure that a great hero like Basch would be locked away and hated by the people, unable to support or lead any sort of resistance, and by killing the king they wouldn't actually need to negotiate any peace settlements and yet they made it look like there was going to be peace anyway and they're not entirely bad guys.

The Marquis Ondore is an old friend of King Raminas of Dalmasca and knew Ashe when she was younger. Spending all this time in his Skycity, he is not entirely filled in on the facts on what's happening but as a neutral nation he has to appear friendly to the empire as well.


longdi said:
You know what is sadder than sad? Nomura is back for FF13...kaoz. :lol

I'm not sure what is sadder. That FF13 will have Nomura character designs or that FF13 will have a Nojima plot. It seems we're fucked either way! :lol
 
Well, it may be a good thing for Matsuno after this masterpiece of his. It would be very hard to top this one. So maybe it's a good thing to avoid potentially disappointing everyone with 13.
 
Jonnyram said:
I love the lines Balflear comes out with though, esp. when he first made an appearance, claiming he is the main character in the story.

I think all of Balflear's lines about the "main character in the story" are nods to what Yoshida and Matsuno both voiced way back when the game was first announced officially. They loved Balflear as a character and wished he could be the lead. :D

How far are you btw?
I'm exploring places in the southern continent on the map now. Damn the game is HUGE! The entire northern continent is still EMPTY!
:lol
 
duckroll said:
How far are you btw?
Just been to
the Galif tribe's town
. I seriously need to beef up my equipment though, so I'm heading back a bit to earn some gil and license points. Ugh, the last area I was in was hard, so I think I'm a little underlevelled.
 
Jonnyram said:
Just been to
the Galif tribe's town
. I seriously need to beef up my equipment though, so I'm heading back a bit to earn some gil and license points. Ugh, the last area I was in was hard, so I think I'm a little underlevelled.

You wanna see something REALLY cool?

Save before this in case you die. :D

Go to the Dalmasca Westersand. In the southern-most zone to the west there is a tunnel leading back into the huge cave dungeon that had entrances and exits to the two Sandseas as well (there's one in the Ozmon Plains too). Enter this particular tunnel, follow the map, get to the next zone. Turn to your left along the narrow path, avoid the trap there, enter the next zone. Now you'll see a big stone, push it into the flowing sandpit to block it up and go to your right. You should see another zoning entrance there. Enter and if you go to the right area your map should be really fuzzy. Now go forward. :D

If you felt underlevelled before? Now I bet you feel downright broken. :D
 
Btw, people should stop bickering about X vs. XII and how it leads into XIII.

Yes XII is better than X. But X, being a high budget well made FF game, was still > 90% of rpgs this generation. Saying that XIII will be lame or stupid after XII, is like saying all your VP fans should stop looking forward to VP2 because there's no way that'll live up to FFXII either.

Like I said earlier, all FFXII does is make the average rpgs lame and unplayable in comparison. The top-notch stuff from Square/Atlus are still going to be awesome experiences even if they aren't as good as FFXII.

I am concerned about if Nojima is writing FFXIII's plot though after what he did (or failed to do) with KH2's script.
 
Bebpo said:
But X, being a high budget well made FF game, was still > 90% of rpgs this generation.

Aw come on. FFX-2 was better than FFX. :P

I am concerned about if Nojima is writing FFXIII's plot though after what he did (or failed to do) with KH2's script.

I'll bet he is. He's freelance, but he's still PD1's number 1 choice as lead writer for any game. And I don't know about you but while KH2 was disappointing, I'm even more worried about Nojima after DoC. :P
 
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