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Who releases the buggiest, and least-buggiest games on day one?

Capcom? Unless I'm very much mistaken, they seem to do a good job avoiding bugs and the like. Square too, maybe.

Capcom? Seriously? UMVC3 might as well have been called "Marvel vs Capcom 3: Online Edition".

And while I will agree that Nintendo games lacks the severe game breaking glitches most of the time (Twilight Princess hacking one, and the saving in the cannon room one) a lot of their games were glitchy as crap. Tons of Pokemon Glitches, Zelda glitches, Mario glitches. Heck, even Ocarina of Time 3D has some pretty neat glitches. I guess since a lot of them are hard to trigger on accident they not as well known. But then you find out crap like playing as Master Hand or creating a black hole in Super Smash Bros Melee and they seem pretty significant.

But the glitchiest publisher? For western devs I would say whoever was unfortunate enough to make Two Worlds. For eastern devs I would say Konami. Metal Gear Solid 2 always got glitchy as hell near the end so I didn't understand what was going on.

Least glitchiest? Bethesda, because fuck you those bugs can be explained my evil gods and dark wizards.
 
Most buggies goes to Bethesda for sure, it even goes so far that I won't pick up Skyrim because of the bugs they deliver their games with, fell for it twice with F3 and F3:NV, never again a Bethesda game!

I would also say SCE Santa Monica for least-buggiest
 
I agree with Bethesda for buggiest. Fallout: New Vegas is the only game I've ever stopped playing due to game-breaking bugs.

For least buggiest, I'd say Bungie. Polish.
 
Most? Bethesda.

Least? Nintendo. I would have to say it's a 3-way tie between Nintendo/Valve/Blizzard and I only give it to Nintendo because they can't actually fix their games post-launch so by default they're probably the least buggy.
 
While most are listing Bethesda as the buggiest, I'd actually consider putting them as a tie with Rockstar


Least buggy, Nintendo seems like a good choice
 
Most? Bethesda.

Least? Nintendo. I would have to say it's a 3-way tie between Nintendo/Valve/Blizzard and I only give it to Nintendo because they can't actually fix their games post-launch so by default they're probably the least buggy.

No way does Valve get least buggy, just with TF2 on their shoulders. Great game, but so many bugs and crashes pop up due to the huge number of updates.
 
Gotta go Obsidian - but as everyone says, Bethesda is up there.

Come to think of it, maybe it has nothing to do with the developers and is just any game published by Zenimax ;) Would hard to say id has a history of being buggy, but sounds like there were some pretty huge issues with Rage upon release, especially on PC.
 
yeah 'cause there haven't been any patches for Witcher wut


"This might be tricky, because we don't often think to ourselves "wow, this is really unbuggy" when immersed in a quality product. Try to think of a developer from whose games you have experienced the most minimal or zero bugs. A developer that seemingly playtests their games thoroughly."



i played through the Witcher 2 3x and encountered no bugs.. i am speaking from my EXPERIENCE - WUT
 
What? How could a game brick a system?

Fire Emblem 9 was a Gamecube game and FE10 was its direct sequel on Wii. I don't know exactly how it worked, but if you had an easy mode playthrough in FE9, something about the existence of the easy data on the GC memory card caused Wiis to brick during a data transfer. At least that's what I heard. Don't ask me how. The error was only in the NA version, and you could fix the problem by deleting all your easy saves.
 
Was it the original unpatched version?

yeah.. i pre ordered and played through it 2x in the first two days


"Troll Trouble DLC has been included in the patch 1.1" that's the only thing added for the first patch, people ran into problems completing this quest but i had none
 
Most: Obsidian. A lot of people are saying Bethesda but Obsidian delivers some of the most mind-boggling bugs you could imagine. Alpha Protocol must have been QA tested by a 104 year old women with dementia.

Least: Nintendo. The Twilight Princess gamebreaking bug was big news because it was so uncharacteristic of Nintendo.
 
I have to give a shout out to Visceral for both Dead Space games this gen.

Amazingly polished, if there were any bugs or glitches, I certainly didn't encounter them, and I played the games to death!
 
Most: NetherRealm

Their history is nasty too with how many games they produced that were just bug-ridden to the point of wondering HOW a bug was still there after a dozen or more ports to different platforms.

Least: I'd have to pick and choose from a lot of Eastern devs and a few Western, but I'd say Nintendo would be the most solid over the years.
 
worst 3000AD, those games still haunt me. (obsidian is good runner up.)

There's a lot good ones, nintendo and remedy do very good quality titles.
 
The buggiest game I've played recently is without a doubt Magicka so I guess Arrowhead, though it's not really fair to expect a lot from a company of that size.

And yes Nintendo is the obvious choice for least buggy. Of course there's a list of famous glithces in their big games, but the only time I've experienced serious bugs in one of their games is in Mario Kart 64 which I've gotten to freeze a few times. And their games are always increadibly polished and free of tiny animation/collision/physics glitches, which is especially impressive for a game like Mario Galaxy
 
Most:

- Bohemia Interactive. The Armed Assault games are amazing, but I've never even played a campaign of them without encountering game braking bugs. Each iteration it's the same all over, release version is near unplayable.
 
Games made by Kojima's team (now KojiPro) are incredibly polished.

Since everybody already said obvious offenders like Bethesda for buggiest, I'll go with Epic Games. They used to know better. I still can't forget Gears 2, and a couple of the most notorious glitches from that one made their way to Gears 3, which is unacceptable.
 
1. Bethesda

2. Nintendo

3. Not really. I stopped buying Bethesda games but it's because of the shitty, dated gameplay mechanics not because of the bugs.
 
Yeah definitely Bethesda for buggiest. Does Rage count for Bethesda too, even though they are just publishers? 'Cuz that game was whack at launch!
 
This is definitely an east vs west question. Most Japanese gamemakers don't believe in the "day one patch" and therefore almost always release a complete game. It's western studios that are more lax in development and take a "if it's broke fix it later" approach.

As much as I prefer Japanese games, dude, no. Fewer game freezes/lost key items/uis blowing up, but things like the older FF games were full of dupe bugs, and some SRW entries have straight-up forgotten to implement stats like armor.

Plus, anything Japanese that comes out here has all the benefits of a GOTY edition in terms of being beta-tested by a few hundred thousand people.
 
Buggiest games: Bethesda by far

Least buggy: I would say Naughty Dog/ Santa Monica

Have I ever been put off buying a game because of previous experiences? Yes. I'm not the least interested in Skyrim because of all the crap that went on in Fallout 3. Everyone says: Hey, it's a great game but make sure you save a lot. I say, no thanks bro!!! :P
 
Obsidian... They are the king of buggy software. I mean, KOTOR 2 on pc was unplayable on certain spot depending on which type of video card you had. Especially Dantooine, I couldn't get out of the damn ship because it would start running the frame rate down to 1 fps.
 
Bethesda and DICE for the buggiest.


For the least buggiest, Santa Monica studios.


As for question 3, yes, Bethesda, I got Oblivion and Fallout 3 but passed on New Vegas and Skryim.


Pretty much the same.

Buggiest: Bethesda (all of their games); Dice;

Least Bugs: Pretty much most Nintendo games, many many Sony first party titles and surprisingly Ubisoft titles (at least not in my experience in the recent past)


I stopped buying games from Bethesda, DICE, Epic, Activision, EA in general, on launch.

Especially with Bethesda and DICE you know that you'll be acting like a paying Beta Tester for over a year while being billed for expansions along the way.
 
I agree with Bethesda for buggiest. Fallout: New Vegas is the only game I've ever stopped playing due to game-breaking bugs.

For least buggiest, I'd say Bungie. Polish.

Pretty sure Bungie is disqualified for all time. Say what you will about FO:NV, it didn't erase your hard disk.
 
Most buggy? Tie between Bohemia Interactive and Bethesda.

Least buggy? Rockstar. Not saying their games are flawless but I never run into aggravating bugs or gamestoppers. Bugs are usually little glitches, character oddities and it's just funny in the end and acceptable due to the scope.

Put off? Oblivion, big time. When I tried that on PC launch, shit was crashing left and right, tons of bugs ... eugh.
 
Buggiest: Bethesda Softworks
Their games are always incredibly buggy. I don't really care if there are a million reasons as to why they are buggy (complex game), and I don't care if they release a hundred Patches to fix their broken games. I'm now at a point where I expect games to work fine as soon as I pay money for them. Not a week later, and not a month later. I was ready to buy Skyrim on day one but the fact that this game – again – seems to be completely broken is more than enough of a reason for me to skip it. At least until they release enough patches to make it playable without problems. It's a shame that millions of people are willing to buy a product that is broken just to bitch about it after they've played it for countless hours.

It was to be expected that Skyrim wouldn't work fine and no one cared. I can't really blame Bethesda for releasing a broken product. Hell, if I were a company and knew my customers would buy anything anyways I wouldn't care about bugs and problems either. I'd also release broken games instead of ironing out bugs – that way I can have all my customer's money now and can take care of fixing my broken product later.

Least Buggy: Nintendo
Nintendo games tend to be pretty well tested. The fact that patching isn't really part of Nintendo's strategy is something I admire them for. There have been cases where something is broken and sending in your save isn't really the most convenient thing to do but whenever there's something wrong with Nintendo games I feel like Nintendo honestly didn't know about the problem until users found out about it. Everything seems well-tested.
 
1. Paradox Interactive
Sure, most people will say Bethesda here or maybe Obsidian here, but I guarantee you they are wrong. Paradox Interactive games are completely broken day one, almost without fail. They invariably require extensive patching, and usually don't come close to their potential until after the first add-on has been released.

2. Mmmmh, I suppose Nintendo, never really any problems.

3. Yes, I don't buy Paradox Interactive games day one any more. They've said they are changing their approach, but I'll wait and see how Crusader Kings II is day one, plenty of people on the Paradox forums who will get it.
 
*plays Elder Scrolls*

*plays Zelda*

I don't think Bethesda and Nintendo are at the exact opposite extremes of bug-fixes (since there are some Nintendo games that have glitches, and Bethedsa games can actually boot up sometimes), but it sure seems that way.
 
Fallout New Vegas is the buggiest this generation game. No less than 200 freezes before I had enough.

And of course Nintendo, Blizzard and Valve are at tops in terms of least bugs.
 
I agree with Bethesda for buggiest. Fallout: New Vegas is the only game I've ever stopped playing due to game-breaking bugs.

For least buggiest, I'd say Bungie. Polish.

Bethesda didn't make New Vegas...



Most buggies goes to Bethesda for sure, it even goes so far that I won't pick up Skyrim because of the bugs they deliver their games with, fell for it twice with F3 and F3:NV, never again a Bethesda game!

...aaaaaand Bethesda didn't make New Vegas.
 
Is making a large "open-world" game a sufficient defense for releasing a shoddy product with massive, blatant bugs?

I mean, look at huge games like the Final Fantasies (XIV not withstanding), Zeldas, Metroid Prime, Okami, Lost Odyssey, Paper Mario 2 and loads of others. They're (in comparison to Bestheda/Obsidian) relatively bug free (or at least, free of game-breaking bugs).

I'm just amazed at the amount of gaffers in the thread giving these developers a free pass just because their games are big. I don't think it's a good enough justification for releasing a shoddy product, frankly.
 
Well people keep saying Bethesda but Obsidian released a really buggy game with Alpha Protocol anybody remember that one.

I know there is alot of bugs in Skyrim but that´s always the case with these open world games.

However I have had no bugs that has ruined the Skyrim experience.
 
Is making a large "open-world" game a sufficient defense for releasing a shoddy product with massive, blatant bugs?

I mean, look at huge games like the Final Fantasies (XIV not withstanding), Zeldas, Metroid Prime, Okami, Lost Odyssey, Paper Mario 2 and loads of others. They're (in comparison to Bestheda/Obsidian) relatively bug free (or at least, free of game-breaking bugs).
None of the games you mentioned are remotely the same genre as the Bethsoft open world RPGs. Games that actually are similarly complex by other developers (the Gothics and Risen for one) are also similarly buggy.

I'd be more inclined to be "hard" on Bethesda, Obsidian, Piranha Bytes or even (retroactively) on Troika if someone could point out games that are actually similarly complex and bug-free. Basically, if my choice is either getting these games in a slightly buggy state or not getting them at all, I'll emphatically choose the former every time.

Also, I personally think the bugginess of a lot of these (well, except Troika) is overstated, I've played New Vegas, Alpha Protocol and now Skyrim day 1 and haven't encountered anything gambreaking or even too annoying. (In fact, in AP and Skyrim so far I haven't had a single problem)
 
Is making a large "open-world" game a sufficient defense for releasing a shoddy product with massive, blatant bugs?

I mean, look at huge games like the Final Fantasies (XIV not withstanding), Zeldas, Metroid Prime, Okami, Lost Odyssey, Paper Mario 2 and loads of others. They're (in comparison to Bestheda/Obsidian) relatively bug free (or at least, free of game-breaking bugs).

I'm just amazed at the amount of gaffers in the thread giving these developers a free pass just because their games are big. I don't think it's a good enough justification for releasing a shoddy product, frankly.

Hell, look at Xenoblade. And agreed with your sentiment. Bethesda wouldnt get away with it if people didnt shrug their shoulders and take whatever slops are served up.
 
1- Stardock, Firefly Studios/Southpeak Games.

Stardock because Elemental : War of Magic was completely bugged and unplayable but at least they were quick to work on it, still tons of bugs though....and Firefly/Southpeak because Stronghold 3 is just a sad joke of a game, can't even start it, the game was so bugged than Valve decided to refund people who bought the game on steam...

2- Nintendo

I'm always amazed at how polished their games are, there's bugs here and there but no game breaking bugs as far as i know.

3- No.
 
As some has pointed out, there are way worse devs than Bethesda/Obsidian when it comes to releasing buggy games. Troika, Bohemia Interactive, GSC and Piranha Bytes are a few examples, try some of their games in day 1 version.
 
How highly should we rate major mess ups such as Capcom/Sony Computer Entertainment of America Viewtiful Joe 2 demo wipes your memory card clean?

Just to clear up a few things.

iirc Twilight Princess had a game breaking bug, and it was used to hack Wii consoles.
A buffer overflow exploit is not really what I'd say is a bug since it is impossible to encounter without a modified save. However, the Cannon room bug I would (save in a room and be trapped in it) they are two different things. Its odd since I recall only the Wii version was affected and only the US release at that. I've not looked into any internal dates to see if there is any major reason (i.e. how many days apart are the builds).

Nintendo had to recall Super Paper Mario in Europe due to a bug, no matter how good their track record..when you have to recall a game, you're now bottom of the league.
They didn't recall it. You could send in for a replacement. From what I understand its a disc pressing error (for those of you who don't know what it was, I think chapter 2-1, keep talking to Mimi and it completely locks up on her last line as in pull the plug out the wall lock up).

The only big Nintendo fuck up I can think of is broken Euro Minish Cap.
By broken I recall it being like so: In a few houses if you enter them the person in them won't be there next time. This is bothersome for kindstone fusion (needed to 100% the game) since if they're gone, they're gone. So one had to save before entering houses to make sure they had the materials to do the fusion. I don't think any instances would halt progress but its been too long since I last played.

I'm left wondering if the Japanese release had the same bug. The European release was about 10 days later so might have been based off an older build (they sent out the E3 demo as a review copy, which makes me wonder if the product was rushed and not them trying to give the Official Magazine an easy exclusive).

Fire Emblem 9 was a Gamecube game and FE10 was its direct sequel on Wii. I don't know exactly how it worked, but if you had an easy mode playthrough in FE9, something about the existence of the easy data on the GC memory card caused Wiis to brick during a data transfer. At least that's what I heard. Don't ask me how. The error was only in the NA version, and you could fix the problem by deleting all your easy saves.
Not quite brick (brick means it will never boot up again). The system would lock up and you would have to unplug it to power it down (same thing as European Super Paper Mario bug is) and if you wanted to do data transfer you had to do so with no easy mode saves on the card (which given FE:PoR saves could not be copied between memory cards a bit of a nuisance). Again people could send in for a replacement Radiant Dawn game. The issue was caused by an oversight in QC. The Japanese release of PoR didn't have Easy Mode (it was added for US/EU version...at the cost of Maniac...idiots).
 
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