How highly should we rate major mess ups such as Capcom/Sony Computer Entertainment of America Viewtiful Joe 2 demo wipes your memory card clean?
Just to clear up a few things.
iirc Twilight Princess had a game breaking bug, and it was used to hack Wii consoles.
A buffer overflow exploit is not really what I'd say is a bug since it is impossible to encounter without a modified save. However,
the Cannon room bug I would (save in a room and be trapped in it) they are two different things. Its odd since I recall only the Wii version was affected and only the US release at that. I've not looked into any internal dates to see if there is any major reason (i.e. how many days apart are the builds).
Nintendo had to recall Super Paper Mario in Europe due to a bug, no matter how good their track record..when you have to recall a game, you're now bottom of the league.
They didn't recall it. You could send in for a replacement. From what I understand its a disc pressing error (for those of you who don't know what it was, I think chapter 2-1, keep talking to Mimi and it completely locks up on her last line as in pull the plug out the wall lock up).
The only big Nintendo fuck up I can think of is broken Euro Minish Cap.
By broken I recall it being like so: In a few houses if you enter them the person in them won't be there next time. This is bothersome for kindstone fusion (needed to 100% the game) since if they're gone, they're gone. So one had to save before entering houses to make sure they had the materials to do the fusion. I don't think any instances would halt progress but its been too long since I last played.
I'm left wondering if the Japanese release had the same bug. The European release was about 10 days later so might have been based off an older build (they sent out the E3 demo as a review copy, which makes me wonder if the product was rushed and not them trying to give the Official Magazine an easy exclusive).
Fire Emblem 9 was a Gamecube game and FE10 was its direct sequel on Wii. I don't know exactly how it worked, but if you had an easy mode playthrough in FE9, something about the existence of the easy data on the GC memory card caused Wiis to brick during a data transfer. At least that's what I heard. Don't ask me how. The error was only in the NA version, and you could fix the problem by deleting all your easy saves.
Not quite brick (brick means it will never boot up again). The system would lock up and you would have to unplug it to power it down (same thing as European Super Paper Mario bug is) and if you wanted to do data transfer you had to do so with no easy mode saves on the card (which given FE

oR saves could not be copied between memory cards a bit of a nuisance). Again people could send in for a replacement Radiant Dawn game. The issue was caused by an oversight in QC. The Japanese release of PoR didn't have Easy Mode (it was added for US/EU version...at the cost of Maniac...idiots).