Raise the flame shield: Your "controversial" gaming opinion.

MGS games are all really badly designed. Kojima cannot write a story or dialogue to save his life and even after recruiting Westerners to help with the gameplay MGS4 still played like shit. He thinks breaking the fourth wall is inherently funny (protip: it's not and he does it badly) and his sense of humor is about as refined as a 12 year old's.
 
How much do you feel that has to do with how challenges are structured in terms of modern "console" design vs arcade design?

In any case that's (EDIT: belt-scrolling vs 3D action) always a hard comparison for me to make. I have this idea in my head concerning how depth scales as games become wildly more complex. I can't really word it well, but basically the less tighter designs of 3D games are able to be equally or almost as fun as the older classics because less optimal mechanics are not equally meaningless (e.g. a completely shitty move vs a very situational move, not to bring in stuff like colors and cutscenes into this), which helps cover some of the distance. I certainly don't mean to say meaningless complexity can just overcome a (steep) lack of depth. Sounds dumb when I type it out and read it, but that's what I got lol. Hopefully this isn't some petty bias unknowingly peeking its head. I will say I find that difficulty matters way, way more in 2D action games than they do in vast strategy games (polar opposites in sheer complexity), which gave them this idea to begin with.

The structure of the challenges definitely plays a big role. I feel like I put a ton of weight into that.

But I think I know what you mean. The more options you have, the more you have to experiment with until you find the useful stuff, and that definitely does count for something. Are you saying that you're likely to see situational options (versus simply shitty ones) more often in the 3D action games? I could maybe see that being the case.
 
My most controversial gaming opinion: I do not like "odd" games or games with strange basic premises. I like my games to be somewhat based on reality, at least if they have a strong narrative component, even though they may be heavily stylized (like WoW) or set in a science fiction or fantasy universe. I don't know how else to describe it and this sets me apart form many hardcore gamers and game critics, but games like Grim Fandango, Psychonauts, Planescape Torment or Beyond Good And Evil just don't work for me.

To a lesser degree games like Metal Gear Solid, Final Fantasy or Bioshock suffer from this.

Fighting through a space station against a mad AI in Bioshock's spiritual predecessor System Shock 2 feels much more "natural" to me than fighting in an underwater city against genetically altered humans in the 60s. Bioshock Infinite gets even more odd by taking place in a flying city lifted by balloons and connected by rails. This is the sole reason why I can hardly build up any kind of anticipation for this game, even though many critics have it at the top of their most anticipated games list for 2012 and System Shock 2 is one of my favorite games ever.
 
I love the romancing minigame in Bioware's games, it's one of the high points for me. I admit to quite creepily scoping out all the women in the game and feeling a great sense of satisfaction once their clothes come off and you get the little cutscene, although I was disappointed by the chastiness of DAO and ME2. I don't care that it's juvenile or hamfisted, I love it.
 
Ok here's mine:

After reading years worth of arguments, I'm quite convinced that the rabid proponents of asymmetrical sticks are crazy. There's no good reason for it other than to not look like Sony or Nintendo.

To each his/her own, it's not a big deal, but I think people who consider asymmetrical analog stick placement to not just be OK, but actually superior, are really just big Xbox fans. I've read countless justifications for it and none of them make any sense to me at all. Not the Dreamcast argument, not the FPS argument, none of it.

No trouble switching between the two myself, but the 360 controller always feels weird because of those sticks. And people get really defensive about it for some reason.

This is silly. I prefer the PS3 in almost every single aspect over the 360, but the analog sticks (and triggers) are much better on the 360 pad. That's pretty much all they got though.
 
I think Nintendo should make only portable devices.

I mean, internally, they are unable to support two hardware devices at a time. Just look at the DS when the Wii launched, or the Wii now the 3DS is out. I'm a bit worried they'll now completely focus on the Wii U, and stop releasing quality first party titles for 3DS as right now.

An enough powerful portable device will be amazing. They could focus enterely on it, I'm sure it would sell like crazy and make good profit from it without risking too much, and without spending money on R&D and other expensive hardware. If they want to be on our living rooms too, just make an inexpensive device so you could stream things to your TV, you know, something like the Wii U, but viceversa.

Also, good for us customers who are buying just one Nintendo hardware device.

There, I said it.
 
Ok here's mine:

After reading years worth of arguments, I'm quite convinced that the rabid proponents of asymmetrical sticks are crazy. There's no good reason for it other than to not look like Sony or Nintendo.

To each his/her own, it's not a big deal, but I think people who consider asymmetrical analog stick placement to not just be OK, but actually superior, are really just big Xbox fans. I've read countless justifications for it and none of them make any sense to me at all. Not the Dreamcast argument, not the FPS argument, none of it.

No trouble switching between the two myself, but the 360 controller always feels weird because of those sticks. And people get really defensive about it for some reason.

Maybe they get defensive because you call them rabid and crazy? As an owner and player of all three systems, I like the 360s controller the most, though I've honestly never thought about the symmetry of the analog sticks(seems like an oddly obsessive concern to me). I mean, once I'm used to where they are, it's all the same. Dual Shock's setup is fine too, I just don't like those actual sticks as much.

EDIT: 360's d-pad is a goddamn crime against humanity though.

EDIT: Also, I guess I just don't spend as much time on game forums as some of you guys, but I don't think I've ever seen a poster or a person in real life I could describe as a 'rabid proponent' regarding the placement of analog sticks on console controllers. Is there like a radical underground I don't know about?
 
I liked Dragon Age 2. That's right, I said it. Now do I think it's as good as Dragon Age: Origins? Fuck no. But I think the game gets a lot of unfair bashing.
 
MGS games are all really badly designed. Kojima cannot write a story or dialogue to save his life and even after recruiting Westerners to help with the gameplay MGS4 still played like shit. He thinks breaking the fourth wall is inherently funny (protip: it's not and he does it badly) and his sense of humor is about as refined as a 12 year old's.
This is why listening to MGS fanboys proclaim that Hideo Kojima is a "genius" makes me roll my eyes. Save that title for someone who is actually worthy. I truly despise how much credit he has been given in the video game industry. He doesn't deserve any of it, and he definitely doesn't deserve have his name plastered all over every game he makes.
 
Final Fantasy should have an entire game staring J-Pop stars in it. Just finally get it over with, sell the potion drinks, make an entire musical tie-in, have a random story that is nothing but the various idol groups trying to destroy the world, make it just a QTE title in the style of Asura's Wrath.

Let them have a nonsensical story of "high movie quality graphics" style and congratulate them with their framework. They can even keep it around as it might be popular enough just for Japan.

Meanwhile the smaller teams and new guys can bring us more original IPs for the handhelds, digital downloads, etc alongside the retro titles such as Four Warriors.

I say all that so it can be easier for me to figure out which titles to just outright ignore unlike the current "fun, but you'll hate them talking and the story" of XIII-2.
 
Final Fantasy should have an entire game staring J-Pop stars in it. Just finally get it over with, sell the potion drinks, make an entire musical tie-in, have a random story that is nothing but the various idol groups trying to destroy the world, make it just a QTE title in the style of Asura's Wrath.

Let them have a nonsensical story of "high movie quality graphics" style and congratulate them with their framework. They can even keep it around as it might be popular enough just for Japan.

Meanwhile the smaller teams and new guys can bring us more original IPs for the handhelds, digital downloads, etc alongside the retro titles such as Four Warriors.

I say all that so it can be easier for me to figure out which titles to just outright ignore unlike the current "fun, but you'll hate them talking and the story" of XIII-2.
If Toriyama had his way, we would get this. SE should get rid of him and Wada while we are at it.
 
This is why listening to MGS fanboys proclaim that Hideo Kojima is a "genius" makes me roll my eyes. Save that title for someone who is actually worthy. I truly despise how much credit he has been given in the video game industry. He doesn't deserve any of it, and he definitely doesn't deserve have his name plastered all over every game he makes.
Why not?
 
I don't get Halo's story at all.

I don't get the setting of the halo campaign at all. I see jingoistic military lingo spouted by guys walking awkwardly in purple suits, trying to fend of the tragic end of humankind at the hands of brightly colored aliens that make funny noises and topple over comically when you shoot at them.
 
No matter of what the internet community have said about how actually play final fantasy 8, that game is broken!

I was able to go from disc 1 to the start of disc 4 in less than 20hrs, with the standard GF not a single party member was grinded, no need to look for a sidequest or a special item/weapon or GF junction to have some perk. I don't remember the level of my party but it was pretty low.
And do you know why i stopped at the start of disc 4? The game was broken! When you arrive at disc 4, you have to do a one-on-one battle against Seifer, but my Squall was too underlevelled to beat him and the zone before the fight haven't got any kind of random battle to allow you to level up.
why didn't i use saves? i've played using 2 saveslot, one was for the save at the start of disc 4 and the other was used for AFTER the final boss of disc 3. Who the hell created such a crappy saving location?

oh and don't tell me that thanks of Square, even a casual gamer like me could appreciate in only 20hrs the complete story. WHAT STORY? Orphans with no memory of their childhood? Laguna crappy story? space-time compression of LOL outofnowhere witch? SPACE LOVE?!?!?
 
I have been gaming for over 25 years and have never played a Mario or Final Fantasy game. Not that they don't appeal - I just never have.

I believe Bayonetta's game play concepts of changeable combos is brilliant, the rest of the game was utter utter shite.

I believe there are far too many games released each year and downsizing the industry is actually extremely beneficial to its health.

I believe Apple to be raping the gaming industry with no lube. They have done more to devalue games so much that brain dead, soulless and shallow games are held in high regard by an industry that no more than six years ago abhorred the very notion.

I believe we will still be gaming on consoles with physical media 15 years from now, no matter recent trends

I also believe that there is no chance in hell of a moon base, Newt.
 
Ok here's mine:

After reading years worth of arguments, I'm quite convinced that the rabid proponents of asymmetrical sticks are crazy. There's no good reason for it other than to not look like Sony or Nintendo.

To each his/her own, it's not a big deal, but I think people who consider asymmetrical analog stick placement to not just be OK, but actually superior, are really just big Xbox fans. I've read countless justifications for it and none of them make any sense to me at all. Not the Dreamcast argument, not the FPS argument, none of it.

No trouble switching between the two myself, but the 360 controller always feels weird because of those sticks. And people get really defensive about it for some reason.

:lol
Ah, the "symmetry" argument again. I also like how you brand the other side as crazy.

It's funny because if symmetry is so critically important to you, then you'd prefer the X360 controller for pretty much every game genre other than FPSs. Why? Because the left analog stick is symmetrical to the buttons, and it's the primary movement input for 99% of games. It's also where your thumb naturally rests when you hold a controller. That's symmetry.

A lot of people also prefer the X360 controller for the ergonomics. It's really not difficult to understand why people prefer the X360 controller over Sony's 15yr old design. The only knock on the X360 is the d-pad
 
Shenmue was the best new IP of that generation.
Shenmue 1 had some of the best voice work in gaming history.
If Shenmue's conclusion isn't fully realised on consoles, I'd be happy to see Sega go under.
 
I prefer the Sony/Classic Controller Pro layout for one simple reason: the D-pad. Put the analog stick below and I can adapt, but put the D-pad there instead and it'll be uncomfortable. Ofcourse, this may have way more to do with an awful D-pad and ergonomics that are not friendly to that specifically, maybe it's a bit too far in or something. Didn't have that issue with the Saturn 3D controller or the Dreamcast one, and we have the inverse where the analog sticks are somewhat uncomfortable on the original Classic Controller, the grips weren't the only reason the Pro is better for analog control.

Also, the Claw. Camera control that way sucks, but changing items or whatever is another story entirely.
 
Most games seem to have 3D camera control. I would say I use both sticks at once the vast majority of the time playing games.

Depends on the game, and how you play the game. For example, God of War 3 you probably use the buttons more than the right analog stick. Gears3 it's probably a 60/40 split, using the right analog a little more. Even then, when you hold a controller, you'd want the primary control input to be where your thumb naturally rests, if symmetry is critically important to you.
 
Depends on the game, and how you play the game. For example, God of War 3 you probably use the buttons more than the right analog stick. Gears3 it's probably a 60/40 split, using the right analog a little more. Even then, when you hold a controller, you'd want the primary control input to be where your thumb naturally rests, if symmetry is critically important to you.
Well GoW3 is one of the few games I've played this generation that doesn't use a camera stick, although it is used for all your rolls, so yeah, that's certainly one I wouldn't use the second stick as much, but I would say the vast majority, I'd use the second stick more.

Personally, the stick placement is the only think about the DS3 I think is significantly better. The material it's made off, the triggers, the concave stick design, the physical shape are all better on 360, the d-pad, stick placement, weight and facebuttons are better on DS3. They're a mixed bag, my preference is probably the 360 pad, but I think it's much closer than most people on GAF seem to.
 
Depends on the game, and how you play the game. For example, God of War 3 you probably use the buttons more than the right analog stick. Gears3 it's probably a 60/40 split, using the right analog a little more. Even then, when you hold a controller, you'd want the primary control input to be where your thumb naturally rests, if symmetry is critically important to you.
It's all about comfort, and admittedly that's largely YMMV. For me the DualShock is great in that it's natural to use either D-Pad dominant or Stick dominant, while the 360 has a moderate advantage for Stick but completely wrecks dominant D-Pad use (and frankly is pretty poor for secondary use too). If Microsoft can better design their next controller for the D-Pad though then I imagine it'll be more of a non-issue, unless they just fully recycle the 360 one or something.
 
Well GoW3 is one of the few games I've played this generation that doesn't use a camera stick, although it is used for all your rolls, so yeah, that's certainly one I wouldn't use the second stick as much, but I would say the vast majority, I'd use the second stick more.

Personally, the stick placement is the only think about the DS3 I think is significantly better. The material it's made off, the triggers, the concave stick design, the physical shape are all better on 360, the d-pad, stick placement, weight and facebuttons are better on DS3. They're a mixed bag, my preference is probably the 360 pad, but I think it's much closer than most people on GAF seem to.

I can use both controllers fine, but yeah, I prefer the X360 controller. That's probably more due to ergonomics, than stick placement though.

Again, depends on the game, and how you play the game. I may use the right stick (slightly) more in Gears3, but I do use the buttons a lot as well. Sames goes for when I played Uncharted 3, which I just finished. A lot of XBLA/PSN games use the buttons more, too (at least the ones I play).


It's all about comfort, and admittedly that's largely YMMV. For me the DualShock is great in that it's natural to use either D-Pad dominant or Stick dominant, while the 360 has a moderate advantage for Stick but completely wrecks dominant D-Pad use (and frankly is pretty poor for secondary use too). If Microsoft can better design their next controller for the D-Pad though then I imagine it'll be more of a non-issue, unless they just fully recycle the 360 one or something.

2D fighters are the only d-pad dominate genre I can think of. I've never really had a problem with the X360's d-pad for other genres. It could be better, sure, but not a deal breaker, IMO. And I ended up buying a Madcatz gamepad for SSFIV (and other 2D fighters), so it's a moot point for me.
 
What I like about FF8:

* Excellent battle system once you get past the need to "farm" magic off the first wave of new enemies as they appear. So much of the fun is juggling stats to get the optimum effect.

This broke the game for me. If you want to get rid of MP that's fine (i.e. FFXIII) but making me grind my fucking castable spells in exchange? GTFO stupid gameplay mechanics.
 
2D fighters are the only d-pad dominate genre I can think of. I've never really had a problem with the X360's d-pad for other genres. It could be better, sure, but not a deal breaker, IMO. And I ended up buying a Madcatz gamepad for SSFIV (and other 2D fighters), so it's a moot point for me.
2D Fighters are far from alone, though they may be one of the more extreme cases where an analog stick can be outright unacceptable rather than non-ideal. Other games or areas I can think of are 2D side scrollers, overhead games bound to cardinal directions (or even just 8), puzzle games of the Tetris mold, and simple menu navigation. It matters to varying degrees admittedly and depending on the game's style, though I do get annoyed how for every case of Shadow Complex that uses the D-Pad for something significant like weapon selection (Though I bet you could cook up a radial menu for the Analog stick while using D-Pad for movement, even if this would be terrible on 360) there's games like Little Big Planet that use it for GESTURES instead or Limbo that just straight up ignores it.

I'd prefer both options on both consoles to be honest, but for that I'll need to get the $100 MLG controllers.
Perhaps obsolete is the wrong word - I meant that Nintendo's never going to outdo themselves at 2D Mario and should focus on newer stuff instead.
I think there's always going to be merit there whether or not they CAN outdo themselves, but at the same time it means they can let it languish for years before throwing out another, whereas SM3DLand could use a sooner than later sequel. Look at how NSMB was received better than it arguably deserved half because it had been nearly two decades since the last 2D installment, then how Mega Man 9 was well received despite that EXACT formula being horrifically overdone by the time the NES died, never mind the more mild reception of 7 and 8 that at least had large graphical jumps.
 
5/10 is Average.

Yeah, damn contentious these days.
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This broke the game for me. If you want to get rid of MP that's fine (i.e. FFXIII) but making me grind my fucking castable spells in exchange? GTFO stupid gameplay mechanics.
That wasn't really what you were meant to do, you're meant to refine them from items and playing cards.
 
Sport games are probably the best games out there. Other then a well made RPG.

Sport games are addictive, have almost endless replayability, good to play with others and are challenging to your own standards.
 
2D Fighters are far from alone, though they may be one of the more extreme cases where an analog stick can be outright unacceptable rather than non-ideal. Other games or areas I can think of are 2D side scrollers, overhead games bound to cardinal directions (or even just 8), puzzle games of the Tetris mold, and simple menu navigation. It matters to varying degrees admittedly and depending on the game's style, though I do get annoyed how for every case of Shadow Complex that uses the D-Pad for something significant like weapon selection (Though I bet you could cook up a radial menu for the Analog stick while using D-Pad for movement, even if this would be terrible on 360) there's games like Little Big Planet that use it for GESTURES instead or Limbo that just straight up ignores it.

I'd prefer both options on both consoles to be honest, but for that I'll need to get the $100 MLG controllers..

I get your point, but the only genre I've found where I'd outright prefer the d-pad is 2D fighters. Other genres where the d-pad is used for weapon selection (like Gears), I've never had a problem with.
 
The best kingdom hearts title is the first one. It had a great combat system and was super fun to play. I can't believe how terrible they made the combat in the second one. Way too button mashy with no real skill involved.
 
The usual rants:

Halo 3 wasn't that good - SP particularly. Backward step from Halo 2's broadening of the Halo Universe to a scared re-run of Halo with a bit of jungle combat thrown in. Classic third entry of a franchise that doesn't know how to close it's own story so simply repeats what was initially popular. The game looked distinctly average too.

Mass Effect 1 is pretty weak in pretty much every area: terrible code, poor combat, stiff characters, dull functional dialogue (okay shares that with a of written SF but still) coupled with a terrible inventory system and settings/concepts covered many times before.

Open World games are often anything but in terms of allowing meaningful freedom of choice.

The 360 controller is too big and the battery case is awful. How can a controller with less functions than a Dualshock be that bulky?

On that topic neither the 360 gamepad nor PS3 dualshock is truly 'better' for gameplay. The stick placement makes no difference and neither does the shape of the grip. Any preference is down to personal ergonomics and confirmation bias. The only definite difference is the D-Pad is for sure better on PS3 but I find few games use them enough to make it hugely noticeable.

Nintendo failed to follow through with their own motion control revolution and left the Wii to stagnate in terms of fresh experiences.
 
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