Nobody would've given a shit about Halo if it was on the Mac.
How much do you feel that has to do with how challenges are structured in terms of modern "console" design vs arcade design?
In any case that's (EDIT: belt-scrolling vs 3D action) always a hard comparison for me to make. I have this idea in my head concerning how depth scales as games become wildly more complex. I can't really word it well, but basically the less tighter designs of 3D games are able to be equally or almost as fun as the older classics because less optimal mechanics are not equally meaningless (e.g. a completely shitty move vs a very situational move, not to bring in stuff like colors and cutscenes into this), which helps cover some of the distance. I certainly don't mean to say meaningless complexity can just overcome a (steep) lack of depth. Sounds dumb when I type it out and read it, but that's what I got lol. Hopefully this isn't some petty bias unknowingly peeking its head. I will say I find that difficulty matters way, way more in 2D action games than they do in vast strategy games (polar opposites in sheer complexity), which gave them this idea to begin with.
Halo 2 had the best multiplayer in the series. ODST had the best campaign.
Ok here's mine:
After reading years worth of arguments, I'm quite convinced that the rabid proponents of asymmetrical sticks are crazy. There's no good reason for it other than to not look like Sony or Nintendo.
To each his/her own, it's not a big deal, but I think people who consider asymmetrical analog stick placement to not just be OK, but actually superior, are really just big Xbox fans. I've read countless justifications for it and none of them make any sense to me at all. Not the Dreamcast argument, not the FPS argument, none of it.
No trouble switching between the two myself, but the 360 controller always feels weird because of those sticks. And people get really defensive about it for some reason.
The lack of (J)RPG's this gen makes it the worst console generation ever!
Ok here's mine:
After reading years worth of arguments, I'm quite convinced that the rabid proponents of asymmetrical sticks are crazy. There's no good reason for it other than to not look like Sony or Nintendo.
To each his/her own, it's not a big deal, but I think people who consider asymmetrical analog stick placement to not just be OK, but actually superior, are really just big Xbox fans. I've read countless justifications for it and none of them make any sense to me at all. Not the Dreamcast argument, not the FPS argument, none of it.
No trouble switching between the two myself, but the 360 controller always feels weird because of those sticks. And people get really defensive about it for some reason.
This is why listening to MGS fanboys proclaim that Hideo Kojima is a "genius" makes me roll my eyes. Save that title for someone who is actually worthy. I truly despise how much credit he has been given in the video game industry. He doesn't deserve any of it, and he definitely doesn't deserve have his name plastered all over every game he makes.MGS games are all really badly designed. Kojima cannot write a story or dialogue to save his life and even after recruiting Westerners to help with the gameplay MGS4 still played like shit. He thinks breaking the fourth wall is inherently funny (protip: it's not and he does it badly) and his sense of humor is about as refined as a 12 year old's.
If Toriyama had his way, we would get this. SE should get rid of him and Wada while we are at it.Final Fantasy should have an entire game staring J-Pop stars in it. Just finally get it over with, sell the potion drinks, make an entire musical tie-in, have a random story that is nothing but the various idol groups trying to destroy the world, make it just a QTE title in the style of Asura's Wrath.
Let them have a nonsensical story of "high movie quality graphics" style and congratulate them with their framework. They can even keep it around as it might be popular enough just for Japan.
Meanwhile the smaller teams and new guys can bring us more original IPs for the handhelds, digital downloads, etc alongside the retro titles such as Four Warriors.
I say all that so it can be easier for me to figure out which titles to just outright ignore unlike the current "fun, but you'll hate them talking and the story" of XIII-2.
Why not?This is why listening to MGS fanboys proclaim that Hideo Kojima is a "genius" makes me roll my eyes. Save that title for someone who is actually worthy. I truly despise how much credit he has been given in the video game industry. He doesn't deserve any of it, and he definitely doesn't deserve have his name plastered all over every game he makes.
Yakuza 4 is the best HD JRPG this gen.
I don't get Halo's story at all.
Ok here's mine:
After reading years worth of arguments, I'm quite convinced that the rabid proponents of asymmetrical sticks are crazy. There's no good reason for it other than to not look like Sony or Nintendo.
To each his/her own, it's not a big deal, but I think people who consider asymmetrical analog stick placement to not just be OK, but actually superior, are really just big Xbox fans. I've read countless justifications for it and none of them make any sense to me at all. Not the Dreamcast argument, not the FPS argument, none of it.
No trouble switching between the two myself, but the 360 controller always feels weird because of those sticks. And people get really defensive about it for some reason.
Most games seem to have 3D camera control. I would say I use both sticks at once the vast majority of the time playing games.
Well GoW3 is one of the few games I've played this generation that doesn't use a camera stick, although it is used for all your rolls, so yeah, that's certainly one I wouldn't use the second stick as much, but I would say the vast majority, I'd use the second stick more.Depends on the game, and how you play the game. For example, God of War 3 you probably use the buttons more than the right analog stick. Gears3 it's probably a 60/40 split, using the right analog a little more. Even then, when you hold a controller, you'd want the primary control input to be where your thumb naturally rests, if symmetry is critically important to you.
It's all about comfort, and admittedly that's largely YMMV. For me the DualShock is great in that it's natural to use either D-Pad dominant or Stick dominant, while the 360 has a moderate advantage for Stick but completely wrecks dominant D-Pad use (and frankly is pretty poor for secondary use too). If Microsoft can better design their next controller for the D-Pad though then I imagine it'll be more of a non-issue, unless they just fully recycle the 360 one or something.Depends on the game, and how you play the game. For example, God of War 3 you probably use the buttons more than the right analog stick. Gears3 it's probably a 60/40 split, using the right analog a little more. Even then, when you hold a controller, you'd want the primary control input to be where your thumb naturally rests, if symmetry is critically important to you.
A FFVII remake would be terrible because they'd almost certainly have to cut out the crossdressing section.
Super Mario 3D Land made 2D Mario obsolete, and as such there is no reason to make more NSMB-style games.
whoaaaaaa
I must have missed all the SMB2J-caliber stages in 3D Land!
Well GoW3 is one of the few games I've played this generation that doesn't use a camera stick, although it is used for all your rolls, so yeah, that's certainly one I wouldn't use the second stick as much, but I would say the vast majority, I'd use the second stick more.
Personally, the stick placement is the only think about the DS3 I think is significantly better. The material it's made off, the triggers, the concave stick design, the physical shape are all better on 360, the d-pad, stick placement, weight and facebuttons are better on DS3. They're a mixed bag, my preference is probably the 360 pad, but I think it's much closer than most people on GAF seem to.
It's all about comfort, and admittedly that's largely YMMV. For me the DualShock is great in that it's natural to use either D-Pad dominant or Stick dominant, while the 360 has a moderate advantage for Stick but completely wrecks dominant D-Pad use (and frankly is pretty poor for secondary use too). If Microsoft can better design their next controller for the D-Pad though then I imagine it'll be more of a non-issue, unless they just fully recycle the 360 one or something.
What I like about FF8:
* Excellent battle system once you get past the need to "farm" magic off the first wave of new enemies as they appear. So much of the fun is juggling stats to get the optimum effect.
That makes more sense, and I think I agree.Perhaps obsolete is the wrong word - I meant that Nintendo's never going to outdo themselves at 2D Mario and should focus on newer stuff instead.
2D Fighters are far from alone, though they may be one of the more extreme cases where an analog stick can be outright unacceptable rather than non-ideal. Other games or areas I can think of are 2D side scrollers, overhead games bound to cardinal directions (or even just 8), puzzle games of the Tetris mold, and simple menu navigation. It matters to varying degrees admittedly and depending on the game's style, though I do get annoyed how for every case of Shadow Complex that uses the D-Pad for something significant like weapon selection (Though I bet you could cook up a radial menu for the Analog stick while using D-Pad for movement, even if this would be terrible on 360) there's games like Little Big Planet that use it for GESTURES instead or Limbo that just straight up ignores it.2D fighters are the only d-pad dominate genre I can think of. I've never really had a problem with the X360's d-pad for other genres. It could be better, sure, but not a deal breaker, IMO. And I ended up buying a Madcatz gamepad for SSFIV (and other 2D fighters), so it's a moot point for me.
I think there's always going to be merit there whether or not they CAN outdo themselves, but at the same time it means they can let it languish for years before throwing out another, whereas SM3DLand could use a sooner than later sequel. Look at how NSMB was received better than it arguably deserved half because it had been nearly two decades since the last 2D installment, then how Mega Man 9 was well received despite that EXACT formula being horrifically overdone by the time the NES died, never mind the more mild reception of 7 and 8 that at least had large graphical jumps.Perhaps obsolete is the wrong word - I meant that Nintendo's never going to outdo themselves at 2D Mario and should focus on newer stuff instead.
That wasn't really what you were meant to do, you're meant to refine them from items and playing cards.This broke the game for me. If you want to get rid of MP that's fine (i.e. FFXIII) but making me grind my fucking castable spells in exchange? GTFO stupid gameplay mechanics.
2D Fighters are far from alone, though they may be one of the more extreme cases where an analog stick can be outright unacceptable rather than non-ideal. Other games or areas I can think of are 2D side scrollers, overhead games bound to cardinal directions (or even just 8), puzzle games of the Tetris mold, and simple menu navigation. It matters to varying degrees admittedly and depending on the game's style, though I do get annoyed how for every case of Shadow Complex that uses the D-Pad for something significant like weapon selection (Though I bet you could cook up a radial menu for the Analog stick while using D-Pad for movement, even if this would be terrible on 360) there's games like Little Big Planet that use it for GESTURES instead or Limbo that just straight up ignores it.
I'd prefer both options on both consoles to be honest, but for that I'll need to get the $100 MLG controllers..
I can't believe how terrible they made the combat in the second one. Way too button mashy with no real skill involved.