Mass Effect 3 Demo Impressions [Online Open To All]

Well, looks like not being able to holster weapons in combat areas was done for a reason:
Brenon Holmes

Created about 4 hours ago
In combat areas, you have your gun out... in more hub-like areas you don't.

It's unfortunate, but sadly it was needed to claw back a significant chunk of memory.
It's a runtime memory cost, not a disk space issue. You need those anims for the non-combat areas... so they're going to be on disk regardless.

In order to support exploration in the combat areas, you'd need to have all the anims loaded in memory... so that would be things like the 8-way walks, runs, incline anims, idles, idle twitches, male/female variant overrides, eye noise... etc.

All in all (iirc) it came out to around 2-4MB, which is relatively significant. Also, as you've guessed, yes - I'm referring to the main game (as well as the demo).
Seems they really had to give up a bit for some of the engine improvements.
 
Well, looks like not being able to holster weapons in combat areas was done for a reason:

Seems they really had to give up a bit for some of the engine improvements.

This sucks, especially when I try to get a good look of the surroundings.
 
Well, looks like not being able to holster weapons in combat areas was done for a reason:

Seems they really had to give up a bit for some of the engine improvements.

This kind of lost me....


How does holstering and deholtering your weapon save a significant amount of memory? Or am I misreading that?


Also confirms what I said before about the system being pushed to the limit and really hindering the vision of the devs. Next gen needs to get here ASAP.
 
This kind of lost me....


How does holstering and deholtering your weapon save a significant amount of memory? Or am I misreading that?


Also confirms what I said before about the system being pushed to the limit and really hindering the vision of the devs. Next gen needs to get here ASAP.

I guess theyre two totally different systems that allow you to walk around without a weapon and then with a weapon, despite seeming to be minor changes the walking and running animations are totally different as are the general speed and feel of them, so eliminating one in each area allows the game engine to allocate that freed up space to other things.
 
Played one last time.

I don't like the trigger that ends the first mission area. I could spend forever just throwing cannibals into the water. I also hate how Shepard has to jump into the Normandy trope style. What the hell is wrong with, Joker? If Shepard misses that jump the game is over.

That glass on the Atlas takes a lot of damage.
 
This kind of lost me....


How does holstering and deholtering your weapon save a significant amount of memory? Or am I misreading that?


Also confirms what I said before about the system being pushed to the limit and really hindering the vision of the devs. Next gen needs to get here ASAP.
Edited my post with a more clear explanation, and definitely at the latter. The worst part is I don't expect the PC version to not have these issues.
 
How the hell does that facebook app work? Is it just random or what? Either way, I lost and now have to wait another two hours.
 
Edited my post with a more clear explanation, and definitely at the latter. The worst part is I don't expect the PC version to not have these issues.

This gen is on its last legs, and I'm grateful for it.

I'm just hoping the next one is backwards compatible, so I'm not stuck with jack shit when this 360 inevitably breaks. :lol
 
Played as all the classes and I'm really hyped up for the games release now. Still have a few issues in combat, heavy melees missing the target for no good reason, grenades seemingly disappearing, myself fumbling with the cover system (I still prefer the system from the original game, suck it haters!) but overall it's an improvement. Soldier class is still horrifically boring though.



The way she calls out Wrex's name just before he jumps out the shuttle is perfect, Meer sadly just shouts it out with no nuance. Saying that, I like them both.

YES! Yeah that's what I'm talking about. All the little differences in how she speaks her lines. Absolutely nails it tbh, and I can't believe I'm saying it but I think I'll roll with a femshep first playthrough. My actual previously made character can wait. :)

Edit: Damn, just rewatching the demo again on youtube, and another thing I have to give props to Bioware for is the sound. The sound the reapers make is amazing! And the two ships that fly past and attack that other ship at the very beginning sound so good.
 
I can't even get the friggin' Facebook app to load anymore :/ If anyone wants to PM this humble, sickly Gaffer a demo code, you will have my eternal gratitude and the knowledge that you have made my flu much more bearable :)
 
That first Mansell track is so good. Feels very Gattaca for some reason.
 
Well, looks like not being able to holster weapons in combat areas was done for a reason:


Seems they really had to give up a bit for some of the engine improvements.

This is pretty disappointing. The series' FOV is small enough as it is, and I hated looking around the environment in ME2 with my gun out. Not being able to holster my weapon after clearing an area is super lame, and the excuse can be squarely blamed on dated console hardware (and, I don't know, BioWare's engineers).
 
Rozay, could you link to your instructions on converting a 360 save to PC? I played ME 1 and 2 on 360, but now that I have a nice rig again, I'd like to play ME3 on PC.
 
This is pretty disappointing. The series' FOV is small enough as it is, and I hated looking around the environment in ME2 with my gun out. Not being able to holster my weapon after clearing an area is super lame, and the excuse can be squarely blamed on dated console hardware (and, I don't know, BioWare's engineers).

I think an even bigger shame is it's practically guaranteed that the PC will have this limitation too, even though having to store another 2-4 MB of animation data in the 4-8 GB of RAM that most PCs have these days isn't even worth mentioning.
 
So apparently you can blow up the spare turret an engineer carries on their back, and the explosion takes out enemies around him. Good stuff.

thetrin, use http://legion.cal24.pl/me2/ to convert a 360 save into a PC save/vice versa.

Use the tools and instructions here http://social.bioware.com/forum/1/to.../index/2277020 to get your save file to/from your 360. You want to change the .xbsav file into a .pcsav using the first link, and then just make a new folder in your saves folder matching the career on your 360 (it'd be under Documents\BioWare\Mass Effect 2\Save\Jack_21_Soldier for example, with the last folder being the "career") and copy the .pcsav file into it.

I think I can write up a cleaner guide on how to transfer saves both ways if it'd be helpful for the ME3 OT when it's posted.
 
Ugh I'm so confused. My official ME2 save has me handing over the Collector base to Cerberus. Everyone on the ship is telling me "you done fucked up". I go back and destroy the base and everyone tells me that I did the right thing, but now I have Cerberus gunning for me.

But in ME3 you are fighting Cerberus anyway. I'm hoping that saving the base will allow the UN Council to take it back from Cerberus and use it to stop the Reapers. I just think it's a shame to waste it, but it could be in the wrong hands, or maybe not. Or if the base is gone, could it be a story different races coming together without the need of outside influences?

What did you guys do and why?
 
This is pretty disappointing. The series' FOV is small enough as it is, and I hated looking around the environment in ME2 with my gun out. Not being able to holster my weapon after clearing an area is super lame, and the excuse can be squarely blamed on dated console hardware (and, I don't know, BioWare's engineers).

I have no idea how the console memory argument can be true for that. It makes no sense that it even has a noticeable effect on memory to put your gun down.
 
Ok, I'm replaying the demo on my US account now and as expected the Kinect features work without a hitch whereas they're straight up turned off on my main account with no option to activate them.

Playing with them on feels so much better for me. I hate that damn wheel and playing it with voice commands lets me skip it entirely. I hate how they're coddling players because some people would complain if the game didn't fully pick up their mangled attempts at English but dammit there are people who are fully fluent in English and would very much like to access this functionality without jumping through all sorts of hoops. This would have been the first time I'd use my Kinect in about a year.

I'd just play the game on my US alt account but then I wouldn't have access to my old saves and it would ruin one of the most enjoyable aspects of the series.
 
Ugh I'm so confused. My official ME2 save has me handing over the Collector base to Cerberus. Everyone on the ship is telling me "you done fucked up". I go back and destroy the base and everyone tells me that I did the right thing, but now I have Cerberus gunning for me.

But in ME3 you are fighting Cerberus anyway. I'm hoping that saving the base will allow the UN Council to take it back from Cerberus and use it to stop the Reapers. I just think it's a shame to waste it, but it could be in the wrong hands, or maybe not. Or if the base is gone, could it be a story different races coming together without the need of outside influences?

What did you guys do and why?

I did all the nice stuff because I'm a good-two shoes.

Except for Arrival. In Arrival, I was all "fuck it, I'm done being a nice piece of shit".
 
I have no idea how the console memory argument can be true for that. It makes no sense that it even has a noticeable effect on memory to put your gun down.



It's a runtime memory cost, not a disk space issue. You need those anims for the non-combat areas... so they're going to be on disk regardless.

In order to support exploration in the combat areas, you'd need to have all the anims loaded in memory... so that would be things like the 8-way walks, runs, incline anims, idles, idle twitches, male/female variant overrides, eye noise... etc.

All in all (iirc) it came out to around 2-4MB, which is relatively significant. Also, as you've guessed, yes - I'm referring to the main game (as well as the demo).
.
 
I have no idea how the console memory argument can be true for that. It makes no sense that it even has a noticeable effect on memory to put your gun down.

It's not just putting the gun down. There's an entirely different set of animations that the game uses when you are exploring vs in combat.
 
Ugh I'm so confused. My official ME2 save has me handing over the Collector base to Cerberus. Everyone on the ship is telling me "you done fucked up". I go back and destroy the base and everyone tells me that I did the right thing, but now I have Cerberus gunning for me.

But in ME3 you are fighting Cerberus anyway. I'm hoping that saving the base will allow the UN Council to take it back from Cerberus and use it to stop the Reapers. I just think it's a shame to waste it, but it could be in the wrong hands, or maybe not. Or if the base is gone, could it be a story different races coming together without the need of outside influences?

What did you guys do and why?
To be honest with you I'm expecting the choice to make as much of a difference as choosing whether to save or kill the council in ME1 made in ME2. If it actually makes a difference, I'll be grateful.
 
Wow what the fuck....

Looks like we don't get to participate in Shepard's trial after all :-/

rapscallionessa Karen Alexander
@macwalterslives I hope Sheps "trial"=DRAMA. I want 2 yell at tv ,"how can u do this to Poor Shepard!" more meat than tali's LM plz & ty
27 Sep
in reply to @rapscallionessa ↑

Mac Walters
@macwalterslives Mac Walters
@
@rapscallionessa I'm all for yelling at bureaucrats, however most of the proceedings occur prior to #ME3. #YouCantHandleTheTruth

Was really looking forward to answering for everything I've done in the past games and let everyone have a piece of my mind. Freaking a...
 
I have passed the quiz and got 100% but when I go back to the homepage I don't get any redeem code.

I just get this:

Dowvm.png


Ahhhh, so annoying!
 
Don't those animations already exist, though?

I think the idea is that different animations are loaded depending on your scenario. In a hub world, Shepard is never going to pull her gun our so they don't load that 'set' of animations in because it costs memory.
 
I think the idea is that different animations are loaded depending on your scenario. In a hub world, Shepard is never going to pull her gun our so they don't load that 'set' of animations in because it costs memory.

Ah, I see. Still, pretty surprising that it was that much of a performance hit.
 
Those four circles. You can hit 'em in any order you want. You might get lucky.

I've found that hitting the circles in the following order consistently gets me something (although the first time it got me a code for the avatar item -_-):

Upper left
Upper right
Lower left
Lower right

Many thanks to whomever first posted that link. I'll never understand why they release demos (and games for that matter) on Tuesdays instead of Fridays - this isn't the music industry. Getting a chance to play the demo when I actually have time to play it (instead of during the work week when I usually don't) was great. Still haven't played the Kingdoms of Amalur demo since it was released during the work week, for example, so it's not doing anything to persuade me to buy that game.
 
I for one am glad there's no trial. It's hard enough to sit through the opening as it is. It also makes sense for them to not dwell on this as the overwhelming majority of ME3 players haven't played Arrival.

But there's no excuse whatsoever for not being able to holster your gun. If they needed 2-4 megs of RAM to get it in, they should have cut 2-4 megs of something else unrelated to gameplay, such as textures. The game is already plenty ugly in this area, nobody would notice if they cut textures down a small bit.

And if the game is such a tight squeeze on 360 I'm very interested to see how the PS3 version holds up, as it has a small disadvantage in terms of available RAM.
 
So apparently you can blow up the spare turret an engineer carries on their back, and the explosion takes out enemies around him. Good stuff.

thetrin, use http://legion.cal24.pl/me2/ to convert a 360 save into a PC save/vice versa.

Use the tools and instructions here http://social.bioware.com/forum/1/to.../index/2277020 to get your save file to/from your 360. You want to change the .xbsav file into a .pcsav using the first link, and then just make a new folder in your saves folder matching the career on your 360 (it'd be under Documents\BioWare\Mass Effect 2\Save\Jack_21_Soldier for example, with the last folder being the "career") and copy the .pcsav file into it.

I think I can write up a cleaner guide on how to transfer saves both ways if it'd be helpful for the ME3 OT when it's posted.

Perfect, thank you, rozay. I'll check out the links when i get home and have acces to a PC. I'm on holiday and only have my ipad right now.
 
I think an even bigger shame is it's practically guaranteed that the PC will have this limitation too, even though having to store another 2-4 MB of animation data in the 4-8 GB of RAM that most PCs have these days isn't even worth mentioning.

Pretty much. They can excuse it on consoles, but not on PC. All this is going to do is add more fuel to the anti-RPG argument as Shepard is more obviously forced into 'combat zones' versus 'hub zones'. I'm mostly worried about the FOV. When I cleared a room in ME2 I'd always holster my weapon and have a look around, as the zoomed out camera gave a greater field of vision, without a gigantic gun toting Shepard taking up a sizeable portion of the left side of the screen. If I'm shooting it's fine, but not when I'm just wandering around looking at stuff. I find it quite disorientating and claustrophobic.

Oh well.
 
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