CryoLombax
Member
Anyone have a spare code for a fellow gaffer? please pm
Brenon Holmes
Created about 4 hours ago
In combat areas, you have your gun out... in more hub-like areas you don't.
It's unfortunate, but sadly it was needed to claw back a significant chunk of memory.
Seems they really had to give up a bit for some of the engine improvements.It's a runtime memory cost, not a disk space issue. You need those anims for the non-combat areas... so they're going to be on disk regardless.
In order to support exploration in the combat areas, you'd need to have all the anims loaded in memory... so that would be things like the 8-way walks, runs, incline anims, idles, idle twitches, male/female variant overrides, eye noise... etc.
All in all (iirc) it came out to around 2-4MB, which is relatively significant. Also, as you've guessed, yes - I'm referring to the main game (as well as the demo).
Well, looks like not being able to holster weapons in combat areas was done for a reason:
Seems they really had to give up a bit for some of the engine improvements.
Well, looks like not being able to holster weapons in combat areas was done for a reason:
Seems they really had to give up a bit for some of the engine improvements.
This kind of lost me....
How does holstering and deholtering your weapon save a significant amount of memory? Or am I misreading that?
This kind of lost me....
How does holstering and deholtering your weapon save a significant amount of memory? Or am I misreading that?
Also confirms what I said before about the system being pushed to the limit and really hindering the vision of the devs. Next gen needs to get here ASAP.
Edited my post with a more clear explanation, and definitely at the latter. The worst part is I don't expect the PC version to not have these issues.This kind of lost me....
How does holstering and deholtering your weapon save a significant amount of memory? Or am I misreading that?
Also confirms what I said before about the system being pushed to the limit and really hindering the vision of the devs. Next gen needs to get here ASAP.
Edited my post with a more clear explanation, and definitely at the latter. The worst part is I don't expect the PC version to not have these issues.
How the hell does that facebook app work? Is it just random or what? Either way, I lost and now have to wait another two hours.
Are you trying through that mass effect app on facebook? I just tried to get one for you and it says no more codes left![]()
Clint Mansell piece 1 - http://youtu.be/D8coPpuYaF4
Clint Mansell piece 2 - http://youtu.be/GcLQiE5Ghv0
So the online up yet?
Yeah, came here for this also. It wasn't doing shit for me. Just sat there making noises but nothing was lighting up for me to hit.
Not until the 17th.
Played as all the classes and I'm really hyped up for the games release now. Still have a few issues in combat, heavy melees missing the target for no good reason, grenades seemingly disappearing, myself fumbling with the cover system (I still prefer the system from the original game, suck it haters!) but overall it's an improvement. Soldier class is still horrifically boring though.
The way she calls out Wrex's name just before he jumps out the shuttle is perfect, Meer sadly just shouts it out with no nuance. Saying that, I like them both.
Am I the only one who finds Wrex's voice acting off. His radio chatter on Sur'Kesh sounds weird and too high pitched and light, its not gruff and low. Its been bothering me a bit.
It's a glitch, it's actually Wreav saying that.
It's a glitch, it's actually Wreav saying that.
Who said this? Cause it bothered the crap out of me too.It's a glitch, it's actually Wreav saying that.
Well, looks like not being able to holster weapons in combat areas was done for a reason:
Seems they really had to give up a bit for some of the engine improvements.
This is pretty disappointing. The series' FOV is small enough as it is, and I hated looking around the environment in ME2 with my gun out. Not being able to holster my weapon after clearing an area is super lame, and the excuse can be squarely blamed on dated console hardware (and, I don't know, BioWare's engineers).
This is pretty disappointing. The series' FOV is small enough as it is, and I hated looking around the environment in ME2 with my gun out. Not being able to holster my weapon after clearing an area is super lame, and the excuse can be squarely blamed on dated console hardware (and, I don't know, BioWare's engineers).
Ugh I'm so confused. My official ME2 save has me handing over the Collector base to Cerberus. Everyone on the ship is telling me "you done fucked up". I go back and destroy the base and everyone tells me that I did the right thing, but now I have Cerberus gunning for me.
But in ME3 you are fighting Cerberus anyway. I'm hoping that saving the base will allow the UN Council to take it back from Cerberus and use it to stop the Reapers. I just think it's a shame to waste it, but it could be in the wrong hands, or maybe not. Or if the base is gone, could it be a story different races coming together without the need of outside influences?
What did you guys do and why?
I have no idea how the console memory argument can be true for that. It makes no sense that it even has a noticeable effect on memory to put your gun down.
.It's a runtime memory cost, not a disk space issue. You need those anims for the non-combat areas... so they're going to be on disk regardless.
In order to support exploration in the combat areas, you'd need to have all the anims loaded in memory... so that would be things like the 8-way walks, runs, incline anims, idles, idle twitches, male/female variant overrides, eye noise... etc.
All in all (iirc) it came out to around 2-4MB, which is relatively significant. Also, as you've guessed, yes - I'm referring to the main game (as well as the demo).
I have no idea how the console memory argument can be true for that. It makes no sense that it even has a noticeable effect on memory to put your gun down.
To be honest with you I'm expecting the choice to make as much of a difference as choosing whether to save or kill the council in ME1 made in ME2. If it actually makes a difference, I'll be grateful.Ugh I'm so confused. My official ME2 save has me handing over the Collector base to Cerberus. Everyone on the ship is telling me "you done fucked up". I go back and destroy the base and everyone tells me that I did the right thing, but now I have Cerberus gunning for me.
But in ME3 you are fighting Cerberus anyway. I'm hoping that saving the base will allow the UN Council to take it back from Cerberus and use it to stop the Reapers. I just think it's a shame to waste it, but it could be in the wrong hands, or maybe not. Or if the base is gone, could it be a story different races coming together without the need of outside influences?
What did you guys do and why?
rapscallionessa Karen Alexander
@macwalterslives I hope Sheps "trial"=DRAMA. I want 2 yell at tv ,"how can u do this to Poor Shepard!" more meat than tali's LM plz & ty
27 Sep
in reply to @rapscallionessa ↑
Mac Walters
@macwalterslives Mac Walters
@
@rapscallionessa I'm all for yelling at bureaucrats, however most of the proceedings occur prior to #ME3. #YouCantHandleTheTruth
It's not just putting the gun down. There's an entirely different set of animations that the game uses when you are exploring vs in combat.
Don't those animations already exist, though?
I think the idea is that different animations are loaded depending on your scenario. In a hub world, Shepard is never going to pull her gun our so they don't load that 'set' of animations in because it costs memory.
Those four circles. You can hit 'em in any order you want. You might get lucky.
Ah, I see. Still, pretty surprising that it was that much of a performance hit.
Wow what the fuck....
Looks like we don't get to participate in Shepard's trial after all :-/
So apparently you can blow up the spare turret an engineer carries on their back, and the explosion takes out enemies around him. Good stuff.
thetrin, use http://legion.cal24.pl/me2/ to convert a 360 save into a PC save/vice versa.
Use the tools and instructions here http://social.bioware.com/forum/1/to.../index/2277020 to get your save file to/from your 360. You want to change the .xbsav file into a .pcsav using the first link, and then just make a new folder in your saves folder matching the career on your 360 (it'd be under Documents\BioWare\Mass Effect 2\Save\Jack_21_Soldier for example, with the last folder being the "career") and copy the .pcsav file into it.
I think I can write up a cleaner guide on how to transfer saves both ways if it'd be helpful for the ME3 OT when it's posted.
I think an even bigger shame is it's practically guaranteed that the PC will have this limitation too, even though having to store another 2-4 MB of animation data in the 4-8 GB of RAM that most PCs have these days isn't even worth mentioning.