Haha I know, it's just a long standing FoH meme that I couldn't resist.
This could turn it around for Vanguard.
Also:

Note there will be 12 Major traits by launch, for those doing builds now.
Haha I know, it's just a long standing FoH meme that I couldn't resist.
This could turn it around for Vanguard.
Also:
![]()
Note there will be 12 Major traits by launch, for those doing builds now.
Oh shit....REALLY? I'd actually jump back in and reroll my Cleric if that happened. This could really turn it around for Vanguard.
Also:
![]()
Note there will be 12 Major traits by launch, for those doing builds now.
PvP Team Stunlock
http://gw2.luna-atra.fr/skills_tool/?lang=en&code=36a700111tm6m7mcaf5pa0u3p3q454g4i4j
would this be a decent beast master build? i dont like bow ranger much and i rather be in melee with a pet.
I think 95% of the press didn't investigate the game and maybe only heard about no dedicated healer and that's it.
Yeah looks great, just so you know though, if you switch from one weapon to another set, you retain the cooldown timers from the previous swap so you can't use axe 1 2 3 switch and use axe 1 2 3, you have to wait for the CD as if you're still using it without swapping. So be sure swapping to the 2 offhand axe skills is worth it.
yeah thats right i'll just switch axe with sword and war horn, thanks alot jira and dont worry to much about what the press people say about this game because we fucking know its bullshit and so does everyone else too. also we will destroy everyone in our path!!!!!!!!!!
Also:
http://i92.photobucket.com/albums/l32/Dashel2/effmafjpg.png
Note there will be 12 Major traits by launch, for those doing builds now.
would this be a decent beast master build? i dont like bow ranger much and i rather be in melee with a pet.
Oh I'm not worried about what they say, it just frustrates me that so many of the press went into this event that many people are dying to get into and are completely clueless about the systems in the game.
It's like all of your friends are waiting for a chance to play and they pick the the guy who your friend invited from work that he says is 'cool' but turns out to be a dreadful asshole with a ton of annoying habits, and everyone is too nice to tell him to fuck off. The kind who says he's a "Gamer" and really into Multiplayer games and it turns out he only plays Call of Duty on the weekends.
Sounds like you've experienced this first hand?
I've been playing LoL for the past 7 months, so any other community will seem like paradise to me.![]()
Work all day.... Also that thing about more traits is awesome!!!!!!
YOU DIED, UNDOWNLOAD THE GAME!
Work all day.... Also that thing about more traits is awesome!!!!!!
I really hate to say this kinda thing again, since I sometimes feel like I never really gave it the chance it deserves, but DotA and all the spinoffs really scare me in terms of community rabidness. It seems so violently insular that I don't see how the community can actually grow except when new games are released, and even then the attitude of the genre's fans would probably drive most of them away. They make WoW players look tame by comparison and that's saying something.
60 Traits per class is amazing and more customization is always good... but on the other hand, holy shit there's going to be some hard decisions when it comes time to actually make a build.
I'm hoping ANet manages to cut a lot of the fat and deliver 12 traits you have to really have to pick from, not just 4 good ones and a lot of filler like WoW's Talent trees (where you ran out of interesting/useful places to put points rather quickly). Based on what we've seen so far, I don't think it'll be a problem.
- Guardian is the team camper. Their job is to camp a cap point that was just grabbed holding out as long as possible. When a new cap point is about to be capped, the guardian moves.
I want them to foster a lot of different play styles so that players can experiment and not feel underpowered. Something that you can make that's niche n go wow! what's that build?I really hate to say this kinda thing again, since I sometimes feel like I never really gave it the chance it deserves, but DotA and all the spinoffs really scare me in terms of community rabidness. It seems so violently insular that I don't see how the community can actually grow except when new games are released, and even then the attitude of the genre's fans would probably drive most of them away. They make WoW players look tame by comparison and that's saying something.
60 Traits per class is amazing and more customization is always good... but on the other hand, holy shit there's going to be some hard decisions when it comes time to actually make a build.
I'm hoping ANet manages to cut a lot of the fat and deliver 12 traits you have to really have to pick from, not just 4 good ones and a lot of filler like WoW's Talent trees (where you ran out of interesting/useful places to put points rather quickly). Based on what we've seen so far, I don't think it'll be a problem.
I'll keep adapting like any good virus.I want them to foster a lot of different play styles so that players can experiment and not feel underpowered. Something that you can make that's niche n go wow! what's that build?
Also more traits fucks with gunbo![]()
I'll keep adapting like any good virus.
I've been playing LoL for the past 7 months, so any other community will seem like paradise to me.![]()
The post on gw2guru about cash shop items is infuriating! If you read how the post originated, it refers to a rumor about how arena net is going to put pay 2 win items in the game. Whaaaaat? That is against their philosophy, and would totally hurt their cred and ideals, not to mention the fanbase that actually cares! They would NEVER do that, and the guy is obviously trolling for angry discussion! Grrr so mad!
Got my new pc built, now I need the game. Come on beta!
I've been playing LoL for the past 7 months, so any other community will seem like paradise to me.![]()
PvP Team Stunlock
SPECS!
The post on gw2guru about cash shop items is infuriating! If you read how the post originated, it refers to a rumor about how arena net is going to put pay 2 win items in the game. Whaaaaat? That is against their philosophy, and would totally hurt their cred and ideals, not to mention the fanbase that actually cares! They would NEVER do that, and the guy is obviously trolling for angry discussion! Grrr so mad!
Yeah, I skimmed the article and it's based entirely on a "What if" that ANet has repeatedly stated they will not pursuit. Therefore, it strikes me as an attempt to generate traffic by insinuating that Pay 2 Win items are going to be in the game. Pretty fucking low if you ask me.
I wanted some armor. And the two major air traits are the heart of the team build. +50% damage to stunned or knocked down foes is no joke. That's 50% not +50. The 700 high damage ele casts would be doing over 1,000. The +25% damage on a foe with less then 25% health can be huge. Most players will wait until their health is that low to heal. If you stun/daze them at that moment the ele will rip them to shreds. That is a +75% damage boost from a simple skull crack on a <25% enemy. And if you have full health you increase that boost even higher. So conceptually you could be doing 2x the normal damage on a low health enemy with your stunlock teammate. Sounds pretty formidable to me.I like your Ele build. Only thing I would change is take five from air and put it into fire to get either One With Fire, or Burning Precision. I would figure all added burn chances would add up to more damage than the times they are Knocked Downed or Stunned. Especcially if both Eles go with a similar burn stack and run together. Also from the looks from the few videos it looks like the summon elementals suck, but I am hoping they get buffed up for release.
I wanted some armor. And the two major air traits are the heart of the team build. +50% damage to stunned or knocked down foes is no joke. That's 50% not +50. The 700 high damage ele casts would be doing over 1,000. The +25% damage on a foe with less then 25% health can be huge. Most players will wait until their health is that low to heal. If you stun/daze them at that moment the ele will rip them to shreds. That is a +75% damage boost from a simple skull crack on a <25% enemy. And if you have full health you increase that boost even higher. So conceptually you could be doing 2x the normal damage on a low health enemy with your stunlock teammate. Sounds pretty formidable to me.
One with fire is a question mark since the frequency of attunement switches is unknown. Burning precision is not super important with elemental surge + arcanes. That's guaranteed burning. Remember though, that flame burst is only a 10CD and that is a burn skill. Also lava font is a 6CD, +30% on duration with persisting flames, and warriors can use it for CPC.
I picked summon elementals because I don't want my eles switching from their base tactics. Chances are that a possible 2x damage boost on enemies is better then a tornado. The more obvious and easy switch is fiery greatsword. Finally, the ele is still far from complete. The main emphasis is on burning, CPC, and the major air runes. The rest can be tweaked plenty.
I was actually thinking about this today;
- They're technically missing a third Soldier class and Paragons did wear heavier-looking armor.
- There's no polearms in GW2 and Paragons used spears quite heavily. Introducing some polearms into the game would also benefit the other professions by giving them a new weapon class or two;
- Spear (1 hand polearm) - Can be used with a shield or an off-hand weapon.
- Javelin (off-hand polearm) - Would be thrown, I imagine.
- Halberd (2 hand polearm) - would have a wide swing like the Greatsword / Hammer.
- Adding lances and spears would be a nice compliment to the Mounted Combat they want to add too.
As for a unique mechanic, it might be cool if Paragons were enemy "Specialists". They would have a unique resource called "Insight" that they gain from specific attacks or actions, with the idea being that they are studying and learning their foe. This resource is then spent on three special "Command" abilities. The cool part is that the three abilities are enemy specific, and are tailored to the enemy you're targeting; Each enemy 'class' in the game would have a unique selection of Command abilities.
For example, if they use fire attacks, the Paragon gets anti-fire abilities. If they use stuns, the Paragon has anti-stun abilities. One command ability would always be a "Weakness Revealed", which increases the damage of everyone attacking that target.
They are essentially experts at shutting down whatever special abilities enemies have or delivering blows that are especially damaging to that specific enemy type. This becomes especially useful against Boss enemies, who could theoretically have their own unique set of Command abilities, some of which could be heavily tied to the environment.
For example, if you fight an enemy in a room with lava pools, one of the Command abilities might allow you to drag an enemy across the room and into one of the pools. The other professions can knock him into the pools and such too, but the Paragon has an ability that is specific to that encounter that is much easier to use.
Dunno, just tossing the idea out there. Before they announced the Thief was "Thief", I thought it might be cool if they were "Assassins" and had a mechanic like this; specific abilities tailored to assassinate their target.
Some nice suggestions. Looking at the thief they seem to be re-flavoured assassins just going by the Major Trait names and some of the skill icons.
The assassin would have a unique 'Blood' energy type, obtained every time the assassin inflicts injury. As more blood that is drawn, more elaborate Assassination techniques can be utilized.
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Assassination techniques are not chosen by the player and appear in a separate UI element along with the Assassin's 'blood' gauge. Only three Assassination techniques are available at any given time.
Here's where things get interesting;
The three techniques that appear within the UI element are unique to each enemy type or player profession, and boss characters have special technique setups as well. The Assassination Techniques are not always damage-dealing;
- - Could interrupt a specific attack that otherwise could not be interrupted.
- - Could allow the Assassin to direct who the enemy is targeting, directing the enemy away from injured allies.
- - Allow the Assassin to steal valuable healing items from the enemy's supply and toss them to wounded allies.
- - Inflict unique debuffs specific to that encounter.
- - Direct where Area Effect attacks will land, directing the damage away from players or forcing the target to injure other enemies.
- - Control the position of the enemy temporarily by penetrating muscle and utilizing pressure points.
In essence, the Assassin Class is a decent melee class, but exceptionally strong Support because he or she ALWAYS has three abilities tailored SPECIFICALLY to whatever it is currently assassinating.
When you switch targets, the Assassination Technique UI element changes to reflect all the nasty ways they can apply training and knowledge of their prey against their newest victim.
The biggest thing I like about the build I'm going for is move ability - As a melee Elementalist I need to be able to get close and stay close, as the first ability in fire for daggers hits three times if you are close upon the enemy. Passive movement speed buffs help a lot too.
? The point is to be up close and personal with the damage. I imagine a lot of effects are multiple damage if up close. Check the second fire dagger ability.
Correct, I think the build is entirely reliant upon the skill of the player. Thinking using one with fire will work if you minimize uptime with the other attunements.That seems like the case so you could maximize damage with a little more risk but the dagger ability will assist you greatly.
Anet has really created their own hyper-weird monster set for enemies in this game. It's refreshing.
Why do the Yogscast vids all have ~300 views? That can't be right, they all have over a thousand likes?