Fimbulvetr
Member
EatChildren said:"No! I can control them! I know I can! There will be a new ending!"
EatChildren said:"No! I can control them! I know I can! There will be a new ending!"
I'm kind of surprised the anti-indoctrination group isn't throwing out its strongest argument:
Mass Effect Deception.
That turd got by Bioware quality control.
The child exists because much like the entire rushed Earth introduction it was BioWare's shitty, awful attempt at emotionally engaging the player in Earth's destruction, because this random dead kid is supposed to move us as Mansell's melodramatic plays.
Shepard's PTS causes nightmares of said child, BioWare still forcing it down our throats. The slow movements is supposed to represent exactly what it is; a dream. You hear the voices of dead allies and friends during these sequences because, again, BioWare is trying desperately to make us feel.
During the rush to the Citadel beam thing Shepard's crew gets nuked by Harbinger's laser death beam. Harbinger didn't have a major role in the game because they couldn't script him in with the VO's schedule, or they didn't give a shit. Shepard wakes up with gun with unlimited ammo because at this point BioWare isn't making a game but instead a marginality interactive movie, deliberately restricting player movement and function as to not break the game, and to symbolise Shepard's weary near-death state. Slow mo is there just to make it dramatic epic emotional woo woo.
Shepard teleports up into the Citadel and confronts both TIM and Anderson. Anderson and Shepard feel TIM's power of indoctrination, because it has been firmly established TIM is enhanced with these abilities to control his troops. TIM succumbs to the Reaper control and commits suicide because Shepard is pro, releasing the indoctrination grip on Anderson and herself.
Nothing happens with the Crucible, so Hackett radios in to inform Shepard. Shepard passes out from her wounds and is raised via a floating platform to where the Crucible and Citadel meet. There she meets an advanced AI represented visually as the reoccurring child from her escape from Earth and nightmares, because BioWare thinks we give a shit and have some emotional connection to this character, giving greater weight to the game's climax. Here we are given a half arsed nonsensical explanation for the Reapers existence, are unable to debate or argue with space Casper, and are then given a choice between A, B or C, none of which seem to make any sense.
Shepard chooses one and pre-rendered cinematics follow, all nearly identical though coloured in green, blue or red flavour depending on your choice.
Credits roll. The end.
And that's how the Mass Effect trilogy ends.
SPOILER SPOILER SPOILER (stop reading if u don't a SPOILER)
The child exists because much like the entire rushed Earth introduction it was BioWare's shitty, awful attempt at emotionally engaging the player in Earth's destruction, because this random dead kid is supposed to move us as Mansell's melodramatic plays.
Shepard's PTS causes nightmares of said child, BioWare still forcing it down our throats. The slow movements is supposed to represent exactly what it is; a dream. You hear the voices of dead allies and friends during these sequences because, again, BioWare is trying desperately to make us feel.
During the rush to the Citadel beam thing Shepard's crew gets nuked by Harbinger's laser death beam. Harbinger didn't have a major role in the game because they couldn't script him in with the VO's schedule, or they didn't give a shit. Shepard wakes up with gun with unlimited ammo because at this point BioWare isn't making a game but instead a marginality interactive movie, deliberately restricting player movement and function as to not break the game, and to symbolise Shepard's weary near-death state. Slow mo is there just to make it dramatic epic emotional woo woo.
Shepard teleports up into the Citadel and confronts both TIM and Anderson. Anderson and Shepard feel TIM's power of indoctrination, because it has been firmly established TIM is enhanced with these abilities to control his troops. TIM succumbs to the Reaper control and commits suicide because Shepard is pro, releasing the indoctrination grip on Anderson and herself.
Nothing happens with the Crucible, so Hackett radios in to inform Shepard. Shepard passes out from her wounds and is raised via a floating platform to where the Crucible and Citadel meet. There she meets an advanced AI represented visually as the reoccurring child from her escape from Earth and nightmares, because BioWare thinks we give a shit and have some emotional connection to this character, giving greater weight to the game's climax. Here we are given a half arsed nonsensical explanation for the Reapers existence, are unable to debate or argue with space Casper, and are then given a choice between A, B or C, none of which seem to make any sense.
Shepard chooses one and pre-rendered cinematics follow, all nearly identical though coloured in green, blue or red flavour depending on your choice.
Credits roll. The end.
And that's how the Mass Effect trilogy ends.
Also wtf happens in mass effect deception
The ending is just that bad, isn't it? May God have mercy on this mans soul.
Dragon Age 2 also got by "Bioware Quality Control"
Also wtf happens in mass effect deception
Also wtf happens in mass effect deception
Also wtf happens in mass effect deception
Also wtf happens in mass effect deception
Also wtf happens in mass effect deception
Kai Leng eats cereal that doesn't belong to him.
mods please edit the title
Oh, and to add to that, the variations of endings and vague synthesis outcome, along with the destruction of the relays, exists purely to force the universe into a new state, as a foundation for new lore and themes to drive new plots and provide an acceptable entry point for new players, as well as give a sense of freshness to existing ones, while also laying framework for new mechanic and design possibilities that don't need to fall back on the tropes of Shepard's trilogy (classes, powers, etc). The stargazer ending is your typical "Wonders of the universe" message common with a lot of sci fi as a means of capping off a long story arc, while the "tell me another story of The Shepard" is supposed to reflect upon our individual story arcs as players and the wide differences between them in a new re-established future Mass Effect universe.
The "Shepard is alive!" tease is BioWare doing just that; teasing. It is an Easter Egg for long time Shepard fans to work torwards and see because it's their Shepard and seeing that is cool. Unsurprisingly it also takes playing the multiplayer and/or iOS games to do see this.
Also wtf happens in mass effect deception
The child exists because much like the entire rushed Earth introduction it was BioWare's shitty, awful attempt at emotionally engaging the player in Earth's destruction, because this random dead kid is supposed to move us as Mansell's melodramatic plays.
Shepard's PTS causes nightmares of said child, BioWare still forcing it down our throats. The slow movements is supposed to represent exactly what it is; a dream. You hear the voices of dead allies and friends during these sequences because, again, BioWare is trying desperately to make us feel.
During the rush to the Citadel beam thing Shepard's crew gets nuked by Harbinger's laser death beam. Harbinger didn't have a major role in the game because they couldn't script him in with the VO's schedule, or they didn't give a shit. Shepard wakes up with gun with unlimited ammo because at this point BioWare isn't making a game but instead a marginality interactive movie, deliberately restricting player movement and function as to not break the game, and to symbolise Shepard's weary near-death state. Slow mo is there just to make it dramatic epic emotional woo woo.
Shepard teleports up into the Citadel and confronts both TIM and Anderson. Anderson and Shepard feel TIM's power of indoctrination, because it has been firmly established TIM is enhanced with these abilities to control his troops. TIM succumbs to the Reaper control and commits suicide because Shepard is pro, releasing the indoctrination grip on Anderson and herself.
Nothing happens with the Crucible, so Hackett radios in to inform Shepard. Shepard passes out from her wounds and is raised via a floating platform to where the Crucible and Citadel meet. There she meets an advanced AI represented visually as the reoccurring child from her escape from Earth and nightmares, because BioWare thinks we give a shit and have some emotional connection to this character, giving greater weight to the game's climax. Here we are given a half arsed nonsensical explanation for the Reapers existence, are unable to debate or argue with space Casper, and are then given a choice between A, B or C, none of which seem to make any sense.
Shepard chooses one and pre-rendered cinematics follow, all nearly identical though coloured in green, blue or red flavour depending on your choice.
Credits roll. The end.
And that's how the Mass Effect trilogy ends.
I made a 'comic' that shows everything that happens in Deception
http://www.neogaf.com/forum/showpost.php?p=34885566&postcount=1
http://www.youtube.com/watch?v=IkjnCOxuAsY&list=LLvxtQENDZE_E6H5niIACfuA&index=6&feature=plpp_videoWhat a monster. Glad he's dead.
The "Shepard is alive!" tease is BioWare doing just that; teasing. It is an Easter Egg for long time Shepard fans to work torwards and see because it's their Shepard and seeing that is cool. Unsurprisingly it also takes playing the multiplayer and/or iOS games to do see this.
Umm, isn't this all fairly obvious?
Anything about the indoctrination theory and Bioware's potential changes would clearly be revisionist changes.
But who cares at this point.
Man, Kai leng is such a hilariously shitty character. Rofl. Who gives a shit about you? Why are you even in this game? Go fuk off.
Except you only get the 'alive' Easter egg in one of the endings. I played the iOS thing, mulitplayer, had enough EMS, played since the first game and because I choose a different ending didn't get the reward I should have![]()
How did Mac ruined ME2?
And that's how the Mass Effect trilogy ends.
But for many... Bad times. I approve this title change!
Still working on the video, will post later today hopefully.
Man, Kai leng is such a hilariously shitty character. Rofl. Who gives a shit about you? Why are you even in this game? Go fuk off.
Someone posted a rumor a while back that the two main writers wrote the endings by themselves, and that they received far less vetting than other areas of the game.
Rumor, though, so who knows?
Killing Kai Leng was like the most satisfying thing in the game. The only renegade choice I picked in the entire game. That was for thane you son of a bitch!
Fuck yea.
But his Boss fight was so patheticKilling Kai Leng was like the most satisfying thing in the game. The only renegade choice I picked in the entire game. That was for thane you son of a bitch!
Fuck yea.
My game glitched and the message to press A to fend off his sword QTE sequence never popped up...do you know how frustrating it was to play that on insanity and not know it was possible to not die instantly?But his Boss fight was so pathetic
Oh, and to add to that, the variations of endings and vague synthesis outcome, along with the destruction of the relays, exists purely to force the universe into a new state, as a foundation for new lore and themes to drive new plots and provide an acceptable entry point for new players, as well as give a sense of freshness to existing ones, while also laying framework for new mechanic and design possibilities that don't need to fall back on the tropes of Shepard's trilogy (classes, powers, etc).
Reading the art book, little tidbit about a cut boss:
![]()
I want to... fight itReading the art book, little tidbit about a cut boss:
![]()
So when do we think bioware will say anything about this whole deal? I mean, they can't just keep saying stupid little hints forever...right?
User 1 -Well, i think i'll stop naggin you and trying to get you to talk about the indoctrination theory.Good game though!
Merizan - I want people to make up their own minds right now, then when more people have played we'll talk
User 2 - then I want to SEE that he was lying. I want to get up and finish the fight with Commander Shepard. Then retire.
Merizan - augh. want. to. discuss! Staying spoiler free for now
User 3 - But should've confronted the kid instead. Shep went meekly into the night.
Merizan - are you sure he went meekly into the night?
Reading the art book, little tidbit about a cut boss:
![]()
My game glitched and the message to press A to fend off his sword QTE sequence never popped up...do you know how frustrating it was to play that on insanity and not know it was possible to not die instantly?
Man I would have been so upset if they made the Illusive Man some hack boss just to have an end boss. A surprisingly good decision from Bioware there.
After a reluctant start, EatChildren is slowly turning into one of us.
You know it to be true.
Killing Kai Leng was like the most satisfying thing in the game. The only renegade choice I picked in the entire game.
http://i.minus.com/jbwhtQ5mxMmzF9.png[IMG]
Fuck yea.[/QUOTE]
I did the promt for that and punching that quarian in the stomach and telling him to get off my ship. Fuck both of them.