Mass Effect 3 SPOILER THREAD: LOTS OF SPECULATION FROM EVERYONE

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EatChildren said:
"No! I can control them! I know I can! There will be a new ending!"
c1VoZ.jpg
 
The child exists because much like the entire rushed Earth introduction it was BioWare's shitty, awful attempt at emotionally engaging the player in Earth's destruction, because this random dead kid is supposed to move us as Mansell's melodramatic plays.

Shepard's PTS causes nightmares of said child, BioWare still forcing it down our throats. The slow movements is supposed to represent exactly what it is; a dream. You hear the voices of dead allies and friends during these sequences because, again, BioWare is trying desperately to make us feel.

During the rush to the Citadel beam thing Shepard's crew gets nuked by Harbinger's laser death beam. Harbinger didn't have a major role in the game because they couldn't script him in with the VO's schedule, or they didn't give a shit. Shepard wakes up with gun with unlimited ammo because at this point BioWare isn't making a game but instead a marginality interactive movie, deliberately restricting player movement and function as to not break the game, and to symbolise Shepard's weary near-death state. Slow mo is there just to make it dramatic epic emotional woo woo.

Shepard teleports up into the Citadel and confronts both TIM and Anderson. Anderson and Shepard feel TIM's power of indoctrination, because it has been firmly established TIM is enhanced with these abilities to control his troops. TIM succumbs to the Reaper control and commits suicide because Shepard is pro, releasing the indoctrination grip on Anderson and herself.

Nothing happens with the Crucible, so Hackett radios in to inform Shepard. Shepard passes out from her wounds and is raised via a floating platform to where the Crucible and Citadel meet. There she meets an advanced AI represented visually as the reoccurring child from her escape from Earth and nightmares, because BioWare thinks we give a shit and have some emotional connection to this character, giving greater weight to the game's climax. Here we are given a half arsed nonsensical explanation for the Reapers existence, are unable to debate or argue with space Casper, and are then given a choice between A, B or C, none of which seem to make any sense.

Shepard chooses one and pre-rendered cinematics follow, all nearly identical though coloured in green, blue or red flavour depending on your choice.

Credits roll. The end.

And that's how the Mass Effect trilogy ends.

You know what the worst thing is? Seriously, it's the fact that the small, nonsensical part at the end of the destroy ending means that, like all renegade choices before it, is the canon ending AND SO NOTHING IS RESOLVED.

The next trilogy deals with the rise of the synthetics (again! ME4) until someone finds human reaper baby and rebuilds it (ME5) and the reaper threat returns (ME6).


This 'walters' figure can't write for shit. We should ask the kid that makes Axe Cop to make a new ending, because hey, it is the Dragon Age universe. Would've liked to have used that whole 'transform into a giant fucking space dragon' when under fire by mechanical giant fucking space dra- squids.

I'm getting angry just typing about it.

Btw: I though you were cool with the ending?
 
The child exists because much like the entire rushed Earth introduction it was BioWare's shitty, awful attempt at emotionally engaging the player in Earth's destruction, because this random dead kid is supposed to move us as Mansell's melodramatic plays.

Shepard's PTS causes nightmares of said child, BioWare still forcing it down our throats. The slow movements is supposed to represent exactly what it is; a dream. You hear the voices of dead allies and friends during these sequences because, again, BioWare is trying desperately to make us feel.

During the rush to the Citadel beam thing Shepard's crew gets nuked by Harbinger's laser death beam. Harbinger didn't have a major role in the game because they couldn't script him in with the VO's schedule, or they didn't give a shit. Shepard wakes up with gun with unlimited ammo because at this point BioWare isn't making a game but instead a marginality interactive movie, deliberately restricting player movement and function as to not break the game, and to symbolise Shepard's weary near-death state. Slow mo is there just to make it dramatic epic emotional woo woo.

Shepard teleports up into the Citadel and confronts both TIM and Anderson. Anderson and Shepard feel TIM's power of indoctrination, because it has been firmly established TIM is enhanced with these abilities to control his troops. TIM succumbs to the Reaper control and commits suicide because Shepard is pro, releasing the indoctrination grip on Anderson and herself.

Nothing happens with the Crucible, so Hackett radios in to inform Shepard. Shepard passes out from her wounds and is raised via a floating platform to where the Crucible and Citadel meet. There she meets an advanced AI represented visually as the reoccurring child from her escape from Earth and nightmares, because BioWare thinks we give a shit and have some emotional connection to this character, giving greater weight to the game's climax. Here we are given a half arsed nonsensical explanation for the Reapers existence, are unable to debate or argue with space Casper, and are then given a choice between A, B or C, none of which seem to make any sense.

Shepard chooses one and pre-rendered cinematics follow, all nearly identical though coloured in green, blue or red flavour depending on your choice.

Credits roll. The end.

And that's how the Mass Effect trilogy ends.

that kid was lame. i wish he wasn't in the game at all.
 
Oh yea, I was curious if anything from Deception links into ME3. Since Gaf wouldnt let me read it...

Was Aria being outcasted from Omega explained in the book?
 
Oh, and to add to that, the variations of endings and vague synthesis outcome, along with the destruction of the relays, exists purely to force the universe into a new state, as a foundation for new lore and themes to drive new plots and provide an acceptable entry point for new players, as well as give a sense of freshness to existing ones, while also laying framework for new mechanic and design possibilities that don't need to fall back on the tropes of Shepard's trilogy (classes, powers, etc). The stargazer ending is your typical "Wonders of the universe" message common with a lot of sci fi as a means of capping off a long story arc, while the "tell me another story of The Shepard" is supposed to reflect upon our individual story arcs as players and the wide differences between them in a new re-established future Mass Effect universe.

The "Shepard is alive!" tease is BioWare doing just that; teasing. It is an Easter Egg for long time Shepard fans to work torwards and see because it's their Shepard and seeing that is cool. Unsurprisingly it also takes playing the multiplayer and/or iOS games to do see this.
 
Also wtf happens in mass effect deception

that ninja dude breaks into anderson's apartment and eats his cereal to become the Big Dog, then he kills a central character from the last three novels (written by the lead ME1 writer) by stabbing them with a toothbrush

none of the lore makes sense or is fact-checked at all and autism becomes a teenage phase you grow out of (by growing 3 years older for no reason)
 
Oh, and to add to that, the variations of endings and vague synthesis outcome, along with the destruction of the relays, exists purely to force the universe into a new state, as a foundation for new lore and themes to drive new plots and provide an acceptable entry point for new players, as well as give a sense of freshness to existing ones, while also laying framework for new mechanic and design possibilities that don't need to fall back on the tropes of Shepard's trilogy (classes, powers, etc). The stargazer ending is your typical "Wonders of the universe" message common with a lot of sci fi as a means of capping off a long story arc, while the "tell me another story of The Shepard" is supposed to reflect upon our individual story arcs as players and the wide differences between them in a new re-established future Mass Effect universe.

The "Shepard is alive!" tease is BioWare doing just that; teasing. It is an Easter Egg for long time Shepard fans to work torwards and see because it's their Shepard and seeing that is cool. Unsurprisingly it also takes playing the multiplayer and/or iOS games to do see this.


Yeah, but Super-badass xenophobic jerk that put-Wrex-in-a-shallow-grave shepard isn't MY shepard. :'(


edit: oooooh, title change. Now it's officially ON, bitches.
 
The child exists because much like the entire rushed Earth introduction it was BioWare's shitty, awful attempt at emotionally engaging the player in Earth's destruction, because this random dead kid is supposed to move us as Mansell's melodramatic plays.

Shepard's PTS causes nightmares of said child, BioWare still forcing it down our throats. The slow movements is supposed to represent exactly what it is; a dream. You hear the voices of dead allies and friends during these sequences because, again, BioWare is trying desperately to make us feel.

During the rush to the Citadel beam thing Shepard's crew gets nuked by Harbinger's laser death beam. Harbinger didn't have a major role in the game because they couldn't script him in with the VO's schedule, or they didn't give a shit. Shepard wakes up with gun with unlimited ammo because at this point BioWare isn't making a game but instead a marginality interactive movie, deliberately restricting player movement and function as to not break the game, and to symbolise Shepard's weary near-death state. Slow mo is there just to make it dramatic epic emotional woo woo.

Shepard teleports up into the Citadel and confronts both TIM and Anderson. Anderson and Shepard feel TIM's power of indoctrination, because it has been firmly established TIM is enhanced with these abilities to control his troops. TIM succumbs to the Reaper control and commits suicide because Shepard is pro, releasing the indoctrination grip on Anderson and herself.

Nothing happens with the Crucible, so Hackett radios in to inform Shepard. Shepard passes out from her wounds and is raised via a floating platform to where the Crucible and Citadel meet. There she meets an advanced AI represented visually as the reoccurring child from her escape from Earth and nightmares, because BioWare thinks we give a shit and have some emotional connection to this character, giving greater weight to the game's climax. Here we are given a half arsed nonsensical explanation for the Reapers existence, are unable to debate or argue with space Casper, and are then given a choice between A, B or C, none of which seem to make any sense.

Shepard chooses one and pre-rendered cinematics follow, all nearly identical though coloured in green, blue or red flavour depending on your choice.

Credits roll. The end.

And that's how the Mass Effect trilogy ends.

Umm, isn't this all fairly obvious?

Anything about the indoctrination theory and Bioware's potential changes would clearly be revisionist changes.

But who cares at this point.
 
Noo! I loved the old title, hearing Liara's voice every time I saw it helped me through my anger stage. Anger being the third stage of grieving, but the 4th and 9th stage of indoctrination.
 
The "Shepard is alive!" tease is BioWare doing just that; teasing. It is an Easter Egg for long time Shepard fans to work torwards and see because it's their Shepard and seeing that is cool. Unsurprisingly it also takes playing the multiplayer and/or iOS games to do see this.

Except you only get the 'alive' Easter egg in one of the endings. I played the iOS thing, mulitplayer, had enough EMS, played since the first game and because I choose a different ending didn't get the reward I should have :(
 
Man, Kai leng is such a hilariously shitty character. Rofl. Who gives a shit about you? Why are you even in this game? Go fuk off.
 
Turian rickshaw still makes me laugh out loud. I wish it were real, and I'd fucking love a broken rickshaw easter egg to pop up in the inevitable Take Back Omega DLC.

Umm, isn't this all fairly obvious?

Anything about the indoctrination theory and Bioware's potential changes would clearly be revisionist changes.

But who cares at this point.

It is obvious, but it's also why I don't subscribe to indoctrination theories. The ending is complete and is as you see it, for better and (mostly) worse writing.

I'd be very happy for BioWare to retcon the ending as indoctrinated with a follow up expansion pack DLC, if it meant for a more concise and believable climax and series closure. I'd even pay for it because Goddess knows I'm a filthy Mass Effect slut and will buy DLC anyway.

I simply don't believe this was/is BioWare's plan nor that it was implied or hinted at during these sequences. If such DLC happens it will be in response to all the negative feedback and effectively a retcon.

Man, Kai leng is such a hilariously shitty character. Rofl. Who gives a shit about you? Why are you even in this game? Go fuk off.

He was pretty great in the third book, simply a ruthless, highly trained assassin working for Cerberus. He was characterised well enough and integrated into the plot in a way that made you really hate him and get an idea of how expendable everyone was to his mission. Deception retcons Kai Leng.

Except you only get the 'alive' Easter egg in one of the endings. I played the iOS thing, mulitplayer, had enough EMS, played since the first game and because I choose a different ending didn't get the reward I should have :(

This is the only thing that I admittedly have no explanation for.
 
And that's how the Mass Effect trilogy ends.

I think we're all aware of what it means if Bioware isn't doing this intentionally, so I'm not sure what new insight your providing here that everyone is rallying around. The entire argument rests on a simple lack of faith in biowares storytelling abilities, which to me amounts to the same as someone who does believe in bioware on faith alone. What we need is something definitive that completely undermines the indoctrination theory or something that definitively supports it, because otherwise, it's really just a shot in the dark and you believe what you want to believe and what really happened is chance. Even if you're right and it is just bioware being incompetant, we can't be certain because there is no solid evidence here. Which is the most annoying thing about this whole ordeal. And if Bioware is intentionally driving us crazy, I'm want to shake their hand in congratulations for such a masterful scheme before killing them.
KuGsj.gif
 
But for many... Bad times. I approve this title change!

Still working on the video, will post later today hopefully.

Can I ask what your review of the game was like?
I mean, you mentioned being under embargo and as far as I can tell you're the only critic to continue to stick with this thread in a 'what a fucking waste' kind of way. I don't go around keeping track of who is who though, so I'm just saying something silly now.


Man, Kai leng is such a hilariously shitty character. Rofl. Who gives a shit about you? Why are you even in this game? Go fuk off.

He was also just there to validate the existence of heavy melee. Which is on the cover of the game...

*hums some Linkin Park *
 
Someone posted a rumor a while back that the two main writers wrote the endings by themselves, and that they received far less vetting than other areas of the game.

Rumor, though, so who knows?

Yes, feel free to take this with a huge grain of salt but I heard this second hand from a guy who I know does know one of the writers at Bioware.

But, you know, who knows if it's really true?
 
Killing Kai Leng was like the most satisfying thing in the game. The only renegade choice I picked in the entire game. That was for thane you son of a bitch!

Fuck yea.

I picked almost all the renegade prompts as my paragon shep. Punching Gerrel, killing Kai Leng, shooting TIM...
 
Oh, and to add to that, the variations of endings and vague synthesis outcome, along with the destruction of the relays, exists purely to force the universe into a new state, as a foundation for new lore and themes to drive new plots and provide an acceptable entry point for new players, as well as give a sense of freshness to existing ones, while also laying framework for new mechanic and design possibilities that don't need to fall back on the tropes of Shepard's trilogy (classes, powers, etc).

Yeah this part I am actually cool with, and I like the prospect of future games taking place in a completely changed galaxy that has to adapt to no mass relays, etc. It's just too bad everything else about how the ending was handled sucked.
 
as someone who doesn't care about the ending, much like I don't care about the star wars prequels, the main reason I'd want ending dlc to happen is to see the reaction.

I think I'm also in the exception in that I didn't think Mass Effect 3 was incredible until the very end. There was quite a lot I was disappointed by, although I liked the game for the most part.
 
Man I would have been so upset if they made the Illusive Man some hack boss just to have an end boss. A surprisingly good decision from Bioware there.
 
My hate for Kai may have been
(probably was)
colored by LumpOfCole's comic, but he really comes off as an idiot. I had a wtf moment when he sent me an email after the confrontation on Thessia, it sounded like something slipped into a locker in a highschool movie.

So killing him was one of the many highlights in the game. \o/
 
So when do we think bioware will say anything about this whole deal? I mean, they can't just keep saying stupid little hints forever...right?

I don't know but if Bioware keeps up like these tweets I am going to choke a bitch.

User 1 -Well, i think i'll stop naggin you and trying to get you to talk about the indoctrination theory. :( Good game though!
Merizan - I want people to make up their own minds right now, then when more people have played we'll talk :)

User 2 - then I want to SEE that he was lying. I want to get up and finish the fight with Commander Shepard. Then retire.
Merizan - augh. want. to. discuss! Staying spoiler free for now :P

User 3 - But should've confronted the kid instead. Shep went meekly into the night.
Merizan - are you sure he went meekly into the night?
 
Reading the art book, little tidbit about a cut boss:
6911809435_fdf4ab1693_b.jpg


My game glitched and the message to press A to fend off his sword QTE sequence never popped up...do you know how frustrating it was to play that on insanity and not know it was possible to not die instantly?

that's a Resident Evil monster
 
Killing Kai Leng was like the most satisfying thing in the game. The only renegade choice I picked in the entire game.

http://i.minus.com/jbwhtQ5mxMmzF9.png[IMG]

Fuck yea.[/QUOTE]

I did the promt for that and punching that quarian in the stomach and telling him to get off my ship. Fuck both of them.
 
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