Mass Effect 3 SPOILER THREAD: LOTS OF SPECULATION FROM EVERYONE

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But supposedly these relays don't explode like the Alpha relay did, because that would be dumb.
But we're not offered any evidence that they don't blow up like in Arrival. The Catalyst doesn't state that the relays will be deactivated harmlessly. They are destroyed in every ending
 
Are the mass relays destroyed no matter what you choose? That makes every option shitty.

Also, was there a reason for me getting my EMI above 5000? Was my reward 2 seconds of Shepard breathing in the rubble before inevitably dying a lonely, painful death?

Yup

and yup. Welcome to the support group.
 
See, I'd be totally down with a Relay lacking survivalist Mass Effect universe carrying on from the events of ME3, each species trying to manage tight resources with standard FTL travel to recoup on planets while making their way back to homeworlds. Maybe even trying to build their own relays given all other technology remains. Aethyta mentions she wanted the Asari to look into building their own relays.
 
But supposedly these relays don't explode like the Alpha relay did, because that would be dumb.
Yeah, I'm operating under the assumption they used up all their energy and blew up/fell apart. Kind of like emptying a fuel canister then when lit up it doesn't make AS spectacular of a fire. And maybe you could attribute the Normandy bit to Joker being weird/dumb and trying to jump between relays as they're blowing up. The Reapers didn't really seem phased by endings that weren't about killing them all.
 
Are the mass relays destroyed no matter what you choose? That makes every option shitty.
Exactamundo.
Also, was there a reason for me getting my EMI above 5000? Was my reward 2 seconds of Shepard breathing in the rubble before inevitably dying a lonely, painful death?
There was no reason. It didn't matter. This is what I've tried to tell the guys in the |OT| stressing out over their EMR.
 
But we're not offered any evidence that they don't blow up like in Arrival. The Catalyst doesn't state that the relays will be deactivated harmlessly. They are destroyed in every ending
That's true, and it's been discussed earlier. The energy used by the Catalyst could have just disabled and destroyed them in a way that didn't wipe every nearby solar system. Maybe some kind of implosion.

Why do we see so many glowing lights in the galaxy? Just for show.

Just curious in case I missed it, but how the hell did the Citadel get above Earth?
The Reapers thought it was a good place to put it. Honestly.
 
I honestly think I paid more attention to the plot of ME3 than the writers did. Especially if my Normandy crash theory is right (as it was mentioned at the start of a quest thing). I got the pipes though so the engines shouldn't have exploded.

Unless the relay explosions are deadly and did blow up ships.

But they all aren't, because we see people on earth alive after being hit with the energy...

So the Normandy shouldn't have crashed unless the engines got messed up because of the whole jump thingie, which my pipes should have fixed according to the super engineering team...
 
... So, when considering that the fleets who are not on/near Earth are going to be screwed anyway (and also noting that fleets like the Quarians or the Geth essentially brought their civilization, civilians and military, to the battle), pretty much every choice fucks over the aliens? Wouldn't that kinda make the Destroy option's best variant pretty redundant since the synthetics who were not planet side are fucked anyway?

And everyone else in the universe ends up segregated even though the whole series has been about tolerance. Its not just downbeat its stupid. I'm still banking on indoctrination
 
And everyone else in the universe ends up segregated even though the whole series has been about tolerance. Its not just downbeat its stupid. I'm still banking on indoctrination

One of us. One of us. One of us.

Not just you.

But, wait, the pipes were useful to get that sequence at the end?

Nope but they should have been. Unless I'm completely miss-understanding the technobable said at the beginning of the quest.
 
BioWare's Casey Hudson recently responded to the criticisms about the game's endings saying, "I didn’t want the game to be forgettable, and even right down to the sort of polarizing reaction that the ends have had with people–debating what the endings mean and what’s going to happen next, and what situation are the characters left in"

So...basically confirming that this isn't actually the fucking end.

This is a CLIFFHANGER.
 
Yes, that is the gamble. But the problem most of have is the underlying issue of this confrontation with the Catalysts and claims of organic/synthetic conflict, the rushed and minimal exposition for everything that has happened, and the fairly binary end choices forced upon the player, with little to no follow-up of closure to the existing galaxy, and strange, unexplained follow-up events (space magic merging synthetic and organic DNA, random Normandy escape and crash, etc). It's not just one thing that can be summarised, it's everything.

The bolded leads me to believe epilogue DLC is a lock, which would be a scumbag thing to do but it seems like it could've been the plan all along. It's either that or a new game that continues on it. Too many unexplained events and too many questions needing answers to end the massive trilogy like this.
 
BioWare's Casey Hudson recently responded to the criticisms about the game's endings saying, "I didn’t want the game to be forgettable, and even right down to the sort of polarizing reaction that the ends have had with people–debating what the endings mean and what’s going to happen next, and what situation are the characters left in"

So...basically confirming that this isn't actually the fucking end.

This is a CLIFFHANGER.

Bold the six words before that.
 
BioWare's Casey Hudson recently responded to the criticisms about the game's endings saying, "I didn’t want the game to be forgettable, and even right down to the sort of polarizing reaction that the ends have had with people–debating what the endings mean and what’s going to happen next, and what situation are the characters left in"

So...basically confirming that this isn't actually the fucking end.

This is a CLIFFHANGER.

How does this in any way confirm anything?

All he is saying is that he wants the fans to debate what happens to the character's fates.
 
BioWare's Casey Hudson recently responded to the criticisms about the game's endings saying, "I didn’t want the game to be forgettable, and even right down to the sort of polarizing reaction that the ends have had with people–debating what the endings mean and what’s going to happen next, and what situation are the characters left in"

So...basically confirming that this isn't actually the fucking end.

This is a CLIFFHANGER.
Have You seen masseffect's twitter? And the twitter of bioware employees?

They must be planning something
 
BioWare's Casey Hudson recently responded to the criticisms about the game's endings saying, "I didn’t want the game to be forgettable, and even right down to the sort of polarizing reaction that the ends have had with people–debating what the endings mean and what’s going to happen next, and what situation are the characters left in"

So...basically confirming that this isn't actually the fucking end.

This is a CLIFFHANGER.

I would be OK with that... I'd love to continue this story and these characters and this universe. I don't want it to end. Too must invested into it.
 
Music doesn't stand up in western games as much as in japanese games.

I don't think it's only a mix problem. Maybe western composers are also film composers that are trying the music to blend with the game, while japan follows the star wars model, with themes being way more important.

Can't remember any of the ME games' music, while I can instantly sing some of the FFXIII songs, and I liked ME2 more than FFXIII.
 
Exactamundo.

There was no reason. It didn't matter. This is what I've tried to tell the guys in the |OT| stressing out over their EMR.

Sigh. I really miss the illusion of choice and depth this game still had when I was back on Tuchanka. I actually thought galactic readiness meant something, that I would have choices to make regarding where our fleets were sent, that my decision which order to do missions would result in certain sectors of the galaxy falling completely to the Reapers, etc. Just feels like Bioware had a ton of interesting ideas but not enough time to properly execute them. Rather than remove them all, they left these half baked ideas in the game. They really should've put more effort into the final 3 options for the ending. Allow us to ask more questions (hell, in ME2 you could ask relatively unimportant characters up to 10 or so different questions and learn more about their race/struggle than you would probably care to -- but the most important decision in the series and we can't ask a single question, just make a comment? Come on). Make the three options discrete with clear advantages and disadvantages for each. What about an option for not activating the crucible? How about giving us a few more options after activating the crucible? If I decide to control the reapers, how about it lets me choose exactly how to control them? Etc.
Music doesn't stand up in western games as much as in japanese games.

I don't think it's only a mix problem. Maybe western composers are also film composers that are trying the music to blend with the game, while japan follows the star wars model, with themes being way more important.

Can't remember any of the ME games' music, while I can instantly sing some of the FFXIII songs, and I liked ME2 more than FFXIII.

I found this one memorable:
http://www.youtube.com/watch?v=MZ4KcSKUuh8
 
Music doesn't stand up in western games as much as in japanese games.

I don't think it's only a mix problem. Maybe western composers are also film composers that are trying the music to blend with the game, while japan follows the star wars model, with themes being way more important.

Can't remember any of the ME games' music, while I can instantly sing some of the FFXIII songs, and I liked ME2 more than FFXIII.

Funny because I can't remember jack shit from FF13 and I remember a whole lot from the ME series.

If you said FFX or VII then you might have something....

Well not really.
 
Does the thread title bother anyone else whenever they see it?

"stop reading if u don't a SPOILER"

Missing words can be fun sometimes, but it just makes the title awkward to read in this case. :|
 
Does the thread title bother anyone else whenever they see it?

"stop reading if u don't a SPOILER"

Missing words can be fun sometimes, but it just makes the title awkward to read in this case. :|

On purpose to ape a Bioware Employees poor spelling.
 
It really seems like if you want an easy way to have people discussing your ending to anything just make it shit. That way everything say how shit it was counts as discussion and therefore you've succeeded.

Any publicity is good publicity, so they say.
 
Sigh. I really miss the illusion of choice and depth this game still had when I was back on Tuchanka. I actually thought galactic readiness meant something, that I would have choices to make regarding where our fleets were sent, that my decision which order to do missions would result in certain sectors of the galaxy falling completely to the Reapers, etc. Just feels like Bioware had a ton of interesting ideas but not enough time to properly execute them. Rather than remove them all, they left these half baked ideas in the game. They really should've put more effort into the final 3 options for the ending. Allow us to ask more questions (hell, in ME2 you could ask relatively unimportant characters up to 10 or so different questions and learn more about their race/struggle than you would probably care to -- but the most important decision in the series and we can't ask a single question, just make a comment? Come on). Make the three options discrete with clear advantages and disadvantages for each. What about an option for not activating the crucible? How about giving us a few more options after activating the crucible? If I decide to control the reapers, how about it lets me choose exactly how to control them? Etc.
Hell, I thought the final battle for Earth would have had Anderson and Hackett deferring leadership to Shepard and that I would get to decide how the battle was fought (through a text wheel of course ala ME2 only on a larger scale).
 
Hell, I thought the final battle for Earth would have had Anderson and Hackett deferring leadership to Shepard and that I would get to decide how the battle was fought (through a text wheel of course ala ME2 only on a larger scale).

That is exactly what I thought. Down to the wheel.
 
god why couldnt the game end happy...i loved these characters, my femshep and Liara were soul mates, never cheated on her. why couldn't we get a happy ending choice where they live happily ever after...fuck. I've never really cared about game characters before this series
 
I just beat it and wow this is the worst overreaction in the history of video games. Oh noes, an ending that doesn't answer every damn question and leaves things to interpretation. The SCOPE of the game was so incomprehensible when talking about galaxies and the universe and such that an ending like this shouldn't be a surprise. Hell, the game had a depressing, end-of-existence tone to it that should have lubed us up for what was to come (the ending). It's funny reading these replies...I only read the first 3 pages but it's way over the top. There was even one guy who said ME2 had a better story, rofl. ME3's story, characters, writing, dialogue, voice-acting... GLORIOUS. Holy fuck, how can someone say ME2 had a better story. Such fucking gross hyperbole, my god. It makes me mad.
And FYI the fact that the 'guardian' or whatever we should call him was the kid doesn't have some deep, underlying meaning. The kid was just one of Shepard's strongest memories so the 'guardian' took shape in his form. The actual kid had nothing to do with anything. Do people really not understand that.
1 Hour Later

god why couldnt the game end happy...i loved these characters, my femshep and Liara were soul mates, never cheated on her. why couldn't we get a happy ending choice where they live happily ever after...fuck. I've never really cared about game characters before this series
 
Music doesn't stand up in western games as much as in japanese games.

I don't think it's only a mix problem. Maybe western composers are also film composers that are trying the music to blend with the game, while japan follows the star wars model, with themes being way more important.

Can't remember any of the ME games' music, while I can instantly sing some of the FFXIII songs, and I liked ME2 more than FFXIII.

Haha, what? The only songs I remember from JRPGs are the the battle music since you listen to it over and over for 40-80 hours.
 
Does the thread title bother anyone else whenever they see it?

"stop reading if u don't a SPOILER"

Missing words can be fun sometimes, but it just makes the title awkward to read in this case. :|

WLC-MAC-WALTERS-AD.jpg


I want that quote on a t-shirt with this image
 
god why couldnt the game end happy...i loved these characters, my femshep and Liara were soul mates, never cheated on her. why couldn't we get a happy ending choice where they live happily ever after...fuck. I've never really cared about game characters before this series
A lot of people feel that a happy ending would be cheesy. I am not one of those people. I do feel that you should EARN it, though.

Never! I need a refresher on YouTube.

A lot happened in these 5 years....
There may be hope for you yet.

LOL

Someone link the post
Yeah, someone link it. This thread moves fast and I missed it.
 
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