Don't think anyone posted this here yet. `One of the better Nintendo fansites asked Oster to elaborate, and he responded:
Haha, "assware"
thanks for the find, added to OP
Don't think anyone posted this here yet. `One of the better Nintendo fansites asked Oster to elaborate, and he responded:
Seems to me like he was asked the question by someone on Twitter this week and doesn't typically go out of his way to troll Nintendo, without being asked a retarded question like "why isn't this game coming to Wii U?"Although I agree with his complain about the 40mb limitation, why he's only pointing this NOW at the eve of Wii U's reveal? He should have said that back in the day when MDK2 Wii came out. To me is just another lame developer who can't succeed and use Nintendo as an escape goat for what went wrong. I find odd that nobody blames Microsoft or Sony when their games fail on their consoles, when it fails on a Nintendo system, it's always Nintendo's fault.
lol backpedaling
...
He elaborated even further on his previous points and backed them up even more.
So... what are Nintendos current policies for store content?
...
He elaborated even further on his previous points and backed them up even more.
With regards to the Wii? As far as we know, nothing's changed since Trent released his last game. They made policy changes with the DSi and 3DS, as has been noted earlier in the thread.
I think the gaming world has changed irrevocably and there are now two fronts: Triple A console titles which resemble blockbuster movies and freemium/app store titles
Everything that is wrong in the gaming world.
Everything that is wrong in the gaming world.
Everything that is wrong yes, but what he stated is the truth.Everything that is wrong in the gaming world.
Everything that is wrong yes, but what he stated is the truth.
lol backpedaling
As a consumer that tends to be the two levels I see.No. No and No.
It only becomes the truth if developers believe that it is the truth.
It's a self fulfilling prophecy.
As a consumer that tends to be the two levels I see.
Incidentally, at least for me most of the AAA games are garbage and the "freemium" or indie games tend to be leagues better.
I think what he means is he's going to ignore it at first, and change his mind if the situation is different this time around. Nothing unreasonable about that.The Wii U is a totally different hardware compared to the Wii. I don't understand ignoring a new market.
I'm pretty sure that is also the outlook of most consumers.Then as a consumer your outlook is incredibly narrow.
Withholding the payment until there's at least 6000 sales is sleazy and it means you either are a big dev who's name alone will push 6k+ sales, or you're an indie dev who makes shovelware for the dumbass masses.
Then people complain why half the wiiware games are shit *eyes roll*
The latter, if it doesn't sell more than 6000 they just keep the money.another stupid question - you release a low budget wiiware game and it totals 5400 sales.
IS the payment delayed or is there literally no pay up? i assume the former. Is that the only limit? It doesn't have pay up points at , say, 6000 unit increments right?
another stupid question - you release a low budget wiiware game and it totals 5400 sales.
IS the payment delayed or is there literally no pay up? i assume the former. Is that the only limit? It doesn't have pay up points at , say, 6000 unit increments right?
sarcasm?I'm pretty sure that is also the outlook of most consumers.
Around 8-9 seconds, just did it.
Maybe I'm not the norm, but that's usually the amount of time it takes ( I think once was really fast)
Nope.sarcasm?
The latter, if it doesn't sell more than 6000 they just keep the money.
There are no "dumbass masses" on WiiWare; everything sells badly. Online connection rate for Wii is terribly low--I think the last figure I saw was 8%--and of the people that regularly go online, most seem to have been disillusioned by WiiWare years ago and don't even bother checking for new releases, or they just pirate anything potentially interesting.
What about if it has sold 6001, is it mean devs will get only bit of one or some of 6001?
I'm finding numbers that are all over the place (A third? Maybe half? Definitely lower than the PS360. Or similar porportions?), but it's a good bit more than 8%. Hell, 25% of Netflix users stream with the Wii. But I bet your bottom dollar that a very low percentage of Wii owners buy digital games, could that be what that 8% is refering to?
They get the full amount of backpay.
The idea behind the threshold is to keep people from flooding the marketplace with shovelware... again, a nice idea, but when every single game on WiiWare flops regardless of quality it's just a nusiance.
sarcasm?
Pretty sure Nintendo's review process is just making sure the game works. It would probably be pretty dangerous is Nintendo started judging whether your game is good enough for the system based on an opinion.I just don't understand the justification of "no shovelware" - surely Nintendo's review process is supposed to decide that not the after-the-fact sales? I assume any old dev can't just roll up and start shatting out games as well? I assume , as with other platforms, there's some sort of vetting process when you look to get the dev license?
Everything that is wrong in the gaming world.
I don't see how he backpedalled. He was afraid of it becoming a toy and it then happened according to his new post.
Nintendo politics sound atrocius though. That is what Sony would be this gen if they didn't have any competition.
As a consumer that tends to be the two levels I see.
Incidentally, at least for me most of the AAA games are garbage and the "freemium" or indie games tend to be leagues better.
this just sounds like it's potentially going to scare off "experimental" devs - you just don't know if things will fly or not - but at, say, $3 a game profit, getting to 5800 sales and getting -nothing- seems like a right kick in the teeth. If you fail you FAIL , you get nothing back at all.
I just don't understand the justification of "no shovelware" - surely Nintendo's review process is supposed to decide that not the after-the-fact sales? I assume any old dev can't just roll up and start shatting out games as well? I assume , as with other platforms, there's some sort of vetting process when you look to get the dev license?
seems shit, is shit, it really is -shit- ... and robbery? I know "devs know this before you go in" but withholding profits from a 3rd party under a certain level? :/
Pretty sure Nintendo's review process is just making sure the game works. It would probably be pretty dangerous is Nintendo started judging whether your game is good enough for the system based on an opinion.
Why should he? Nintendo has been incompetent about 3rd party support forever. It's on them to get people like him back.Sounds bitter towards Nintendo over the experience, but I don't see why he can't give it another try with the new consoles.
From what I understand, the threshold was established with the implicit notion that it was merely a precaution, and that no publisher/dev would realistically have to worry about falling below the threshold if their game was good and if they made an effort to promote it. Like I said before, however, they established all these protocols in 2007 and they've gone basically untouched since then, meaning that the once "harmless" threshold is now a very real impediment for WiiWare publishers due to the collapsed market.
You're right, the process required to become a developer/publisher is very thorough, and the various certification processes can be infuriatingly stringent, so why they felt the need to add the threshold at all is beyond me.
Did you actually read what he said? He articulated his points clearly and expanded on them further. He didnt change what he said at all.
I don't see how he backpedalled. He was afraid of it becoming a toy and it then happened according to his new post.
Like you mention - these policies are old polices - i'd like to think they've been updated but really this sort of policy review should be rolling and happening every few months given the speed the environment moves. If Nintendo are serious about going head to head with Apple and others then they need to be much more nimble in terms of reacting to policy that throws up blockages to getting content up and out on their system
F2P != indie; casual !=indie; small game !=indie; Wargaming.net has 800 employees, I don't see how it is 'indie'he says that a lot of F2P and indie games are more fun to play now than most blockbusters out there. and it's true. And since there are like 25 million registered users for World of Tanks now (with 25% paying for stuff) consumers agree too.
this just sounds like it's potentially going to scare off "experimental" devs - you just don't know if things will fly or not - but at, say, $3 a game profit, getting to 5800 sales and getting -nothing- seems like a right kick in the teeth. If you fail you FAIL , you get nothing back at all.
I just don't understand the justification of "no shovelware" - surely Nintendo's review process is supposed to decide that not the after-the-fact sales? I assume any old dev can't just roll up and start shatting out games as well? I assume , as with other platforms, there's some sort of vetting process when you look to get the dev license?
seems shit, is shit, it really is -shit- ... and robbery? I know "devs know this before you go in" but withholding profits from a 3rd party under a certain level? :/
From what I understand, the threshold was established with the implicit notion that it was merely a precaution, and that no publisher/dev would realistically have to worry about falling below the threshold if their game was good and if they made an effort to promote it. Like I said before, however, they established all these protocols in 2007 and they've gone basically untouched since then, meaning that the once "harmless" threshold is now a very real impediment for WiiWare publishers due to the collapsed market.
You're right, the process required to become a developer/publisher is very thorough, and the various certification processes can be infuriatingly stringent, so why they felt the need to add the threshold at all is beyond me.
Although I agree with his complain about the 40mb limitation, why he's only pointing this NOW at the eve of Wii U's reveal? He should have said that back in the day when MDK2 Wii came out. To me is just another lame developer who can't succeed and use Nintendo as an escape goat for what went wrong. I find odd that nobody blames Microsoft or Sony when their games fail on their consoles, when it fails on a Nintendo system, it's always Nintendo's fault.
Hearing about this, I think he is completely justified in saying "screw that, never again". Here's a hypothetical situation:
You are running your company, and you're putting out your first game. You manage to get enough money to put the game out, but then you're out of money and then you're relying on sales of the game once it comes out to keep your company going, not to mention put food on your table.
You pass lotcheck, then Nintendo sits on your game for three months (like that Liights game or whatever, isn't that what happened?). You have to tell all your employees (hopefully you don't have many) that hey, please don't go, I can't pay you but surely the game is coming out real soon now...
Then the game comes out and takes six months to hit 6000 units or whatever. I wouldn't be surprised if the only thing keeping the lights on for them was the PC version of MDK2.
If something like that happened - I can't blame him at all for not wanting to work with Nintendo again.
I know that someone will say "well if you don't have enough money maybe you shouldn't be making games." Sure - but maybe the actual lesson is that in that situation you shouldn't be making games for a Nintendo platform, and in fact, he agrees with you.
Is the title of your Hypothetical Situation...
How Not to Run a Business
?
Not a single one?I'm not even sure which part of that I should quote and mock first.
Is the title of your Hypothetical Situation...
How Not to Run a Business
?