I was watching a video on TotalBiscuit's channel where he goes into a in depth explanation of cutscenes and story telling in games. The trigger for the video was when he did a WTF is of Max Payne 3 where the game was basically way too much cutscene to the point of very little gameplay.
The problem with cutscene generation it makes you more of a spectator than a 'player'. You are the hero of the game, you should be able to move the story along at your own pace rather than the game forcing you through cutscenes. It may sound selfish or egotistical but the game is all about YOU, the protagonist. I think good example is the Elder Scrolls series. The games don't have cutscenes, but like Half-Life the story is told through dialog and experiencing the events first hand, you become the hero of that game at your own pace.
TB mentions Doom as an example of game with little to no story and the game holds up to this day on gameplay alone.
* So are we more becoming a viewer rather than a player?
* What are a good examples of a game done right through storytelling?
* Are developers focusing too much on delivering too much blockbuster 'cinematic' experiences instead of gameplay?
* Are QTEs a acknowledgement of the problem?
* Are an overuse of cutscenes an admission that a developers game can't stand up on gameplay alone?
What are you're thoughts on the whole cutscene generation and storytelling though games?
Video in question that was the inspiration for this thread
The problem with cutscene generation it makes you more of a spectator than a 'player'. You are the hero of the game, you should be able to move the story along at your own pace rather than the game forcing you through cutscenes. It may sound selfish or egotistical but the game is all about YOU, the protagonist. I think good example is the Elder Scrolls series. The games don't have cutscenes, but like Half-Life the story is told through dialog and experiencing the events first hand, you become the hero of that game at your own pace.
TB mentions Doom as an example of game with little to no story and the game holds up to this day on gameplay alone.
* So are we more becoming a viewer rather than a player?
* What are a good examples of a game done right through storytelling?
* Are developers focusing too much on delivering too much blockbuster 'cinematic' experiences instead of gameplay?
* Are QTEs a acknowledgement of the problem?
* Are an overuse of cutscenes an admission that a developers game can't stand up on gameplay alone?
What are you're thoughts on the whole cutscene generation and storytelling though games?
Video in question that was the inspiration for this thread