goldenpp72
Member
Does square even care about sony anymore?
People on gaf make me imagine Square giving Sony a bunch of roses and making passionate love to them, they're a bunch of companies who work together when it makes financial sense people -_-
Does square even care about sony anymore?
That's the thing really.
It seems like a large part of it is that we don't know much about the game -- and given the large amount of time it's been stewing in fans' minds, the more they think it's being worked on and polished and perfected. Really, there's little we know about the game's mechanics other than the trailer that showed general gameplay (dated by Nomura's own admission).
People look back and point to Final Fantasy VII as this monumental effort by Squaresoft and make connections to this project as it's taken a lot of time and (supposedly) resources. However, it just doesn't translate into a game of high caliber, and a lack of information about the game just feeds a lot of hearsay and speculation -- generating hype.
So really, an amalgamation of unreasonable fan expectation and too little communication from Square Enix has (I believe) caused the situation they're in today in regards to Versus XIII.
there's enough information out there to justify why people have been so excited for this game.
Eh, no not really. People have been drooling and going ape shit about it since the first trailer -.-/ Cool looking character/world syndrome yay
The first footage they showed in late 2008 was pretty much the only thing that they had done of the game at that point. Okay, let's say that the development of FFXIII took a hundred years (if you want to count the suffering with Crystal Tools in it), but the development of the CONTENT of the game was done in a little over a year, and that only with the help of Nomura's team. FFXIII was a rush-job. A polished one at that, but still in many ways not the game it could've been had they actually spend that much time on the game's development and not just getting the production started.FFXIII was in development a lot longer than one year. Maybe the full push was that long, but development wasn't.
Sure, but almost all of those game design choices in FFXIII came from the fact that after struggling with the tools for so long that they got nothing done in 2-3 years, they HAD to get some kind of product out ASAP, so no super-detailed HD towns, no sprawling dungeons & overworlds (other than the one massive area on Pulse). Final Fantasy Versus XIII doesn't suffer from similar urgency, so they don't have to make such limiting design choices.And FFXIII is absolutely a quality product. It's not a great game, but as a production, it's meticulous top to bottom. Those issues are of game design, not development. Versus might suck, but it's going to be very pretty and smooth while doing it if it does.
FFX's original announcement trailer (black haired Tidus, PlayOnline)
http://www.youtube.com/watch?v=72vckLXI7x4
Bullshit. The demo was finished in 2008, and I have the demo, it's basically identical to the actual game. A year ahead of release, they had the first hour completed. There were trailers showing content from throughout the game already. The first trailer shows cutscenes, animated and directed that were identical when the game finally shipped.The first footage they showed in late 2008 was pretty much the only thing that they had done of the game at that point. Okay, let's say that the development of FFXIII took a hundred years (if you want to count the suffering with Crystal Tools in it), but the development of the CONTENT of the game was done in a little over a year, and that only with the help of Nomura's team. FFXIII was a rush-job. A polished one at that, but still in many ways not the game it could've been had they actually spend that much time on the game's development and not just getting the production started.
Wasn't this an exclusive for the ps3?What does this have to do with Sony?
If this is canceled, or no longer exclusive, or coming next year and still exclusive, it's not going to make any difference to Sony.Wasn't this an exclusive for the ps3?
I don't think VsXIII is canceled, though I would love to see how Nomura would react if this was the case. First his team helps finish XIII only to have his XIII game be flushed while Toriama gets sequels.
What has sony got to do with this?
That he does. Easier to conceal trailers that way.Still banking on some modicum of information to come out at TGS this year, barring none of these rumors are validated. Seems a bit unlikely it'll be at the 25th Anniversary Event.
Something about Nomura having an affinity for Jump Festa might play into it too. ;
I'm just waiting for the day he leaves Square. His series he built is going down, teams he built up are having members leave and once said that he wouldn't be around much after The next Console KH.I just hope he doesn't get "eye cancer" if this happens :<
I remember being so excited about Versus. It goes all the way back to the "savior of the PS3" days. I must've seen this trailer a hundred times... Crazy to feel nostalgia for a trailer of a game that hasn't even come out yet.
That he does. Easier to conceal trailers that way.
By "the footage they showed", I meant the demo (which was released for public consumption in early 2009, but they showed gameplay/trailers from it in late 2008). And having an hour done of a game that takes, what, 30-50 hours to completed a year before its release is exactly what I was talking about. They had very little of the game's content actually done (they might've had plans, concept art, script etc. but very little of it had actually been modelled, textured, voice acted, animated etc. for the game).Bullshit. The demo was finished in 2008, and I have the demo, it's basically identical to the actual game. A year ahead of release, they had the first hour completed. There were trailers showing content from throughout the game already. The first trailer shows cutscenes, animated and directed that were identical when the game finally shipped.
The game was being worked on for a long time.
Let's see what happens with the next console Kingdom Hearts (which should be the next game in the franchise) before making premature predictions on anything related to their popularity, especially when the games are just getting better & better. It's the handhelds that are going down, not necessarily Kingdom Hearts.I'm just waiting for the day he leaves Square. His series he built is going down,
Considering he has plans for Kingdom Hearts series even after Kingdom Hearts III (aka the end of the Xehanort trilogy), I find it hard to believe he has said anything like that. Source?once said that he wouldn't be around much after The next Console KH.
I'll take Kagari's word over Kotaku in Final Fantasy stuff any day of the week. Kotaku will be the farthest thing from my mind when I'm playing vsXIII.
I made the prediction nothing more.
And Kingdom Hearts right now are handheld games and despite the effort they put in 3D it tanked.
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Well looks like this image might need a fix!
Where are you ripping that number out of? First of all, it hasn't been 7 years even from the announcement of the game. They announced the game and had very little done to it in the 1-2 years after it. When they did start to do something with it, it was mostly just some key personnel (i.e. Nomura as the director, some key art people etc.) & they started experimenting with PS3 with a small tech team. It hasn't been more than about 2,5 years since they moved a relatively small team (for a production of its size, I've gotten the impression it was maybe somewhere around 50 people, +/- 10) to really start working on the game and it's been about a YEAR since it entered full production (that is, they started building up the size of the dev team). I don't think that kind of progress of development counts up to some huge-ass budget they could never hope to get back in sales. I'm pretty sure that's the reason why Nomura has been able take it this slowly. Had it really been a 300+ man team working on it for 5+ years, THEN I'd understand if the game was cancelled. But it didn't.If this is true, I'm guessing a lot of people will be fired. The stockholders will want to see someone pay for the 50 million+ 7 years down the drain.
In comparison to the the rest? Yeah it did. Didn't even reach 500k in Japan let alone come close to Birth.Word
Tanked? Hardly
A prediction Nomura's own words contradict. :|I made the prediction nothing more.
This is also something Nomura has already addressed recently. He HAS acknowledged that the series needs to get back on to consoles. And KHIII will do just that.And Kingdom Hearts right now are handheld games and despite the effort they put in 3D it tanked.
Where are you ripping that number out of? First of all, it hasn't been 7 years even from the announcement of the game. They announced the game and had very little done to it in the 1-2 years after it. When they did start to do something with it, it was mostly just some key personnel (i.e. Nomura as the director, some key art people etc.) & they started experimenting with PS3 with a small tech team. It hasn't been more than about 2,5 years since they moved a relatively small team (for a production of its size, I've gotten the impression it was maybe somewhere around 50 people, +/- 10) to really start working on the game and it's been about a YEAR since it entered full production (that is, they started building up the size of the dev team). I don't think that kind of progress of development counts up to some huge-ass budget they could never hope to get back in sales. I'm pretty sure that's the reason why Nomura has been able take it this slowly. Had it really been a 300+ man team working on it for 5+ years, THEN I'd understand if the game was cancelled. But it didn't.
Really, come to think of it, the parallels with the development of Versus and Beyond Good & Evil 2 are quite big.
Do tracks in Theatrhythm list the game they are associated with? If so, it'd be pretty weird to see it read 'Somnus - Final Fantasy Versus XIII' if the title is canceled. Actually, it'd be even weirder if it read like that in Theatrhythm and Versus was rebranded to XV.
It's ridiculous not to consider those things aspects of the development. The story was being worked on, character designs, cutscene animation and direction. The first trailer shows an in-engine cutscene from Chapter 12, exactly how it was in the final game.By "the footage they showed", I meant the demo (which was released for public consumption in early 2009, but they showed gameplay/trailers from it in late 2008). And having an hour done of a game that takes, what, 30-50 hours to completed a year before its release is exactly what I was talking about. They had very little of the game's content actually done (they might've had plans, concept art, script etc. but very little of it had actually been modelled, textured, voice acted, animated etc. for the game).
The state of the CGI stuff has no bearing to anything. A whole separate team does those in their own schedule. They've had tons pre-rendered cutscenes done for Versus as well (some of which are clearly not from the beginning of the game).
The demo is like the finished product because it HAD to be. They didn't develop content for the game before they had the tools ready, and that didn't happen until 2008. And even AFTER they had figured out the problems with the Crystal Tools, it took them a while to find a direction for the game. If I don't remember completely wrong, they did once say that before they finished the demo in late 2008, they were still kind of lost with the game and once they had finished the demo, they kind of got a grasp of what they were doing with the game. Too bad they only had about a year after that to finish it, so that lead to a lot of compromises during development (one being the infamous HD towns are hard).
This is more appropriate to how I feel about Last Guardian.
Kingdom Hearts III was always supposed to be released after Versus XIII because Nomura felt that they needed to have a really good grasp of how to develop "next-gen" games because of the ideas he already had for Kingdom Hearts III would need all of their expertise on the platform(s) they would be developing Kingdom Hearts III for. And even if there never was any Versus XIII, he felt some KH stories still needed to be told before KHIII could even happen, so it's not just Versus that has been halting III's development.Its development was active enough to prevent KHIII from happening on consoles this generation, so I don't think this constitutes much of a defense.
No, he will be around for more than just Kingdom Hearts III. He already has future developments (at least somewhat) thought out for the series. That in addition to him pretty much being the most important person at Square Enix today probably means he ain't leaving SE any time soon. That's like predicting Miyamoto to leave Nintendo. It just won't happen until something really drastic happens.Yeah I said I think he will be around for KH3. I don't think he will stay at Square forever though and if they do some thing like canceling his games then it will speed up the process.