SaltyDoughnut
Member
Cross buy with what? Vita?
Yeah - the vita
Taking the game on the go would be amazing
Cross buy with what? Vita?
Lol quit it with the hyperbole. As if having a difficulty setting affects your enjoyment of the game at all. Just set it to hard and call it a day.
Most players here on GAF and other places ended up being glued to the wiki, so either way they're not doing much discovering on their own. Regardless, we have no idea what they're going to do. I think people should probably chill out.
You're seriously suggesting that having to turn to GameFAQs to figure out the game's systems was a positive aspect of Dark Souls?Shit, we have to figure all that out on our own, cuz no one records their knowledge and advice anywhere on the net!
Lol quit it with the hyperbole. As if having a difficulty setting affects your enjoyment of the game at all. Just set it to hard and call it a day.
i agree completely.Most players here on GAF and other places ended up being glued to the wiki, so either way they're not doing much discovering on their own. Regardless, we have no idea what they're going to do. I think people should probably chill out.
It does.
http://www.gamefaqs.com/boards/608635-dark-souls/64436152
And a shit ton of players agree with me too.
What about multiplayer? Do you fragment the community and put all of them into different groups, or do the people on easy just get butchered by someone who learns how to play the game?Lol quit it with the hyperbole. As if having a difficulty setting affects your enjoyment of the game at all. Just set it to hard and call it a day.
Most players here on GAF and other places ended up being glued to the wiki, so either way they're not doing much discovering on their own. Regardless, we have no idea what they're going to do. I think people should probably chill out.
I find it extremely unlikely that they'd add difficulty levels with full-on game balance changes. The furthest I can ever imagine them going is adding a mode where you don't lose as many souls when you die or something.
You're seriously suggesting that having to turn to GameFAQs to figure out the game's systems was a positive aspect of Dark Souls?
You know, if you want all the answers all the time, I still think it's better to do it separately through online wikis at your own leisure, rather than being forced to sit through some combat tutorial or listen to some dude explain how crafting works every single time. This way the people who already know the ins and outs, or want to play blind, can do so.
My suggestion from one of the threads about the whole difficulty hubbub was having one of the starting gifts being a ring that prevents the loss of souls and humanity, but breaks once you unequip it. I think that would be a good compromise.
What if the tutorials were available in the game but not compulsory?
You're seriously suggesting that having to turn to GameFAQs to figure out the game's systems was a positive aspect of Dark Souls?
Then a lot of people would miss it, thus defeating the purpose of making things accessible. An in game optional tutorial is not much different than an out of game optional tutorial like the wiki.
You mean like nearly every boss introduction, the opening cinematic, the ending cinematic, Anor Londo's reveal, getting taken to Firelink...
I would totally be fine with that, i couldnt care less about wearing it for one thing, as it would take a ring slot, so high level players wouldnt bother, and makes it super punishable if the ring is taken off.
And it doesnt affect other players if they decided to wear it.
Lol quit it with the hyperbole. As if having a difficulty setting affects your enjoyment of the game at all. Just set it to hard and call it a day.
I would totally be fine with that, i couldnt care less about wearing it for one thing, as it would take a ring slot, so high level players wouldnt bother, and makes it super punishable if the ring is taken off.
And it doesnt affect other players if they decided to wear it.
I agree. Better players are not going to see value in it and pick up something like the master key for instance.
If they were worried at balance issues they could add in another constraint. Like breaks if you take it off or reach level 10.
Then a lot of people would miss it, thus defeating the purpose of making things accessible. An in game optional tutorial is not much different than an out of game optional tutorial like the wiki.
Also, again, this game needs to be on a next gen console. They should really wait and update all the graphics in the meantime
I agree. Better players are not going to see value in it and pick up something like the master key for instance.
If they were worried at balance issues they could add in another constraint. Like breaks if you take it off or reach level 10.
Most players here on GAF and other places ended up being glued to the wiki, so either way they're not doing much discovering on their own. Regardless, we have no idea what they're going to do.
What if the tutorials were available in the game but not compulsory?
"Maybe" they could explain hollowing/humanity?! Yeah... MAYBE they should explain one of the most basic concepts of their game, the key to co-op play as well as invading/invasions..Everything you absolutely need is explained to you in the tutorial area. Maybe they could explain reverse hollowing and the pros/cons of being human a little bit but you don't really need anything else.
Crafting is fairly simple, you can figure out what each stat does checking the help option in the menu and covenants are not needed at all. I'm not vehemently opposed to more in-game explanations for that stuff, but the game is fine without it.
I do think difficulty levels in a game like this could have an adverse effect, as what I enjoy about the philosophy of the games is how it treats the player as an equal. There's always that discussion as to whether or not the Souls games are actually hard, they just expect a certain carefulness and awareness from a player and everyone needs to overcome the same hurdles. I really don't think it would serve the game well to have a difficulty range in that regard. I like that the games are designed with a set difficulty in mind, because everything that goes into the game is based on that.Lol quit it with the hyperbole. As if having a difficulty setting affects your enjoyment of the game at all. Just set it to hard and call it a day.
Also, again, this game needs to be on a next gen console. They should really wait and update all the graphics in the meantime
Graphics are good no doubt, but they don't feel like a next gen progression to me.Having played on PC I'd say the graphics are good. The texture work is really nice and detailed. If they could just update the engine some and give the console editions a resolution bump I think that alone would go a long way.
If a prompt came on screen and it said "would you like to take this tutorial?" People would miss it?
Thats almost impressive.
Oh. OH. That's good.FROM's press release states that they plan to stay true to the core gameplay concepts
"Maybe" they could explain hollowing/humanity?! Yeah... MAYBE they should explain one of the most basic concepts of their game, the key to co-op play as well as invading/invasions..
Once I gave up and started reading online about for example those concepts, my enjoyment of the game greatly increased.
I also wouldn't have liked the game half as much if I had completely missed out on covenants, which I surely would have if I hadn't resorted to wikis.
Same goes for crafting. The basics are easy to figure out. But the difference between fire/chaos? Between divine/magic? Boss soul weapons? Not so much.
FROM's press release states that they plan to stay true to the core gameplay concepts and carry over the systems to an entirely new world. I don't think we have any reason to believe that they would dumb the game down, especially at this point.
Heck just a res bump and 60 fps would do.Also, again, this game needs to be on a next gen console. They should really wait and update all the graphics in the meantime
Oh. OH. That's good.
HEY GUYS. Don't worry, a press release said they're going to stay true to the franchise! Sure, when they said this in the press release for every other franchise sequel that dumbed their gameplay down to a bland tasteless mush they weremarketing, but this time it's different!lying their asses off
So, yeah, obviously the level to which the game is going to be accessible is questionable, but since you brought this up: I think there's still an appreciable difference between explanations being actually put into the game, and having to look those explanations up on a wiki or forum.Most players here on GAF and other places ended up being glued to the wiki, so either way they're not doing much discovering on their own. Regardless, we have no idea what they're going to do. I think people should probably chill out.
Oh. OH. That's good.
HEY GUYS. Don't worry, a press release said they're going to stay true to the franchise! Sure, when they said this in the press release for every other franchise sequel that dumbed their gameplay down to a bland tasteless mush they were marketing, but this time it's different!
Oh. OH. That's good.
HEY GUYS. Don't worry, a press release said they're going to stay true to the franchise! Sure, when they said this in the press release for every other franchise sequel that dumbed their gameplay down to a bland tasteless mush they weremarketing, but this time it's different!lying their asses off
People on here being so negative about this PR sound like a bunch of angsty teenagers who don't want their favorite bands/artists to get noticed by the general public. Even if said bands/artists don't even change their sound or image to do so.