DARK SOULS II Announced - [PC/PS3/360 - PR in OP]

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Lol quit it with the hyperbole. As if having a difficulty setting affects your enjoyment of the game at all. Just set it to hard and call it a day.

It does.

http://www.gamefaqs.com/boards/608635-dark-souls/64436152

And a shit ton of players agree with me too.


Souls games should be meant to be played a certain way only, not with added/artificial difficulty. Period. This is what sets them apart and they will grow immensely with more titles as they stick to the formula. Demon's Souls would have never made it out of Japan if it shipped with easy-medium-hard, the game would have been reviewed in easy-medium where it would have been slammed as a generic RPG.
 
Most players here on GAF and other places ended up being glued to the wiki, so either way they're not doing much discovering on their own. Regardless, we have no idea what they're going to do. I think people should probably chill out.


no chills will be had!

I think the people who use the wiki for everything do themselves a disservice. I played through demon souls not knowing how or where you got magic attacks (if you have less then 10 faith the dude who teaches you miracles is just rude, for instance).
 
Lol quit it with the hyperbole. As if having a difficulty setting affects your enjoyment of the game at all. Just set it to hard and call it a day.

I think it could damage the community, not necessarily the enjoyment of the game on a personal basis.

It's kind of awesome that everyone is experiencing the game the way it's meant to be played, like it or not. It's what made the DS community an incredible place to be, people help eachother out and strategize to get through hard shit together.
 
Most players here on GAF and other places ended up being glued to the wiki, so either way they're not doing much discovering on their own. Regardless, we have no idea what they're going to do. I think people should probably chill out.
i agree completely.

Besides one of the beautiful thing of souls is to read the different approaches of other players and then try them
 
Lol quit it with the hyperbole. As if having a difficulty setting affects your enjoyment of the game at all. Just set it to hard and call it a day.
What about multiplayer? Do you fragment the community and put all of them into different groups, or do the people on easy just get butchered by someone who learns how to play the game?
 
I find it extremely unlikely that they'd add difficulty levels with full-on game balance changes. The furthest I can ever imagine them going is adding a mode where you don't lose as many souls when you die or something.
 
So like, are we talking a sequel or a prequel? If it's a sequel it should follow the Dark Lord ending, because that's cooler.

On a side note: it would be sweet as SHIT if you could import your Dark Souls 1 character and face it as a boss. It'd be balling sweet.
 
Most players here on GAF and other places ended up being glued to the wiki, so either way they're not doing much discovering on their own. Regardless, we have no idea what they're going to do. I think people should probably chill out.

I think people are still confused avout accesability. I garauntee that there are going to be insanely hard to figure out things like entering the gravelord covenant. But things like the difficulty of getting on the same server as a friend could definitely become way more accessible without sacraficing anything about the game.
 
I find it extremely unlikely that they'd add difficulty levels with full-on game balance changes. The furthest I can ever imagine them going is adding a mode where you don't lose as many souls when you die or something.

My suggestion from one of the threads about the whole difficulty hubbub was having one of the starting gifts being a ring that prevents the loss of souls and humanity, but breaks once you unequip it. I think that would be a good compromise.
 
You're seriously suggesting that having to turn to GameFAQs to figure out the game's systems was a positive aspect of Dark Souls?

You know, if you want all the answers all the time, I still think it's better to do it separately through online wikis at your own leisure, rather than being forced to sit through some combat tutorial or listen to some dude explain how crafting works every single time. This way the people who already know the ins and outs, or want to play blind, can do so.
 
You know, if you want all the answers all the time, I still think it's better to do it separately through online wikis at your own leisure, rather than being forced to sit through some combat tutorial or listen to some dude explain how crafting works every single time. This way the people who already know the ins and outs, or want to play blind, can do so.

What if the tutorials were available in the game but not compulsory?
 
My suggestion from one of the threads about the whole difficulty hubbub was having one of the starting gifts being a ring that prevents the loss of souls and humanity, but breaks once you unequip it. I think that would be a good compromise.

I would totally be fine with that, i couldnt care less about wearing it for one thing, as it would take a ring slot, so high level players wouldnt bother, and makes it super punishable if the ring is taken off.

And it doesnt affect other players if they decided to wear it.
 
What if the tutorials were available in the game but not compulsory?

Then a lot of people would miss it, thus defeating the purpose of making things accessible. An in game optional tutorial is not much different than an out of game optional tutorial like the wiki.
 
You're seriously suggesting that having to turn to GameFAQs to figure out the game's systems was a positive aspect of Dark Souls?

Everything you absolutely need is explained to you in the tutorial area. Maybe they could explain reverse hollowing and the pros/cons of being human a little bit but you don't really need anything else.

Crafting is fairly simple, you can figure out what each stat does checking the help option in the menu and covenants are not needed at all. I'm not vehemently opposed to more in-game explanations for that stuff, but the game is fine without it.
 
Then a lot of people would miss it, thus defeating the purpose of making things accessible. An in game optional tutorial is not much different than an out of game optional tutorial like the wiki.

If a prompt came on screen and it said "would you like to take this tutorial?" People would miss it?
Thats almost impressive.
 
I would totally be fine with that, i couldnt care less about wearing it for one thing, as it would take a ring slot, so high level players wouldnt bother, and makes it super punishable if the ring is taken off.

And it doesnt affect other players if they decided to wear it.

I agree. Better players are not going to see value in it and pick up something like the master key for instance.

If they were worried about balance issues they could add in another constraint. Like breaks if you take it off or reach level 10.
 
Lol quit it with the hyperbole. As if having a difficulty setting affects your enjoyment of the game at all. Just set it to hard and call it a day.

Difficulty settings involve using resources that could be used in other areas to better the game.
More importantly. introducing difficulty settings would have consequences as far as multiplayer goes either split the base among those settings, alternatively you have balancing issues such as the risk of giving advantages to certain players over the rest (faster way to gain levels/unlock armor by playing easy which would lead players that want to focus on multiplayer to easy mode, or if you decide to lock easy players of more advantageous armous then you're gimping the easy players on the multiplayer experience which goes against the point of an easy mode), even if we assume it's possible to create a balance (without splitting the base among the settings) creating that balance would take even more resources than just creating the various settings.

It's not just flipping a switch, changing a few stats and calling it a day, especially on a game where multiplayer is a big part of the experience.
 
I would totally be fine with that, i couldnt care less about wearing it for one thing, as it would take a ring slot, so high level players wouldnt bother, and makes it super punishable if the ring is taken off.

And it doesnt affect other players if they decided to wear it.

That's precisely my rationale for the suggestion. I really can't see FROM rebalancing such a finely tuned game for multiple difficulty options, so having an item that makes the game more forgiving in terms of progression for the uninitiated would be the best route for them to take, and it ensures that the PvP stays fair.

I agree. Better players are not going to see value in it and pick up something like the master key for instance.

If they were worried at balance issues they could add in another constraint. Like breaks if you take it off or reach level 10.

I don't really see too many balance issues with that setup because of just how the game works. Having high SL just means you might take a couple more hits and you might do a bit more damage; it still comes down to sheer skill at the end of the day.
 
Also, again, this game needs to be on a next gen console. They should really wait and update all the graphics in the meantime

Having played on PC I'd say the graphics are good. The texture work is really nice and detailed :). If they could just update the engine some and give the console editions a resolution bump I think that alone would go a long way.
 
I agree. Better players are not going to see value in it and pick up something like the master key for instance.

If they were worried at balance issues they could add in another constraint. Like breaks if you take it off or reach level 10.

Or maybe make it just souls and not humanity, or have one for both or something.

And i actually dont think it would effect ballence issues, as the anount of souls you get in PVP has nothing to do with how much they have.
 
Most players here on GAF and other places ended up being glued to the wiki, so either way they're not doing much discovering on their own. Regardless, we have no idea what they're going to do.

Some did, but they took that crucial step to do that, just as all who asked for help or summoned (like myself with Flamelurker and a dozen other instances). It wasn't forced upon them by default.

I just hope we're going crazy over nothing, and those words were the product of a translation error like the last blurb about this matter.

What if the tutorials were available in the game but not compulsory?

Then they would be ignored just as often as that outside help. It's most often a question of effort and ego, not skill that seperates the accomplished and "doing fine" from the unaccomplished and wrong-headed.
 
All I can think of "accessibility" meaning from a Monster Hunter director is that you're going to have to suffer through five hours of a really bad tutorial before you start playing.
 
FROM's press release states that they plan to stay true to the core gameplay concepts and carry over the systems to an entirely new world. I don't think we have any reason to believe that they would dumb the game down, especially at this point.
 
Everything you absolutely need is explained to you in the tutorial area. Maybe they could explain reverse hollowing and the pros/cons of being human a little bit but you don't really need anything else.

Crafting is fairly simple, you can figure out what each stat does checking the help option in the menu and covenants are not needed at all. I'm not vehemently opposed to more in-game explanations for that stuff, but the game is fine without it.
"Maybe" they could explain hollowing/humanity?! Yeah... MAYBE they should explain one of the most basic concepts of their game, the key to co-op play as well as invading/invasions..

Once I gave up and started reading online about for example those concepts, my enjoyment of the game greatly increased.

I also wouldn't have liked the game half as much if I had completely missed out on covenants, which I surely would have if I hadn't resorted to wikis.

Same goes for crafting. The basics are easy to figure out. But the difference between fire/chaos? Between divine/magic? Boss soul weapons? Not so much.
 
can't wait. it would be nice if the pc version were technically competent but the addition of dedicated servers by itself is such a huge improvement I'm down like a clown.
 
Lol quit it with the hyperbole. As if having a difficulty setting affects your enjoyment of the game at all. Just set it to hard and call it a day.
I do think difficulty levels in a game like this could have an adverse effect, as what I enjoy about the philosophy of the games is how it treats the player as an equal. There's always that discussion as to whether or not the Souls games are actually hard, they just expect a certain carefulness and awareness from a player and everyone needs to overcome the same hurdles. I really don't think it would serve the game well to have a difficulty range in that regard. I like that the games are designed with a set difficulty in mind, because everything that goes into the game is based on that.
 
While I didn't touch the Wiki too much during my first playthrough of Dark Souls, I will totally go through sequel at least once 100% myself. It's so amazing finding shit on your own. I had one friend who followed a guide for stuff to get at the beginning of the game to help you out, I can't imagine how less awesome that feels.
 
Having played on PC I'd say the graphics are good. The texture work is really nice and detailed :). If they could just update the engine some and give the console editions a resolution bump I think that alone would go a long way.
Graphics are good no doubt, but they don't feel like a next gen progression to me.
This game is right around the corner Im assuming, even if that is a year from now it seems too soon. Because we all want that TRUE next gen souls game and I really feel the franchise is gonna be coming out with sequels too quickly.
I suppose they could retire dark souls and have something new for next gen though. Just as how dark was a spiritual successor to demons, next gen souls could be a spiritual one to dark. I dunno. It just seems late in the cycle for this game to me
 
If a prompt came on screen and it said "would you like to take this tutorial?" People would miss it?
Thats almost impressive.

Not if it was done that way, no.

But I have to ask, how much detail is this hypothetical tutorial going to cover? Dark Souls has so much depth to it. People go to the wikis not just find out combat mechanics (which are already explained in the game anyway), but the precise results of each upgrade path and how to craft certain weapons with souls and all kinds of details. I don't think a tutorial would even come close to explaining all that, and most people would likely resort to going online anyway.

I think they could explain hollow form/human form and humanity/invasions/co-op in the instruction booklet. But I'm not sure what else needs to be explained that's apparently making this game inaccessible to so many people. Dark Souls is just a really, really deep game. There's a lot of stuff crammed in there compared to most other games, so of course it will seem overwhelming at first.
 
FROM's press release states that they plan to stay true to the core gameplay concepts
Oh. OH. That's good.

HEY GUYS. Don't worry, a press release said they're going to stay true to the franchise! Sure, when they said this in the press release for every other franchise sequel that dumbed their gameplay down to a bland tasteless mush they were
lying their asses off
marketing, but this time it's different!
 
"Maybe" they could explain hollowing/humanity?! Yeah... MAYBE they should explain one of the most basic concepts of their game, the key to co-op play as well as invading/invasions..

Once I gave up and started reading online about for example those concepts, my enjoyment of the game greatly increased.

I also wouldn't have liked the game half as much if I had completely missed out on covenants, which I surely would have if I hadn't resorted to wikis.

Same goes for crafting. The basics are easy to figure out. But the difference between fire/chaos? Between divine/magic? Boss soul weapons? Not so much.

Well the manual does explain the human/hollow stuff. I actually played most of the time as a hollow so that stuff didn't really affect my game. That probably also explains why I didn't find covenants to be a big deal either.

The divine/magic stuff is pretty apparent when you look what changes those upgrades to do your weapons. Chaos admittedly is not immediately apparent but using boss souls are really easy to figure out because the smith in Anor Londo will show everything you can do with it.
 
FROM's press release states that they plan to stay true to the core gameplay concepts and carry over the systems to an entirely new world. I don't think we have any reason to believe that they would dumb the game down, especially at this point.

Basically we wouldn't even be having this debate if it weren't for shitty journalism from EDGE. Dark Souls 2 gets announced and the first thing they do is post up an article saying wouldn't it be great if it were like Elder Scrolls and more accessible. WTF.
 
Oh. OH. That's good.

HEY GUYS. Don't worry, a press release said they're going to stay true to the franchise! Sure, when they said this in the press release for every other franchise sequel that dumbed their gameplay down to a bland tasteless mush they were
lying their asses off
marketing, but this time it's different!

So something written in a press release is obviously lying, but something said in a press interview should be taken literally and as far in that particular direction as possible?
 
Most players here on GAF and other places ended up being glued to the wiki, so either way they're not doing much discovering on their own. Regardless, we have no idea what they're going to do. I think people should probably chill out.
So, yeah, obviously the level to which the game is going to be accessible is questionable, but since you brought this up: I think there's still an appreciable difference between explanations being actually put into the game, and having to look those explanations up on a wiki or forum.

One problem problem with the former, is that once you're committed to it, you pretty much have to go the whole way, because then players (even capable ones) will start complaining about every little part they're stuck at. Generally, the more explanation you have, the more arbitrary and frustrating it becomes when you withhold explanation. It also creates this whole explicit set of expectations between the player and the game. You can choose to ignore those things (expectations and explanations), certainly, but that doesn't change the fact that those expectations are there, and that has a very concrete impact the experience of the game.
 
Oh. OH. That's good.

HEY GUYS. Don't worry, a press release said they're going to stay true to the franchise! Sure, when they said this in the press release for every other franchise sequel that dumbed their gameplay down to a bland tasteless mush they were marketing, but this time it's different!

Meh, considering they just made new content that was completely up to par a few months ago, I don't see where this negativity comes from. Demon's and Dark Souls were both awesome even while the other teams working on separate games were already bad. It isn't like since Dark Souls, all of FROM's franchises took a nose dive and now you should be afraid it will happen to the Souls series too. There is 0 reason to believe there will be a dip in quality considering the team involved.
 
People on here being so negative about this PR sound like a bunch of angsty teenagers who don't want their favorite bands/artists to get noticed by the general public. Even if said bands/artists don't even change their sound or image to do so.
 
Oh. OH. That's good.

HEY GUYS. Don't worry, a press release said they're going to stay true to the franchise! Sure, when they said this in the press release for every other franchise sequel that dumbed their gameplay down to a bland tasteless mush they were
lying their asses off
marketing, but this time it's different!

What has FROM ever done to make you think they aren't true to their word?

They had plenty of opportunity to dumb down the gameplay from Demon's Souls to Dark Souls, but they didn't.
 
People on here being so negative about this PR sound like a bunch of angsty teenagers who don't want their favorite bands/artists to get noticed by the general public. Even if said bands/artists don't even change their sound or image to do so.

Yup. That's about right
 
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