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Valve Launches Steam Community Market


As part of our ongoing efforts to gradually phase out all Earth money in favor of Team Fortress hats, we're kicking off the TF2-only beta of our new Steam Community Market! The Market should improve trading in every way: People looking for specific items will be able to locate them faster, folks looking to sell items will find the process a lot more efficient, and best of all, we've made it easier for everybody to translate playing TF2 into buying games on Steam.

While the Market is in beta, we're limiting trading, buying and selling to one-time consumable items while we're ironing out the kinks. Also, items you buy will be subject to transaction fees; read more about it in the FAQ.

If you'd like to learn more about the Community Market—or even more importantly, give us the feedback we need to make it better—be sure to visit the Steam Community Market group.

Link to Market

- Limited to just TF2 tools for now
- Max price is 200 dollars, minimum is 1 cent
- A 15% fee is charged per transaction, paid by the buyer, the seller keeps 100% of the money
- You can only sell 200 items a year, resets in January
- All purchases are final
- Steamguard is required
 
250px-Towering_Pillar_of_Hats.png


Nice
 
As part of our ongoing efforts to gradually phase out all Earth money in favor of Team Fortress hats, we're kicking off the TF2-only beta of our new Steam Community Market! The Market should improve trading in every way: People looking for specific items will be able to locate them faster, folks looking to sell items will find the process a lot more efficient, and best of all, we've made it easier for everybody to translate playing TF2 into buying games on Steam.

While the Market is in beta, we're limiting trading, buying and selling to one-time consumable items while we're ironing out the kinks. Also, items you buy will be subject to transaction fees; read more about it in the FAQ.

If you'd like to learn more about the Community Market—or even more importantly, give us the feedback we need to make it better—be sure to visit the Steam Community Market group.

http://www.teamfortress.com/post.php?id=9567

Right now, you can only sell Consumable TF2 items, but it will likely be extended to to all TF2 items, then all Cosmetic items in their games, and likely normal steam games too.
 
Hell yes! Even if this will inevitably lead to the devaluing of all but the most rare TF2 items, it's still a crazy and cool thing to do.
 
The Steam Dollar will replace the U.S. Dollar the de facto currency by 2020.

Does this mean people will stop send me friend requests asking for my Bill Hat?

Because that would be great.

I traded away some rare stuff for free to friends just because I was sick of ignoring several Russians a day.
 
Pity it doesn't apply to hats; I wouldn't mind selling off my dozens of promo ones for a little bit of extra sale cash.
 
I wonder how much my Self Made Key would make

Right now, it doesn't seem to really list details of items. All series of crates are just under "crate", except things like Salvaged and the expired holiday ones.

If it weren't for the 15% fee I guess one could use this to transfer funds between accounts. (Gadgetzan AH, now on Steam!)

Well, you still can, at the loss of 15% of your cash. A good number of People who screwed up with the Diablo 3 Auction house and got Blizzard Bucks did that.

This also explains why they added the Steamguard requirements for trading, it will be annoying to deal with the issue of people hacking an account, stealing the items, and selling them.
 
Pity it doesn't apply to hats; I wouldn't mind selling off my dozens of promo ones for a little bit of extra sale cash.

It will apply to hats in future. They're only using a small subset of TF2 items for testing it right now.

I wonder how much my Self Made Key would make.

What's the story behind that? I have a Community Sticky Launcher, but obviously I can't trade it (you used to be able to though).
 
Though the fee can likely be 0%, like the TF2 fee. I actually hope Valve lowers the steam fee to like 5%, 15% seems a bit high.

they're going to have to make a fee for community contributed items or those contributors will just not make any money from their items as people will just dump them from drops onto the shop at half the price, especially weapons

What's the story behind that? I have a Community Sticky Launcher but obviously, I can't trade it (you used to be able to though).
I helped make the owl misc for Halloween, so I got a self made key so they knew who to pay for the key sales. Contributors of holiday themed crates get money every time someone opens their item, and the self made key helps them keep track for payment.

However for whatever reason, they're tradable, despite no other self mades being so.

Ha, now I can finally sell off all of my crates and decals and get...



...a dollar and a half, before fees.

you don't pay a fee, the buyer does.
 
I know, but that doesn't help with the Christmas/Winter Sale just a week away. ;)

I suspect people will be buying certain items in bulk in the hope of selling them below the original price when the sales end. Valve's economics guy is probably loving this.
 
It will be nice to get some value out of some of these dumb promo items like the earbuds and stuff without going through shady channels to do so, hopefully the ramp up to hat selling doesn't take too long.
 
they're going to have to make a fee for community contributed items or those contributors will just not make any money from their items as people will just dump them from drops onto the shop at half the price, especially weapons

They could just give the community members the 15% fee if the item was one of theirs. Easiest solution IMO.

But yeah, I wonder how this is going to effect the item shop. Maybe it would be better if you just couldn't trade normal weapons, only Strange ones.

I hope they add Metal soon, I have a ton of that. It is also amusing to see the race to the bottom prices are already having, since likely no buyers know about this, but people are trying to offload items. Paints are dropping in price fast. Strange parts can be gotten at like a dime each.

Trading activated steam games will never happen

I could see it happening, but with a hefty fee of like 50%.
 
Trading activated steam games will never happen

It could eventually happen with games that don't use third-party DRM. (Obviously, games that utilise SecuROM, GFWL, etc. would have to be excluded, since the Steam versions require a key and Valve can't be sure as to whether or not it's been used.)
 
It's kinda weird that stuff like Tour of Duty tickets and Keys are selling at 50% less than the actual Mann Co store. I mean they've been always valued at that in the market but it's odd to see it almost officially sanctioned by Valve's store.

I wonder how it will affect the prices on those items now that it's so plainly surfaced.
 
It's kinda weird that stuff like Tour of Duty tickets and Keys are selling at 50% less than the actual Mann Co store. I mean they've been always valued at that in the market but it's odd to see it almost officially sanctioned by Value's store.

I wonder how it will affect the prices on those items now that it's so plainly surfaced.
This move definitely means Valve is de-valuing their own ingame stores for items like keys, but are also encouraging people to fill up their Steam Wallets and buy more shit with it.
 
Oh wow, prices are already going up on average.

I wonder if in the end prices will teeter around what they are in the official store... making the entire thing kind of pointless.
 
Valve Launches Everything Except New Video Games that People Want to Play

DotA 2 and CS:GO seem quite popular.

Let's be clear here: when people say "Valve is unproductive" or "Valve doesn't make games anymore," the implicit, underlying message is that Valve specifically hasn't made a Half Life 3 yet, or at least a similar single player, narrative driven game.

And you're right, Valve doesn't make many of those games any more. I'm sorry if you don't care for their new direction, but they make plenty of games and many of those games are very popular.
 
sure it technically could, but it wont. Trading in used games doesnt make sense. What do the devs get? why would they offer it? Steam constantly has sales and its not like digital keys run out or get deteriorated. Its always preferable for everyone involved (except the customer I mean) to sell a new game and the benefit from waiting is the same: game gets cheaper.

Being able to buy a game, beat it, then trade it would be valve, publishers and devs making a big effort and sacrifice just to barely benefit customers without getting anything in return. It doesnt make any sense.

Also any steam game gets to the 5-10-15 dollar price point on a sale in a year or less
 
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