Raise the flame shield: Your "controversial" gaming opinion.

Just some franchises from their history:

God of War
Gran Turismo
Twisted Metal
Warhawk
Wipeout
Siren
Uncharted
Killzone
Hot Shots Golf
Lemmings
MediEvil
Ratchet & Clank
LocoRoco
inFamous
Motorstorm
Patapon
Singstar
Super Stardust
Jak & Daxter
Crash Bandicoot
Ape Escape
Spyro the Dragon
SOCOM

A couple of those series have produced memorable entries. Not a great track record.
 
There is a significant number of people on this board whose love of young anime characters, dating sims, and games with sexualized teenagers who honestly scare me.
 
I say probably because it's neck and neck with Contracts, which mainly suffers in that more improvements could have definitely been made to the remade C47 levels, as it feels like most of the attention went on the new ones. Once you take the rose-tinted goggles off, Hitman 2 is pretty broken and filled with some god-awful levels, worse than anything in Absolution, which, despite it's flaws, at least has accidents and multiple ways to kill most targets.

It has accidents and multiple ways in some levels, and in some of those levels "multiple" means like 2 or 3. The vast majority of the game (I'm on mission 18 now out of 20, so 3 more left) are hide and seek missions in smaller and more linear areas which transforms it from a Hitman game to a normal run of the mill stealth game. Even some of the more normal levels, like the Saints mission, is twisted into that formula more than a normal level even though you still have targets to take out. For example it's broken up into 3 very tiny areas and you spend more time evading the dozens of guards in each area than you do taking the targets out.

The older games have their own issues but they're still Hitman at their core. Absolution isn't.

Chindogg said:
- Bioware in general is insanely overrated. KOTOR is their only proven great game. They've always had seeds of mediocracy, look at Jade Empire for proof.

You got their only good game wrong, it's BG2. Kotor's one of the most overrated games of all time as a single twist in the story has carried it into legendary status while the supremely better game in every possible area, kotor 2, continues to get ignored by the supposedly hardcore gaming press (and gamers too).
 
Just some franchises from their history:

God of War
Gran Turismo
Twisted Metal
Warhawk
Wipeout
Siren
Uncharted
Killzone
Hot Shots Golf
Lemmings
MediEvil
Ratchet & Clank
LocoRoco
inFamous
Motorstorm
Patapon
Singstar
Super Stardust
Jak & Daxter
Crash Bandicoot
Ape Escape
Spyro the Dragon
SOCOM

How about no? Of course not all of them are at the top of their genre (though, most are), but style over substance is just silly to say from their games. Uncharted is perhaps the only thing on that list that you could almost argue that it applies to, yet even that is stupid.

Sorry, I should have specified that I'm talking mainly about PS2-and-onward Sony; I didn't own too many first-party games in the PS1 era.

Maybe "style over substance" wasn't the right way of phrasing it, but I would argue that most of those examples are unrefined, and that too much is dedicated towards putting a coat of paint over it to reflect contemporary aesthetic styles and fads. They are chasing after the audiences of Nintendo and Capcom and Microsoft, but the products come out bland and formulaic.

God of War is an unrefined action game with essentially no depth, but plenty of flashy QTEs, pretty vistas, and attitude. Ditto Uncharted, unrefined gameplay meets heavy emphasis on cinematics and (unbearably safe) character aesthetics. Infamous is an open-world game... with a limited world, occasionally clunky mechanics, lots of QTEs and an inoffensively designed protagonist. I noticed you did not list LBP, which despite its genius creator mode, is the posterchild of unrefined gameplay and too much pressure to achieve a style, not enough pressure to achieve a tight, responsive, satisfying game.

Gran Turismo is a top-tier driving sim, can't get much better than that. Add them to exceptions.

"Sony games are all style and no substance, except for the studio that does nothing but produce super artsy shallow games."

You may have a point that I just love Ueda's games enough to ignore their shortcomings, but there were some interesting things going on, gameplay-wise, in their titles that I hadn't experienced before. The ideas were also risky, and didn't have the design-by-committee sterility by which an Uncharted or an Infamous can often be plagued.

EDIT:
even some of the best games in the genre (Wipeout, God of War, Gran Turismo, inFamous)

Oh, almost certainly not. You could argue Wipeout or Gran Turismo, but since those games only have one serious competitor (F-Zero and Forza), respectively, that comes down to personal preference. God of War is an inferior action series to both Bayonetta and Devil May Cry. Infamous is an inferior open-world series when compared with a number of titles (Sleeping Dogs, Saints Row 3, RDR) but I'm not super into open-world games so I wouldn't be able to elaborate further.
 
Crytek makes the best, most badass modern day first person shooters. I believe this will be most apparent next gen.


Microsoft "won" this generation by screwing everyone in the ass, and i am a bit worried about what cards they will pull to ensure 720's success, or worse - Sony's failure, in the next gen.


Sony needs to stop trying to place a mascot and focus on marketing their shit as the most badass gamer niche hardware out there.

Vita doesn't deserve the hate but WiiU does because Nintendo gave every gamer the finger last gen.

Vita is the best handheld, and is exactly what any gamer who wants a handheld would want.

"Extra"-porlation in games, tomb raider, uncharted, far cry 3, fucking suck and is like being assigned homework. Make it worth something besides XP and Cash. Make that shit mean something.
 
Zelda 64 wasn't that good when it first came out, and has aged so badly that it's pretty unplayable. It pioneered some really good ideas in terms of game mechanics, and each iteration improved upon them while at the same time worsening the series in terms of being actual games.

tldr; Zelda 64 is bad. It is given too much credit by rose-tinted fanboys.
 
Zelda 64 wasn't that good when it first came out, and has aged so badly that it's pretty unplayable. It pioneered some really good ideas in terms of game mechanics, and each iteration improved upon them while at the same time worsening the series in terms of being actual games.

tldr; Zelda 64 is bad. It is given too much credit by rose-tinted fanboys.

OMG THIS. I went back and tried to replay it on the 3DS and found it almost unplayable. The camera controls, the annoying "hey listen!!!" seemingly every 60 seconds, and the clunky controls made me quit within 90 minutes and sell the game.

Besides mgs1 all other mgs games are terrible. I don't understand the appeal. Imo

I agree with this too. :)
 
A couple of those series have produced memorable entries. Not a great track record.
Lolololol. Man you trolls aren't even making sense anymore.

Wipeout: Unarguably one of the greatest arcade racing series of all time (personally, I think these are the best, but I understand if people prefer F-Zero)
Gran Turismo: It's not the best selling sim racing series of all time for no reason
God of War: Yeah, it's not as deep as Devil May Cry, but the games are still very well made action/adventure games with great combat & decent puzzles, not to even mention they are at the top of the Best Graphics list
Jak & Daxter: Very well made platformers (& more in sequels) with memorable characters & funny writing
Crash Bandicoot: Such a great trilogy of platformers.
Twisted Metal: The early PS1 entries, Twisted Metal Black & last year's Twisted Metal for PS3 are at the top of the vehicle combat genre.
Warhawk: One of the only great shooters that didn't get caught in the CODifying trend of online shooters
Siren: A somewhat flawed, but highly atmospheric & disturbing horror game, one of the few of its kind during this generation of consoles
Hot Shots Golf: A fun though often hellishly difficult golf game. There's a reason they are still releasing these games but EA has abandoned the genre.
Lemmings: An all-time classic, simply one of the best puzzle game franchises ever
Ratchet & Clank: R&C 2, 3 and A Crack in Time are some of the best games to ever grace Sony's consoles (not just exclusives, from ALL games). Such high quality fun isn't found in too many places.
LocoRoco: Charming series of platformers. Not the biggest seller, but the quality is top-notch.
inFamous: one of the best superhero franchises.
Motorstorm: off-road arcade racing at its best
Patapon: Have some pacing/balancing issues, but still a highly original & innovative IP that is anything but "style over substance"
Ape Escape: One of the first games that showed that dual analog sticks are good for gameplay
SOCOM: Especially the early games are some of the most beloved non-casual shooters ever created.
 
Wait, did you play 3? I don't think I've heard of anyone who liked 1 and didn't like 3.

Hi, I didn't like 3.

Most of the bosses in it were a pain in the ass, especially 'The end' who I had to cheat to win against. Now 1 was a magical game for one with the graphics it has, and the mood and atmosphere is great.
 
Lolololol. Man you trolls aren't even making sense anymore.
Hot Shots Golf, Ape Escape, Jumping Flash!, and all the NanaOn-Sha games were the absolute best things Sony's been involved with. With the exception of Hot Shots, which still rules, and the awful PSP port of Ape Escape, they've basically mothballed these franchises for 10 years. Unfortunately, I expect a lot more boring ass shit like God of War, Twisted Metal, and Killzone than the things that really made me enjoy the PlayStation and beginning of the PS2 era.

Sony putting PaRappa, sans all charm, in All-Stars Battle Royale was the last straw. They don't respect the character one bit. It's a god damn shame. I'd trade their entire first party output since the PSP & PS3 launches for one new game set in PaRappa town.
 
Due to having a terrible sense of depth perception in 3D platforming games causes me to say I hate Mario 64

i thought Zelda Ocarina of Time was terrible and it killed the franchise for me (I did play Wind Waker...hated that too)

I really enjoyed Bulletwitch
 
Lolololol. Man you trolls aren't even making sense anymore.

Wipeout: Unarguably one of the greatest arcade racing series of all time (personally, I think these are the best, but I understand if people prefer F-Zero)
Gran Turismo: It's not the best selling sim racing series of all time for no reason
God of War: Yeah, it's not as deep as Devil May Cry, but the games are still very well made action/adventure games with great combat & decent puzzles, not to even mention they are at the top of the Best Graphics list
Jak & Daxter: Very well made platformers (& more in sequels) with memorable characters & funny writing
Crash Bandicoot: Such a great trilogy of platformers.
Twisted Metal: The early PS1 entries, Twisted Metal Black & last year's Twisted Metal for PS3 are at the top of the vehicle combat genre.
Warhawk: One of the only great shooters that didn't get caught in the CODifying trend of online shooters
Siren: A somewhat flawed, but highly atmospheric & disturbing horror game, one of the few of its kind during this generation of consoles
Hot Shots Golf: A fun though often hellishly difficult golf game. There's a reason they are still releasing these games but EA has abandoned the genre.
Lemmings: An all-time classic, simply one of the best puzzle game franchises ever
Ratchet & Clank: R&C 2, 3 and A Crack in Time are some of the best games to ever grace Sony's consoles (not just exclusives, from ALL games). Such high quality fun isn't found in too many places.
LocoRoco: Charming series of platformers. Not the biggest seller, but the quality is top-notch.
inFamous: one of the best superhero franchises.
Motorstorm: off-road arcade racing at its best
Patapon: Have some pacing/balancing issues, but still a highly original & innovative IP that is anything but "style over substance"
Ape Escape: One of the first games that showed that dual analog sticks are good for gameplay
SOCOM: Especially the early games are some of the most beloved non-casual shooters ever created.

Your narrowing of genres is pretty inspired, but "superhero" is not a genre, Dirt is a far better off-road arcade racing game than any of the Motorstorms (though I haven't played the latest), and are there even any games in the vehicle combat genre that aren't Twisted Metal at this point?
 
Too Human is good.

Diddy Kong Racing is by far more fun than Mario Kart. And the Ice Pyramid is the best local multiplayer level ever.
 
Diddy Kong Racing is by far more fun than Mario Kart. And the Ice Pyramid is the best local multiplayer level ever.
More like DKR is more fun than any kart racer in existence including Crash Team Racing.

Ice Pyramid is the shit. I like Smoky Castle too.
 
If Mikami isn't the heart of Resident Evil, why did it start sucking as soon as he left?

It didn't, though. Series did pretty well while Mikami was balancing the budget as a producer for about eight years.

The quality went down because important creative figures like Hideki Kamiya, Hiroshi Shibata, Kazuhiro Aoyama and Yasuhisa Kawamura left, while the series writer Noboru Sugimura passed away and Mikami suddenly thought he could write.
 
Motion Controls are the bane of modern gaming.

They are unreliable, inaccurate and have stifled actual game development in the pursuit of gimmicky gestures.

No you can't fucking sword fight with it. No you can't fucking improve FPS accuracy. No you can't immerse me any better.

From the Wii, to the Kinect, to tilt steering a driving game on a phone. It's all just awful and I hope it dies.

A controller should be discrete, accurate and comfortable.

And the last thing you should be doing is breaking eye contact with the screen to bloody stare at it, yes I'm looking at you Wii U.
 
Kotor's one of the most overrated games of all time as a single twist in the story has carried it into legendary status while the supremely better game in every possible area, kotor 2, continues to get ignored by the supposedly hardcore gaming press (and gamers too).

olivia-gif-5.gif
 
GAF's insistance that Obsidian are somehow God's gift to gaming is starting to reach laughable levels of ridiculousness. They're a studio that makes games with interesting ideas, but the execution is always terribly flawed. I have never, and I don't think will ever, understand why GAF continues to hold them in extremely high regard.

You've got to understand, I'm ready to love them, GAF. But thus far they haven't given me any reason to at all.
 
I love the franchise, but
this shit isn't true at all. Trying to make yourself feel better about an interest you have by reimagining it to become something that isn't designed for and played mostly by children is amusingly sad; far, far more adults/dudebros/whathaveyou play Call of Duty and its ilk than Pokemon. It's fine to like a product aimed primarily at a younger demographic, but don't delude yourself.

The people that argue that your choices don't really mean anything in The Walking Dead are some of the most oblivious forum-goers here, and I'm convinced that the only times they paid attention were when an individual died, then quickly snapped back out of attention once the dialog started back up. To say that they can't see the forest through the trees would be an understatement.

And a legit question for some of you: why do you guys care so much about Versus? The game couldn't look more like a generic "teenage boy band with crazy hair and powers change the world" JRPG, and the gameplay looks really fucking shallow and boring. At this point, I honestly hope they come out and cancel it outright, solely so I can enjoy the meltdowns.
 
  • Valve is an overrated developer. The only good game they've released, they bought. People only love them because they can buy games cheap through a piece of their software, and direct the praise at Valve rather than the companies that agreed to go that low.
  • Contrary to popular belief, PC gaming isn't an alternative to console gaming, especially if you like fighting games and Japanese RPGs. It's only great if you like the torrents of Western-made dross and have an obsession with pixel counts.
  • Most of the games worth playing this generation have had graphics you could pull off on an Amiga.
  • Most gamers are actually just people with shopping addictions. The thrill is the hype, the build-up, and the purchase. After that, it's threads everywhere about let-downs and backlogs. Basically a bunch of magpies.
  • Notch's attitude towards the gaming industry is more dangerous than Bobby Kottick's.
  • Most of the people who love to analyse games and their artistic worth are likely liberal arts majors trying to justify their existence as worthwhile. Most of them tolerate bad gameplay in the name of narrative.

Come at me. :)
 
And a legit question for some of you: why do you guys care so much about Versus? The game couldn't look more like a generic "teenage boy band with crazy hair and powers change the world" JRPG, and the gameplay looks really fucking shallow and boring. At this point, I honestly hope they come out and cancel it outright, solely so I can enjoy the meltdowns.

Because it looks like the antithesis to the 'regular' FF XIII games which are hated by a lot of people.

Most "mature" titles are targeted at teenagers too young (according to ratings) to play them. When that news came out that Overstrike was rebranded as Fuse because 13 year olds, 13 year olds, said it looked kiddy.

They weren't 13 year olds.

They were 12 year olds :lol
 
Most "mature" titles are targeted at teenagers too young (according to ratings) to play them. When that news came out that Overstrike was rebranded as Fuse because 13 year olds, 13 year olds, said it looked kiddy... it's just unbelievable really.
 
Sorry, I should have specified that I'm talking mainly about PS2-and-onward Sony; I didn't own too many first-party games in the PS1 era.
Considering many of those series continue on PS2 and even PS3 (or have somewhat similar game franchises take over, i.e. Crash Bandicoot -> Jak & Daxter), your argument falls flat.

Maybe "style over substance" wasn't the right way of phrasing it, but I would argue that most of those examples are unrefined, and that too much is dedicated towards putting a coat of paint over it to reflect contemporary aesthetic styles and fads. They are chasing after the audiences of Nintendo and Capcom and Microsoft, but the products come out bland and formulaic.
Meh, Sony has just as many games with highly refined gameplay as any competitors.

God of War is an unrefined action game with essentially no depth, but plenty of flashy QTEs, pretty vistas, and attitude.
God of War doesn't try to be a flashy combat focused game like. The gameplay is still great even if you can't spend 10 years refining your skills in it. It offers varied enough combat, some decent puzzles, industry's top-notch audiovisuals and a over-the-top revenge plot. There's absolutely NOTHING unrefined about these games.

Ditto Uncharted, unrefined gameplay meets heavy emphasis on cinematics and (unbearably safe) character aesthetics.
Uncharted 1 was unrefined, 2 is one of the most well refined, polished games of this generation (it controls well, has a lot of greatly designed scenarios & gunfights and it adds a lot to the formula & polishes/fixes many of the aspects that were still a bit lacking in the first game).

Infamous is an open-world game... with a limited world, occasionally clunky mechanics, lots of QTEs and an inoffensively designed protagonist.
inFamous has ZERO QTEs... It's got a world that is sized well in regards to the gameplay mechanics (any bigger and it would become as tedious to travel through as RDR & San Andreas at times). The mechanics are perhaps a bit clunky, but so are the controls of every open-world game ever, at least inFamous offers a highly varied way of traversing. Crackdown is the only similar style superhero game that I'd say could be argued to be better than inFamous, though I prefer the powers of Cole to Crackdown's


God of War is an inferior action series to both Bayonetta and Devil May Cry.
That's a silly comparison when God of War isn't quite the same kind of action game. It has enough depth for an action game not to become a buttonsmasher (I guess you can get through with that kind of playstyle, at least on easier difficulty levels, but then again you can get through Bayonetta with a single combo + dodge offset if you want to). It has enough depth that you can get really good at it, even if you can't use that skill to improvise as much as you can in DMC & Bayonetta.
 
Because it looks like the antithesis to the 'regular' FF XIII games which are hated by a lot of people.
XIII was the antithesis to XIII before it was released. People thought the game would be incredible, and Lighting was notably popular on some of the forums I frequented at the time (can't speak for here). To think that a game that's been in developmental hell for years, and will likely end up being released on a console that it hasn't at all been developed for, is going to usher in some new golden age of Final Fantasy is just bizarre; there's no possible way it can live up to the hype that's being created for it by some of the more die-hard fans.
 
  • Most gamers are actually just people with shopping addictions. The thrill is the hype, the build-up, and the purchase. After that, it's threads everywhere about let-downs and backlogs. Basically a bunch of magpies.


    Come at me. :)


  • Wow, I think that actually describes me to a certain extent.
 
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