Resident Evil 6 was a step up from RE5 and I don't get all the hate towards the game. The amount of real time action sequence was not as much as what the industry is trying to condemn.
Agreed. I'm playing through RE6 now (finished Leon's campaign last night, just started Chris's campaign), and although it isn't perfect, it's a vastly much better and more enjoyable game than the worthless shitpile that was RE5.
To further elabrate, while RE 1, 2 and 4 are all fun games on their own (never played 3), I think RE 6 is the only RE game I've played where the gameplay has actually been
enjoyable. This is largely due to Capcpom finally letting you move while shooting, whereas in all the older games you're fighting the clunky combat as much as you are fighting the enemies in the game.
Also, I think the Silent Hill series has, overall, been way better than Resident Evil all the way back to SH1. Better stories, better use of symbolism in terms of enemy design and how it ties into the personalities/backstories of the protagonists, generally
scarier enemy design due to the surreal and otherworldly look, somewhat less reliance on jump scares, better atmosphere, better music and no need to fight the controls as much as in RE as SH has never been quite as combat/action heavy as RE (with the exception of Homecoming, but that fucking sucked anyway). It's just too bad Konami has no clue how to take care of the SH franchise, even though I really liked Downpour and 0rigins.