She's an effective counter? What makes you say she's an effective counter?
And slightly faster? No. Melee is much faster. And it doesn't matter where the speed differences are. It matters that they're there.
You're equating wave dashing and L-canceling with infinites? Come on Kirblar, you have more brains than that.It's like complaining that Roll Cancelling isn't in CVS3 or TAC Infinites aren't in MvC4.
I bought my Wii just for Brawl. I know what changed. To me, Smash Bros and Marvel go hand-in-hand.They took out wave dashing. And other shit, but mainly that and it gets way more complicated.
I felt like items were way OP in Brawl. In Melee they were fun and good, but in Brawl they just made the game feel so...stupid. Except for Smash Balls. It was fun to see everyone drop whatever they're doing and try to break it.I like Brawl but Melee has a more interesting/fun to watch metagame, imo
Though items in Brawl have certainly added a flair to it that wasn't there previously
Looks like they're setting up for Virtua Fighter.
She's an effective counter? What makes you say she's an effective counter?
And slightly faster? No. Melee is much faster. And it doesn't matter where the speed differences are. It matters that they're there.
L-Cancelling is the loss that stings the most. So many characters that could benefit from cancelling landing lag with a shield (Brawl Link is a travesty) and it's gone because of what exactly? That was something that's been around since Smash 64, how can anyone say it was an exploit? You literally found out about it in the How To Play demo if you let your screen idle at the start!
Wave Dashing was definitely an accident. A happy accident though.
Yeah, basically. I was a Ganondorf main. He went from being totally fine to the biggest fucking embarrassment in the game. Unforgivable. T_T
Yeah, basically. I was a Ganondorf main. He went from being totally fine to the biggest fucking embarrassment in the game. Unforgivable. T_T
Most of them actually do. BlazBlue is the slow spiritual successor to GG and it's speeding up because ASW has no choice as the franchise has lost steam. Lots of people complain about the pace of SFIV versus the older games, TONS of people don't like cinematics in SFIV or MvC3 compared to the classics in their respective series and anyone who has actually played Vampire Savior even semi-seriously prays to their lord and savior for speed matching VSav's if DSIV is concocted in Capcpom's laboratory.Yes I get that Melee is a slightly faster game than Brawl, but most of the speed difference honestly comes from wavedashing/dash dancing. That ZSS/Meta-Knight match was pretty damn fast. Anyways, speeds can change between iterations in a fighting game series. That every game has to be just as fast as the prior one is kind of ridiculous. No other fighting game series has that kind of expectation.
That works for them and it is especially okay for them because the Capcom scene has many games to fall back on(much like the ASW scene or Namco folks). Smash folks don't have that so it all balances out in the end. Brawl has a scene, Melee has a scene and they have more options within that certain subgroup of fighters. There is nothing else out there quite like Melee(don't know about PSAS) or Brawl for that audience.Maybe you are right, but it always seems to me like people talk of competitive melee all the time while barely mentioning brawl. This is also partially evidenced by Melee far out-pacing Brawl in the EVO poll. Even if it wasn't given up on, the fact that this much splintering even happened is dumb. Yeah third strike was the tits but people still moved on to SFIV. Yeah Marvel 2 was fantastic, but people still embraced Marvel 3 when the time came. Splintering the community like that is also probably a large reason why Smash isn't taken as seriously in the FGC and overall it has less exposure and is more insular.
Most of them actually do. BlazBlue is the slow spiritual successor to GG and it's speeding up because ASW has no choice as the franchise has lost steam. Lots of people complain about the pace of SFIV versus the older games, TONS of people don't like cinematics in SFIV or MvC3 compared to the classics in their respective series and anyone who has actually played Vampire Savior even semi-seriously prays to their lord and savior for speed matching VSav's if DSIV is concocted in Capcpom's laboratory.
That works for them and it is especially okay for them because the Capcom scene has many games to fall back on(much like the ASW scene or Namco folks). Smash folks don't have that so it all balances out in the end. Brawl has a scene, Melee has a scene and they have more options within that certain subgroup of fighters. There is nothing else out there quite like Melee(don't know about PSAS) or Brawl for that audience.
As mentioned earlier, the matchup might be even at best. He's 50/50 against Mew2King as they mentioned and yeah she has nothing to get past the Tornado at all.Salem effectively ran through a train of Meta-Knights with her. Maybe it was just him as a player. Maybe it was because it was unexpected to even see her there. Whatever the reason it still worked and proved the game had untapped potential competitively and definitely is not just essentially play meta-knight or lose.
Yeah, Melee is not much faster if you take away all those "advanced techniques". Competitively those will never go away so of course yes in reality it is faster. You can't possibly expect those glitches to come back in Smash 4 though, right? I mean maybe Sakurai will throw these Melee fans a bone but I wouldn't bet on it. Then what? Fragment the community again and still keep playing Melee? I know many players would say yes but I frankly find that sad. The game is already 11+ years old and it is going to continue to age. At some point you have to let go and adapt to what the series has evolved into.
Like I said before, the fragmentation it has caused this go around has led to Smash becoming a very insular community. Maybe y'all are happy with the (by other fighter standards) low player turnout and low amount of viewers you get on a regular basis on streams (which as far as I can tell is sub-200 almost always, ie, frankly laughable). Maybe you just don't care how popular the game is or isn't and are content with playing the same people again and again for literally decades.
Part of what is great about (at least other) Fighting games though is the constant influx of new players which leads to new tech, and new enjoyment as both a viewer, and I am sure, for the players as well.
"Advanced Techs" = unintended glitches that got patched out.
As mentioned earlier, the matchup might be even at best. He's 50/50 against Mew2King as they mentioned and yeah she has nothing to get past the Tornado at all.
Brawl has evolved a lot in 5 years. So has Melee in the past 5 and that's on top of being on the scene for 6. Melee is completely different from when I used to pay attention 5 years ago. Ken - the man we call the King of Smash - found that out as well when he came back for a tournament this year.
Again, don't justify slower speed by saying something is "unintended" when half it doesn't even qualify under that. It's a faster game. Period. I don't have to watch those fucking atrocious Meta Knight dittos in Melee. I was ready to turn off the stream if it weren't for Salem waiting in Grand Finals.
Brawl is its own game. It's not interesting in the least for me to watch, but the kids who got into the series with it seem to enjoy it. Good for them. People aren't going to play a game that's significantly less interesting for them to play and watch just because it's newer. Especially when the game they're still playing can develop so much.
In Melee, I used three characters:Yeah, basically. I was a Ganondorf main. He went from being totally fine to the biggest fucking embarrassment in the game. Unforgivable. T_T
I don't have to watch those fucking atrocious Meta Knight dittos in Melee. I was ready to turn off the stream if it weren't for Salem waiting in Grand Finals
Yeah of course all games evolve but I have a real hard time believing that after 11 years there is really so much left to develop with the game. I agree Meta-Knight mirror matches are dumb and boring. My point is it is obvious Brawl doesn't have to be that way and it seems to me that had splintering not occurred with many players returning to Melee there is a good chance it wouldn't have. Maybe melee hadn't been fully figured out when Brawl came out, but I would posit it certainly has at this point and the sacrifice is that Brawl really hasn't been at all.
In regards to the bold, it literally happens all the time with every other series.
Looks like they're setting up for Virtua Fighter.
In regards to the bold, it literally happens all the time with every other series.
That's what I'm waiting for. That and the community to stop being such shit. Loved the level of play and excitement in both grand finals. But the Brawl commentary made me want to punch those two in the face and never let them near a camera and microphone again. Then I went to the thread for my local area on SmashBoards and saw the same stupid bullshit drama that made me stop reading it in the first place.You know what this Melee/Brawl discussion reminds me of?
FUCKING THIRD STRIKE. Meta Knight mirror might as well be Chun Li mirror. All the arguments are exactly the same. ST players and 3rd strike players were two different communities just like Brawl/Melee.
You guys just need a SF4 to combine your asses... aka Smash 4.
"Advanced Techs" = unintended glitches that got patched out.
I missed the last part. Did Mew2King puke or jizz on anything?
Who was streaming the last moments of Brawl?
Archive link to when it gets hype for Brawl? I passed out during Metaknight mirrors.
Sweet. Jaxel is always great with uploading vids.8wayrun (I think)
Is this dude even apologetic for the nasty shit he does?
His friends are.
You seem to have something against the guy, did he cum in your bed or something?lol