Alienating 3rd party developers? Were you guys not around for the N64 and GCN? Third party support was much, much worse then and has gotten considerably better under Iwata (especially in Japan).
And please show me some evidence that Nintendo has alienated their core audience. I know there is a vocal group on GAF, but the majority of Nintendo's core series have seen growth in sales since Iwata was appointed president (the exception being the Zelda series).
Late 2008-through-2009 is the point Nintendo lost the core I feel, and while I like many of the games they've released, I can point out where some threw their hands up and walked away.
Smash Brothers Brawl (March 2008) was seen slightly negatively for its "floatier" nature and crappy online element and odd single-player element. Heck, there is a whole community dedicated to "fixing" it.
Mario Kart Wii (April 2008) was disliked due to its wider roads, more casual nature, and borked battle modes.
Wii Fit (May 2008) - Casual Exercise game.
Wario Land: Shake It! (Sept 2008) - Slow and easy to beat (w/o the challenges of course), and it was released with almost no fanfare from Nintendo.
Disaster: Day of Crisis (Fall 08) - Barely advertised adventure that didn't make it stateside.
Wii Music (October 2008) - Casual Waggle Music Game with poor song selection and pushed a LOT by Nintendo at E3 and in advertisements.
Animal Crossing: City Folk (November 2008) - Ineffective sequel that was touted as a true "hardcore" game by Reggie and co. Wii Speak was pointless other than this game. Also heavily pushed at E3 and in ads.
New Play Control Series - Expensive GCN Ports (Tennis, Pikmin, and DK:JB)
Excitebots: Trick Racing (April 2009) - Sent. to. die. No hype.
Punch-Out!! (June 2009) - Rebirth of Punch-Out series, even though it didn't add *too* much to it. Ad campaign push for the series.
Notice the gap between major "core" releases. We're talking Smash Brothers or Mario Kart to Punch-Out. The other games could appeal to the core, but Nintendo did not market the smaller games nearly enough to be noticed. The rest of 2009 was not all pretty for the "core" either: A collection of Metroid Prime games, Wii Sports Resort, Wii Fit Plus, and New Super Mario Bros Wii (which people disliked as early as the unveiling). By then, people were really only holding onto Super Mario Galaxy 2 and Metroid: Other M to bring them magic (and Sin and Punishment 2 for some).
Nintendo seems to have moments in which they have nothing to give their major core audience. Even 3DS had that moment last holiday: Paper Mario: Sticker Star vs. Style Savvy, FreakyForms, Art Academy, and the "I'm not a gamer" ad campaign. It gets pretty tiring for some.
schelma said:
There are a lot of valid issues and complaints, and a lot of very well reasoned arguments for why Nintendo/Iwata have kind of lost the plot, but I really believe that things are relatively simple for the Wii U- it launched at a high price and it did not have a compelling piece of software. 2D Mario and NintendoLand did not do the trick.
In hindsight, Wii Sports+ a brand new Zelda game+ a $250 price point was perfect at capturing a big audience right away.
There were absolutely a lot of problems with marketing, 3rd party relationships, etc., but in the end the bottom line is games.
N64 had NEW 3D MARIO OMG
GCN had a unique Mario-world game, a NEW MIYAMOTO IP, and SMAAASH BROTHERS MELEEE
Wii had a completely unique gameplay design with Wii Sports (BUNDLED IN) and a new, highly-anticipated Zelda sequel!
Wii U had a Nintendo-based minigame collection that can't be easily described to casuals and a NSMBWii sequel.
You can reaaaly tell the difference between the launch lineups.