TGO
Hype Train conductor. Works harder than it steams.
Better but not so chunky and make the buttons like the PSP/Vita ie "transparent"Here's my symmetrical stick version with Vita d-pad.
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Better but not so chunky and make the buttons like the PSP/Vita ie "transparent"Here's my symmetrical stick version with Vita d-pad.
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That'd be great. I feel like both camps are so stubborn about their preference. I know it's been a significant reason in me not getting Playstation systems in the past. The controller just isn't accurate enough or comfortable enough to me. It's not unplayable, but it's cumbersome.They really need 2 controller options, one with each stick placement. Seriously, best of both worlds. Make everyone happy.
That'd be great. I feel like both camps are so stubborn about their preference. I know it's been a significant reason in me not getting Playstation systems in the past. The controller just isn't accurate enough or comfortable enough to me. It's not unplayable, but it's cumbersome.
Touch pad seems akward to use in that position. If used with the thumb then the stick is in the way. Touch pad should be down from the sticks.What i hope to see:
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Move thumbsticks an inch more apart (both .5 inches to the sides) and lift them .5" so no need to stretch down with my thumbs as much. P & S then under thumbsticks. Bueno!
I mean, now that I don't have any particular love for Microsoft exclusives anymore, I'm very on the fence about which console to sink most my money in next gen. The controller could very well be what tips the scales for me.Thing they need to realize is no one buys a PS just because of the controller, but there are people that don't buy one because of the controller. They are leaving some money on the table.
What i hope to see:
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-sticks in the same spot
- 2 extra face buttons
- Vita d-pad
- improved shoulder buttons
- UBS port on bottom to accept accessories such as...
Chat pad
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Touch screen
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Well, the difference I think is that it's on the front, and it's not redundant. Still, without SEEING what you're manipulating I suspect it's just going to be for extra buttons that would've been better physically. Especially Start/Select, I hope they at worst go the 3DS route and just tuck tiny ones underneath. I can live with that, just don't take them off entirely, I need to be damn sure I pressed it to pause.
Screw share button, next gen consoles need a quick save button.
Well I think the fact that the whole thing is supposedly clickable is telling about intended use for 'aim and select'... another weakness of vita's reartouch addressed.
Hard to say though until we see it applied. Very curious if any devs will apply it to aiming. I would immediately prefer it to stick aiming if it worked well and the pad traversal was sensitive enough and gave a wide enough aiming range without too much 'thumb reset'.
Screw share button, next gen consoles need a quick save button.
Well, the difference I think is that it's on the front, and it's not redundant. Still, without SEEING what you're manipulating I suspect it's just going to be for extra buttons that would've been better physically. Especially Start/Select, I hope they at worst go the 3DS route and just tuck tiny ones underneath. I can live with that, just don't take them off entirely, I need to be damn sure I pressed it to pause.
Ew. Quick saves break a lot of games.
Same size and ergonomics of the DS3 is such a huge disappointment. Why Sony, why?
Whatever happened to the break-apart controller idea? That design has godly potential.
I just dont see how this isnt anything more than just a gimmick. This is on the same levels as Six axies. Its just a knee jerk reaction to what others are doing.
Considering how much faster and precise it would be with the trackpad I wouldn't even mind reseting. The question is where is will be placed. Has there ever been an controller that used a trackpad to mimic mouse movement on shooters?
Admittedly I probably should've said somethin gabout being sure I'm finding it and pressing it, rather than quickly jamming my thumb down there until I hit the pause section or whatever.Well can't you just tell by the pause screen coming up. :S
Admittedly I haven't liked the trackpad on my laptop too much, so to me this DOES sound bad, but if it's higher quality then it probably won't be so bad.You can see what you're manipulating, by looking at your TV.
It's a laptop touchpad put in the middle of the controller. People need to stop thinking about how it's used on Vita or how it's used in games. Chances are it's more relevant from a UI standpoint than anything game related. A touchpad on a laptop is a hell of a lot nicer than those old thumb nubs, which are analogous to the input method we've been stuck with on consoles (analog sticks). The only similarity to the Vita is that it likely will use identical hardware design. It's use will likely be something completely different.
If they work as suspend states they shouldn't. Just an upgraded pause, rather than a save to easily fall back on when you're having trouble.Ew. Quick saves break a lot of games.
Where did it say same ergonomics? I thought we only knew that it would be the same size (which most controllers are).
Yeah, that'd be awesome.Good call. PS4 better have a suspend game function like PSP Go and Vita. While I'm dreaming, you should be able to suspend up to 3 game at once.
If they work as suspend states they shouldn't. Just an upgraded pause, rather than a save to easily fall back on when you're having trouble.
"Dude I am stuck on this monster check out my video"
Followed by a 100 responses of "Noob"
All 360's controller needs is a tweak to the d-pad and you have the best pad ever made.
pfft. Who cares about them!
It's all about demonstrating special strategies, unveiling secret approaches to different areas of games, showing a fighting technique or a particular customization set up in a game.
God this is such a great feature if it's true
Problem is they're not exactly buttons I want replaced with touch. Granted, that can be said for any button, but it's still not something I'd want to see.About the touchpad, I don't think it's a big deal and I don't think SOny will market as a big deal. All it is a replacement for start and select, with a extra feature for swiping gestures that may help with menu navigation and help on minor things on games, People saying WTF gimmick, or should have been a touchscreen, should realise this probably costs SOny barely anything to implement and added as a simple design choice in replacement of the start and select buttons. I don't care that they have a small tochpad, and I wouldnt care if they didnt have one.
and better face buttons
and better "bumpers"
i'll never understand when people say the 360 pad is perfect.
All 360's controller needs is a tweak to the d-pad and you have the best pad ever made.
quite bizarre that they put in a touchpad for those features? would it be cheaper to implement than buttons?
pfft. Who cares about them!
It's all about demonstrating special strategies, unveiling secret approaches to different areas of games, showing a fighting technique or a particular customization set up in a game.
God this is such a great feature if it's true
It really, really is. Absolutely huge. It could totally change the way people discuss games too. Being able to show, and not just tell about awesome moments could be amazing.
Why are you assuming that?
It sounds to me like they're putting what amounts to a laptop's touchpad in the middle of the controller. That makes sense with their big new social media connectivity/posting setup because I don't see Facebook, Youtube, etc. redesigning their interfaces around the PS4 and navigating websites with an analog stick is jank as hell.
If Sony thought this was going to be a big in-game feature it wouldn't be replacing the two buttons that are intentionally place furthest from game-relevant buttons. I'd imagine it'll see about as much in-game implementation as the select and start buttons themselves.
Yeah, the Wii U Pro Controller would come a lot closer if it had analog triggers. Bigger "bumpers", D-pad that's really good, better texture on the face buttons, and the stick placement actually works pretty nicely for first person games and may be surprisingly fine for 3rd party action games (this is yet to be properly tested). But then this is all down to personal preferences, and I think the DualShock stick placements have the edge on versatility simply because the sticks don't block you from using your index fingers on the D-Pad/face buttons.The bumpers are kind of crappy. I much prefer the Dual Shock's L1 and R1,
All 360's controller needs is a tweak to the d-pad and you have the best pad ever made.
Yup. It's a hardcore gamer game-changer. The fact that it's apparently implemented right into the controller too means it's a feature people will almost assuredly use a lot.
It's like I said elsewhere, finally a genuine innovation that isn't just a marketing gimmick
I'm looking forward to finally being able to make videos that can finally put an end to the argument that Uncharted's combat is bad or hard.
So is MS going to have video recording/photo capping? Sony seems to have had it from the start on PS3, but not properly integrated due to limitations.
Can Sony copyright features like this?
I'll make a dual video showcasing how shitty Uncharted's platforming is, for contrast. You can be good cop, I'll be bad cop. Releasing dual visions of every game!
I'm trying to figure out a proper usage for a front touch pad, and am struggling. Unless this is supposed to be mainly used for cheap mobile games on PS4?