whatever Cliff i'll buy Jazz Jackrabbit 3 even if its by EA
I don't buy the "it's not an upgrade but a side-grade" thing at all. (Which is how I'm reading your reply.)
Having more options available to the player is an upgrade of the players ability.
Maybe I'm being over analytical here, but I find [games as services] to be disturbing. Is the market even asking for games to become a service, or is this what the big companies want to make even bigger profits?
I guess that falls under your problem with sequels posting lol , I will try it out but I hope its more like 1/2 then 3. Something about 3s multiplayer didn't fit right.I know, it's like it's a shooter and you're supposed to, like, kill people virtually online.![]()
Oh... well that sucks. I really liked how things were in Halo 3.
My issue with it is it's poor preservation of games for the future. When these online services shut down (and they will), all of that content will disappear, and there will be no legal means of acquiring it.
Gears skins? Once Live goes down, that content disappears once you have to replace the Xbox (or in other cases, you can't use things since it requires LIVE auth). You won't be able to resign the keys, so your new Xbox won't be able to decrypt it.
Halo? There's a skull in Halo Anniversary that was only available to preorders and first run copies. It wasn't cosmetic - it actually changed how the campaign plays. This will be lost to the sands of time no matter how many discs you buy once Live goes down, because you won't be able to decrypt the software key that allows the game to use it. Meanwhile, we will be able to access 100% of the original Halo 1's content forever.
We're talking about someone who's (former) company had two games legally deleted from existence, I already see what side of game preservation they stand on. And it's not a good one. Microtransactions of actual in game content (cosmetic or not) is going to eventually create a lost history of videogames. Microtransactions should be geared more towards service-based items (buy this to get more EXP, buy this to increase your storage space, etc).
Cliffy is going hard
Sure.
But I will also complain to anyone who will listen.
No reason not to do both. The video game industry is, as you say, simply an industry, that does nothing to diminish my multifaceted abilities as a consumer. They can be out to take all the money they can from me and I can be out to tell them to fuck off both with my wallet and with my pen.
Trying to get hits on your tumblr? Nice try big red
Right, but Valve's still interested in the ideas of games-as-services, which bothers me (yesterday, I picked up Unreal and started playing it again--if it was a game-as-service, would I be able to do that? Of course not. The servers might be down or what have you).
Do you know where an increasingly large portion of television's revenue comes from? Rentals and disc purchases. Not ads, not "television as service," but buy people buying or renting the product as a product.
There was a time when television was a service that people had to subscribe to (if cable/satellite). They'd have to sit there and wait for the show to come on and watch it on its terms. This actually impacted the quality of the shows (because cliffhanger every week!). Netflix has discovered people like to watch a show all in one go--a rather different viewing habit.
Television-as-service removed audience control. Television-as-product has boosted revenue for people. Most of Netflix's income actually comes from people watching television shows online at their convenience.
Developers trying to do games-as-services are basically trying to jam the MMO models onto games where this doesn't necessarily fit. Unlike television, however, they're tying this stuff into services that might not be up in some years.
(sorry if this is disjointed, there are conversations going on around me and it's hard to focus)
Movie money is made through tail sales. Movies don't lose money anymore. It's not possible. Whether through ticket sales, rentals, television viewings, or whatever, movies always make their money back.
Imagine movies that can no longer be watched when the service they're attached to dies.
That's what games are doing to themselves. They're tying themselves to services that may or may not exist in the future. Essentially, game developers and publishers are creating products with expiration dates on them that only appeal to a limited audience pool.
Sure, that pool spends money, but A) they're ignoring the MASSIVE appeal that products with no strings attached have (this is why I believe I'm not a member of a vocal minority--people buy rarely buy individual episodes of a show, because they prefer to buy entire seasons) and B) they're eliminating the ability to make sales in a long tail (console publishing as a whole does this--a System Shock 2 on GoG type situation isn't possible with consoles.
Screw it, I'm too unfocused to keep writing. Hopefully this makes sense.
Sure.
But I will also complain to anyone who will listen.
No reason not to do both. The video game industry is, as you say, simply an industry, that does nothing to diminish my multifaceted abilities as a consumer. They can be out to take all the money they can from me and I can be out to tell them to fuck off both with my wallet and with my pen.
Yes. I didn't mean my reply to come off as that it was among the worst offenders. I'm just saying that Valve wasn't the perfect F2P-developers right out of the gate.Flexibility is an advantage. TF2 is far far far FAR from the worst offender on this sort of stuff, but it still is what it is.
Do any of you fuckers still actually play games, or do you just hang out here all day long and play digital fantasy football with the industry?![]()
I played the hell out of that game during development and I approved of every change that was made.
What was the reality check? He says:
Since when do we equate quality to budget? You can create a great game for much less, but the gaming industry seems obsessed to pretend like it's the film industry by churning out tons of "cinematic", overly hyped and most of the time barely interactive games.
Maybe a crash is indeed what this industry needs. Maybe then we can go back to what really matters and stop spending ridiculous amounts of money on crap.
This comparison is just absurd. He compares a cosmetic item, that doesn't affect gameplay in any way, for a free-to-play game, to EA's intent of adding microtransactions to full $60 dollar games. Microtransactions that, if Dead Space 3 and Mass Effect 3 are any measure, do affect gameplay in a very real way. And you call this a valid thing?
Not to mention that he really has no right to criticize Valve. At a time when the whole industry was determined to drive PC gaming to the ground, Valve helped it fight back. CliffyB was all too eager to pile on the pressure.
CliffyB needs to think long and hard why Valve's DLC is usually met with a warm reception.
HINT: Its not marketing.
Those who play games will know the answer quite easily and those who play Fantasy Video Game Manager 2013 all day on GAF will not.
Microtransactions that, if Dead Space 3 and Mass Effect 3 are any measure, do affect gameplay in a very real way.
not really,
he is replying to the easy post that get a cheap laugh, not really replying to any of the shady practices
of Disc locked content which Cliff and EPIC Games have been apart of.
GOW3 had a pelthora of disc locked content
Weapon Skins/Character Skins/Multiplayer Maps, and they have all been sold to us, through Microtransactions and "free" DLC
GOWJ is already following this trait, pre fucking releasing.
Do any of you fuckers still actually play games, or do you just hang out here all day long and play digital fantasy football with the industry?![]()
I used to be offended by Gamestops business practices
Production quality? In gameplay terms, you're right, but by all other metrics, money's kinda important.
I'd like to see it happen. Not because I want people to lose their jobs, but because of all the dangers I expressed in my previous post.
They're still microtransactions, and they're all bad. Valve, by using behavioral conditioning, is one of the most evil developers in the business.
No offense, but that's a logical fallacy. If CliffyB was dissing Valve for the way they treat PC games, you'd have a point, but he isn't. He's talking about the hypocrisy of Valve's fans.
Yes. I didn't mean my reply to come off as that it was among the worst offenders. I'm just saying that Valve wasn't the perfect F2P-developers right out of the gate.
It was just in contrast to DOTA2.
DOTA2 can't get enough praise in this industry. It does everything right from a monetization perspective without affecting gameplay one iota.
I'm sure Valve is losing money out of going that way, which is all the more reason to evangelize this game every chance you get.
You (the royal you) should try to make a digestible version of it and present it in a manner that encourages people to read it when you know 99.9% of people won't.You should read your End User License Agreement next time.
They need to eat and feed their families. (Something that the hipster/boomerang kid generation seems to forget all too often.)
They're still microtransactions, and they're all bad. Valve, by using behavioral conditioning, is one of the most evil developers in the business.
If you're talking about the multiplayer microtransactions then I personally think that's one of the best ways to handle them - the people who buy those items subsidize free DLC that keeps the non-paying customers playing, who then keep the playerbase high, which keeps the paying customers playing and buying items. I don't see the problem with this.
GAMES SUCK. FUCK YOU GABE. TAKE MY... NOTHING. HAHAHA, FUCKING OWNED YOU SICK MAGGOT
}/SLIPKNOT/{
Didn't Jim Sterling already refute this "they are a business" argument in a very recent Jimquisition?
thing is: the PC as a platform needed to get reworked. Steam brought a lot of attention and basically made publishers/devs look at PC again in terms of getting some major sales.
Even when I dont believe in the "PC gaming was dying" thing, it.. kinda was. To a point. Or at least it was left behind when it comes to how popular it was among developers and publishers willing to spend their money in getting their games out there as much as possible.
Not to mention that the game-as-service works in bringing the games to a much wider audience (as opposed to a disc, no strings attached based format). You could put up your game as a bunch of downloadable files, DRM-free up there online, sure, but Steam's whole thing was how it helped those games gather attention, at the expense of the least-instrusive DRM out there.
what im getting at: I get what you mean and the few issues I have with Steam relate mostly to what you're saying; but it's a sacrifice that im willing to make given the results so far. PC gaming is fucking booming right now, and it's because of the game-as-service model.
yes and I encourage you guys to watch it. The notion "their a business and need to make a profit to be able to have food to eat" is not only bullshit, but as a consumer we have every right to voice our complaints, and obviously a company like valve must be doing something right to have garnered such well interest. Obviously company's need to make profit, but it's up to the company's to facilitate ways of making profit that benefit the consumer as well, that's what makes a business a good business.
yes and I encourage you guys to watch it. The notion "their a business and need to make a profit to be able to have food to eat" is not only bullshit, but as a consumer we have every right to voice our complaints, and obviously a company like valve must be doing something right to have garnered such well interest. Obviously company's need to make profit, but it's up to the company's to facilitate ways of making profit that benefit the consumer as well, that's what makes a business a good business.