DR2K
Banned
I agree that TN is doing good work for the DOA fans and that it is casual friendly.
Other games do have comeback mechanics or mechanics that assist the losing player but none of it is a guess of RPS like the hold system. DOA5 did tone it down compare to doa4 and doa 3 (thank god) but I still despise the whole hold system. Its literally RPS.
The difference between that and other games is that the other player has to make a mistake for the losing player to captivate. Its not a game of RPS. Outside marvel xf system, all the other comeback mechanics rely on the winning player to make a mistake before the losing player can come back. In DOA5 its guess high/low/mid punch or mid kick, after a string at all points of the game. I'm not even talking about super high level because there are some (imo weak) counters to the hold system. At the lowest level of play the hold system greatly benefits the losing player.
You can use a hold and comeback, it's there to give the player a chance that they normally wouldn't get, this where it becomes more friendly to newer players, but there's a huge risk associated with doing it or abusing it.
It's not all RPS, there are tons of guaranteed combos/set ups, frame advantage, etc... Characters like Jann and Bass barely play the guessing game.
Edit: Top of the page buy DOA5+!