Stoney Mason said:
Not speaking on the current Zelda but the past ones are far more fairy tale. Simply having shots of characters facial expressions and actions gives me far more hooks into the story than Haley Joel Osmont sputtering some badly written dialogue. Zelda is about the large themes rather than specifics for me and with that I don't need to hear these points elicudated through dialogue. Zelda has always been much better at showing than telling imo which makes the spoken dialogue unncesscary for the most part. I'm sure you disagree and that's valid. My take is still I prefer for them to do it whatever way they want. If they feel voice acting adds something I'm sure they will add it. For me adding it brings nothing to the table however. I'd rather have them focus on telling a story through visual means rather than slowing down things for dialogue.
First off I want you to know that I don't just disagree by default.
So because Zelda is more like a fairy tale it should be presented by the visuals in combination with text based dialogue?
So it's sort of like Fable and that mosaic picture in the cathedral that tells the story of the hero and acts like some some sort of guide through the life of the main character. Fable still has voice acting and cutscenes, but it also has that special kind of storytelling to enhance the fairy tale aspect of the game.
I know it isn't the best comparison, but I think I understand what you mean.
Fable had unpolished cutscenes and very repetitive voice acting which hurt the game in the end, but the mosaic stone and the narrative worked really well.
I need to play the game before I can comment any further on this.
But this thread isn't about Zelda, it's about games in general. And there are games which I can't imagine to not have voice acting like KotOR, where the voice acting made a brilliant game a classic or Halo where the voice acting added so much to the experience that the sequel included about 15,000 lines of dynamic dialogue (!!!). Splinter Cell has in my opinion the best use of voice acting in gaming right now, it adds a whole new layer of atmosphere and humor to the game, the quality of the voice acting is top notch, the writing is clever (brilliant nod to Brazil in Chaos Theory) and the humor never feels out of place.
Some games simply
require great voice acting and all my favourite games belong to that special group. But as I said, I can understand if someone doesn't care about voice acting.