No mystery he works for Irrational. At least in my opinion.
He also doesn't answer my PMs either =/
I want some Infinite swag dammit.
Been busy sorry I'll respond to PMs soon, but I can't offer swag for enthusiasm no matter how much I appreciate it! That's not how forums work.
Should I play Bioshock 1 and 2 before hand or is this not a continuation?
Should I play Bioshock 1 and 2 before hand or is this not a continuation?
Do it just to be safe, so any references don't go over your head.
You should play them both because they're damn good games.
At least experience the original before you venture up into the clouds.
Should I play Bioshock 1 and 2 before hand or is this not a continuation?
Watching the Gamespot interview again,and I'm still not sure how I feel about the "no talking to NPCs" bit.
On the one hand, it sounds like a company line to explain away why a feature doesn't exist. On the other hand,walking up and interrupting strangers and having them respond with anything other than "Can I help you?" or "What the fuck is your problem?" is admittedly an RPG trope that has been pretty deeply ingrained into me and as such I really haven't given a lot of thought.
I guess it is still less ridiculous than walking into someone's house and walking out with large sacks of cash out of their chests and pots without incident.
Have we gotten a sample of any of the music yet?
The soundtrack to the first game is so instrumental to why I loved it so much.
I just hope I hear that Bioshock Infinite is a meaty game. I want a 15 hour campaign please without secrets. This game has been in development for so long, least give me that bros!
Without getting into actual story spoilers, has/how has the team taken Bioshock 1's "double" final act, final encounter, and the reception of the endgame into account? While I won't pretend to speak for everyone, I do feel it was the weakest section of the game by far and don't feel I'm alone in that.
I remember playing it and HL2:Ep2 that holiday season and thinking just how strong a contrast it was- in one game, a boss fight seems to be presented because its whats expected- regardless of the game's strengths and weaknesses- in another, the endgame is perfectly tailored to the skills you've built as a player throughout the game- gravity gun usage, driving the car, facing hunters, etc. Ep. 2 has stood out to me since as the pinnacle of final encounters in single player fps design, so perhaps it was that contrast that made BioShock's look so poor in retrospect, but I'd like to think sp fpses have a lot to learn about how to craft a compelling finale from it in general.
Given how the last game's length was obtained, I'm kind of feeling the opposite this time around.
I just hope I hear that Bioshock Infinite is a meaty game. I want a 15 hour campaign please without secrets. This game has been in development for so long, least give me that bros!
Given how the last game's length was obtained, I'm kind of feeling the opposite this time around, but then again, there's very few 10+ hour games, if any, that I think merit that length or couldnt at least do with some editing.
Don't worry, they cut enough for 3 games you gonna get DAT DLC bro.
I hope its long too
Nothing in the DLC is from cut material.
I wonder if there will be a "Would you kindly" type twist...
All I know is - TRUST NO ONE.
I was just joking. But anyway, how is the vibe around the workplace? People nervous, excited? Also is there any making-of material for this game around? Are they in special editions or anything?
Minerva's Den... I really need to hop to that eh
Its one of the two items I have bought on GFWL.Minerva's Den... I really need to hop to that eh
Its one of the two items I have bought on GFWL.
The art book so far. Down the road, I'd like to cover everything on the podcasts.
Everyone on staff agreed the end of BioShock 1 blew.
Shit like that makes me sad.
Tomb Raider
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BioShock: Infinite
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I already know Infinite is a gazzillion times better than TR. Watch 2K closing Irrational Games if this game bombsWe can't let that happen, we just can't! Irrational doesn't make 0815 shooters, they always make something special and i have no doubt Infinite will be any different. I seriously think this could be the best FPS game this decade.
Pure speculation, no spoilers (as you'll see, because this is crazy).
As far as the "never been done in a game before" ending, I think it'll be in the vein of the end of the Dark Tower series. If you haven't read the books, I'll spoiler tag just in caseI obviously don't think Ken and the team would rip it off 1:1, but I wouldn't be shocked at the ending having elements of this idea.the protagonist of the story gets to where he's going, where he's been traveling for something like 7 books, opens the door to his destination and ends up right back where he was at the beginning of the series
The other thing I'm gonna bet on, I think Booker and Songbirdare the same person or thing somehow. The only reason this crossed my mind is Booker's FOV cracks when he takes enough damage in one of the trailers, like Songbird's cracked eye lens. No other hard evidence besides that.
Nice, I got an iMac so can't upgrade parts.
How does this work? It probably doesn't matter for me since I pre-ordered the physical copy, but I did buy Tomb Raider on Amazon and activated it on Steam, so would I qualify for those preorder rewards?
Edit: As for how it works, theoretically the bar is supposed to fill as more people pre-purchase the game, but as far as I'm concerned it's all a ruse and the tiers will unlock regardless. Thus far every game that's used the system has reached the end goal prior to release.
Pure speculation, no spoilers (as you'll see, because this is crazy).
As far as the "never been done in a game before" ending, I think it'll be in the vein of the end of the Dark Tower series. If you haven't read the books, I'll spoiler tag just in caseI obviously don't think Ken and the team would rip it off 1:1, but I wouldn't be shocked at the ending having elements of this idea.the protagonist of the story gets to where he's going, where he's been traveling for something like 7 books, opens the door to his destination and ends up right back where he was at the beginning of the series
The other thing I'm gonna bet on, I think Booker and Songbirdare the same person or thing somehow. The only reason this crossed my mind is Booker's FOV cracks when he takes enough damage in one of the trailers, like Songbird's cracked eye lens. No other hard evidence besides that.
It's just that game pre-orders tend to accelerate as a game nears release, that's why it may seem that way.
The art book so far. Down the road, I'd like to cover everything on the podcasts.
Both are intriguing concepts. That engenders some rich discussion and thought.
Propelling what you have,there may be facsimiles of Booker that carry over into an "infinite" number of combinations. The "tears" Elizabeth control correlate to the "INFINITE" part of the title. There must be a way this plot element is interspersed into the overall narrative.
As far as Songbird is concerned,he's probably sentient (take note in the E3 demo where he refrains from killing Booker because he hears Elizabeth's attrition) and I'm sure there's something underneath all of the intricate machinery and leather. "What if he's a version of Booker that failed to rescue Elizabeth?" This is a postulation I saw floating around the Internet, and it may just be feasible. Songbird could also just be inorganic or a being that was created in a manner similar to the Big Daddies in BioShock. The creature has been referred to as a "he" in a couple interviews. Also keep in mind that his original moniker was simply "Him."
Recall the quoteprominently featured at the beginning of the game: "The mind of the subject will desperately struggle to create memories where none exist..." It seems to suggest Booker might not carry the past we've been led to believe. Or it could be a red herring. The disenfranchisement of the male and female characters at the beginning also seem to foreshadow that Booker has done this "exercise" before. The female in the boat specifically refers to it as the "thought experiment" and expresses disproval of it. Or perhaps it's another red herring? Characters in Colombia seems to recognize Dewitt, implying he carries some notoriety. Whether this precedes him going into Colombia or follows after his arrival is unknown.
Previews of the first several hours of the game apparently indicate thatBooker's "employers" will be seen throughout Colombia. He also receives intel from them with "kernels of advice" for at least a portion of the game.
Just to offer transparency, I haven't played the game. I don't have any insight or exclusive information regarding the narrative, so all of the above is conjecture based on what's been shown in gameplay videos, trailers, and press previews.
I just hope I hear that Bioshock Infinite is a meaty game. I want a 15 hour campaign please without secrets. This game has been in development for so long, least give me that bros!