One month from today: BioShock Infinite

I would like to congratulate you on your great, meaningful, useful posts in this thread. Great job man. Thanks for turning this thread into gamefaqs, ign boards quality thread.

Edit: I really love check this thread to find your two word awesome posts.

Is that really such a bad post? Do you not see the droopy eye on her face?
 
Pre-ordered this and got a digital copy of Bioshock on the PS3. Will be great to replay it before Infinite releases.
 
Don't worry valentine71, i'm here for your " great, meaningful, useful" posts.

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I am not speaking about that single particular post. If you read what i posted again, you will understand what i mean.

Personally, I congratulate Andrew for hyping up this game within the thread, posting pictures, concept arts, countdowns etc. He's doing more to hype this game than most in this thread... Which I thought was the threads purpose in the first place?
 
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@DMC_Ryan When will see Bioshock Infinite review on IGN?

@the_man76 Tomorrow. That's when we'll announce when the @IGN BioShock Infinite review will be going live.

Ryan McCaffrey ‏@DMC_Ryan
Stayed up until 2am to finish a game I'm reviewing last night, but boy was it worth it!


Edit: It feels like he rushed through this game...
 
Personally, I congratulate Andrew for hyping up this game within the thread, posting pictures, concept arts, countdowns etc. He's doing more to hype this game than most in this thread... Which I thought was the threads purpose in the first place?

Posting 600 times single-handedly in a thread which has a total of 4000 posts is more like spamming or doing PR work instead of hyping it up. Anyway sorry for the interrupt. That was all i wanted to say.
 
Rapture is one of the most fascinating settings ever designed for a videogame but Columbia definitely has potential to be just as good.
I also like good characters in my games since good characters can carry a game for me even if the plot itself is lackluster (resonance of fate for example). On the other hand if I don't like the characters I have a hard time enjoying the plot even if it's decent.
I love what I've seen/heard from Booker and specially Liz so that's one thing that this has over the first game. Let's just hope the villain is as memorable as Andrew Ryan.

And we totally need at least one awesome songbird fight, not having that would be a letdown of epic proportions. The skylines need to be integrated into a cool fight with that thing, if they didn't include this it's the biggest missed opportunity ever.
I usually try to not create expectations for specific scenarios like this since I can't expect the developer to have the same ideas as me but sometimes certain things are just begging to happen.
 
And we totally need at least one awesome songbird fight, not having that would be a letdown of epic proportions. The skylines need to be integrated into a cool fight with that thing, if they didn't include this it's the biggest missed opportunity ever.
I usually try to not create expectations for specific scenarios like this since I can't expect the developer to have the same ideas as me but sometimes certain things are just begging to happen.

A Songbird boss battle with 'Beast of America' playing in the background would be amazing.
 
Through no fault of any GAF poster, I've really hyped myself up for this game to a level I haven't hit in a long time. It seems like we've been waiting forever.
 
You guys realise that if you get it from Steam and download all the bonuses it comes close to 70 GB...I mean this is getting a little ridiculous hehe,they have to find some way of compressing those files,making it half the download size or something,some kind of zipped thing and then let you unzip or unpack or whatever without actually using all that bandwith...jesus.
 
Im wondering about the Comstock encounter (if there is one) and if it's going to be more in line with when you finally encountered Ryan face to face or it's actually going to be a battle.
 
You guys realise that if you get it from Steam and download all the bonuses it comes close to 70 GB...I mean this is getting a little ridiculous hehe,they have to find some way of compressing those files,making it half the download size or something,some kind of zipped thing and then let you unzip or unpack or whatever without actually using all that bandwith...jesus.
How do you mean? Infinite by itself is 35 GB, right? You don't -have- to download it with XCOM (assuming we get XCOM). Just save that download for another time when you'll actually play it. :)
 
I'm predicting a mid-game twist where the real villain is revealed to be none other than Valentine Andrew.
 
I'm predicting a mid-game twist where the real villain is revealed to be none other than Valentine Andrew.
Valentine Andrew, the schizo puppet master of Columbia, trapped between two personalities: the fun-loving enthusiasm side, and the side that criticizes himself for it, lol.
 
How do you mean? Infinite by itself is 35 GB, right? You don't -have- to download it with XCOM (assuming we get XCOM). Just save that download for another time when you'll actually play it. :)

Yeah I am counting XCom and the first Bioshock...of course you are right most people will just download Infinite but still,its a lot but you can wait for the next month if you have a bandwith cap...but even then 35 is a lot,somekind of compress and unpack offline or something would be cool...
 
Yeah I am counting XCom and the first Bioshock...of course you are right most people will just download Infinite but still,its a lot but you can wait for the next month if you have a bandwith cap...but even then 35 is a lot,somekind of compress and unpack offline or something would be cool...
Yeah, 35 is a lot, I have 1,000 GB on this computer split into partitions (I think that's what it's called when you divide up the HDD), and I had to shift a number of Steam games onto another partition to free up space in the one I actively use for games I'm playing.
 
It just occurred to me, does this game have some sort of equivalent of the audio logs from BioShock 1 and 2, or do you get the lore from Elizabeth and the other NPCs you encounter? The latter would make sense, since we're exploring Columbia while it's still alive, so to speak.
 
It just occurred to me, does this game have some sort of equivalent of the audio logs from BioShock 1 and 2, or do you get the lore from Elizabeth and the other NPCs you encounter? The latter would make sense, since we're exploring Columbia while it's still alive, so to speak.

Yes.
 
It just occurred to me, does this game have some sort of equivalent of the audio logs from BioShock 1 and 2, or do you get the lore from Elizabeth and the other NPCs you encounter? The latter would make sense, since we're exploring Columbia while it's still alive, so to speak.

Levine has said on twitter that there are audio logs so I would assume he means something ala BioShock 1/2.
 
It just occurred to me, does this game have some sort of equivalent of the audio logs from BioShock 1 and 2, or do you get the lore from Elizabeth and the other NPCs you encounter? The latter would make sense, since we're exploring Columbia while it's still alive, so to speak.

Yeah, Phonograph and some visual thing is in the game.
 
The diaries are there, but in a different form obviously. You can see what they look like during the 40 minute GS interview with Bill Gardener.
 
Im wondering about the Comstock encounter (if there is one) and if it's going to be more in line with when you finally encountered Ryan face to face or it's actually going to be a battle.

I doubt that you'll actually fight Comstock--he's a spiritual leader, his power comes from the clout he has among his people. I can't see Levine making the same mistake twice and having Comstock overload himself on adam tonics just to have a challenging encounter. That's what the Songbird would be for.

I actually liked having a culminating boss battle at the end of BioShock, but not many people share that opinion.
 
I doubt that you'll actually fight Comstock--he's a spiritual leader, his power comes from the clout he has among his people. I can't see Levine making the same mistake twice and having Comstock overload himself on adam tonics just to have a challenging encounter. That's what the Songbird would be for.

I actually liked having a culminating boss battle at the end of BioShock, but not many people share that opinion.

It pretty obvious that the whole prophet thing comes from him using Elizabeth to look into the future and take things from the future. I doubt he will be somebody you fight.
 
Looking at some of the marketing, trailers and box art and such, I wonder, are 2K doing the right thing by trying to appeal to the hardcore shooter market?

The trailers seem to hype the action and disregard the higher brow themes or the central relationship between the two main characters. The box art is just a big image of the gun wielding protagonist, sans Elizabeth. I mean, I've seen so many better images in this thread that would have been so much cooler to use as box art. The one of Elizabeth falling and Booker trying to catch her springs to mind immediately.

Aren't there enough older and more sophisticated gamers around these days that a game's marketing campaign can look to appeal to them? Or would that just kill the game's sales and are they pretty much forced to go 'Look kids, you can shoot stuff a lot!'?
 
How can you regret having a game like XCOM 6 months earlier?

I played it for about 2 hours and then got bored, i don't know but it never clicked for me.

Looking at some of the marketing, trailers and box art and such, I wonder, are 2K doing the right thing by trying to appeal to the hardcore shooter market?

The trailers seem to hype the action and disregard the higher brow themes or the central relationship between the two main characters. The box art is just a big image of the gun wielding protagonist, sans Elizabeth. I mean, I've seen so many better images in this thread that would have been so much cooler to use as box art. The one of Elizabeth falling and Booker trying to catch her springs to mind immediately.

Aren't there enough older and more sophisticated gamers around these days that a game's marketing campaign can look to appeal to them? Or would that just kill the game's sales and are they pretty much forced to go 'Look kids, you can shoot stuff a lot!'?

Levine talk about this at his BAFTA speech.
 
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