Vita PSN Game & Service Thread | March 2013 | Carving an Independent niche

°°ToMmY°°;50737104 said:
The ones with a US flag on the image cover are.
That fucking sucks, does it have a massive impact on the games? or are they altered to play perfectly?

edit: who am i kidding... ah well looks like sony lost any chance of me purchasing castlevanja sotn, CTR and other classic games from PSN
 
What are these games? People seem to love them and I have no clue.

Moe loli
not really, they're at least in their teens
jrpgs

john has the usual vastly incorrect view of the atelier series there as that is a description far more for neptunia which is moe loli garbage (which I still buy and play lol), meanwhile the atlier series is actually well made and not super fanservicy :P

the atilier games are games where you are running an alchemy shop and have to work to met goals and make the town happy. It's the second game in the arland series but the first one isn't really important at all.

It has a very in depth item creation system, and in general you go out to collect supplies for your alchemy. There is no saving the world or anything like that, you are just trying to work on your alchemy. You will spend more time managing your items and crafting new items then you will spend fighting monsters. It's a lot of fetch/creation quests to get money from the towns folk, and in general it's just about exploring for the best ingredients.

For Totori the main story is about finding out what really happened to your mother whom vanished when you were young. There isn't any big evil to fight, the whole story is just finding out information about your mom. The game has multiple endings, and a new game plus mode that will carry a few items over that will help you get towards the true ending. The whole game works on a time constraint, and everything you do takes time. It's pretty lax overall though unless you are going for the true ending without a guide, especially compared to the first game where you could easily get game over due to time constants.

Overall the games are a great break from typical JRPGs and have well written character interactions.
 
That fucking sucks, does it have a massive impact on the games? or are they altered to play perfectly?

What do you mean?

US games work perfectly, as PAL ones, except the PAL ones are rendered interlaced (worse image quality).

This is a US game, showing a US flag on the top left corner of its store image:

La8CJ90.jpg
 
Is there any reason to pick up Atelier Rorona on PS3 before Totori hits Vita?

Only if you really want to see the whole "story" from the beginning, which isn't that necessary cause the games aren't connected outside of cameos and characters popping up here and there. Rorona is pretty much a beta version of Totori gameplay-wise (or so I've been told, since I'm still playing Rorona).
 
My Vita's screen was being extra sensitive lately. Like there was an invisible set of fingers constantly poking all over the screen. Made games where typing to communicate, a pain, and watching YouTube videos annoying with the options popping up constantly. I mentioned it here earlier and someone said it could be the backtouch. But I hold it where my fingers aren't resting on it.

So I took someone's advice on PSO2 that maybe the screen was dirty and brought some pre-moistened microfiber wipes from CVS last night. It didn't look dirty but gave it a good wiping and that seems to have done the trick. Haven't played games like RO or PSO2 yet to see for sure. I'll post some results later tonight. Just throwing this out there in case other Vita owners are experiencing similar problems.
 
Is there any reason to pick up Atelier Rorona on PS3 before Totori hits Vita?

There are a couple of camoes/references to the Rorona in Totori, but overall there really isn't anything that happens in the first game that is important that isn't covered in Totori. The main reason to pick up Rorona before Totori is if you want to know all the little details about the rorona references in Totori.

Rorona I had problems playing more than one assignment per week, with totori I beat the game in a week.

Only if you really want to see the whole "story" from the beginning, which isn't that necessary cause the games aren't connected outside of cameos and characters popping up here and there. Rorona is pretty much a beta version of Totori gameplay-wise (or so I've been told, since I'm still playing Rorona).

I really don't think I could call Rorona the beta version... that would imply that Totori was just an improved version of Rorona but played almost the same, which just isn't true. They completely reworked the time constraints and redid the quest system between the two... the end result of which makes the two games feel quite a bit different. In Rorona you lived or died by your usage of time, Totori I was able to play just exploring as I wanted and doing what I wanted as I felt like it for the most part... if I did that with Rorona I would have never seen the third assignment let alone the end of the game lol
 
°°ToMmY°°;50738376 said:
What do you mean?

US games work perfectly, as PAL ones, except the PAL ones are rendered interlaced (worse image quality).

This is a US game, showing a US flag on the top left corner of its store image:
Im talking about the slowing down of PAL games, making them not true to the original game and generally fucking over EU consumers. All over some antiquated bullshit like refresh rate, I mean, the only time that should matter these days is in the purchasing of high end tv sets that come with a 200+ hz refresh rate
 
So, someone told me the preliminary release date for Dragon's Crown here in Canada is August 13th. Question is... should I pick it up digital or retail?
 
So, someone told me the preliminary release date for Dragon's Crown here in Canada is August 13th. Question is... should I pick it up digital or retail?
If Dragon's Crown is really a loot game (which I might have read about somewhere), I'll definitely want a digital copy.
 
By "beta" (Rorona) I mean that the "final" release (Totori) is much more improved and expanded, thus a better game. :P

Beta has a negative connotation of not being complete or unreliable. I don't think that's the case. I guess that's why zulu corrected you.
 
If Dragon's Crown is really a loot game (which I might have read about somewhere), I'll definitely want a digital copy.

we will know more in 36 hours or so... as there is supposedly going to be a huge media blowout on dragon's crown thursday... which given it's coming out in july in japan makes sense.

Beta has a negative connotation of not being complete or unreliable. I don't think that's the case. I guess that's why zulu corrected you.

for the most part yeah... when I think of beta games I think of stuff like tales of graces of vesperia where versions with extra content came out later. Totori is just an improved sequel with changes that are in general better... not so much a final release of Rorona as a improved upon sequel, especially given how different the flow of rorona and totori are.
 
what's the big deal about totori? what's it like? i have no knowledge of those games.

RPG with a heavy emphasis on crafting and a strict but easy deadline system. Basically you go out and gather goods, fight monsters, synthesize back at the shop and turn in the items needed for quests. Everything consumes time though so technically it is possible to fail the game but it is a pretty easy series otherwise.
 
So that confirms no retail release for Atelier? :(

edit: it seems the gamestop page was for a digital code... :/

I hope it's not digital only, I was likely going to get it day 1 as a physical release, but I won't touch it if it's digital only until it gets at least half off :/

oh well I still need to finish up meruru anyways.
 
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