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Shin Megami Tensei IV (3DS) coming to NA retail/eShop Summer 2013 (July 16)

Atlus never has dual-language. They also have the best localizations of Japanese games I've seen for the most part so I don't mind.
Oh, but they DO include dual language at times, just it seems to be when they can easily do it and never with a MegaTen, the one exception becoming the only region locked PS3 title. But off the top of my head Rhapsody (I think), Disgaea, and Odin Sphere all had it.
 
Now, please Atlus understand that because of dumbass Nintendo, we in Europe, expect you to do a similar move for PAL gamers.
Love,

Kenka
 
Did they just switch the First Name/Last Name labeling since "that made more sense", ignoring that you kind of need to change the code too? Or that there were obstacles stopping that in the first place presumably?
 
Oh, but they DO include dual language at times, just it seems to be when they can easily do it and never with a MegaTen, the one exception becoming the only region locked PS3 title. But off the top of my head Rhapsody (I think), Disgaea, and Odin Sphere all had it.

Didn't they use the inclusion of a dual-language option as justification for region-locking the Persona fighting game? (a game that still isn't out in Europe, AFAIK, despite the fact that they promised a simultaneous release)
 
Now, please Atlus understand that because of dumbass Nintendo, we in Europe, expect you to do a similar move for PAL gamers.
Love,

Kenka

Now, please Kenka understand that because the games we make don't exactly sell like Battlefield or even a fraction worth quoting, we don't have a European office.

ATLUS
 
Now, please Kenka understand that because the games we make don't exactly sell like Battlefield or even a fraction worth quoting, we don't have a European office.

ATLUS



This is bullshit. They could have an European office, HECK, they could release their games on eShop. They just don't care about Europe, that's why they region locked Persona 4 Arena.
 
Now, please Kenka understand that because the games we make don't exactly sell like Battlefield or even a fraction worth quoting, we don't have a European office.

ATLUS

I feel that if Atlus were to open a European branch, their recent and future output would make up for the initial investment, regardless of their current size.
 
This is bullshit. They could have an European office, HECK, they could release their games on eShop. They just don't care about Europe, that's why they region locked Persona 4 Arena.

Oh, I'm sorry, I didn't realize you were the company treasurer.
 
This is bullshit. They could have an European office, HECK, they could release their games on eShop. They just don't care about Europe, that's why they region locked Persona 4 Arena.

Incidentally, you're the OP of the post I linked above. And what you say is true.

Oh, I'm sorry, I didn't realize you were the company treasurer.
It's kind of a well-known fact that digital releases cost less than retail ones.
 
Really excellent news for Americans. Hopefully this comes to the UK, or I might have to buy a third region 3DS :/
 
If freaking Agatsuma Entertainment can release Code of Princess on the PAL eShop, Atlus USA should be able to do the same. Just dump the game on the eShop and make some money.
 
Hot damn, Atlus is firing on all cylinders with excellent 3DS games this year. Etrian Odyssey IV, SMT Devil Summoner: Soul Hackers, SMT IV, Devil Survivor 2 Break Record...

At this rate, I would only be mildly surprised if Persona 5 was announced as a 3DS title. Seriously. Unless Atlus has some sort of exclusivity deal with Sony re: Persona games, it's not implausible in the slightest. (IMO, the announcement of SMT IV as a 3DS game was an even bigger bombshell.)
 
I wonder if you NEED an European office to release in Europe? Especially if its digital? Code of Princess was released as digital only, and is published by the Japanese publisher. Even their PR link was to a Japanese email address.

Every time I've asked questions about a Nippon Ichi product it has always gone through Ryan, who is based in USA for Nippon Ichi, even though I am from the UK.
 
Hot damn, Atlus is firing on all cylinders with excellent 3DS games this year. Etrian Odyssey IV, SMT Devil Summoner: Soul Hackers, SMT IV, Devil Survivor 2 Break Record...

At this rate, I would only be mildly surprised if Persona 5 was announced as a 3DS title. Seriously. Unless Atlus has some sort of exclusivity deal with Sony re: Persona games, it's not implausible in the slightest. (IMO, the announcement of SMT IV as a 3DS game was an even bigger bombshell.)

Nintendo's ties with Atlus have only strengthened in the past couple of years. Don't forget about SMT x Fire Emblem for the Wii U.
 
Oh, but they DO include dual language at times, just it seems to be when they can easily do it and never with a MegaTen, the one exception becoming the only region locked PS3 title. But off the top of my head Rhapsody (I think), Disgaea, and Odin Sphere all had it.

Didn't they use the inclusion of a dual-language option as justification for region-locking the Persona fighting game? (a game that still isn't out in Europe, AFAIK, despite the fact that they promised a simultaneous release)

Persona 4 Arena's dual language option most likely had to do with it being an Arc Systems Work game. Notice how in online play you hear whatever voice option the other player has selected, regardless of what you selected? Pretty sure BlazBlue is the same way. It's to allow for global online play and make sure the games stay synced.
 
I wonder if you NEED an European office to release in Europe? Especially if its digital? Code of Princess was released as digital only, and is published by the Japanese publisher. Even their PR link was to a Japanese email address.

Every time I've asked questions about a Nippon Ichi product it has always gone through Ryan, who is based in USA for Nippon Ichi, even though I am from the UK.

Nintendo recently changed the requirements for releasing games on the eShop. Indies don't need offices anymore, so i think that it would be the same for the rest.
 
It's kind of a well-known fact that digital releases cost less than retail ones.

Hey, I'm not arguing with you. You seem to be an expert on Atlus financial status and like you said - they hate Europe.

And Persona 5 is totally a 3DS game. Yep.
 
Hot damn, Atlus is firing on all cylinders with excellent 3DS games this year. Etrian Odyssey IV, SMT Devil Summoner: Soul Hackers, SMT IV, Devil Survivor 2 Break Record...

At this rate, I would only be mildly surprised if Persona 5 was announced as a 3DS title. Seriously. Unless Atlus has some sort of exclusivity deal with Sony re: Persona games, it's not implausible in the slightest. (IMO, the announcement of SMT IV as a 3DS game was an even bigger bombshell.)
All these type of games were also on DS, which didn't saw a Persona game. Not that it would surprise me too much, but Persona games are selling on Sony systems, there is no reason to jump the ship when the games perform like P4G on such a tiny userbase.
 
Now, please Kenka understand that because the games we make don't exactly sell like Battlefield or even a fraction worth quoting, we don't have a European office.

ATLUS

NIS does so much worse and yet they handle their european publishing/publishers waaaaaay better.
 
Didn't they use the inclusion of a dual-language option as justification for region-locking the Persona fighting game? (a game that still isn't out in Europe, AFAIK, despite the fact that they promised a simultaneous release)
Was suggesting it, just didn't outright name it.
Persona 4 Arena's dual language option most likely had to do with it being an Arc Systems Work game. Notice how in online play you hear whatever voice option the other player has selected, regardless of what you selected? Pretty sure BlazBlue is the same way. It's to allow for global online play and make sure the games stay synced.
Well, I think a lot of it had to do with the engine making it painless to put in. Ergo, there's demand for it, and we can put it in very easily, so why not? Except because of our contracts or whatever we gotta throw region locking on too in order to do it. I doubt the engine exactly requires both be there, they can always shut that stuff off or block it off if need be, and just not put the files on there.
 
Nintendo's ties with Atlus have only strengthened in the past couple of years. Don't forget about SMT x Fire Emblem for the Wii U.

It's crazy the amount of support they've given the 3DS. It's like they planned their releases so that when you finish one Atlus title you can thrust yourself right into the next one. They think they're a first party company. :)
 
All these type of games were also on DS, which didn't saw a Persona game. Not that it would surprise me too much, but Persona games are selling on Sony systems, there is no reason to jump the ship when the games perform like P4G on such a tiny userbase.

You do remember that Atlus produced like 100% of their core games for the PS2 in the 6th gen....right?

And then somehow they miraculously shifted most of their development over to the DS, with Persona as the lone Sony holdout.

Don't buy into Atlus loyalty too much.
 
Hey, I'm not arguing with you. You seem to be an expert on Atlus financial status and like you said - they hate Europe.

And Persona 5 is totally a 3DS game. Yep.
I said and pretended none of the above. I am just saying like Ghost Trick that what it takes for Atlus to bring their titles to us is just a bit of effort.
 
It's crazy the amount of support they've given the 3DS. It's like they planned their releases so that when you finish one Atlus title you can thrust yourself right into the next one. They think they're a first party company. :)

Atlus, 3DS in-house support:
1. Devil Survivor Overclocked
2. Devil Summoner: Soul Hackers
3. Shin Megami Tensei IV
4. Devil Survivor 2: Break Record
5. Etrian Odyssey IV
6. Etrian Odyssey: The Lady of Mieniam
7. Persona Spinoff? / Persona 5?

Atlus, PSP in-house support:
1. Princess Crown
2. Devil Summoner
3. Persona
4. Persona 3 Portable
5. Tokyo Mono Hara Shi
6. Persona 2: Innocent Sin
7. Persona 2: Eternal Punishment

Only one title away and Atlus's 3DS in-house support will match their entire in-house support for the PSP.
 
Well, I think a lot of it had to do with the engine making it painless to put in. Ergo, there's demand for it, and we can put it in very easily, so why not? Except because of our contracts or whatever we gotta throw region locking on too in order to do it. I doubt the engine exactly requires both be there, they can always shut that stuff off or block it off if need be, and just not put the files on there.

Well, you have to keep in mind. ASW's netcode lags BOTH players when lag occures. It keeps it in sync no matter what. I imagine both players have to be seeing and hearing the same thing or it desyncs and causes even more issues.

If it was merely a contract issue, do you honestly think Atlus would have left it in?

So wait, smaller companies like Ghostlight can bring Atlus games, but Atlus can't bring their own games while all their games are in English ?

If only setting up a division was that inexpensive.
 
Well, you have to keep in mind. ASW's netcode lags BOTH players when lag occures. It keeps it in sync no matter what. I imagine both players have to be seeing and hearing the same thing or it desyncs and causes even more issues.

If it was merely a contract issue, do you honestly think Atlus would have left it in?



If only setting up a division was that inexpensive.




As I said, they don't need an office to bring their games in European eShop. And yet, they just don't. It's basically free money.
 
Oh, I'm sorry, I didn't realize you were the company treasurer.

To be fair, he's not wrong. They absolutely could. They just choose not to. I'm inclined to believe that they think it's not worth the investment, due to the amount of effort it would require for a relatively low return.

Which is entirely their prerogative as the developer. It still sucks for us though.
 
If only setting up a division was that inexpensive.
This is why DD-titles are good news for localization aficionados; promotion/placement costs are cut by quite a percentage since you don't need to court retailers to get space on the shelves. You don't get losses due to unsold inventory. You don't need on place support or offices since you can make the user re-download the game, or distribute a patch.

Ghostlight can live on releases from Atlus in the traditional distribution system. So no excuse for Atlus regarding Europe, really.
Now, if the amount of games sold donesn't justify the investment, as little as it currently can be now, then fine. But I doubt this is the case.
 
Also, again, NIS does it pretty well.

I mean, sure, whatever, Atlus doesn't have to do it. In the end it's their own business choice but I'm pretty sure they are losing out on a pretty sizable audience in the PAL market, and I'm really not sure why a lot of people here are dismissing it as "insignificant".
 
I said and pretended none of the above. I am just saying like Ghost Trick that what it takes for Atlus to bring their titles to us is just a bit of effort.

Oh, a reasonable bit of criticism. Good to see we're moving pas the "Atlus hates Europe" silliness.

Yes, effort would be nice. It may not always be the way you prefer, but they haven't exactly been doing nothing.

To be fair in this situation, SMTIV was announced for the US only a matter of hours ago. I think they have time to figure out how to handle Europe.
 
You do remember that Atlus produced like 100% of their core games for the PS2 in the 6th gen....right?

And then somehow they miraculously shifted most of their development over to the DS, with Persona as the lone Sony holdout.

Don't buy into Atlus loyalty too much.

I don't see Persona as a case of loyalty but rather of demographic and partnerships. There is really no such thing as "loyalty" when it comes to publishing games because it makes no sense from both a creative and business perspective. You want to release games on the best platform for the game, and meet the demands of the audience wanting that product.

Modern Persona is a much more otaku-centric series than pretty much anything else that Atlus makes. It has anime FMVs, dating elements, lots of anime tropes, stylish designs, vocal music tracks, etc. The very definition of "pop". In Japan the audience for this sort of stuff prefer to consume them on Sony platforms because they are usually also tech geeks who like the latest cool gadgets with good technology. That is the demographic part.

As for the business and partnership aspect, ever since Persona 3 blew up beyond just the games, the franchise has been actively supported by Sony Music and Aniplex (a Sony Music subsidiary). The music in Persona 3 and 4 is promoted by Sony Music, and they sell the CDs along with organizing live concerts and so on. Meanwhile Aniplex produces all the anime content supporting Persona - starting with Trinity Soul and continuing all the way to the upcoming Persona 3 movies.

I don't think it's hard to see why Persona has remained on Sony platforms.
 
To be fair, he's not wrong. They absolutely could. They just choose not to. I'm inclined to believe that they think it's not worth the investment, due to the amount of effort it would require for a relatively low return.

Which is entirely their prerogative as the developer. It still sucks for us though.

This is my thinking as well.

Edit: It's funny. Someone just brought up the fact Sony owns Aniplex the other day (which I hadn't realized myself) in the last P5 thread and most dismissed the relationship as not mattering, haha. Of course it does.
 
$50 is some drug dealer business, get you hooked then raise the price

I wonder if it was a mandate from Index, or the cart is actually big enough to justify

already addicted, so yes I'm buying it
 
I don't see Persona as a case of loyalty but rather of demographic and partnerships. There is really no such thing as "loyalty" when it comes to publishing games because it makes no sense from both a creative and business perspective. You want to release games on the best platform for the game, and meet the demands of the audience wanting that product.

Modern Persona is a much more otaku-centric series than pretty much anything else that Atlus makes. It has anime FMVs, dating elements, lots of anime tropes, stylish designs, vocal music tracks, etc. The very definition of "pop". In Japan the audience for this sort of stuff prefer to consume them on Sony platforms because they are usually also tech geeks who like the latest cool gadgets with good technology. That is the demographic part.

As for the business and partnership aspect, ever since Persona 3 blew up beyond just the games, the franchise has been actively supported by Sony Music and Aniplex (a Sony Music subsidiary). The music in Persona 3 and 4 is promoted by Sony Music, and they sell the CDs along with organizing live concerts and so on. Meanwhile Aniplex produces all the anime content supporting Persona - starting with Trinity Soul and continuing all the way to the upcoming Persona 3 movies.

I don't think it's hard to see why Persona has remained on Sony platforms.

Well all right then. I did not know Sony had vested involvement in the Persona franchise through their subsidiaries. It doesn't completely rule out a 3DS possibility, but it does speak largely to a PlayStation future.
 
Edit: It's funny. Someone just brought up the fact Sony owns Aniplex the other day (which I hadn't realized myself) in the last P5 thread and most dismissed the relationship as not mattering, haha. Of course it does.

The relationship doesn't matter in the sense that "Sony Music owns Aniplex and so they want all games on Sony platforms" because that's not true. Sony Music and Sony Computer Entertainment are different entities. But what does matter is that in terms of marketing and consumer base, the sort of products which Aniplex tends to produce target the same people in Japan who play stuff on Sony platforms - better screens, higher resolution, etc. In particular the PS3 is extremely popular among such audiences because many of them use the PS3 as their blu-ray player as well, and anime mostly sells on the blu-ray format. That's the reason why most Aniplex shows have game releases on PSP or PS3.
 
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