Fighting Games Weekly | May 13-19 | Throwing coins

Yeah I know its a big deal for gaming but didnt occur to me it would affect watching a stream as well but it makes sense I guess. too bad my router is halfwy across the house! Already have one ethernet cable stretching from one end of the house to my room just for gaming. lol
When I lived in Michigan, the PS3 and router were two floors away from one another. It hurt. Now, wherever I go, they always stay within 5 feet of each other. They're best friends.
 
Im curious with stream you guys watch, do you prefer 720p at 60fps? What resolution do you usually watch on Twitch and does changing the quality selector matter for you?

The reason I ask is on my MacBook Pro at home some 60 fps streams seem to chug along or just freeze completely though I'll hear the audio. It's a 2011 Mac with a lot of RAM and stuff so not sure if its my computer or something on the players end or what but wanted to get a general sense if anyone else runs into those problems too.

My laptop broke so I'm on an old ass Mac right now. On this machine I have to put everything on 360p or it can't keep up, and I mostly avoid channels that don't have a quality selector.
 
My laptop broke so I'm on an old ass Mac right now. On this machine I have to put everything on 360p or it can't keep up, and I mostly avoid channels that don't have a quality selector.

I think Mac's airports are notorious for dropping signals too which makes me think that might be the issue.
 
Who's ready for the start of the ARC FES stuff tonight :D

*last chance qualifiers are tonight*

My body is ready. I've been getting hype by watching some qualifiers. The level of skill is out of control.

In other news some Akihiko was absolutely going on a TEAR in a video I can't link because I'm at work. Three shin shoryus midscreen? No problem!
 
My body is ready. I've been getting hype by watching some qualifiers. The level of skill is out of control.

In other news some Akihiko was absolutely going on a TEAR in a video I can't link because I'm at work. Three shin shoryus midscreen? No problem!

Link that when you get home! Never enough good Aki play.


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Been playing a lot of Bushido Blade 1 versus mode lately. So good. I wonder, if Divekick does okay (by indy standards = well enough to encourage more indy fighting games), will we see more one-hit kill games? I'd kill for a modernized Bushido Blade type game (which Square will never make and Lightwave is gone, baby, gone). For the umpteenth time I wish I had the programming/art talent to make a game.
 
My body is ready. I've been getting hype by watching some qualifiers. The level of skill is out of control.

In other news some Akihiko was absolutely going on a TEAR in a video I can't link because I'm at work. Three shin shoryus midscreen? No problem!

SHORYU-REPPA
 
Sure, fighting games on general have excellent AI, it's almost like they can read your moves.

Fixed for you.

Does any game have good AI? Only thing that comes to mind is Bungie's generally entertaining enemy behaviors, none of which come close to the experience of playing a human.
 
Im curious with stream you guys watch, do you prefer 720p at 60fps? What resolution do you usually watch on Twitch and does changing the quality selector matter for you?
.
I go with whatever quality runs well, I've been known to watch 240p when my Internet is acting shitty.
Stream archives though, I watch those in glorious 720p. (once I've let them sit and buffer for a while)

No. And from my experience, the UMvC3 one is the worst ever
What about the older MK's AI, I nominate that for worst AI ever.

Fixed for you.
.
You're right.
 
YEAH! VERY well reminded.
First round = free win
Second round = IMPOSSIBLE
Third round = kinda hard, but middle term

The memories... you tried to uppercut the ai, it timed its uppercut perfectly to beat yours, same with sweeps... and when you had it cornered and blocking it always had the frame perfect counter special/throw to escape.
 
Is there a fighting game in existence with good AI?
Tekken 5: DR used to have Ghost packs you could download who were supposed to replicate other players in terms of tendencies. They still fell in the same AI patterns but they offered more of a challenge than your average FG AI.
 
Fixed for you.

Does any game have good AI? Only thing that comes to mind is Bungie's generally entertaining enemy behaviors, none of which come close to the experience of playing a human.

Halo AI is really fun. I was impressed the first time I was in the middle of a bigass battle in Halo 2 and a dude drove up in a warthog and was like "Hop in, Chief!"

It's not a scripted event that you get every time like in Call of Duty, it just seems to happen on its own.
 
Hey guys, I've made some more changes to my stream browser:

http://8wayrun.com/streams/

Now there are "category" options. I have 2 categories set up right now: 3D fighters and 2D fighters... but I can add more categories if I wish. Live streams are routed into those categories depending on which games the live streams are currently listed as playing.

http://8wayrun.com/streams/2d-fighters.2/category
http://8wayrun.com/streams/3d-fighters.1/category

In the past, I have restricted people from submitting channels that don't play 3D fighting games. It was to put emphasis on only 3D fighting games. Now, ANYONE who plays fighting games may submit their channel to the approved channels list.
 
can we put srk on there?

I don't see why not... Just because I personally don't like SRK doesn't mean I will actively prevent people from visiting their streams. There is something called separating your personal feelings from the good of the community. Didn't know they even had a live stream though. My stream browser actually has a built in submission system. If you have an account on 8WR, you will see a "Submit Channel" link in the navbar.
 
Pick an ASW game. Any of them.

So unfair, what marketing pro wouldn't want the stable of Battle Fantasia characters?

Halo AI is really fun. I was impressed the first time I was in the middle of a bigass battle in Halo 2 and a dude drove up in a warthog and was like "Hop in, Chief!"

It's not a scripted event that you get every time like in Call of Duty, it just seems to happen on its own.

Yep. It was a really sad day when I stopped my first Halo 4 playthrough 4 levels in because fighting the AI was zero fun.
 
Pretty much any new fighting game IP is going to have non marketable characters like Skullgirls or the ASW games. They then end up relying on tropes or copy cats of other famous fighting game characters to market.

I'd definitely argue against that. They're very marketable to very specific niches. Still, intentionally designed to appeal to a specific demographic. Skullgirls and ASW games can sell to plenty of people based on their art direction alone. It just won't be to as wide of a demographic as something like SF or Tekken. Having a narrow demographic/market doesn't make them non-marketable, just changes the marketing model.
 
It's disappointing to see everyone so resigned to accept that the fighting game genre can't succeed without nostalgia or external licenses. I for one am sad to see the genre shamble around as a zombie dinosaur with only the same 4 companies making the same 6 series over and over again.
 
It's important in any fighting game.

And what games don't have marketable characters, if I may ask?
Read my post again. I already mentioned the only games with characters that can go somewhere.
It's disappointing to see everyone so resigned to accept that the fighting game genre can't succeed without nostalgia or external licenses. I for one am sad to see the genre shamble around as a zombie dinosaur with only the same 4 companies making the same 6 series over and over again.
It's been like this since the very start and no one really wants it to change.
 
Is there a fighting game in existence with good AI?

VF4Evo and, to a lesser extent, VF5FS. AM2 understood the metagame enough that the AI is programed to usually respond in the most logical way possible. It's like playing against Spock. The game watches your habits, too.
 
It's disappointing to see everyone so resigned to accept that the fighting game genre can't succeed without nostalgia or external licenses. I for one am sad to see the genre shamble around as a zombie dinosaur with only the same 4 companies making the same 6 series over and over again.

Everyone /= Dahbomb (not dissing his opinion, just saying don't generalize from it)

Honestly Alex Ahad has the talent to create marketable characters but he likes a certain niche that will ensure it's not mainstream. Which is fine (being mainstream brings a bunch of drawbacks, too); but that doesn't mean someone else can't do it.

If anything rather than bemoaning that other companies aren't competing, we should be bitching at Capcom for not trying. But then again, they tried with SFIII and drew the conclusion that everyone hated it.
 
Woah woah... having non marketable characters (as in characters without any prior mind share with the audience) is NOT the same thing as having a non-marketable game.

You can have a successful new IP fighting game with brand new characters if the visuals, the fighting system, the marketing and single player/online components are there. Games like Tekken and Soul Calibur started out this way as well, Tekken was really nothing more than a VF copy and SC was a Tekken with weapons. I mean who the hell knew about Heihachi and Ivy when those games first came out?

I am just saying you cannot put up Valentine on posters or in front of ads and expect to sell the game on the character alone. It's not the same as a Smash or a Marvel game where you can just spam Ryu, Wolverine, Dante, Mario and get free sales. Games like Smash/Marvel generate hype on roster alone, like people make decisions to buy/not buy the games based on which of their favorite characters made the cut.
 
It's disappointing to see everyone so resigned to accept that the fighting game genre can't succeed without nostalgia or external licenses. I for one am sad to see the genre shamble around as a zombie dinosaur with only the same 4 companies making the same 6 series over and over again.

i have an idea for an arcade style MMA game, think Buriki One crossed with Virtua Fighter. sadly it's just an idea.

i'll use KickStarter anyway to rip some money out of folks.
 
I am just saying you cannot put up Valentine on posters or in front of ads and expect to sell the game on the character alone.

What about sale to people who haven't seen the character before, but like the character's looks the first time they see them in marketing material? Marketing also includes gameplay trailers, which give a better view of the characters than your poster example, which is outdated, perhaps?
 
It's disappointing to see everyone so resigned to accept that the fighting game genre can't succeed without nostalgia or external licenses. I for one am sad to see the genre shamble around as a zombie dinosaur with only the same 4 companies making the same 6 series over and over again.

It is an unfortunate truth, but it is the truth. Only nostalgia or brand power has the power to make the modern AAA fighting game titles financially viable.
 
Woah woah... having non marketable characters (as in characters without any prior mind share with the audience) is NOT the same thing as having a non-marketable game.

You can have a successful new IP fighting game with brand new characters if the visuals, the fighting system, the marketing and single player/online components are there. Games like Tekken and Soul Calibur started out this way as well, Tekken was really nothing more than a VF copy and SC was a Tekken with weapons. I mean who the hell knew about Heihachi and Ivy when those games first came out?

I am just saying you cannot put up Valentine on posters or in front of ads and expect to sell the game on the character alone. It's not the same as a Smash or a Marvel game where you can just spam Ryu, Wolverine, Dante, Mario and get free sales. Games like Smash/Marvel generate hype on roster alone, like people make decisions to buy/not buy the games based on which of their favorite characters made the cut.

Hit the nail on the head.

You can't honestly say that the majority of SFII's cast are marketable (look at that SNES box art!). But the whole package was magic, and it exploded. (Because gameplay, and timing too.)

It is an unfortunate truth, but it is the truth. Only nostalgia or brand power has the power to make the modern AAA fighting game titles financially viable.

I miss the 90s. Shmups, fighting games, platformers, action games all still evolving, everyone trying new things. Now Shmups are nearly dead and fighting games are all sequels.
 
What about sale to people who haven't seen the character before, but like the character's looks the first time they see them in marketing material? Marketing also includes gameplay trailers, which give a better view of the characters than your poster example, which is outdated, perhaps?
That takes a while for a single character in a brand new fighting game to turn from something you LIKE aesthetically to a character you would drop down hard money on for the game.

Like you could throw out a new Skullgirl character design and people aren't going to go out and buy the game just because they like the character. They will first have to see how the character moves and plays in relations to others or try them out themselves before committing to any purchases. You announce Megaman coming in the new UMVC3 expansion? Sales are guaranteed... does not even matter what he plays like. He could be low ass tier and it would be marketable. See Phoenix Wright's game play reveal trailer in UMVC3... I think it had a million views. THAT is a marketable character.
 
Arksys games are marketable...in Japan.

I think one piece of the puzzle that you guys are forgetting is that, when it comes to these Japanese fighters, porting to console to sell to a western audience is a second thought.

NRS' advantage isn't so much a focus on the casual...they're more sensible when it comes to the expectation of console games. Every other fighter is an arcade game first. Even games aren't even in the arcade like Marvel 3, are designed with that philosophy.
 
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