My Little Sister Can't Be This Cute (Oreimo) Happy End (PS3, Namco Bandai) - Sept. 26

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I assume most of the people with a little sister fetish are people who don't have siblings and equate "sister" with "cute girl that lives in my house with me 24/7"

I mean, I HOPE that's the reason...

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To be fair, it's not like she faps to it or anything. She just thinks it's cute, possibly to fill the void of having a non-existant relationship with her own brother for years.

At least that seemed to be the case before the author decided to become a massive troll.

I'm prettyyyyyy sure there were some implications of her masturbating. God, I don't know why I liked S1, but S2 is the worst shit I've seen in years.
 
To be fair, it's not like she faps to it or anything. She just thinks it's cute, possibly to fill the void of having a non-existant relationship with her own brother for years.

At least that seemed to be the case before the author decided to become a massive troll.
But...

Wiki said:
Although she states that she only likes eroge because of their cute characters, she shows a perverted side of herself when playing those games

What's all that about then?
 
To be fair, it's not like she faps to it or anything. She just thinks it's cute, possibly to fill the void of having a non-existant relationship with her own brother for years.

At least that seemed to be the case before the author decided to become a massive troll.
So how far down does the rabbit hole go?
 
Honestly, what other impression can you get?

I admit, I've only read the Wiki, but it seems pretty clear that she gets off on brother-sister porn games and harbors a not-so-secret crush on her brother. Given the title, it seems as though he feels similar, even if the show seems to be a little more ambiguous on his end. Add in the 14-going-on-12 year old shot in a bikini in the OP, sprinkle in a dash of panty shots and I can't see what other conclusion one should arrive at.

I honestly forgot what my first impressions were...

The whole incest thing is overblown. It's just sibling bonding, really, even if it does happen with some weird circumstances, but hey, that's anime for ya. The games are quite fanservicey. Can't really say much else about that.
 
Yeah, I agree, the incest theme is implied pretty heavily. It's pushing the envelope for sure.

By now I've seen so much weird and creepy stuff from Japan that not much fazes me anymore. It might be the same over there as well, people are just way too used to it.
I think I saw a picture of a train that was plastered in an Oreimo decal.

This? lol

 
There is a difference between a game premised on violence when there is a narrative significance to that violence, and a game which encourages behavior which is abusive and incestuous as its primary goal. Prurient interests have a distinction, culturally and practically, from conflict and battle.

This game tantalizes incest and taking advantage of age/maturity disparity in sexual pursuits. The semiotics (and some more overt statements) make that abundantly clear, and the *goal* of the product is to focus on those elements. That is different from the "fantasy" of taking action in the scenarios presented in the vast majority of action games.

In an odd way, the overarching goal of this game is to victimize and cause a sort of harm for the desire of the player, where the goal of most "war" games is to end the conflicts the player is involved in.
 
There is a difference between a game premised on violence when there is a narrative significance to that violence, and a game which encourages behavior which is abusive and incestuous as its primary goal. Prurient interests have a distinction, culturally and practically, from conflict and battle.

This game tantalizes incest and taking advantage of age/maturity disparity in sexual pursuits. The semiotics (and some more overt statements) make that abundantly clear, and the *goal* of the product is to focus on those elements. That is different from the "fantasy" of taking action in the scenarios presented in the vast majority of action games.

In an odd way, the overarching goal of this game is to victimize and cause a sort of harm for the desire of the player, where the goal of most "war" games is to end the conflicts the player is involved in.

I don't see how defending violence is a good thing.

What you're saying is that there's a narrative significance to the "incest" that you're witch hunting about, and therefore it is okay.
 
But...



What's all that about then?

Everyone acts perverted in anime sometimes. It's just the subject of affection might not always be legal.

It's like Herbert in Family Guy. I doubt anyone would call that a pedo show due to the existence of that character.

So how far down does the rabbit hole go?

With what the author's being doing lately, it might go into full-blown incest territory. Or the guy will keep milking it since it's damn popular.
 
From what I've posted thus far? Please point me towards a comment I made that shows that I have a problem with that image "for nor reason". I even made a post that said that this appeals to a specific audience and that that's fine, even though I find it questionable in nature and that I have trouble understanding its appeal.

Again, perceived slights.
I suppose I just don't understand the appeal or light-heartedness of images depicting seemingly underage girls in sexually suggestive poses.
You're definitely implying here that anyone who enjoys this game is some type of pedophile or deviant, by focusing on the appeal of said image as a main reason why anyone would play it.
Sure, some people who have never seen the show might buy it because it has cute girls, but hasn't that been happening for as long as we can remember?

What I've been trying to say all along is that the Japanese (the intended audience and target market) do not find the content questionable in the same way that you do.

Again, this is why the game isn't being localized. I would love to see the media's reaction if it did, though.
 
There is a difference between a game premised on violence when there is a narrative significance to that violence, and a game which encourages behavior which is abusive and incestuous as its primary goal. Prurient interests have a distinction, culturally and practically, from conflict and battle.

This game tantalizes incest and taking advantage of age/maturity disparity in sexual pursuits. The semiotics (and some more overt statements) make that abundantly clear, and the *goal* of the product is to focus on those elements. That is different from the "fantasy" of taking action in the scenarios presented in the vast majority of action games.

In an odd way, the overarching goal of this game is to victimize and cause a sort of harm for the desire of the player, where the goal of most "war" games is to end the conflicts the player is involved in.
So why are you putting the goal of the game against the goal of the product and consider it a valid comparison?
 
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