TitanFall (EA/Respawn, PC/XB1/360, Spring 2014, Game Informer Leak, All Info In OP)

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A lot of the article has to do with Respawn's origins, actually.

So here's the exclusivity mention: They thought working on PS4, Xbox One and PC would prove too difficult for a small team, so they decided to focus on one console instead of two. (er...). "Not to say we won't [go multiplatform] in the future, but for our first game we wanted to focus on making the best game we could."

GI points how that the Xbox One has 5GB of GDDR3 ram available to devs, whereas PS4 has 8GB DDR5 ram, and asks if that's a problem for Respawn. He says they're having trouble even using the 5GB efficiently with all the new architecture tricks. (that is to say, even if they had 8GB they wouldn't know how to use it properly at this stage of development)

GI: "What XBox One lacks in RAM, it potentially makes up for in cloud computing." Talks about how the game will have unlimited dedicated servers for the game, offloading "a few dozen AI" and physics, says the game would be impossible without the cloud and wouldn't have attempted it. Still dealing with unfinished hardware and software, so it's "still a little rough going at times."
 
Considering this is EA it will be a Origin exclusive. I'm never going to play a multiplayer game there so I guess I'm out from this one.
 
The platform lists for The Evil Within states Next-gen TBA. Hasn't this already been confirmed for PS4 and X1?
 
Games index of the issue:

A.N.N.E.
Beyond: Two Souls
Black Rock Shooter
Bureau: XCOM Declassified
Call of Duty: Ghosts
Castlevania: Lords of Shadow 2
Cut the Rope: Time Travel
Don't Starve
Draw Something 2
Dying Light
Eador: Masters of the Broken World
Earth Defense Force 2025
The Evil Within
Fantasia: Music Evolved
Fuse
Gran Turismo 6
Grid 2
Haunted Hollow
Iron Man 3
Lightning Returns: Final Fantasy XIII
Mario and Donkey Kong: Minis on the Move
Metro: Last Light
NCAA Football 14
Need for Speed: Rivals
Neverwinter
NHL 14
Plants vs. Zombies 2
Remember Me
Sanctum 2
Scribblenauts Unmasked: A DC Comics Adventure
Shovel Knight
Skylanders: Swap Force
Soul Sacrifice
Star Drive
Star Trek
Tales of Symphonia Collection
Tales of Xillia
Titanfall
Watch Dogs
Wolfenstein: The New Order

Zero PS4 1st party games :lol
 
Cartman86 should get a Chris Remo like tag ;)

Good work man! Too bad there were no other megatons in the mag. I bet the press was F5'ing like crazy.

^^^^^^

Don't post scans.
 
A lot of the article has to do with Respawn's origins, actually.

So here's the exclusivity mention: They thought working on PS4, Xbox One and PC would prove too difficult for a small team, so they decided to focus on one console instead of two. (er...). "Not to say we won't [go multiplatform] in the future, but for our first game we wanted to focus on making the best game we could."

GI points how that the Xbox One has 5GB of GDDR3 ram available to devs, whereas PS4 has 8GB DDR5 ram, and asks if that's a problem for Respawn. He says they're having trouble even using the 5GB efficiently with all the new architecture tricks. (that is to say, even if they had 8GB they wouldn't know how to use it properly at this stage of development)

GI: "What XBox One lacks in RAM, it potentially makes up for in cloud computing." Talks about how the game will have unlimited dedicated servers for the game, offloading "a few dozen AI" and physics, says the game would be impossible without the cloud and wouldn't have attempted it. Still dealing with unfinished hardware and software, so it's "still a little rough going at times."
So devs are really going though with this Cloud stuff.
 
Apparently this game would be an impossibility without the infinite cloud.

I hope this stupid term doesn't carry on. With PC, the cloud is built into my rig. I can't wait to see what it looks like on PC.

If it's on Xbone, it should look quite good as well but PC......I hope they don't skimp on taking advantage and giving us options on PC as we get with every other game released.
 
A lot of the article has to do with Respawn's origins, actually.

So here's the exclusivity mention: They thought working on PS4, Xbox One and PC would prove too difficult for a small team, so they decided to focus on one console instead of two. (er...). "Not to say we won't [go multiplatform] in the future, but for our first game we wanted to focus on making the best game we could."

GI points how that the Xbox One has 5GB of GDDR3 ram available to devs, whereas PS4 has 8GB DDR5 ram, and asks if that's a problem for Respawn. He says they're having trouble even using the 5GB efficiently with all the new architecture tricks. (that is to say, even if they had 8GB they wouldn't know how to use it properly at this stage of development)

GI: "What XBox One lacks in RAM, it potentially makes up for in cloud computing." Talks about how the game will have unlimited dedicated servers for the game, offloading "a few dozen AI" and physics, says the game would be impossible without the cloud and wouldn't have attempted it. Still dealing with unfinished hardware and software, so it's "still a little rough going at times."
i really want to see the cloud stuff in action
 
PC too thankfully. Might be really interesting, but hard to tell from the pic. Can't wait to see it in action!! At their conference, can MS *really* say "only on XBone" since it is technically not on another console? Or since it is on PC would that be completely misleading and false? Wouldn't top them anyway I suppose. :-\

EDIT: Jesus. I find it hard to believe any dev would rely so heavily on the cloud, esp with such an early title because early is when things go wrong as kinks are worked out. Brave or foolish. Can't tell.
 
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A lot of the article has to do with Respawn's origins, actually.

So here's the exclusivity mention: They thought working on PS4, Xbox One and PC would prove too difficult for a small team, so they decided to focus on one console instead of two. (er...). "Not to say we won't [go multiplatform] in the future, but for our first game we wanted to focus on making the best game we could."

GI points how that the Xbox One has 5GB of GDDR3 ram available to devs, whereas PS4 has 8GB DDR5 ram, and asks if that's a problem for Respawn. He says they're having trouble even using the 5GB efficiently with all the new architecture tricks. (that is to say, even if they had 8GB they wouldn't know how to use it properly at this stage of development)

GI: "What XBox One lacks in RAM, it potentially makes up for in cloud computing." Talks about how the game will have unlimited dedicated servers for the game, offloading "a few dozen AI" and physics, says the game would be impossible without the cloud and wouldn't have attempted it. Still dealing with unfinished hardware and software, so it's "still a little rough going at times."
ibtCcEO00zUq8L.gif
 
MORE STUFF

A lot of the article has to do with Respawn's origins, actually.

So here's the exclusivity mention: They thought working on PS4, Xbox One and PC would prove too difficult for a small team, so they decided to focus on one console instead of two. (er...). "Not to say we won't [go multiplatform] in the future, but for our first game we wanted to focus on making the best game we could."

GI points how that the Xbox One has 5GB of GDDR3 ram available to devs, whereas PS4 has 8GB DDR5 ram, and asks if that's a problem for Respawn. He says they're having trouble even using the 5GB efficiently with all the new architecture tricks. (that is to say, even if they had 8GB they wouldn't know how to use it properly at this stage of development)

GI: "What XBox One lacks in RAM, it potentially makes up for in cloud computing." Talks about how the game will have unlimited dedicated servers for the game, offloading "a few dozen AI" and physics, says the game would be impossible without the cloud and wouldn't have attempted it. Still dealing with unfinished hardware and software, so it's "still a little rough going at times."
Oh come on, now.
 
This will be a quality title for Spring 14 and will be interesting to see what no th it launches versus Destiny.
 
MORE STUFF

A lot of the article has to do with Respawn's origins, actually.

So here's the exclusivity mention: They thought working on PS4, Xbox One and PC would prove too difficult for a small team, so they decided to focus on one console instead of two. (er...). "Not to say we won't [go multiplatform] in the future, but for our first game we wanted to focus on making the best game we could."

GI points how that the Xbox One has 5GB of GDDR3 ram available to devs, whereas PS4 has 8GB DDR5 ram, and asks if that's a problem for Respawn. He says they're having trouble even using the 5GB efficiently with all the new architecture tricks. (that is to say, even if they had 8GB they wouldn't know how to use it properly at this stage of development)

GI: "What XBox One lacks in RAM, it potentially makes up for in cloud computing." Talks about how the game will have unlimited dedicated servers for the game, offloading "a few dozen AI" and physics, says the game would be impossible without the cloud and wouldn't have attempted it. Still dealing with unfinished hardware and software, so it's "still a little rough going at times."
Meh. I haven't read it myself. So I'll refrain from stating what I think about the above.
 
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