New Final Fantasy XV Gameplay Video And Livestream Nomura Details

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How in the hell does the teleporting sword work. Like, how do you aim it? I hope it comes off natural. Everything looks great. The city especially looks really good, some of it should be backdrop but I hope you can explore a good chunk of it.
 
How in the hell does the teleporting sword work. Like, how do you aim it? I hope it comes off natural. Everything looks great. The city especially looks really good, some of it should be backdrop but I hope you can explore a good chunk of it.

It looks like zero shit from zone of the enders 2.
 
What is with people rejecting it as XV because it's an action RPG?

I don't understand. We've known right from the beginning this was going to be an action RPG. Nothing has changed.

XIII was such an abomination that people put their hope in Versus filling the void. People were hoping it would deliver an experience closer to what they expected with XIII. Now it has been renamed XV somehow this is a bad thing now? I'm confused. :s
 
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Made a couple of gifs of the current menu in action. Looks work in progress (that magic transition feels incomplete for one), I'm sure they'll spruce it up considering how good menus look in most SE games.
 
I don't understand. We've known right from the beginning this was going to be an action RPG. Nothing has changed.

XIII was such an abomination that people put their hope in Versus filling the void. People were hoping it would deliver an experience closer to what they expected with XIII. Now it has been renamed XV somehow this is a bad thing now? I'm confused. :s

I would hazard a guess and say most of the people who are angry never followed Versus over the past 6 years because it was a "spinoff". Now that it's a mainline entry, they're paying attention.
 
By the way, guys: who is that crew member with the shorter hair? I don't think he was in the older trailers, was he?
 
Except for the very last part in water, it looks nearly CG. Amazing! Kagari must have fainted at the sight of this.

Question: This is NOT using the luminous engine correct (still stuck with updated FFXIII)?
 
I don't understand. We've known right from the beginning this was going to be an action RPG. Nothing has changed.

XIII was such an abomination that people put their hope in Versus filling the void. People were hoping it would deliver an experience closer to what they expected with XIII. Now it has been renamed XV somehow this is a bad thing now? I'm confused. :s

It wasn't going to be FFXV.

This just means the next mainline FF is god knows how long off, which to people who were looking for a more traditional RPG are not happy with.
 
Looks fucking great. The only complaint I would say I have is the outfits except for Noctis are a little bland. I don't want overdone like X but a bit of colours to separate them would be nice.
 
Question: This is NOT using the luminous engine correct (still stuck with updated FFXIII)?

They'd already switched the lighting engine to be Luminous based even when it was still on the PS3, so it wouldn't surprise me if they've moved the game over to Luminous altogether.
 
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Made a couple of gifs of the current menu in action. Looks work in progress (that magic transition feels incomplete for one), I'm sure they'll spruce it up considering how good menus look in most SE games.

I like it, stylish and practically invisible. You'd probably be too busy to look at the interface and learn it by heart instead. Press d-up for warp, d-down for overly-extensive-combo and so on.
 
Looks fucking great. The only complaint I would say I have is the outfits except for Noctis are a little bland. I don't want overdone like X but a bit of colours to separate them would be nice.
They've said most of the outfits are black
because of the dark tone the game has.
 
I've got to say, they really pulled of EVERYTHING Nomura promised/visioned in the early interviews. He talked a bit about wanting it to have some elements from third person cover shooters (seems like you can hide behind cover and the 2011 trailer showed stuff like blowing up stuff in the environments and gunning airborne enemies down for melee characters to attack them) and also giving the combat some serious vertical freedom (zero shift seems super-fun) while also giving even the in-game stuff a cinematic aspect that makes the game look like the original reveal CGI trailer and have situations you'd expect from a super-linear game like Uncharted, not an exploration heavy/somewhat open world-ish action RPG

As far as I can see, this game can't fail. I know it won't have "Oscar-worthy" writing or anything, but even the story seems interesting, as long as they keep it grounded in the war & politics and don't make it too convoluted with the Fabula Nova Crystallis stuff by the end.
 
I would hazard a guess and say most of the people who are angry never followed Versus over the past 6 years because it was a "spinoff". Now that it's a mainline entry, they're paying attention.

I guess so.

A lot of people on these forums and elsewhere have been though. It became hugely anticipated because XIII simply wasn't the game they hoped for or expected. Versus seemed to be more in line with people's expectations.
 
Damn some posts in here are whack! I will take this as a mainline FF over the embarrassment which is FFXIII any day of the week. Heck, if you're looking for a traditional RPG experience you aren't gonna find it in FFXIII.

This is basically everything a lot of fans have been asking for and now it's being rejected. Crazy!
 
This makes me want to play FFIX really badly.

I'm buying this, probably Day 1, but man, not really a fan of how modern it looks. Very little 'fantasy' to it. Combined with being a borderline hack'n'slash RPG, its just.........not what I want from a Final Fantasy.
 
Just wouldn't be a modern Final Fantasy title without polarizing the community!

Love what I'm seeing, different direction, but very welcome.
 
They've said most of the outfits are black
because of the dark tone the game has.

Ehhh, I don't see why they're outfits have to be black to represent the tone. I'm not saying they should have bright colours or anything, just some different shades that can still be dark but not just black.
 
How in the hell does the teleporting sword work. Like, how do you aim it? I hope it comes off natural. Everything looks great. The city especially looks really good, some of it should be backdrop but I hope you can explore a good chunk of it.

I'm betting you teleport to the guy you're (auto)locked on; and after that, if in midair, just attack to keep going round him.
 
This is absolutely beautiful. Between this and Mirror's Edge and Infamous, I am so freaking excited for next-gen (those are the must have so far, the others are great, but not hype inducing like this one).
 
For everyone mentioning the lock on, you actually see it a lot throughout the video - for the big enemies with the swords there's small targets on their hands, and when Noctis is scaling the wall of the building there are small targets that pop up in different areas where he can teleport to.
 
YOKO MOTHERFUCKING SHIMOMURA

I love the seamless transitioning of weapons mid combo. This battle system is going to be fun as hell.
 
Looks great.

I guess it would be blasphemy if a numbered Final Fantasy wasn't an "RPG", but I wish the game would be billing itself as an "action game".

It would be amazing to play these graphics/open world/story with legit DMC/Bayo quality combat.

Either was, it's looking like the best playing "Final Fantasy" in over 10 years.
 
This makes me want to play FFIX really badly.

I'm buying this, probably Day 1, but man, not really a fan of how modern it looks. Very little 'fantasy' to it. Combined with being a borderline hack'n'slash RPG, its just.........not what I want from a Final Fantasy.

I actually prefer this more modern "real-life" look than the overwrought, overly designed sci-fi that we got in XIII - obviously in my own opinion. It's like a slightly less (or more?) advanced and less dystopian FFVII in its design sensibility. I say that in more ways than one, because FFVII melds two very different design themes between its dystopian cities and its countryside landscapes. Seeing the footage in this city (whatever it's called) and the field footage we've seen before from the game (when it was this-gen) give me the same vibe of the design.
 
The main character is totally Jedi, though I'm not sure I want high acrobatic gymnastics and button mashing in my final fantasy.

I don't think we'll see another turn-based flagship Final Fantasy again, and that's really saddening.
 
Eeehhhhhh...really not feeling this at all. What evidence is there to show Square Enix has got the chops for a full-on action game? Don't even get me started on the scripted shit.

Certainly looks pretty, though. Those character models are spectacular.
 
It wasn't going to be FFXV.

This just means the next mainline FF is god knows how long off, which to people who were looking for a more traditional RPG are not happy with.

It seems to me, and did back when it was Versus, that it has a lot of the elements that were missing from XIII. That is why a lot of people put their hope in it back then.

Quite frankly, XIII completely lost me. I really couldn't care less which direction FF goes now as long as they produce something that is a considerably better experience than XIII.
 
This makes me want to play FFIX really badly.

I'm buying this, probably Day 1, but man, not really a fan of how modern it looks. Very little 'fantasy' to it. Combined with being a borderline hack'n'slash RPG, its just.........not what I want from a Final Fantasy.

"This is a fantasy based on reality"
 
Today, 05:25 PM, Post #92
TBH, the graphics leave a lot to be desired, this is a ps4 title after all, and i expect to be impressed in the same way like i did with every mainline ff entry. but then the game is still early in development...? lol, right?

It may be gimped because it is a port with DX11, but at least it is being made. Still should look good even if the graphics aren't incredible due to ease of porting. Get used to it - most third party games will follow this method.
 
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Half of the stuff on the trailer won't probably make it to the final game, but at least the frame-rate was mostly constant. The other trailer had some terrible choppy frame-rate during some parts.

In fact, all FFXIII-3, FFXIV and FFXV trailers had some problem in that department. Square Enix needs to have a lesson on the importance of frames per second.

Also, the gifs (including mine above) with low fps don't really do the games justice.
 
For everyone mentioning the lock on, you actually see it a lot throughout the video - for the big enemies with the swords there's small targets on their hands, and when Noctis is scaling the wall of the building there are small targets that pop up in different areas where he can teleport to.
It's a targeting system, but it doesn't seem to let you lock on to an enemy a la Kingdom Hearts.
 
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