Ugh, a camera from this angle totally breaks the immersion and reminds me I'm playing a game![]()
But the whole jumping on monsters while controlling a fat Italian plumber thing didn't?
Ugh, a camera from this angle totally breaks the immersion and reminds me I'm playing a game![]()
It's been like that since SMG. Nintendo decided to lock down the camera after Sunshine for some reason.
what's ridiculous is people seeing a new 3D mario game on the console and they immediately say 'yeah, but this isn't the REAL ONE'
Actually, I feel the same way about DKC:TF as well. If they updated the character and environment art styles, the reaction would have been much better. I don't know why they are insisting on sticking with the wah-Wah.
Haha local multiplayer only? Lol, fucking Nintendo.
No new Mario game will be a 'real' Mario to me unless it's a SM64 sequel. I want to explore, complete levels how I want to complete them and find secrets in a huge open Mario world with multiple hubs, fuck your pick a linear stage shit. Galaxy was so disappointing for this reason and I've been done with Nintendo ever since.
No new Mario game will be a 'real' Mario to me unless it's a SM64 sequel. I want to explore, complete levels how I want to complete them and find secrets in a huge open Mario world with multiple hubs, fuck your pick a linear stage shit. Galaxy was so disappointing for this reason and I've been done with Nintendo ever since.
That's because people think that this:Again, 64/Sunshine/Galaxy didn't need more than trailers to mark a new era for Mario. If 3D World genuinely offered the same caliber of innovation there wouldn't even be this pushback right now.
It's a shame, but I'm wondering, would lag be a problem if online was introduced?
But the whole jumping on monsters while controlling a fat Italian plumber thing didn't?
I kind of hope that Nintendo eventually does cave in and do this, only for every single one of you to bemoan how you now have to deal with either a quarter second input delay for every jump, your co-op partners spontaneously teleporting into you, or constant chugging as the game constantly resyncs.I doubt it. It's just shitty laziness. If they could have smooth online 8 years ago with Mario Kart DS, they can have smooth online in 2013 on WiiU.
It's crazy annoying, especially when you've got a system that only has 1 official controller per console.
That's because people think that this:
![]()
looks exactly like this:
![]()
Why does there have to be some crazy gimmick? They brought 4 characters with unique abilities to 3D for the first time since Mario 64 DS and multiplayer for the first time. It looks like pure Mario platforming bliss and despite the hyperbole showcases Wii U's power just fine. The game looks even better in motion in HD.
Do you think the Wii U will last long enough to see another 3D Mario game? Especially with the increased development times Nintendo now faces due to HD? Serious question; not trying to be dismissive. Do recall that the previous generation of consoles was longer than usual.
That's because people think that this:
![]()
looks exactly like this:
![]()
Why does there have to be some crazy gimmick? They brought 4 characters with unique abilities to 3D for the first time since Mario 64 DS and multiplayer for the first time. It looks like pure Mario platforming bliss and despite the hyperbole showcases Wii U's power just fine. The game looks even better in motion in HD.
Haha local multiplayer only? Lol, fucking Nintendo.
I kind of hope that Nintendo eventually does cave in and do this, only for every single one of you to bemoan how you now have to deal with either a quarter second input delay for every jump, your co-op partners spontaneously teleporting into you, or constant chugging as the game constantly resyncs.
But considering that I've had discussions on this forum with more than one person who literally can't detect 250ms input lag, I wouldn't be surprised if people lapped it up, either.
The plumber thing isn't even handled realistically, it's pretty disappointing they haven't got it right after all these years.
It's been like that since SMG. Nintendo decided to lock down the camera after Sunshine for some reason.
No new Mario game will be a 'real' Mario to me unless it's a SM64 sequel. I want to explore, complete levels how I want to complete them and find secrets in a huge open Mario world with multiple hubs, fuck your pick a linear stage shit. Galaxy was so disappointing for this reason and I've been done with Nintendo ever since.
No new Mario game will be a 'real' Mario to me unless it's a SM64 sequel. I want to explore, complete levels how I want to complete them and find secrets in a huge open Mario world with multiple hubs, fuck your pick a linear stage shit. Galaxy was so disappointing for this reason and I've been done with Nintendo ever since.
Give me Luigi's Mansion on Wii U (I enjoyed it)
Im really bummed in this mario sequel. I think its lazy that Nintendo just made a straight sequel to a previous 3D Mario. Now what I think would be really fresh is if they made a sequel to an even older 3D Mario!!!
Something that I haven't seen a lot of people talk about with regards to this title are the absolutely terrible controls. Now, I'm not talking about the controls for the first player. That player is on the Gamepad, and I am sure everything feels great over there. The problem is the controls for all the other players.
At the demos on the show floor, Nintendo only had Wiimotes for all the players to control beyond the first. That meant that we were stuck using d-pads to control a 3D Mario game. I'll say that again: Nintendo forced me to play with a d-pad in a 3D Mario game. I just didn't understand. How can one play a 3d platformer effectively with a d-pad? I had to try for myself to find out. The answer is that one can't. This controlled like shit for me and anyone else I saw not being player one. When I asked the reps at the booth about other control options, they stated that the use of Nunchucks was not supported, but that they were "working on" Wii U Pro Controller support.
This to me was just an unbelievable oversight on Nintendo's part. I won't go into my other problems with the game just yet because I want to give it another chance on a controller that actually works when navigating a 3D world. I will say that I just can't imagine that the people that have made controlling characters their number one priority in the past have fumbled that aspect of this game so badly.
Something that I haven't seen a lot of people talk about with regards to this title are the absolutely terrible controls. Now, I'm not talking about the controls for the first player. That player is on the Gamepad, and I am sure everything feels great over there. The problem is the controls for all the other players.
At the demos on the show floor, Nintendo only had Wiimotes for all the players to control beyond the first. That meant that we were stuck using d-pads to control a 3D Mario game. I'll say that again: Nintendo forced me to play with a d-pad in a 3D Mario game. I just didn't understand. How can one play a 3d platformer effectively with a d-pad? I had to try for myself to find out. The answer is that one can't. This controlled like shit for me and anyone else I saw not being player one. When I asked the reps at the booth about other control options, they stated that the use of Nunchucks was not supported, but that they were "working on" Wii U Pro Controller support.
This to me was just an unbelievable oversight on Nintendo's part. I won't go into my other problems with the game just yet because I want to give it another chance on a controller that actually works when navigating a 3D world. I will say that I just can't imagine that the people that have made controlling characters their number one priority in the past have fumbled that aspect of this game so badly.
Interesting. I was rather puzzled myself when Keighley and the Nintendo guys did that session with three of them using Wii-remotes. "Working on" support for the Pro Controller is nice, but it smells like they're hungry for money if we are not allowed to use the Wii-remote+Nunchuk option.Something that I haven't seen a lot of people talk about with regards to this title are the absolutely terrible controls. Now, I'm not talking about the controls for the first player. That player is on the Gamepad, and I am sure everything feels great over there. The problem is the controls for all the other players.
At the demos on the show floor, Nintendo only had Wiimotes for all the players to control beyond the first. That meant that we were stuck using d-pads to control a 3D Mario game. I'll say that again: Nintendo forced me to play with a d-pad in a 3D Mario game. I just didn't understand. How can one play a 3d platformer effectively with a d-pad? I had to try for myself to find out. The answer is that one can't. This controlled like shit for me and anyone else I saw not being player one. When I asked the reps at the booth about other control options, they stated that the use of Nunchucks was not supported, but that they were "working on" Wii U Pro Controller support.
This to me was just an unbelievable oversight on Nintendo's part. I won't go into my other problems with the game just yet because I want to give it another chance on a controller that actually works when navigating a 3D world. I will say that I just can't imagine that the people that have made controlling characters their number one priority in the past have fumbled that aspect of this game so badly.
Something that I haven't seen a lot of people talk about with regards to this title are the absolutely terrible controls. Now, I'm not talking about the controls for the first player. That player is on the Gamepad, and I am sure everything feels great over there. The problem is the controls for all the other players.
At the demos on the show floor, Nintendo only had Wiimotes for all the players to control beyond the first. That meant that we were stuck using d-pads to control a 3D Mario game. I'll say that again: Nintendo forced me to play with a d-pad in a 3D Mario game. I just didn't understand. How can one play a 3d platformer effectively with a d-pad? I had to try for myself to find out. The answer is that one can't. This controlled like shit for me and anyone else I saw not being player one. When I asked the reps at the booth about other control options, they stated that the use of Nunchucks was not supported, but that they were "working on" Wii U Pro Controller support.
This to me was just an unbelievable oversight on Nintendo's part. I won't go into my other problems with the game just yet because I want to give it another chance on a controller that actually works when navigating a 3D world. I will say that I just can't imagine that the people that have made controlling characters their number one priority in the past have fumbled that aspect of this game so badly.
I said wow. You can't use them in NSMBU either. What's shocking is that the nun-chuck worked on the Wii game. For a company that was once heralded for their controllers and control mechanics, they sure have been making some uncharacteristic choices the past couple of years.Something that I haven't seen a lot of people talk about with regards to this title are the absolutely terrible controls. Now, I'm not talking about the controls for the first player. That player is on the Gamepad, and I am sure everything feels great over there. The problem is the controls for all the other players.
At the demos on the show floor, Nintendo only had Wiimotes for all the players to control beyond the first. That meant that we were stuck using d-pads to control a 3D Mario game. I'll say that again: Nintendo forced me to play with a d-pad in a 3D Mario game. I just didn't understand. How can one play a 3d platformer effectively with a d-pad? I had to try for myself to find out. The answer is that one can't. This controlled like shit for me and anyone else I saw not being player one. When I asked the reps at the booth about other control options, they stated that the use of Nunchucks was not supported, but that they were "working on" Wii U Pro Controller support.
This to me was just an unbelievable oversight on Nintendo's part. I won't go into my other problems with the game just yet because I want to give it another chance on a controller that actually works when navigating a 3D world. I will say that I just can't imagine that the people that have made controlling characters their number one priority in the past have fumbled that aspect of this game so badly.