Super Mario 3D World for Wii U

I hope to god we're getting a far more ambitious 3D Mario from the other Tokyo team. I bought a Wii U for the next big leap in Mario platforming, not a multiplayer version of a 3DS game that doesn't even have online. Not saying I want Galaxy 3, but I want something in the vein of how Galaxy wow'd me all those years ago.

Well 3d World is the game you're looking for. Multiplayer platforming totally changes the way you play (for the better) in the 2d Marios. There is no reason not to think that it would have an equal effect on a 3d Mario.
 
8-directional movement is not even noticeable in 3D Land. You can easily confuse it with full 360 degree movement.

I'm indifferent about the run button. I think Mario can work with a run button and without one.

I guess this game isn't at all for you.

I found it noticeable.

I imagine the game will be excellent for those who loved 3D Land, but you're right it's not for me.

(I don't mind the aesthetic/level design of 3D Land, but 8-way movement + run button kills 3D World for me. Simply controlling Mario in 64/Sunshine/Galaxy 1+2 itself was a joy, but not in 3D Land).
 
I didn't like it, though I gave it a shot as I could accept the limited movement given the slide pad and the fact that it's a handheld title.

For a Mario game which has the gamepad as the primary controller, 8 way movement with a run button is a joke.
Is 8-way movement confirmed? I figured that would only be the case if you're using the dpad
 
Is 8-way movement confirmed? I figured that would only be the case if you're using the dpad

In 3D land the movement was diferent from stage to stage. In some areas you had full 360 degree control, as oposed to the more common 8 direction controls
 
I am one of the defenders of this game, but the worst aspect by far is the more open environments. Super Mario 64 and Sunshine are substantially worse platformers than Galaxy (heck, I don't even think 64 holds up today) due, in large part, to their lack of linearity. It's no wonder the secret levels of Sunshine are remembered most fondly among all of its offerings; platforming is about demanding mechanical execution and the satisfying purity of a perfect line run. Open platformers have always diluted that by watering down the "perfect line" in favor of emphasizing "exploration" and "immersion"- two aspects of gaming I've always found to be completely useless when it comes to actual good design. Challenge is lowered and the need to take advantage of the game's level design and execute your moves with better timing is played down in comparison to more focused titles. No, while I don't like 3d land's more open areas, it's certainly preferable to a modern successor to 64. The idea that more open games are deeper and better and linear games are somehow not is completely ludicrous and doesn't hold up to any serious gameplay evaluation.
Spoken like someone who has never watched a SM64 timed run.
 
I was disappointed with the Mario 3D reveal, they did not do a good job with that reveal.

With that said there is a lot of hate and only a couple of levels have been shown. I think they went the safe way to quickly ship this game, but this does not mean that it is going to be a bad game.

Have you guys watched the Dev Direct? He mentions that this game incorporates all the best ideas of previous games and some new ideas.

I have only seen the first level, anyone else with a gameplay link from other levels?
 
I want an open world 3D Mario game again, like 64 and Sunshine. Galaxy 1 and 2 were incredible, but seriously, I'm tired of seeing linear Mario games.

Not only that, but this actually feels like a step backwards. Considering the abundance of New Super Mario games in recent years, Nintendo really needed something innovative, along the same lines as Galaxy.

I'm sure this will be fun, but Mario games simply aren't groundbreaking anymore.
3D Mario games as of now could be grouped in three sets:

Mario 64 and Sunshine: Tight 360° controls with free explorable levels.
Also the camera could be moved freely (and sometime need to be managed by the player).

Mario Galaxy and 2: To recoup sales, since Sunshine sold well but well below Mario 64, EAD kept the tight 360° controls but introduced more linear levels.
Player can barely control the camera view.
Galaxy more or less matched the sales of Mario 64.


3D Land and World: This ones are a mix between 2D Mario and 3D Mario. Levels are linear and for the most part can be traversed though orthogonal ways. Also seems more reliant on citation from the early games in the 2D series.
Camera for the most part is fixed.
3D Land quickly became the best selling 3D Mario game ever in Japan.

The one thing they have in common is that all of them are great games (who less who more).
 
Nope. This is Mario now. Say goodbye to all the Sunshines and Galaxies and say hello to all the 3D Lands and New Super Mario Bros. It's pretty obvious this is what they want from the franchise. Super Mario 64 and Super Mario Sunshine were missteps.

Sad, but the recent games confirm those suspicions. I can't believe they found a way to NSMBify the 3D games.
 
That's how it should be. A game like this would not work online, certainly not with 4 players.

Responsiveness is everything in Mario, they aren't going to compromise that.

People keep saying this, but I'm sure that fighting games and fps games are far more precise and timing oriented than this. I see no reason why it wouldn't be possible.

If I can do just frames online, surely I can make a jump or two with Mario.
 
People keep saying this, but I'm sure that fighting games and fps games are far more precise and timing oriented than this. I see no reason why it wouldn't be possible.

If I can do just frames online, surely I can make a jump or two with Mario.

they can just that it would a an inferior experience and would lead to deaths that are not the users fault.
 
They are the people who played 3D Land and didn't expect the Wii U's flagship 3D Mario title to be a console version of it.

You say this as if it's a straight port of the 3DS game. We have literally no idea how expansive 3D World is.

They tested out new, more accessible 3D Mario gameplay on the 3DS. Based on sales and reception, it was a success.

Now they are expanding on those ideas with a bigger budget and better technology. That sounds like an excellent strategy to me. I don't see how another Galaxy game re-branded as "Universe" or whatever would be any different.
 
I posted this in another thread but I think it applies here
This is the game I imagined when they said there was going to be a new 3D Mario game. The one I've been waiting to see since I was a kid. The game I assume people used to imagine back in the day when they thought '3D Mario'. Man some of y'all are silly, I just don't understand the hate at all. It must be a low effort cash in because it's not Galaxy 3 or 128...

It's obviously inspired by 3D Land but there looks to be a greater level of thematic liberties and mechanic variation and the levels appear much bigger or at least more expansive and less cramped... to the point where I believe levels will not play out exactly like they did in 3D Land, instead being reminiscent of 3D Land with levels that far exceed what Nintendo attempted on the 3DS as far as length and level layout. I think an apt comparison would be... well, Mario Land vs. Mario World, based on what I've seen so far from the trailer, the direct, and the gameplay vids.
Secondly, 3D Land was a proof of concept for something I feel like Nintendo has needed to do for a while - bridge their 2D and 3D Mario franchises in a meaningful way that won't alienate fans of either. 2D Mario sells obscenely well but it's grown stale. 3D Mario gets better every year, until it bests most games on the market, and still doesn't sell for shit comparatively because a fair portion of the potential Mario fanbase finds the controls and goals of these games incomprehensible compared to the easy to digest NSMB series. And they stated this in an interview or two, signaling that they were looking toward the future of the series with 3D Land's release. I felt like 3D Land excelled at bridging the formulas even if the execution was a little weak in some areas. And while I love me some 3D Mario collectathons it's not the end of the world that that's not what we're getting here. I mean seriously, and correct me if I'm wrong but you're whining because the game didn't live up to what GAF imagined flagship Mario to be like? Be real. That was never gonna happen. (was a response to a poster in thread I originally posted this in but I guess it works for y'all too) It's not like you guys can't wait a little while for the inevitable collectathon anyway considering you got an unprecedented double dose last generation.

It's not so bad that Nintendo is taking the freshest formula reinvention the series has seen since Galaxy or arguably Super Mario 64 and enhancing it plus adding multiplayer on a home console that can actually do this formula justice. It's not so bad that the people who made Galaxy 1 and 2 the fantastic games that they were are trying their hand at reinventing and redefining mainline Mario gameplay. Man, I remember when Mario didn't have to be some epic with sweeping orchestral tunes for the core to accept it or think it's a 'real tru 3D mario', whatever the fuck that means lmao. That shit looks like it could be very fun and I'm willing to wait and see more of what's bound to be a pretty large and creative game before I decide whether or not it's shit, just because its a console 3D Mario where you hit a damn flagpole instead of collecting stars.
 
I am super hyped for this game and want to see what they can do. But I do think there are people who I feel can be genuinely disappointed due to the fact they didn't do something absolutely new. I can see why they would be disappointed with this announcement and even if they announced Galaxy 3, Sunshine 2, or 64-2 they would be disappointed.

Yes. Exactly. 3D World doesn't look like a bad game at all. It's just not the revolutionary console Mario title that every Nintendo home hardware is supposed to get.
 
Who says that this is the true 3D Mario? I think there's another one in development, a true 3D Mario and will revealed on E3 2014.

Yeah, sure...

Never thought 3D Mario would be one of the least interesting parts of an E3 conference

then again, I never thought they would botch the Wii-U's launch like this either, so hey
 
The Wii Remote D-Pad doesn't confirm it is 8-directional movement. 3D Land being 8-directional is what confirms it since this game play in a similar style.

3D Land played perfectly fine. You either didn't care there was a run button or you didn't like it.
None of these confirm anything. Not that I care much, I don't think I even noticed 3D Land was 8-way.
 
The unveiling trailer looked absolutely terrible, but the roundtable/youtube vids look much better.

I think Nintendo just really screwed up the unveiling (And they really need to get away from these terrible naming schemes that conflate different systems or concepts. DS/3DS confused some people, as did Wii/WiiU. I've seen people confused, thinking that NSMB Wii and U are simply ports of the DS game, since they use the exact same art and music designs, and have the same game titles. Same with initial impressions of 3D Land and 3D World. Hell, when I first saw 3D World, at first I thought it was for the 3DS, since I immediately recognized the 3D Land style, but then I realized it was too clean and high res for that. The naming is even worse in this case because the "3D" aspect of the title "3D Land" was a reference to the 3DS, and in 3D World it's not.)

Nintendo needs a complete overhaul in its marketing, at least when it comes to Mario and their hardware. The confusion and poor initial impressions have been a consistent theme for the last 5-7 years.

They'd be better off calling it Ultra Super Mario World.
 
Maybe I haven't seen enough of the game yet, but one thing that bothers me is the topography of the levels. Everything is very rigid and step-like. I'm not seeing a lot of natural curvatures or contours of environments like we saw in 64/Sunshine. Everything for the most part looks very rectangular with steep steps leading up to platforms. Not a lot of rolling hills for example, which was always very visually pleasing to me. I'm not sure if that makes sense or not but it's one thing I didn't really like aesthetically about 3D Land as well.
 
Yes. Exactly. 3D World doesn't look like a bad game at all. It's just not the revolutionary console Mario title that every Nintendo home hardware is supposed to get.

NSMBWii was a revolutionary Mario title, far more than Galaxy. I'd be a bit careful of dismissing multiplayer.
 
Yes. Exactly. 3D World doesn't look like a bad game at all. It's just not the revolutionary console Mario title that every Nintendo home hardware is supposed to get.

Except that expectation is silly. Mechanical changes to mainline Mario games (which discounts the important element of the aesthetic, but that's for a separate discussion) are fairly gradual. Super Mario 64 was the closest to a "revolution," but Super Mario Sunshine was very similar, introducing a different setting that necessitated some mechanical changes (i.e., water-based gameplay). Mario Galaxy is also very similar structurally, with its hub world and objective-based, find-the-star gameplay; its main contribution is, again, a change of setting that necessitated some mechanical changes (gravity-based gameplay).

Those changes are definitely significant, but one could arguably say they are not "revolutionary," only different additions to a set of core mechanics and structures. 3D World follows in that legacy of introducing some different mechanics (the different suit powers) to some core game play principles, with one major addition: simultaneous, co-op multiplayer in a 3D environment. In my mind, it's just as "revolutionary" as any Mario game after SM64, only that its aesthetic has a very close analogue in 3D Land - and I believe that's what most of the "disappointment" is hinging on, more so than the gameplay end of things.
 
Just have to say, 3D land has my favorite controls on 3D mario. That game was excellent, on a larger scale they will do some great things. The only thing that bothers me is a lack of innovation that we are supposed to see with a new 3D mario. I have a strong feeling there will be one but much later.
 
I'm going through all the steps of being a Nintendo fan.

1. Denial - this can't be the new 3D Mario game! There has to be another flagship Mario!

2. Anger - pretty obvious

3. Bargaining - this will be acceptable if it has online multplayer

4. Depression - NO ONLINE NO GALAXY CALIBER MARIO, Nintendo as we know it is dead

5. Acceptance - Hey, I actually loved 3D Land on the 3DS and this game looks like great fun.

Hey, what are you doing? Get out of my head! Seriously though...this is pretty spot on for me too (same reaction to Retro's game being DKCR2, thinking "their huge AAA game must be in development by a 2nd team!")except for a few places. To be honest, I accept that it'll be fun, but somewhere deep in my heart, I believe that the actual 3D Mario game is in development (same with Retro's AAA game). :3
 
NSMBWii was a revolutionary Mario title, far more than Galaxy. I'd be a bit careful of dismissing multiplayer.

How was NSMBWii revolutionary in any way? NSMBDS also had a multiplayer mode, which in my opinion was far better than what we got in the Wii version (2-player VS. mode didn't constrict players to one screen- they had total freedom running through the levels). The best we can say is it was an iterative improvement over its predecessor, certainly improving aspects of level design. But revolutionary?
 
Honestly the music is very disappointing. The levels look great but it also has that slow factor from 3D Land. I did not like that.
 
How was NSMBWii revolutionary in any way? NSMBDS also had a multiplayer mode, which in my opinion was far better than what we got in the Wii version (2-player VS. mode didn't constrict players to one screen- they had total freedom running through the levels). The best we can say is it was an iterative improvement over its predecessor, certainly improving aspects of level design. But revolutionary?
You're really comparing NSMB DS's coin collect multiplayer minigame to NSMB Wii's introduction of actual cooperative multiplayer gameplay to the main game?

Sorry dawg but that's pretty dumb, and so is acting like cooperative multiplayer wasn't a revolution within the series. It's the biggest sole advancement the 2D series has seen since SMB3 and world maps.
 
I suspect that the people who are reacting negatively to this game are generally the same people that did not play 3d land.

Played 3D Land. It's not as good as either Galaxy game. Its bite-size nature made it fine for handheld, but I didn't really need another. And I especially didn't need a sequel to 3D Land to be the next big console Mario game.

Mario 64, Sunshine, Galaxy. Each one brought something very new to the table (even if Sunshine has its haters). 3D World looks like an attempt to turn the 3D Mario games into an accessible commodity like what has been done with NSMB.

You're really comparing NSMB DS's coin collect multiplayer minigame to NSMB Wii's introduction of actual cooperative multiplayer gameplay to the main game?

Sorry dawg but that's pretty dumb

And for people who are out of college and no longer have dorm parties, it's a useless mode, especially because it's offline. The main game plays just like the DS version. Unless you're selling NSMBWii as a party game instead of a platformer, it's not revolutionary to the series.
 
The thing is... both of the Galaxies strove to introduce a new concept in every in-game Galaxy. They weren't necessarily successful, but the levels were thematically tight, and the innovation was always there.

Here? None of that. Platforms and steps all the way. They hand us a catsuit and transparent pipes, and call it innovation.

I have faith in EAD Tokyo to put out excellent level designs, don't get me wrong at all, but they've got to overcome what is, to my eyes, a self-evidently less ambitious game concept than any 3D Mario previously.
 
CVG Preview is online
CVG Closing Comment said:
One thing we know for sure is that 3D World feels great, in the way all proper Mario platformers do. And the controls will appeal to grumps who were holding out for Galaxy 3, too. If 3D Land was a halfway house between Super Mario Bros and Mario Galaxy, then 3D World is more a halfway point between 3D Land and Galaxy - Mario and pals retain much of their Galaxy moveset, such as backflips and long jumps.

As addictive as catnip and as playful as a kitten then, Super Mario 3D World is poised to make even its biggest detractors purr.
It seems they liked it a lot.
 
Played 3D Land. It's not as good as either Galaxy game. Its bite-size nature made it fine for handheld, but I didn't really need another. And I especially didn't need a sequel to 3D Land to be the next big console Mario game.

Mario 64, Sunshine, Galaxy. Each one brought something very new to the table (even if Sunshine has its haters). 3D World looks like an attempt to turn the 3D Mario games into an accessible commodity like what has been done with NSMB.

Nintendo wants its most recognizable and accessible mascot to have games that are accessible to the widest swath of players as possible.

Shocking, I know.

3D Land with more powers + more ambitious environments + simultaneous local co-op sounds like fun. It will be the first time I've managed to get my girlfriend (otherwise a pretty hardcore gamer and a lover of 2D Mario) to play a 3D Mario game with me.
 
The thing is... both of the Galaxies strove to introduce a new concept in every in-game Galaxy. They weren't necessarily successful, but the levels were thematically tight, and the innovation was always there.

Here? None of that. Platforms and steps all the way. They hand us a catsuit and transparent pipes, and call it innovation.

I have faith in EAD Tokyo to put out excellent level designs, don't get me wrong at all, but they've got to overcome what is, to my eyes, a self-evidently less ambitious game concept than any 3D Mario previously.

How can you say it, if you didn't saw the whole game?

And complaining abou platforms in a platform game is quite ironic, just saying!
 
And for people who are out of college and no longer have dorm parties, it's a useless mode, especially because it's offline. The main game plays just like the DS version. Unless you're selling NSMBWii as a party game instead of a platformer, it's not revolutionary to the series.
It doesn't play like the DS version. The physics and level design of NSMB DS were mostly shit, NSMB Wii felt like a much tighter game. And your last sentence doesn't make any sense... it's revolutionary to the series precisely because it turns the 2D Mario platformers into something that can be enjoyed with other people. That was a big element of its success, and FYI, just because it's a useless mode for you doesn't mean that a fair portion of the massive amount of people who went out and bought the game, which includes demographics a lot more varied than 'people who are out of college and don't have dorm parties' and 'people still in college who do', haven't gotten anything out of it.

disclaimer
i don't even like NSMB Wii compared to 3D Marios but multiplayer was a big addition to the series and I don't even see how someone could act like it wasn't
 
I think the main problem with this game is that there is no theme to it really.
The first level they showed looks exactly like games we already seen.


In Mario 64, it was completely different than the previous games because it was in 3d.
Sunshine theme was a island and galaxy was in space.

This game has no new theme, so it feels boring. Not only that, the camera angle is zoomed out. The game would look much different if the camera angle is behind mario instead of a bird eyes view; however, the developers are not able to do that because of multiplayer.
 
And the controls will appeal to grumps who were holding out for Galaxy 3, too. If 3D Land was a halfway house between Super Mario Bros and Mario Galaxy, then 3D World is more a halfway point between 3D Land and Galaxy - Mario and pals retain much of their Galaxy moveset, such as backflips and long jumps.

Backflips and long jumps were in 3D Land.
 
How can you say it if you didn't saw the whole game?

Valid, but observe Galaxy 2's initial trailer.

In there, we see Yoshi properly implemented in 3D, we see new ways of getting round the levels with his tongue lash, we see the fruits that he uses, we see the drill powerup and the applications that it has in gameplay, we see the freezing of a water level and the transition it makes to an ice level, we see the combination of 2D space and 3D space in a way we hadn't seen much before, we see the use of the slowdown switch to navigate an incredibly fast level, we see a level where the ground is constantly changing, deforming and cutting itself away beneath your feet, we see Flipswitch Galaxy and the way that an action you have taken for granted in Mario changes the makeup of the level, you see the shadow Mario concept in action... and this is just for the trailer for the perceived expansion pack sequel!

Comparably, 3D World shows off multiplayer, the cat suit and transparent pipes. I don't deny the wall-climbing stuff with the cat suit has potential for interesting gameplay, but that aside there's absolutely nothing to compete with the lurid ingenuity of that Galaxy trailer, never mind the finished product itself. I accept that they might be hiding the scope, innovation and genuinely new mechanics that 3D World has, but I have severe doubts. :(
I think the main problem with this game is that there is no theme to it really.
The first level they showed looks exactly like games we already seen.

There's something to this, as well. The Galaxies (as in the individual levels, not the games as a whole) were really well themed, and used these themes to their advantage. 3D World (and this is a big criticism I had of 3D Land, too) is nowhere near as creative or cohesive with their themes. At least give me a world name, for goodness sake!
 
How was NSMBWii revolutionary in any way? NSMBDS also had a multiplayer mode, which in my opinion was far better than what we got in the Wii version (2-player VS. mode didn't constrict players to one screen- they had total freedom running through the levels). The best we can say is it was an iterative improvement over its predecessor, certainly improving aspects of level design. But revolutionary?

You can justify to yourself all you want but I will lay down that it sold 26 million copies. I'll leave why it's revolutionary as an exercise to you. Taking and insular and contrary-to-reality stance will not help you make an argument.
 
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