Merovingian
Banned
Amazing, this shit is Goty material, the parkour, the combat, the scope, the graphics, amazing.
I heard they eat babies at Ubi Montreal, can you confirm phil?
Das-J said:Guy at the desk next to me used to work there and from what he says that place is like a sweat shop. Long hours, low pay and the studio going out of their way to screw employees. Phil, can you confirm?
proposition said:It IS out this year right?
I heard they're served with cheese curds and gravy.Scotch said:I heard they eat babies at Ubi Montreal, can you confirm phil?
phil_fish said:everytime this man is given a mike its exactly as if he's just standing there, masturbating furiously
phil_fish said:yup, i worked there for 9 months and actually lost my mind.
the amount of bullshit you have to deal with is frightening.
and considering the payoff, totally not worth it.
when you work at ubi, you constantly have to deal with editorial, which is a bunch of out of touch frenchmen who come to town every couple of month to tell you everything suck and completely change the direction of the project. most teams try to ignore them as much as possible, but they basicly own your ass, so it can be difficult.
to give you a very good example, when redsteel shipped, editorial was giving itself a BIG pat on the back, saying things like "at last, a team listened to us, and it made for a great game!". and as we all know, redsteel turned out to be a laughable piece of shit.
they recently upped the entry level salary by a few grand in a desperate effort to attract students. this is because ubi is constantly losing a LOT of people to other studios.
in montreal, there's basicly 2 types of people: people who work at ubi, and people who worked at ubi.
the 9 months i spent there working on the ****ing horrible trainwreck that was open season nearly made me leave videogames forever.
now im working at another studio, on far less sexy games, but i do little to no overtime, and i dont need to deal with a bunch of ****ing frenchmen with their heads up their asses.
i was fired just ebfore the fall of martin tremblay (he was fired too, BTW). so i was lucky enough never to work under the Yannis Mallet reign.
i dont know the guy personally but ive met him a number of times at a number of industry functions and he always striked me as being the biggest douche i have ever encountered.
i once saw him introduce clint hocking at an IGDA meeting. it was 5 minutes of pure masturbation. ubisoft is great, clint is great, together we are great, ubisoft is a world leader, clint is a great designer, we are great, arent we great? we're just so great.
everytime this man is given a mike its exactly as if he's just standing there, masturbating furiously.
that said, clint IS great, and a wonderful guy and i dont know for the life of me why he still works there. he must have enough power to overrride all the bullshit.
anyway.
phil_fish said:yup, i worked there for 9 months and actually lost my mind.
the amount of bullshit you have to deal with is frightening.
and considering the payoff, totally not worth it.
when you work at ubi, you constantly have to deal with editorial, which is a bunch of out of touch frenchmen who come to town every couple of month to tell you everything suck and completely change the direction of the project. most teams try to ignore them as much as possible, but they basicly own your ass, so it can be difficult.
to give you a very good example, when redsteel shipped, editorial was giving itself a BIG pat on the back, saying things like "at last, a team listened to us, and it made for a great game!". and as we all know, redsteel turned out to be a laughable piece of shit.
they recently upped the entry level salary by a few grand in a desperate effort to attract students. this is because ubi is constantly losing a LOT of people to other studios.
in montreal, there's basicly 2 types of people: people who work at ubi, and people who worked at ubi.
the 9 months i spent there working on the ****ing horrible trainwreck that was open season nearly made me leave videogames forever.
now im working at another studio, on far less sexy games, but i do little to no overtime, and i dont need to deal with a bunch of ****ing frenchmen with their heads up their asses.
i was fired just ebfore the fall of martin tremblay (he was fired too, BTW). so i was lucky enough never to work under the Yannis Mallet reign.
i dont know the guy personally but ive met him a number of times at a number of industry functions and he always striked me as being the biggest douche i have ever encountered.
i once saw him introduce clint hocking at an IGDA meeting. it was 5 minutes of pure masturbation. ubisoft is great, clint is great, together we are great, ubisoft is a world leader, clint is a great designer, we are great, arent we great? we're just so great.
everytime this man is given a mike its exactly as if he's just standing there, masturbating furiously.
that said, clint IS great, and a wonderful guy and i dont know for the life of me why he still works there. he must have enough power to overrride all the bullshit.
anyway.
Tieno said:But VJ Tony loves you.
![]()
It gives me a great video to 'gif' from. I'll be using it for more gifs in the future.
Kreuzader said:
Luken said:So the person in your avatar is a dude?
:lol :lolLuken said:So the person in your avatar is a dude?
phil_fish said:SHE'S A ****ING PRODUCER FOR ****'S SAKE.
she does spread sheets, and looks pretty for the camera.
she didnt design SHIT.
jesus ****.
and what does LOOKS have to with design?
willw right is ugly as **** and he's a genius.
so you know...shut up.
CliffyB said:Yep, that whole TV hosting thing didn't work out so good.![]()
i appreciate the insight, and by all means, keep it coming. but i would also like to mention every big corporation i have ever worked at was almost identical to what you experienced there.phil_fish said:yup, i worked there for 9 months and actually lost my mind.
the amount of bullshit you have to deal with is frightening.
and considering the payoff, totally not worth it.
when you work at ubi, you constantly have to deal with editorial, which is a bunch of out of touch frenchmen who come to town every couple of month to tell you everything suck and completely change the direction of the project. most teams try to ignore them as much as possible, but they basicly own your ass, so it can be difficult.
to give you a very good example, when redsteel shipped, editorial was giving itself a BIG pat on the back, saying things like "at last, a team listened to us, and it made for a great game!". and as we all know, redsteel turned out to be a laughable piece of shit.
they recently upped the entry level salary by a few grand in a desperate effort to attract students. this is because ubi is constantly losing a LOT of people to other studios.
in montreal, there's basicly 2 types of people: people who work at ubi, and people who worked at ubi.
the 9 months i spent there working on the ****ing horrible trainwreck that was open season nearly made me leave videogames forever.
now im working at another studio, on far less sexy games, but i do little to no overtime, and i dont need to deal with a bunch of ****ing frenchmen with their heads up their asses.
i was fired just ebfore the fall of martin tremblay (he was fired too, BTW). so i was lucky enough never to work under the Yannis Mallet reign.
i dont know the guy personally but ive met him a number of times at a number of industry functions and he always striked me as being the biggest douche i have ever encountered.
i once saw him introduce clint hocking at an IGDA meeting. it was 5 minutes of pure masturbation. ubisoft is great, clint is great, together we are great, ubisoft is a world leader, clint is a great designer, we are great, arent we great? we're just so great.
everytime this man is given a mike its exactly as if he's just standing there, masturbating furiously.
that said, clint IS great, and a wonderful guy and i dont know for the life of me why he still works there. he must have enough power to overrride all the bullshit.
anyway.
Lion Heart said:btw, how did Jade go from electric playground girl to Ubi producer?
phil_fish said:SHE'S A ****ING PRODUCER FOR ****'S SAKE.
she does spread sheets, and looks pretty for the camera.
she didnt design SHIT.
jesus ****.
and what does LOOKS have to with design?
willw right is ugly as **** and he's a genius.
so you know...shut up.
Thunderbear said:QFT. I was going to post something like this, but with less swearing and caps.
MightyHedgehog said:Nice vid. Great job, Blim & crew.
satterfield said:Blim & crew just did some serious embargo breaking. Not that most people here care.
phil_fish said:im an angry young man.
I know it's not her game, just wanted to make light of the infatuation with Jade RaymondThunderbear said:Having worked in this industry for way too long I personally appreciate your integrity even if I don't know if your frustration is well founded for a fact. In my opinion it would all be a lot better if people dared to state their opinions a bit more (in a mature fashion obviously). Most people are too weak-willed.
So hey, this is the result of naming a thread after a producer. You know, because it's her game.
Why does Cliffy B think he's Charlie from Lost?Tieno said:![]()
(left)
Yoboman said:Why does Cliffy B think he's Charlie from Lost?
US saw it few weeks back, so they had to have NDA's to not spill the beans early. BlimBlam is right there at the show and it's all cool to be released now since US sites are throwing their stuff online as well, since their NDA's are aperantly over, so what do the euro perss need NDA's for?AltogetherAndrews said:Blim seemed convinced that there were no NDAs in effect. Maybe that's limited to the US media?
phil_fish said:i used to work for them.
i never worked under Jade and i am thankful for that.
i have that all too rare insider's knoledge of how things work in the house sam fisher built, and thats why i dont like them very much. i dont like Jade very much either.
i had a nervous breakdown (happens more than you think, especialy at ubisoft) towards the end of my project, open season, and was fired a week later to the day.
oh the things i could tell you.
but wont.
...
pretty much everytime ex-ubi designers meet, they share breakdown stories of how all the ubi-bullshit and nonsense eventualy crushed their souls.
ubisoft montreal is hemoraging right now.
losing a LOT of people to all the other montreal studios.
more so now that eidos is in town.
disc said:First job?
phil_fish said:i dont need to deal with a bunch of ****ing frenchmen with their heads up their asses.
calder said:![]()
"Haha! The heat is off me! Sucks that phil_fish can't captain the squad next year though."
but thanks for the unvarnished opinion of ubi, always interesting to read ppl going off on why a former employer sucks instead of just making vague non-statements
and man that was nothing, i could write a book.
disc said:First job?
phil_fish said:straight out of school, yup.
Fight for Freeform said:You got a designer job right out of school?
Whaatta?
Tieno said:http://www.xboxyde.com/news_4376_en.html
Shit, that AC teaser totally sold me on the game. I'm feeling it! The setting, atmosphere, music, the jumping(!!)...love it! I'm so hyped for this game!
Music in trailer is Unkle - Lonely Souls http://www.youtube.com/watch?v=__r0gwxzeVE
![]()
Beaulieu said:wow, I hate this thread for so many reasons.
phil : okay, but I dont know why you keep saying the employees are treated like shit and everybody is getting out of there when this is obviously not the case, and you havent been there for a year.
Anyways, I wont continue this "debate"