Super Smash Bros Wii U and 3DS: Info Collection - Dojo, Mega Man and Trailer! 2014!

There's data though, the game's sale numbers.
People generally haven't played the game until they bought the game.

If Smash were a digital distribution title, we could look at sales numbers right now, but I highly doubt sales numbers at release are going to reflect how much people prefer one game over the other (Especially with the much larger Wii install base).

You're the ones who want to invalidate it and favor a much smaller sample.
I don't "want" to invalidate anything. I just think that the term silent majority is useless unless you have hard data (Polls, tournament attendance, etc) that backs it up.

Phazon Suit, a proper Gravity Suit palette, Light Suit and Dark Samus please.
I wouldn't mind seeing more alternate colors. Samus has a LOT of potentially good ones.

I'm kinda wishing for Dark Samus as a boss or even a playable character, though. That clone ability from Prime 3 seems like it'd be really fun to fight in Smash.
 
Is that mirror working differently from mirrors in other games? I remember reading stuff about how mirror's were impossibly hard to program or something.

Pretty sure the reason functioning mirrors are not prevalent in games is because of system memory, something that the Wii U should presumably be able to handle with SSB4.
 
Diminishing returns plus the characters aren't equally upgraded in all aspects of their model. They didn't touch Pit's hair much for example (because it'd be overkill at the camera distance they're working with), but look at his wings.

You can't use diminishing returns as a legitimate reason here xD Other games even on this same console look way more impressive.

As I said before I think the reason the game looks a little underwhelming is the lack of hard dark shades. The colouring is far too soft. It can absolutely keep the vibrant aesthetic it has going for it, but it needs a touch more dark shades to pepper the characters here and there. Thats why Brawl holds up extremely well stylistically. Because a broader colour spectrum leads to more impressive graphics and more readable images (in terms of realistic art styles - which this game has, as opposed to like flat cartoon colours). This game looks much much better in motion than in screens because you have far more point of reference to gauge where everything is by way of the constant association of distance between objects that your brain works out for you. The lack of hard darkness results in a loss of definition. In particular the edge of characters and stuff. It just needs a little more and then this game would look stunning. They probably won't add it though :(

It'd be great if the Wii Fit Trainer's alternate costumes were the stereotypical workout gear from each decade going back to the 80s.

Her 70s one would just be a hippy outfight. Trainer Sunbeam

Hahaha yes! That would be so funny. Do it Sakurai!
 
People haven't played the game until they bought the game.

If Smash were a digital distribution title, we could look at sales numbers right now, but I highly doubt sales numbers at release are going to reflect how much people prefer one game over the other (Especially with the much larger Wii install base).

We actually got numbers for 2013 posted in another thread here a few days ago.

11.490.000

By March 2012, Brawl had reached 10.790.000 (source wikipedia with link to http://www.nintendo.co.jp/ir/en/sales/software/wii.html). So, we aren't looking at a game that sold in the beginning very quickly but dropped due to word of mouth or anything like that. It continued to sell through a large period even late into the Wii's life cycle.

A title that were disliked by a significant number of players just wouldn't perform like that.
 
Will you do one for the 3DS version?

I was originally fixated on showcasing the graphical improvements (big or small) between Super Smash Bros. Brawl and its successor. The 3DS version is obviously inferior to Brawl, and the details aren't as apparent in the characters, so I thought that making these comparisons would be useless. I may consider it in the future, but I can't make any promises.
 
You can't use diminishing returns as a legitimate reason here xD Other games even on this same console look way more impressive.

Are the games operating in the same context, though? The less principal level characters you have on screen, the better you can make them look. The more you have, then you have to spread the performance budget out. The farther you have the camera away, the more performance you're wasting for details you'll only see if you pause the game.

The game could stand to look a bit better in spots, but I'm also staying aware of the context the game's graphics are in, and the development time it has left.
 
I was originally fixated on showcasing the graphical improvements (big or small) between Super Smash Bros. Brawl and its successor. The 3DS version is obviously inferior to Brawl, and the details aren't as apparent in the characters, so I thought that making these comparisons would be useless. I may consider it in the future, but I can't make any promises.

I think the stylistic contrast is just as interesting if not more so than graphical improvements.
 
We actually got numbers for 2013 posted here a few days ago.

11.490.000

By March 2012, it had reached 10.790.000 (source wikipedia with link to http://www.nintendo.co.jp/ir/en/sales/software/wii.html). So, we aren't looking at a game that sold in the beginning very quickly but dropped due to word of mouth or anything like that. It continued to sell through a large period even late into the Wii's life cycle.
Thanks. I'm surprised we did get sales records.
 
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Battle Director idea is like the real time Stage Builder idea from the community pre-hype thread on cocaine, I LOVE it.

Phazon Suit, a proper Gravity Suit palette, Light Suit and Dark Samus please.

It's crazy how the Phazon Suit wasn't a pick in Brawl considering Shadow Link... But good list!
 
I am the only one slightly disappointed by those screenshot comparisons? Looks nearly identical apart from resolution... I mean I appreciate the more cartoony colour scheme a lot. But I feel they should have changed the art style a bit more or, I dunno, just had better graphics. Be it in the lighting or whatever, I don't really know. It just looks too much like Brawl.

I think the 3DS outlines could have looked really cool on Wii U.

It really does look like Brawl running in Dolphin.

That being said, Brawl in Dolphin is drop dead gorgeous, so I'm not complaining. It's also super early, so I'm sure the game will look better by launch.
 
So I guess there will not be crossplay?

Yes, it was confirmed that there'll be no cross play by Sakurai in one of the recent interview, just exchanging some customization data (although the nature of this customization is unknown at this point, it's only known that it's not custom outfits).
 
Wasn't there a comment from about WiiFit Trainer being more effective against "Heavy" characters? If its true they've probably added some other mechanics for other characters as well.
 
As I was randomly aimlessly flailing about a boxy shopping bag, it got me thinking...

Challenger Approaching??? Style Savvy's Fashionista. Wii Fit Trainer really did open my eyes to Nintendo's more casual games in regards to characters (especially females). It's probably not gonna happen, but then again... Animal Crossing Villager and Wii Fit Trainer...
style02.jpg

And no, the above picture isn't an accurate representation since the characters have faces. My avatar:

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Basic Description: Style Savvy's Fashionista (your avatar) joins the fight. Armed and dangerous and fabulous, Fashionista is a quick and nimble fighter. High fashion may mean discomfort, but for this Fashionista, discomfort is the name of her game when dealing high heeled kicks. She is equipped with an arsenal all "It" Girls require: gorgeous shoes, a handy bag, a makeup kit, and an assortment of accessories to top it all off. ***As a default, Super Smash Bros. 3DS comes equipped with a default outfit your Fashionista but if you have a Style Savvy: Trendsetters save file on your system, you can import your Profile Card's current outfit to Super Smash Bros. 3DS to play as your very own Fashionista.

Special Moves:
B: Photoshoot. A short range burst projectile that temporarily stuns that prolongs the longer the button is held. Similar to Zero Suit Samus'.
B side: Shopping Bag Spin. Twirls and swings a preset shopping bag to the side.
B down: Mannequin. Acts a a counter-attack.
B up: Hairdryer. Shoots downward and launches Fashionista like a rocket. Acts like Diddy Kong's.
Final Smash: Great Customer Satisfaction. Your Fashionista traps fighters in a radius where the background of it slowly changes into a bright and peppy background just like in the game. Opponents only have a small amount of time to escape the radius before the Fashionista expresses joy for another job well done with a customer and K.O.'s players still trapped.

Note:
I did this so you can all secretly download the demos on eShop and buy the game eventually. SO. GOOD.
 
The dick punch is a nice addition as well.
Makes me think of:

Pretty sure the reason functioning mirrors are not prevalent in games is because of system memory, something that the Wii U should presumably be able to handle with SSB4.
I am by no means a 3D graphics expert, but I thought true realtime reflection was a GPU-intensive effect. This would be because instead of just rendering a scene once, for the viewer, you have to render part of it a second time for how it looks for a mirror, and it just gets worse the more mirrors you have.
 
I am by no means a 3D graphics expert, but I thought true realtime reflection was a GPU-intensive effect. This would be because instead of just rendering a scene once, for the viewer, you have to render part of it a second time for how it looks for a mirror, and it just gets worse the more mirrors you have.

I am far from an expert in anything tech wise, but I thought that the reflection having to render a model twice in the world at the same time was why it was memory intensive, but you might be right.
 
I wonder if there's a reason we specifically see Samus' Final Smash, the only one besides Wii Fit Trainers, yet no Zero Suit Samus.

Part of its probably due to them wanting to focus on the original 8, but I wonder if ZSS might end up being her own slot?
 
I wonder if there's a reason we specifically see Samus' Final Smash, the only one besides Wii Fit Trainers, yet no Zero Suit Samus.

Part of its probably due to them wanting to focus on the original 8, but I wonder if ZSS might end up being her own slot?

You are reading into this too much. That would actually hurt ZSS since she gets a lot of zoning potential out of the armor pieces.
 
I am far from an expert in anything tech wise, but I thought that the reflection having to render a model twice in the world at the same time was why it was memory intensive, but you might be right.
You would at minimum probably have a texture that the reflection would be rendered into, so there would be some graphics memory impact (the higher the resolution of the reflection, the higher the hit). I just had the feeling that the GPU was a bigger impact, but my only real experience with that was trying reflections in the Unreal Engine 3 (UDK).
 
Sakurai said:
When you look at fighting game forums, you'll see a preference for Melee, and yet, I think there are lots of people in the silent majority who don't post online who prefer Brawl. Ever since I started working on the Kirby series, I've always thought about the needs of the less vocal, beginning players of games.

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If Little Mac does indeed make it into the game, I personally hope he will be joined by King Hippo as well. He is such a unique and interesting character, and the perfect rival for Mac. In addition to the King's own boxing moves, he would also be able to attack with food and fantastic massive burps. The potential is there!

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He is also orange.
 
Smash has been far too complicated for far too many years. It's time to break those barriers down.

Maybe a good way to get newcomers into the Smash community would be having Mario as the standard character and the rest are downloadable via DLC? You can still fight other characters online this way and it makes it simpler to get used to?
 
As I was randomly aimlessly flailing about a boxy shopping bag, it got me thinking...

Challenger Approaching??? Style Savvy's Fashionista. Wii Fit Trainer really did open my eyes to Nintendo's more casual games in regards to characters (especially females). It's probably not gonna happen, but then again... Animal Crossing Villager and Wii Fit Trainer...

I would be more than okay with this. We need to have as many off-the-wall characters from Nintendo's repertoire as possible, please.

But first... Palutena.
 
I wonder if we're gonna get some nifty use of the gamepad screen. ie. 1 vs 3. Player on the gamepad gets his own screen and controls an invisible character.
 
I wonder if we're gonna get some nifty use of the gamepad screen. ie. 1 vs 3. Player on the gamepad gets his own screen and controls an invisible character.

I don't think so. I forget where exactly, but Sakurai pretty much said he won't be doing anything with the GamePad, in order to maintain a level playing field.

I'll admit though, some special game modes incorporating asymmetry might be cool
 
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