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Official Tomb Raider: Anniversary Thread

Brandon F said:
TR2 remake wouldn't be too bad. Some great locations in that one, but the snowsled and other assorted vehicles were often more frustrating to the experience than anything.

I personnally gave up on TR3 in disgust about 1 hour in, and never played TR4(which I hear is actually quite good and ties directly in with the original in some ways). So I'd be interested in that, but it won't happen.

TR5 aka Chronicles was decent at best, but extraordinarily buggy and rushed particularly on the DC. Game-breaking bugs all over the place including a massive one near the finale. So infuriating.

Oh my God, Tomb Raider III ugh. You can die with an incorrect jump within 2 minutes of game play. I mean come on, a challenge is great but that game was brutal.

I really hope they do decide to redo the whole series. I would really like to see how Crystal Dynamics "re-imagines" everything. Maybe then they could sit down and take the time to do Angel of Darkness properly. I don't know if it was Eidos or Core who was to blame for the constant rushing of the games, but that definitely had to be part of the downfall of the series.
 
Is anybody else getting major stuttering when the Gametap version is loading? It tries to do the whole 'streaming load' thing in-level but it turns into slowdown central. My PC specs are well beyond what is needed for the game, and I've got fast SATA drives and a good controller. I'm wondering if this is bad design, or some technical (maybe Gametap-specific) issue.
 
That level was a nightmare. Tomb of Tihoucan or however it is spelt. You have to position the raft so that it rises up just right, but my first attempt had it lodged UNDER the bridge, and then secondly when I lowered the water level it was stuck on TOP of the bridge. I couldn't reposition it because of the curvature of the lower landing, but I wasn't going to give up and redo the level. I raised and lowered the water level 7 times, carefully adjusting the raft's position each time.

That was really awkward, on the level of the old TRs.
 
Ok.. I've been runing around the mother****ing peru ruins for almost two hours and the ****ing path after you kill the ****ing t-rex just goes in one big ****ing circle!!
 
Nameless said:
Ok.. I've been runing around the mother****ing peru ruins for almost two hours and the ****ing path after you kill the ****ing t-rex just goes in one big ****ing circle!!


You're just there for the cog. Go back to the waterfall.
 
so far, the only thing I dont like is the camera, I like to use the right stick to move the camera, but the automatic camera is getting in the way of me moving the camera myself.
 
I've played the PC version for a bit, seems pretty fun.

I don't really remember the first Tomb Raider that well, don't think I ended up getting very far in it. THis game seems right up my alley though.
 
Nameless said:
Ok.. I've been runing around the mother****ing peru ruins for almost two hours and the ****ing path after you kill the ****ing t-rex just goes in one big ****ing circle!!

Ha! I just finished playing for a couple of hours and was just about the post THE EXACT SAME THING.

Aside from that annoying one-big-circle-bit where I felt like I was lost, I'm enjoying it more than I thought I would. The game looks good, and climbing, leaping, and exploring is fun, but it does feel like I need to baby the camera too often and the combat definitely isn't as good as the platforming.

Definitely worth the $20 I paid for it though.
 
Just got past the big waterfall in Peru, and I'm loving the game so far. After being disappointed in Legend (still a good game, though), I find this is pretty much what I expected Legend to be, much greater focus on platforming, more exploration. I hope it stays this good for the remainder of the game.
 
i just got this, play it for few minutes, but why is it that even when i turn on wide screen and progressive scan, i still have two black bar on both side of the screen?? i don't remember i have the same problem with god of war 2. 480i black bar yes, 480p black bar no..
 
laraface4.jpg
 
Nice. I've only got the Legend outfit unlocked so far, can you add new ones to the list without having to "unlock" them with this?
 
WORLDWIDEWII said:
i just got this, play it for few minutes, but why is it that even when i turn on wide screen and progressive scan, i still have two black bar on both side of the screen?? i don't remember i have the same problem with god of war 2. 480i black bar yes, 480p black bar no..
Read the whole thread. This has been answered two times already, at least.

Progressive widescreen mode in Tomb Raider: Legend and Tomb Raider Anniversary has a black border the whole way around the screen.
 
jvm said:
Read the whole thread. This has been answered two times already, at least.

Progressive widescreen mode in Tomb Raider: Legend and Tomb Raider Anniversary has a black border the whole way around the screen.

I think that there is something inherently wrong in trying it in progressive mode when the XMB is set at 1080i...

Perhaps it would be a bit nicer if used at 720p and with the 480p mode scaled to 720p and smoothed... I like it when it is full screen, but in order to do that I need to turn progressive scan off (leaving 60 Hz on and Widescreen on).
 
I just finished the Croft Mansion, but have two more artifacts to find.

I know one is in the gym, but I can't get to it at the moment! Driving me crazy. It is sitting in the NE side where those slanting boards are. How do I get it? I thought that maybe I have to jump up to the way top pillar onto the stone slanting board, jump across it onto the second one, then grab the bar hanging in the air and swing to it. But it seems like I can't jump far enough to reach that first stone board. Tips?
 
Mrbob said:
I just finished the Croft Mansion, but have two more artifacts to find.

I know one is in the gym, but I can't get to it at the moment! Driving me crazy. It is sitting in the NE side where those slanting boards are. How do I get it? I thought that maybe I have to jump up to the way top pillar onto the stone slanting board, jump across it onto the second one, then grab the bar hanging in the air and swing to it. But it seems like I can't jump far enough to reach that first stone board. Tips?

http://www.neogaf.com/forum/showpost.php?p=6678130&postcount=457
 
You've convinced me. I'll be picking this up for the PC soon.

Just a quick question, are the requirements around the same as Legends? I could run that game at maximum with a very stable frame-rate.
 
Avalon said:
You've convinced me. I'll be picking this up for the PC soon.

Just a quick question, are the requirements around the same as Legends? I could run that game at maximum with a very stable frame-rate.

The requirements are less for Anniversary. Maxing out Legends would mean turning on the "next-gen" assets which really only runs smooth high end hardware. The requirements should be the same compared to legends with that mode off however.
 
Mrbob said:
I just finished the Croft Mansion, but have two more artifacts to find.

I know one is in the gym, but I can't get to it at the moment! Driving me crazy. It is sitting in the NE side where those slanting boards are. How do I get it? I thought that maybe I have to jump up to the way top pillar onto the stone slanting board, jump across it onto the second one, then grab the bar hanging in the air and swing to it. But it seems like I can't jump far enough to reach that first stone board. Tips?

That one is difficult but the secret to getting it is to jump from the grappling hook while running on the wall. Furthermore you have to shorten the length of the rope (hold down triangle while moving up or down) and position the camera so that it's facing Lara (you're facing her back). The camera positioning is very important and it took me forever to figure it out.
 
Stuck on the collesium. I just killed the
gorillas
and I'm running around this circle on the steps and I can sort of trace back from the goal point and see that I'm supposed to get up on some ruins and then swing -> swing -> over the statue, but for the life of me I can't figure out how to get to the starting platform to begin this series of jumps. I can't seem to reach anything and am just circling the stands with no idea what to do.


Also St. Francis Folley, while good, pissed me off due to the checkpoint system and a few spots with iffy collision detection. There's one part where you have to drop over a ledge to grab onto it and 9/10 times she would just step right off the ledge and fall to her death. Thanks to the checkpoint system that meant I had to redo 5 mins of climbing each time she did that. Overall that area took me forever and I had to redo sections over and over and over. This is one game that would be sooooo much more fun when you can save anywhere, since there is a bit of trial and error (error which results in redoing groups of platforming). That level ended up being more frustrating than fun because of the lack of free save/load :\
 
Eteric Rice said:
If I used a PS2 controller on my PC, would it play the same on the PC as it would on a PS2? Or at least nearly the same?

Not having played the PS2 version, I can't say for sure, but I'm using my PS2 controller on my PC (via USB adapter) and it works just fine. X is jump, [] grapple, O drop, /\ use. You'll just need to set the camera rotation on the second stick in the preferences.
 
srst said:
There's already a variety of skins to choose from. :o PC > PS2!!!!
I was wondering when the user-mods were going to be released. Far sooner than I expected! Unfortunately I'm enjoying the game on GameTap so I can't use them but glad to see the community playing with the game. The requirements aren't really that high so I don't see why people are having trouble making this game "feel right" or whatever other nonsense that was said. I'm running this on a four year old rig with a 7800 GS. Runs as well as the PS2 version + 4x AA, 1600 mode, and the 360 controller. PC version wins by a landslide.

Halfway through St. Francis Folly and I finished the mansion. I've forgotten how much I loved this series.
 
TRA is a freaking love letter to fans that haven't given up on this series.

I just finished the Obelisk of Khamoon. I don't remember the Temple of Khamoon being so long. I can't even IMAGINE how we played that level with that shitty awful angular control.
 
I'm surprised at the amount of people getting stuck in the game. I thought I would get really stuck and frustrated, and was one of the reasons I was hesitant, but so far it's been the opposite. to play this game I'm in Greece right now(2nd chapter, can't remember the name), and so far the only part that was tricky to figure out was the part where you've got to raise the water like someone else mentioned.

So far I'm really liking it, but the game itself(your enemies) is really easy(at least on medium). I'm about 6.5 hrs in and I usually play 2 hours a day so hopefully I can have it finished in the next 3 -4 days.

Crystal Dynamics has done an awesome job of reviving this series.
 
Damnit, someone tell me what to do! I don't want to use gamefaqs :(


Also regarding the enemy fights, I think the battle system is horrible in this one. I don't remember problems in TRL but here if I'm locked onto 1 enemy and strafe jumping around shooting I'll often get hit by a 2nd/3rd enemy from offscreen and then they all gang up on me. I'm glad there isn't much action in the title because while the platforming is sex, the gunplay is hitting your head against a wall.
 
Bebpo said:
Damnit, someone tell me what to do! I don't want to use gamefaqs :(


Also regarding the enemy fights, I think the battle system is horrible in this one. I don't remember problems in TRL but here if I'm locked onto 1 enemy and strafe jumping around shooting I'll often get hit by a 2nd/3rd enemy from offscreen and then they all gang up on me. I'm glad there isn't much action in the title because while the platforming is sex, the gunplay is hitting your head against a wall.

I've posted an walkthrough over 3 times oO

Same as the one above ^^^^^^
 
I've finished the game yesterday and I'm really satisfied with it, it's a great tribute to the series which gave the possibility to Crystal Dynamics to fix all the problems Legend had ( too linear, easy puzzles, ...). I'd kill to have a similar remake of Tomb Raider II which is my best episode in the series but I'm also really looking forward to see what's in store for Tomb Raider next gen, maybe E3 will bring news?I hope so.
 
I found Anniversary a little tough for my liking - I can see why series purists prefer this one, but I enjoyed Legend a lot more myself.

Ah well, here's my latest skin:

skypiratelara.jpg


Based on Aika from Skies of Arcadia, with a little artistic license ;)
 
Just got this for ps2, been having fun just going around her huge mansion. They did an awesome job remaking it. Give me TR 2 remade like this. freaken sweet.
 
Just beat it. 12:05 was my finishing time.

What an absolutely fantastic remake and a fabulous game on the whole. Excellent graphics, great music, a nicely retconned and written story, great delivery once again from Hawes and companions, creative level design, tight gameplay, and that "Tomb Raider" feeling all over again.

I was consistently impressed by how creative Crystal Dynamics was with the source material, yet I am even more impressed with how closely they managed to update 10 year old gameplay design without deviating too far from the original game.

I feel like the game is a bit looser than Legend on the whole. There are some sections you will repeat many times because of a botched jump or a tricky situation that I feel I just couldn't believe made it through considering how incredibly tight and polished Legend was. For example, in the last level, there is a pathway through lava that you have to run through and there is a slight crack in that pathway. Seems entirely graphical, but if you step in the crack you can actually die. Lara will sink through the floor. I must have fallen for that one at least three times. I lol'd. Anyway, yeah, the team had like nine months to work on this, so it's forgivable. The camera can also be a bit wonky at times. Often I wish I really had "FULL" control when the game makes it difficult to swing it around to where I want it.

The levels are absolutely enormous. Everything has been amped up in size. St. Francis Folly's famous pillar now seems twice as tall, the Lost Valley is no longer dark and claustrophobic, and the Tomb of Qualopec is perhaps the most innovative and creative change to any original level in any remake of any game ever. My mouth was open with that level; it's completely unlike the original in progression and platforming and yet completely the same in structure and objective. It was an absolute pleasure revisiting all these old levels and seeing how modern technology really brings them alive. The Coliseum in particular is impressive, just because the old Coliseum was so particularly square and unbelievable. The new one is just awesome. St. Francis Folly's opening hall is stunning in the new game.

The music is nice. The vibraphone is back, as is the main theme of the original game-- redone nicely. Sometimes I miss some of the old music, but the new stuff is great too. I love the "level introduction" music. Some of the dialog has been preserved from the original, such as, "Pierre, you litterbug," though other lines are not present. I miss Natla's "Can you leave tomorrow?" line from the original game.

I think the QTEs are nicely done, largely because Lara's actions in the cinematics actually correspond to what you would do in reality. Lara jumping in a cinema is X, just like jumping in the game is X. It feels natural, and that's impressive. Consider Spider-man 3's QTEs, which are essentially just, "A RANDOM BUTTON WILL FLASH AND YOU WILL HIT IT."

The boss battles were significantly improved from the original just because the control doesn't limit the possibilities anymore.

The new Tomb Raider style may be slightly derivative of Prince of Persia, but in my opinion, Lara's new character is more interesting and better written than the past two Princes, and the story is actually really going somewhere. The gameplay can only be described as natural and smooth. Platforming is an absolute dream in this series. It's so fluid, there are no hangups or repositionings or anything like that. You can feel Lara jump the way you want her to jump. There is no fussing with the controls for the large majority of the game. Like I said, there are a few areas where it could be tightened up.

Crystal Dynamics has yet another winner on their hands. Tomb Raider has risen from the grave and is the premier adventure platformer once again.
 
WORLDWIDEWII said:
i just got this, play it for few minutes, but why is it that even when i turn on wide screen and progressive scan, i still have two black bar on both side of the screen?? i don't remember i have the same problem with god of war 2. 480i black bar yes, 480p black bar no..

Actually, the widescreen (pro scan at least) in this game doesn't fill the screen for some reasons; there are black borders all around the screen, not just on the sides. If you have a PS3, upscale it to full screen with the filter; it takes the whole screen and it looks better (and it's almost the only game with a pro scan option that looks better upscaled BTW).
 
Why doesn't Blockbuster have this game to rent yet, whats taking so long? They have no problem getting 100 copies of Pirates. And before you say its $20, I have a free rental and I want to use it on this game.
 
Y2Kev said:
but in my opinion, Lara's new character is more interesting and better written than the past two Princes, and the story is actually really going somewhere.

You know, I feel torn about this. On one hand, I really enjoy the blossoming of Lara's character, on the other I wonder, does she have to have this? Lara was always perceived as a tough girl who was sometimes flirtatious but in the end very cold.

I enjoy it though, I enjoy seeing a softer more realistic Lara. However, this also makes me question Legends where she would knock of men one after the other, like collective potato chips. I'm at the part now
In Natla's Mine where Lara is forced to kill Larson. Her reaction afterwards makes for quite an emotional moment. The body doesn't dissapear like every other in the game, instead you're left there, alone, with the remains of what Lara has done. It's quite a sobering moment. Even as you get away on the block crusher machine, it slows down and seems to be stuck for a moment so Lara is left there on the machine forced to think about what she has done instead of having a quick escape from the reality before her.

I'm most likely thinking too much into it and being stupid, but that was quite a powerful moment in the game. I never experienced that in the original, characters were just another obstacle in the game.

I just can't get over how amazing this game is. I agree with you though, the controls just didn't feel tight like they could have been. Many of the deaths I've had in this game, were due to lose controls. I really, really hope they decide to remake the other Tomb Raider games. If they can put the heart and imagination into them as they did Anniversary, they will have total gold.
 
I think they started to make the change in Legend. Like, IMO, Lara mentioning how the jaguars in the first level picked an "unfortunate" place to hunt or that it was a "pity" predators attacked her (as prey) showed some kind of regret.

Her character now is much more interesting, I think. She has real motivation instead of just "liking it outside" and her family storyline allows for the possibility of Lara going to some really fantastical and amazing locales.
 
Thanks for the great impressions, Y2Kev. I'm definitely sold, especially for $20.

Has anyone heard anything new on the rumored 360 DLC/episodic version?
 
I want this game soooo bad but I'm hold out for the 360 version. I have this sinking feeling that each level pack will be $10 and not $5 though, which means I'll be paying double just for the right to play the game months after everyone else :(
 
Midna said:
You know, I feel torn about this. On one hand, I really enjoy the blossoming of Lara's character, on the other I wonder, does she have to have this? Lara was always perceived as a tough girl who was sometimes flirtatious but in the end very cold.

I enjoy it though, I enjoy seeing a softer more realistic Lara. However, this also makes me question Legends where she would knock of men one after the other, like collective potato chips. I'm at the part now
In Natla's Mine where Lara is forced to kill Larson. Her reaction afterwards makes for quite an emotional moment. The body doesn't dissapear like every other in the game, instead you're left there, alone, with the remains of what Lara has done. It's quite a sobering moment. Even as you get away on the block crusher machine, it slows down and seems to be stuck for a moment so Lara is left there on the machine forced to think about what she has done instead of having a quick escape from the reality before her.

I'm most likely thinking too much into it and being stupid, but that was quite a powerful moment in the game. I never experienced that in the original, characters were just another obstacle in the game.
I really liked that scene.
It was the first time I can remember feeling bad about killing a character in a game. It's funny, as I was doing the QTE, I was saying to myself "WOW, do I REALLY have to do this?!", actually wanting Lara to stop, but as it went on it was obvious that she wasn't. This kill wasn't like any other in the any Tomb Raider game. This was in cold blood. He wasn't fighting back, neither did he initiate it. He was just doing his job. He was even friendly with Lara, even though they were closer to being rivals than close friends. If she'd said to Larsen that the world depended on her going after Natla or something like that, then I think that situation would be different. But at that point in the story, I'm not sure if Lara knew that nor if that was her true motivation anyway; she seemed more about just "winning", or getting back the scion than anything.
Very effective scene, though. Had me thinking about it far longer than I should've.

I went to some Tomb Raider forum and a lot of people said Lara is too emo now, and I couldn't help but laugh at the thought. The previous games had a Lara that was more of a caricature than a real human being. It was fine for the times, but I actually prefer having control of a real human being now. It's interesting seeing her think in some cutscenes.

But overall, it was a great re imagining of the original, which I still hold in high regard as a milestone in gaming. Like others here I'd love to see CD remake the second game, even though if I had to choose between that and another new one, I'd prefer new. So long as they don't get in the way of new games, remake away I say.
 
SonfodonCD said:
I really liked that scene.


I too felt sad at that scene. I began to like Larson as a character, his constant playful banter was amusing, however I was never sure about him. Larson was pretty keen at manipulating Lara's emotions and she learned this her first encounter in game with him, when he was about to shoot her in the back. It was still a pitiful sight though, seeing his body lying on the ground.

Oh, the word "emo" gets quite annoying sometimes. It's a pity that you can't feel sadness or cry or be angry or reflect on anything lest you be called an emo. Emo is yesterdays goth and goth is yesteryears, uh, whatever they called it then. You're always supposed to be happy anymore and characters are always supposed to be happy, how boring is that. Emotion is fun and ads depth to things. Goodness sakes. You're absolutely right about her being a caricature, Toby even said she was a caricature (In the original Tomb Raider) and he said he wanted her to be softer and explore her character in the new games.

I'm at the final boss now but the adrenaline rush has bugged out or something on me and I can no longer make the target connect. Of all the times for it to do that to me, arghhh!
 
SonfodonCD said:
I really liked that scene.
It was the first time I can remember feeling bad about killing a character in a game. It's funny, as I was doing the QTE, I was saying to myself "WOW, do I REALLY have to do this?!", actually wanting Lara to stop, but as it went on it was obvious that she wasn't. This kill wasn't like any other in the any Tomb Raider game. This was in cold blood. He wasn't fighting back, neither did he initiate it. He was just doing his job. He was even friendly with Lara, even though they were closer to being rivals than close friends. If she'd said to Larsen that the world depended on her going after Natla or something like that, then I think that situation would be different. But at that point in the story, I'm not sure if Lara knew that nor if that was her true motivation anyway; she seemed more about just "winning", or getting back the scion than anything.
Very effective scene, though. Had me thinking about it far longer than I should've.

And the worst part is that
Larson saved Lara's life. When, she was escaping the Egypt level, Kid had a clean shot but Larson pushed him away and missed the shotgun shot on purpose, and then smiled a bit.

It was really sad to see Larson get killed by Lara afterwards without her even knowing he had saved her. I was hoping he wouldn't die in this remake after that scene but seeing him die, and in that way, was kinda of a bummer.
 
Metalmurphy said:
And the worst part is that
Larson saved Lara's life. When, she was escaping the Egypt level, Kid had a clean shot but Larson pushed him away and missed the shotgun shot on purpose, and then smiled a bit.

It was really sad to see Larson get killed by Lara afterwards without her even knowing he had saved her. I was hoping he wouldn't die in this remake after that scene but seeing him die, and in that way, was kinda of a bummer.

Did he miss for that reason? I didn't think about it that way.

Larson in TR Chronicles was a majorrrrrr tard. Crystal Dynamics kind of rejuvenated his character, which makes it really sad they had to follow the original storyline.
 
Metalmurphy said:
And the worst part is that
Larson saved Lara's life. When, she was escaping the Egypt level, Kid had a clean shot but Larson pushed him away and missed the shotgun shot on purpose, and then smiled a bit.

It was really sad to see Larson get killed by Lara afterwards without her even knowing he had saved her. I was hoping he wouldn't die in this remake after that scene but seeing him die, and in that way, was kinda of a bummer.

hmm, I feel that all of them (except for Kold, he's just plain mean) where missing Lara on purpose. Kid had a perfect shot of Lara, but instead he aimed at the ground. I don't really understand though, Larson's pulls no punches on Lara outside the Lost Valley, I mean he's clearly intent on killing her, even going the length as to shooting her in the back. Yet, it seems like they just toy with her, allowing her to proceed, even Kid shoots Kold in the back (again with the back shot??), maybe this was just revenge against Kold, who knows.
 
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