Fighting Games Weekly | July 1-7 | Heel turns, shattered dreams, broken cages

I don't get how some people use the word "technical". To me, a technical character has special mechanics that create additional considerations beyond normal play. Dormammu, Strange, MODOK, and Wright are technical characters. Morrigan is an exceedingly simple character to play. She has 3 specials, and only two really get used. 90% of her game is one special. I do not consider her to be even slightly technical.

However, Morrigan is awkward, as her movement is unusual, and she has a demanding execution requirement. I would also not call C. Viper technical.

I'm curious to hear how others use the term, and what they mean by it.
 
The only characters with no options are the heavies with low mobility like Haggar and Hulk. Every other character has some way to get around Soul Fists forever. Which is why Morrigan does not need nerfs.

ChrisG just demonstrates how inadequate most Marvel players are beyond their gimmicks and setups. The game has not forced people to focus on fundamentals thus far.

the best part about that is Chris' team forces you to focus on fundamentals

I don't get how some people use the word "technical". To me, a technical character has special mechanics that create additional considerations beyond normal play. Dormammu, Strange, MODOK, and Wright are technical characters. Morrigan is an exceedingly simple character to play. She has 3 specials, and only two really get used. 90% of her game is one special. I do not consider her to be even slightly technical.

However, Morrigan is awkward, as her movement is unusual, and she has a demanding execution requirement. I would also not call C. Viper technical.

I'm curious to hear how others use the term, and what they mean by it.

Well coming from the Smash community they use the terms like "tech skill" and technical to refer to ones execution of some of the most demanding techniques in the game. Some one who's technical has great execution and can pull off the advance techniques rather consistently. So when I think of a technical character I think a character who is relatively demanding to use.
 
I don't get how some people use the word "technical". To me, a technical character has special mechanics that create additional considerations beyond normal play. Dormammu, Strange, MODOK, and Wright are technical characters. Morrigan is an exceedingly simple character to play. She has 3 specials, and only two really get used. 90% of her game is one special. I do not consider her to be even slightly technical.

However, Morrigan is awkward, as her movement is unusual, and she has a demanding execution requirement. I would also not call C. Viper technical.

I'm curious to hear how others use the term, and what they mean by it.
Your definition's just wrong. Technical usually means a mix of complicated/high-execution. (Aka, the polar opposite of Sentinel.) Morrigan gets referred to as technical due to the carpal tunnel nightmare that is Astral Vision.

Dormammu's really not a technical character. He's relatively simple.
 
The only characters with no options are the heavies with low mobility like Haggar and Hulk. Every other character has some way to get around Soul Fists forever. Which is why Morrigan does not need nerfs.
That's a poor reasoning for not needing nerfs considering you can apply that logic to all the top tiers. Everyone can beat Vergil or deal with his strats same for Zero, Magneto and Wolverine. Morrigan when set up crushes a good portion of the cast and even regular Soul Fists plus Missiles is an excuciating defense to deal with. Soul Fist is not her only option, she can go in with Shell Kick which a lot of characters have a hard time contesting as it is.

So there is obviously some balance issue here when some teams (even teams that are technically sound) get beaten at the character select screen. If Morrigan does not "need" nerfs then no top tier "needs" nerfs... except Hidden Missiles because that is a rare case of stupidity.
 

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put_shin_akuma_in_Xtreme_Marvel_3

edit: also MM cafe still exists in 2013? holy shit
 
Massive kudos to the Yatagarasu team for listening to people and deciding to implement GGPO :).

http://www.indiegogo.com/projects/yatagarasu-attack-on-cataclysm?c=activity

Thank goodness. I was worried they were going to be stubborn and stick to their guns. I'll throw some cash their way later.


The real shocker is that whoever made this TAS used the Gamecube port.
 
So there is obviously some balance issue here when some teams (even teams that are technically sound) get beaten at the character select screen. If Morrigan does not "need" nerfs then no top tier "needs" nerfs... except Hidden Missiles because that is a rare case of stupidity.

I would argue that most characters do not need nerfs outside of Hidden Missiles and Footdive hard knockdown timing. A sound team isn't beaten at the character select screen once Morrigan is chosen. It's beaten once MorriDoom is chosen.
 
I don't get how some people use the word "technical". To me, a technical character has special mechanics that create additional considerations beyond normal play. Dormammu, Strange, MODOK, and Wright are technical characters. Morrigan is an exceedingly simple character to play. She has 3 specials, and only two really get used. 90% of her game is one special. I do not consider her to be even slightly technical.

However, Morrigan is awkward, as her movement is unusual, and she has a demanding execution requirement. I would also not call C. Viper technical.

I'm curious to hear how others use the term, and what they mean by it.

I feel like all characters can be "technical" but it just depends on how the character is used. For example, Nova is pretty derpy but the way Moons and Combofiend used him was pretty technical. Also, I feel that Chris G's Morrigan is very technical in regards to his execution, movement, decision making, etc. I guess you can say that I use the term to define the player and not the character.
 
Well then I shouldn't hear comments about cheap characters like Vergil, Viper, Strider, Wolverine and Zero from MorriDoom players.

Honestly some of the characters do needs nerfs because no amounts of reasonable buffs to other characters would "normalize" it otherwise. Zero + Jam Session would reign supreme in a post Missile nerf game, that or a Vergil + Vajra team or Wolverine + Beam. If you buff characters to the point where it makes Zero looks fair then I want no part of that game.

By the way FChamp has put out some great anti-Vergil and anti-Vajra tutorial vids on his Soundblaster channel.

http://www.youtube.com/watch?v=48c2w-4XH5k

http://www.youtube.com/watch?v=X5NCr7UX5zk
 
Xtreme Marvel 3 post-EVO 2013, everybody gets buffed

"We find Vergil's air mobility to be rather weak in Ultimate Marvel vs Capcom 3, so we gave him an non-DT'd air dash to help balance this out. Also, you may notice a 50k increase in health, to put the Sparda twins on equal footing"

#balanced

#normalized
 
Out of the MorriDooms that exist, I don't think that you do.
I hear Zero/Vergil/Strider etc is cheap all the time from MorriDoom players.

"But but my team requires skill and precision to play"

ChrisG is complaining about every character that has a chance against that. "Oh noes Skrull is so brain dead, he can Meteor Smash me!" And Morrigan players especially hate Strider, Dieminion and other Morrigan players included.
 
Gosh, I'm so frustrated.
Strained a muscle in my right arm two weeks ago, so I was taking a little break from the stick. Yesterday it was finally getting better, today was quite okay, and tonight after playing an hour of P4A because "fuck it, been a while!" it's back in full force.

Back to watching those Liz matches from the latest Urban Square... Thanks Joule for those videos, by the way!
 
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