Super Smash Bros Wii U and 3DS: Info Collection - Dojo, Mega Man and Trailer! 2014!

This is the actual scale I pixel em on:
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Your Tom Nook sprite is a little off ;)
 
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Dink.



I'm not gonna do any unannounced characters anyway.

Is a Luigi one too much to ask? :)

I'm sorry. >.< That stuff is for Dojo #2 thread once this thread hit 20,000 but we are working on the ideas for SSB4 (Wii U and 3DS) OT. We might change the colors and layout to matching up with box art or so.

Don't worry, it's ok.
I mean, yes, it looks similar but I'll probably tweak it throughout the year.
No final design yet. I think it was the surprise haha I was like.. Woah! that looks familiar.
Good work tho. I really like the metro inspired design.
 
I want Sonic, tbqh

(I'd actually prefer Tails, but fat chance he'd make the roster... although it'd totally complete the fan dream EGM planted in my heads all those years ago.)
 
I recently played Melee after a long Brawl session. As a casual play who doesn't wavedash or do many technical things, Melee felt so much better. The physics, speed, floatiness, everything.
 
Does that mean Sonic is not coming back since I think Sakurai said he had already decided the characters to bring back. Or would other people at SEGA be involved with this?

No, it could mean anything. If Sonic is indeed a Smash Bros. character, even hinting that he's in could break a confidentiality agreement. They're playing it safe, as Nintendo revealing the info on their own game would be okay. But them revealing info on another game could result in issues.
 
No, it could mean anything. If Sonic is indeed a Smash Bros. character, even hinting that he's in could break a confidentiality agreement. They're playing it safe, as Nintendo revealing the info on their own game would be okay. But them revealing info on another game could result in issues.
Thanks for that. I feel better about it now.
 
confidentiality agreement

Speaking of which, I'm probably really late about this but I just noticed how Antony Del Rio said he couldn't talk about being in the new Smash on Twitter, so yay he's definitely going to be voicing him again. I hope they add in his Brawl side-special somehow so I can hear him scream out HAYAYAHAYHAYHAYHAYHAYYAH!
 
So the complaint against Brawl soundtrack was that "it was all over the place, it doesn't mesh well."

Well you know what, you're not gonna listen all of them at the same time, now are you? In the games the music appear only on specific stages. They all work in the given stages. I dislike this "oh man this is what you get when you have too many chefs", implying that many of these composers worked together in a single or few songs. They worked on their own given songs and didn't mingle with the others.

Fuck Melee's Star Fox 64 theme, give me Brawl's. Fuck Melee's Gourmet Race, give me Brawl's.
 
So the complaint against Brawl soundtrack was that "it was all over the place, it doesn't mesh well."

Well you know what, you're not gonna listen all of them at the same time, now are you? In the games the music appear only on specific stages. They all work in the given stages. I dislike this "oh man this is what you get when you have too many chefs", implying that many of these composers worked together in a single or few songs. They worked on their own given songs and didn't mingle with the others.

Fuck Melee's Star Fox 64 theme, give me Brawl's. Fuck Melee's Gourmet Race, give me Brawl's.

There were complaints about that? Wuuut.
 
I just want them to bring back the option of being able to select how often songs would appear based on your preferences. That was a great feature, not to mention being able to unlock additional music.
 
So the complaint against Brawl soundtrack was that "it was all over the place, it doesn't mesh well."

Well you know what, you're not gonna listen all of them at the same time, now are you? In the games the music appear only on specific stages. They all work in the given stages. I dislike this "oh man this is what you get when you have too many chefs", implying that many of these composers worked together in a single or few songs. They worked on their own given songs and didn't mingle with the others.

Fuck Melee's Star Fox 64 theme, give me Brawl's. Fuck Melee's Gourmet Race, give me Brawl's.

I guess it would be its a crossover game.

" this soundtrack sounds like a bunch of different things"

" no shit Sherlock"

Brawl and Melee's soundtrack was all over the place, because it was literally all over the effing place. Songs from mario and pokemans, songs from ice climbers and f-zero. They aren't going to mesh well, even redone the songs for effing Star Fox were not meant for the goddamned mario brothers. Some of the characters barely mesh together and you expect some type of coordinated soundtrack, no they have to represent each series respectfully. This isnt marvel 2 where you can make some jazz and called it a day, you have to give people a window into each game being represented. That is going to result in stages and msuic designed specifically for that point, I do not know why anyone expects some type of cohesive sound track in any smash brothers game. It just seems silly to me. Suggesting melee had some magical coordinated sound track seems even sillier.

This statement isn't directed towards boss doggie by the way.
 
I don't know about it not meshing well, but what gets me about Brawl's soundtrack is how low-quality a lot of the pieces sound. The track selection is pretty awesome (the Zero-Two theme, Stickerbrush Symphony, and the Mother 3 Love Theme all being in one game is still cool) but a lot of them sound like they were redone with really poor-quality synthesizers.
 
See with Iizuka's comment on Sonic in Smash Bros.

Does that mean Sonic is not coming back since I think Sakurai said he had already decided the characters to bring back. Or would other people at SEGA be involved with this?

http://gimmegimmegames.com/2013/06/sega-sonic-in-smash-bros-4-would-be-awesome-still-unconfirmed/
It's a non-answer. Even if Sonic the Hedgehog were returning there is no way he'd be allowed to answer right now. Many people forget that the day before Sonic the Hedgehog was revealed for Brawl there was a quote from a Sega executive saying that Sonic in Super Smash Bros was "not in the cards at the moment." Obviously, that wasn't true, but it points to the fact that Sakurai will be the one unwrapping details pertaining to the roster, everyone else is either in the dark or bound to silence.
 
Does that mean Sonic is not coming back since I think Sakurai said he had already decided the characters to bring back. Or would other people at SEGA be involved with this?

http://gimmegimmegames.com/2013/06/sega-sonic-in-smash-bros-4-would-be-awesome-still-unconfirmed/

Unless I'm mistaken, Iizuka has no control over the brand or the character, just the games he produces with Sonic Team. There's a good chance that they've already agreed to the character in Smash 4 without his knowledge.

Plus he tends to yammer on a lot in interviews so he'd have probably spilled the beans if he was in on it.

So the complaint against Brawl soundtrack was that "it was all over the place, it doesn't mesh well."

Well you know what, you're not gonna listen all of them at the same time, now are you? In the games the music appear only on specific stages. They all work in the given stages. I dislike this "oh man this is what you get when you have too many chefs", implying that many of these composers worked together in a single or few songs. They worked on their own given songs and didn't mingle with the others.

Fuck Melee's Star Fox 64 theme, give me Brawl's. Fuck Melee's Gourmet Race, give me Brawl's.

Eh, there's merit to the argument that Melee's soundtrack has a lot more consistency to it, if only because of it having a unified sound team. The pieces and art in Melee meshes together really well, whereas in Brawl there's a lot more haphazard design elements.

I don't think there's anything wrong with either approach, but there's a lot of random elements in Brawl's aesthetics that don't mesh well but were included anyway, whereas everything in Melee's aesthetic design seems like a deliberate decision.
 
So many choices for uprising.
Magnus theme.
Chapter 15 thunder cloud temple (flying or ground)
Chapter 6 Dark pit flying theme
Chapter 21 Palutena's temple ground theme.
Any Viridi theme :p
Chaos vortex
the boss themes
Underworld gate keeper
Hades

Orne theme for orne assist trophy :P
 
So the complaint against Brawl soundtrack was that "it was all over the place, it doesn't mesh well."

Well you know what, you're not gonna listen all of them at the same time, now are you? In the games the music appear only on specific stages. They all work in the given stages. I dislike this "oh man this is what you get when you have too many chefs", implying that many of these composers worked together in a single or few songs. They worked on their own given songs and didn't mingle with the others.

Fuck Melee's Star Fox 64 theme, give me Brawl's. Fuck Melee's Gourmet Race, give me Brawl's.

I don't think I have ever disagreed with a fellow Nintendo fan as much as I do with you.

Brawl has great track selection; unfortunately, a decent portion of the arrangements are pretty weak/repetitive from a composition standpoint, and even some of well-written ones suffer from low-quality instrumentation.
 
Fuck Melee's Gourmet Race, give me Brawl's

Okay, this... is quite the statement. You prefer the metal version that isn't as upbeat and well paced? Like, the Melee Gourmet Race is from Smash 64 and is literally the song you remember the most when you play the first two games. I definitely, definitely think Brawl's take on Gourmet Race is inherently worse.

Does it fit Halberd's aesthetics? Sure. But I don't think it does the song justice in the style it's using. I was much happier with Meta Knight's Revenge and DeDeDe's theme remixes than Gourmet Race. Like, holy shit it was disappointing to hear such a good song ruined because of poor choice in instrumentation and pacing.

And I feel the same way about Brawl's Mute City, the guitar isn't as powerful compared to the Mute City in Melee and again the pacing isn't as good. I found it really sad that the Melee rendition wasn't in Brawl, because I think it was perfect. Personally, nothing can really top that version of Mute City for me.

Call me a nostalgia-head, I don't care, I liked those renditions more than the Brawl ones. And there are some songs in Brawl I liked (like the Smash 64 credits theme remix) but not some of the ones that Melee clearly did better.
 
I don't think I have ever disagreed with a fellow Nintendo fan as much as I do with you.

Brawl has great track selection; unfortunately, a decent portion of the arrangements are pretty weak/repetitive from a composition standpoint, and even some of well-written ones suffer from low-quality instrumentation.
The latter part I definitely agree with. One of the worst culprits is the Ridley Theme. The mastering was so bad that despite having dozens of artists arranging various tracks there would be more diversity, but the instrumentation really held back the soundtrack. The entire soundtrack sounds compressed despite the fact that it's not.
 
Okay, this... is quite the statement. You prefer the metal version that isn't as upbeat and well paced? Like, the Melee Gourmet Race is from Smash 64 and is literally the song you remember the most when you play the first two games. I definitely, definitely think Brawl's take on Gourmet Race is inherently worse.

Does it fit Halberd's aesthetics? Sure. But I don't think it does the song justice in the style it's using. I was much happier with Meta Knight's Revenge and DeDeDe's theme remixes than Gourmet Race. Like, holy shit it was disappointing to hear such a good song ruined because of poor choice in instrumentation and pacing.

And I feel the same way about Brawl's Mute City, the guitar isn't as powerful compared to the Mute City in Melee and again the pacing isn't as good. I found it really sad that the Melee rendition wasn't in Brawl, because I think it was perfect. Personally, nothing can really top that version of Mute City for me.

Call me a nostalgia-head, I don't care, I liked those renditions more than the Brawl ones.

I disagree with you. Brawl's Gourmet Race is awesome! =D

I do wish that the other Gourmet Race song is not overlooked so much, though. I actually like it better than the one we always hear:

http://www.youtube.com/watch?v=msVLv0uuJjw

It's probably because you can't even hear the whole song before it loops during the actual game lol.
 
Unless I'm mistaken, Iizuka has no control over the brand or the character, just the games he produces with Sonic Team. There's a good chance that they've already agreed to the character in Smash 4 without his knowledge.

Plus he tends to yammer on a lot in interviews so he'd have probably spilled the beans if he was in on it.



Eh, there's merit to the argument that Melee's soundtrack has a lot more consistency to it, if only because of it having a unified sound team. The pieces and art in Melee meshes together really well, whereas in Brawl there's a lot more haphazard design elements.

I don't think there's anything wrong with either approach, but there's a lot of random elements in Brawl's aesthetics that don't mesh well but were included anyway, whereas everything in Melee's aesthetic design seems like a deliberate decision.

I think both games were messy in the soundtrack department because a bunch of their soundtrack comes from different places, and they weren't they trying to mesh them together because it would just take away from one another.I do not think there was any cohesion in either sound track. Sound quality... thats another story and varies on who you are talking to. But the selection, its just a collage.



That said, Imma need Jazz and hip hop remixes of something in smash 4. If you could get a hip hop remix of a legendary nintendo track or sonic or megaman track. Which one would it be?
 
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