CharminUltra
Member
I'm tired of them, but there's no denying they are fun (the good ones, at least).
Would you have preferred "Is MMO a good genre"? Because you can imagine it like that if you wish, I just thought it sounded strange.
This is a question about the genre as a whole, so I think that the question in the title is valid, as is the one in your post. From what I see, they build off of one another mechanically, and there do tend to be inherent "MMO mechanics", so the question is do these mechanics make up a fun game?
For those answering for me specifically, I probably won't be playing with anyone but my brother. Can two people get far/have fun with it?
For those answering for me specifically, I probably won't be playing with anyone but my brother. Can two people get far/have fun in WoW?
A video-game absolutely requiring the presence of other people to support its every mechanic usually comes at the expense of neutering every reason I actually play video-games (music, atmosphere, suspension of disbelief, a single-player experience not tethered to unstable factors like time and what kind of friends you have, etc.), so they're definitely not anything I'd ever want to go near.
PSO + offline multiplayer = nothing better for consoles at the time. Ever. Period.
I have a feeling the OP will be really addicted in a week or two.
Absolutely. WoW, in fact, put me off most traditional RPGs after playing a substantial amount of it. Having gone from a game where the fights was actually challenging, my build mattered to the point that I needed to read up on it and understand the mechanics behind it, and, most importantly, encounters actually had some design and strategy to them to games where I could literally follow a flowchart to success in pretty much every encounter and my builds never matter felt like a huge downgrade. There is a ton of filler in the way, of course, to that hardcore raiding endgame experience and most guilds unfortunately look up the strats beforehand (this is the equivalent of reading a guide to every Zelda dungeon and boss before playing in my mind) so it's easy to miss the true quality of the game amidst the crap that people associate with the genre, but that potential is there and I don't feel like most single player RPGs can ever match the best content I've played in WoW, social aspect aside or not.
Edit: This thread is a perfect example. Every time the topic comes up, people talk about progression, the rewards, the social element, the sense of exploration, blah blah blah. No one ever talks about the real, true game underneath it all that gives all those elements a purpose because, to be fair, very few ever get to even see it. WoW makes you run through a super shallow RPG experience in the leveling to endgame run. Then you get a taste of that real encounter design in instances. Then, if you've stuck with it long enough, you might join a guild and see the real fights- the content that makes the game worth playing in the first place. (I'll note that all of this is based on my WoW experience, which ended after WotLK. I have no idea how the game is now.)
Boss Fight in WoW, for example: http://www.youtube.com/watch?v=0ZEJA52NrgI Contrast this with the encounter design of, say, an FF or DQ. Even EO, which I like, and the older PC classics don't approach this level of almost puzzle like unique tactics.
I'm still waiting for the game that offers a single player WoW experience minus all the filler progression BS. Do it with a Baldur's Gate style perspective and control scheme, (real time management of a large party with a pause feature) simplify any one character's rotations to account for the fact that your player is now playing and coordinating all team members instead of just playing one, and structure it like Shadow of the Colossus, with unique boss encounter after unique boss encounter, no filler in between. Make respeccing both available and expected so as to be able to require different builds for each fight and encourage players to experiment. Hell, if Dota 2 ever gets substantial modding support, I might just try to make it myself as its perspective and heroes would be a decent foundation for this idea. (The Halloween Roshan boss even resembled the sorts of encounters I had envisioned, albeit at a extremely simplistic level.)
MMOs are games that people play for thousands of hours then decide to call them bad games.
From what ive experienced, everything, but the actually gameplay is great
I tried Tera Online and Rift recently. Played both for few hours and i found them very boring. MMORPG`s are not for me that`s for sure.
If you weren't around for the Everquest 1 days, then no, they're not as good now. The sense of wonder and discovery in the first 3D MMORPG with sometimes brutal penalties for dying and full community without bullshit copouts like voice chat rooms and automated auction houses was like nothing else.
Getting into it now is just disappointment in comparison. The solo-optional MMO's of today with everyone off in their own voice chats with their friends are garbage.
I tried Tera Online and Rift recently. Played both for few hours and i found them very boring. MMORPG`s are not for me that`s for sure.
Couldn't agree more..I still remember the player made auction areas around the commons...corpse runs, camp checks and the actual thrill and fear of dying. Games like UO and EQ1 created the most amazing communities. Unfortunately it just does not work like that any more with the younger gamer generation. Growing up totally differently..