Update:
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PC Gamer
More at link:
http://www.pcgamer.com/previews/bet...creators-of-f-e-a-r-and-no-one-lives-forever/
Trailer:
http://www.youtube.com/watch?v=ct2grSFF_M8
Some more quotes:
http://steamcommunity.com/app/243120/discussions/1/558749824658971778/#p1
It's finally done (March 24th).
Betrayer Launch Trailer
Looks great, was only there during the early days so nice to see all this progress. Maybe this should stay as the OT and the thread title just changed by a mod...?
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PC Gamer
Six of the key people behind F.E.A.R. and No One Lives Forever have spent the last 11 months developing a first-person shooter in secret. Betrayer, revealed first to PC Gamer, is an eerie single-player game set in haunted, early colonial-era Virginia. I’ve played the first hour and a half, something you’ll be able to do when Betrayer releases through Steam Early Access on August 14.
Betrayer doesn’t fit neatly into an existing genre. On the surface, it’s an FPS set in open, pristine American wilderness that happens to be crawling with undead conquistadors. But the game’s monochromatic art direction, gloomy tone, and sense of mystery distinguish it from other indie and horror projects.
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More at link:
http://www.pcgamer.com/previews/bet...creators-of-f-e-a-r-and-no-one-lives-forever/
Trailer:
http://www.youtube.com/watch?v=ct2grSFF_M8
Some more quotes:
The surreal look of Betrayer also melds with its low emphasis on instruction. You have a map (with points you can fast-travel between as you discover them), and the game indicates when you’ve discovered all the clues in an area, but beyond that there’s no directional arrow, HUD pop-ups, or other elements that guide you. What replaces this is a listening mechanic–at any point, you can tap a key to hear haunting white noise emanate from areas where clues can be found, the intensity of which depends on your proximity.
Considering the team’s modest size, I was impressed with how technically sound Betrayer’s combat was. Movement is comfortably arcadey (infinite sprint, full-speed backpedaling), and the archery handling feels similar to Far Cry 3: lightweight, with just a smidge of arrow-drop. The primary enemies, the conquistadors, collapse into ragdolled piles when you deal a killing blow, and they’re randomly placed in the world–when I died near a cliff and respawned, their quantity and position completely changed. Betrayer also adopts an element from Dark Souls–when you die, any carried money is left on your corpse. If you die again without retrieving it, that money is lost.
Looks cool. I'm a little concerned the art might be a bit eye-strain-y over time, but I dig the overall vibe.
Some GIFs:
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