Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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The thing is, though, it only does threat to mobs that it hits. The packs in this game, especially the bigger ones, hate to stack up for my cone.

Flash's range isn't all that great though, so it's not all that much of an improvement in this respect.

I will admit that as a warrior, I lose aggro more times then I'd like, usually to the Healers, for reasons I cannot really fathom. I mean, my general pattern, is, Overpower, overpower, 3 Attack Combo, Flash, Combo, Flash etc.

Yet, somehow, it still isn't uncommon for a healer to pull off one of the enemies from the rest of the group, and once they do getting aggro back can be absurd. There have been moments where I did nothing but Spam overpower and Flash, and still couldn't pull back aggro before the DPS finished off that enemy.

For this purpose, I'm going to level up my GLD job, until I unlock Provoke. I'd like to figure out how to get by without it, but, I need a little insurance policy for dealing with that kind of situation.
 
There was a swimsuit competition going on at costa del sol...

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For this purpose, I'm going to level up my GLD job, until I unlock Provoke. I'd like to figure out how to get by without it, but, I need a little insurance policy for dealing with that kind of situation.

Yep, that's exactly what Provoke is for. It's almost inevitable that the healer will pull one of the mobs in the group just by healing you, unless you're going to risk losing the primary target to overzealous DPS. All you need to do then is hit Provoke on it and toss a Tomahawk or another Overpower on the full group. Make sure you're rotating your combos on the other mobs as well once the target mob is secured.
 
Flash's range isn't all that great though, so it's not all that much of an improvement in this respect.

I will admit that as a warrior, I lose aggro more times then I'd like, usually to the Healers, for reasons I cannot really fathom. I mean, my general pattern, is, Overpower, overpower, 3 Attack Combo, Flash, Combo, Flash etc.

Yet, somehow, it still isn't uncommon for a healer to pull off one of the enemies from the rest of the group, and once they do getting aggro back can be absurd. There have been moments where I did nothing but Spam overpower and Flash, and still couldn't pull back aggro before the DPS finished off that enemy.

For this purpose, I'm going to level up my GLD job, until I unlock Provoke. I'd like to figure out how to get by without it, but, I need a little insurance policy for dealing with that kind of situation.

What level are you? I can't understand how people would have trouble with healer aggro as a Warrior.
 
No, but you get abilities from DoH that you can give to other DoH classes starting at 15. I don't know about DoL. If you're getting aggro from mobs, that means you should be using Stealth.

Miner and Botanist get 3 moves at level 20 that can be shared with one another. They increase your shard(not crystal or clusters) yield to 3 for a corresponding element. I know that at level 30 around the nodes where you can gather crystals there is at least one node that increases your yield by 2 as well, so if you use the correct Ward skill at those nodes you can get 4 shards per gather. So that will speed things up a little if you're looking to earn some gil through shards.
 
Yep, that's exactly what Provoke is for. It's almost inevitable that the healer will pull one of the mobs in the group just by healing you, unless you're going to risk losing the primary target to overzealous DPS. All you need to do then is hit Provoke on it and toss a Tomahawk or another Overpower on the full group. Make sure you're rotating your combos on the other mobs as well once the target mob is secured.

I will admit that I don't rotate combo's between targets much, mostly because I've been told I should focus on one target so it gets taken down fast, and only switch to other targets to pull back aggro. Tossing Provoke and Tomohawk is probably a good idea, but in large mobs I'm not sure rotating combos' between enemies would be a good idea. Especially since a lot of DPS will target whatever I target, regardless of how I've labeled the enemies.

What level are you? I can't understand how people would have trouble with healer aggro as a Warrior.

39, but of course most the dungeons available so far, sync me to lower levels.
 
I will admit that I don't rotate combo's between targets much, mostly because I've been told I should focus on one target so it gets taken down fast, and only switch to other targets to pull back aggro. Tossing Provoke and Tomohawk is probably a good idea, but in large mobs I'm not sure rotating combos' between enemies would be a good idea. Especially since a lot of DPS will target whatever I target, regardless of how I've labeled the enemies.

39, but of course most the dungeons available so far, sync me to lower levels.

Yeah, it all depends on if your DPS are giving you a chance to start your rotation to secure hate before they start going balls out on the primary monster. They should be, and if they're not then it becomes a challenge to secure hate on the full group of enemies.

I'll start with a tomahawk pull, run into the group and Flash, spin them around and overpower. Then a hate combo or two on the primary mob, then I will start comboing the other mobs while sticking Fracture on them to get that DOT hate, then return to the primary mob so it doesn't get pulled to your DPS as it approaches half health or so.
 
I will admit that I don't rotate combo's between targets much, mostly because I've been told I should focus on one target so it gets taken down fast, and only switch to other targets to pull back aggro. Tossing Provoke and Tomohawk is probably a good idea, but in large mobs I'm not sure rotating combos' between enemies would be a good idea. Especially since a lot of DPS will target whatever I target, regardless of how I've labeled the enemies.



39, but of course most the dungeons available so far, sync me to lower levels.

You don't need to rotate combos. After a flash and 3-4 overpowers you should have waaaay more threat than a healer should pull from you. What you should do is switch to the next mob before the first one dies though. So you should get off a least one rotation of your Heavyswing->skull sunder->butchers block before the dps switch to it.
 
Yeah, it all depends on if your DPS are giving you a chance to start your rotation to secure hate before they start going balls out on the primary monster. They should be, and if they're not then it becomes a challenge to secure hate on the full group of enemies.

I'll start with a tomahawk pull, run into the group and Flash, spin them around and overpower. Then a hate combo or two on the primary mob, then I will start comboing the other mobs while sticking Fracture on them to get that DOT hate, then return to the primary mob so it doesn't get pulled to your DPS as it approaches half health or so.

I really do need to figure out how to use Fracture more often in my standard formula. I have my combo's set to Macro's to cut down clutter and to give me a little more breathing space to keep aware of my surroundings, but because Fracture isn't apart of any of my Combo's, it tends to get overlooked a lot. I should probably just throw in Fracture at the end of my combo Macro's.

You don't need to rotate combos. After a flash and 3-4 overpowers you should have waaaay more threat than a healer should pull from you. What you should do is switch to the next mob before the first one dies though. So you should get off a least one rotation of your Heavyswing->skull sunder->butchers block before the dps switch to it.

Probably good advice, gotta remind myself that, except for bosses, the DPS are probably far better suited for finishing off enemies than I am.
 
I just completed a FATE, and I swear at the end the little reward window showed some Allagan pieces for the gold reward, but I can't find anything in my inventory and it sucks. I was so excited to have made some money.

Also, heal tanked Lazy in East Shroud for a good while, didn't manage to get gold. QQ
 
I just completed a FATE, and I swear at the end the little reward window showed some Allagan pieces for the gold reward, but I can't find anything in my inventory and it sucks. I was so excited to have made some money.

Also, heal tanked Lazy in East Shroud for a good while, didn't manage to get gold. QQ

I hate that Fate. Maybe I just never tackled it with a large enough group, but the enemies on that seem way too strong for the level you're synced to.
 
never really understood FATEs. tanked Cancer for 70% of the event and got bronze. Ran past a FATE near it's end and Flashed once and got a silver.

Because tanks get more participation in FATES for each mob with threat they have. So on a single target FATE you pretty much have to tank the boss the entire time AND be in a group for gold. For multiple mob fates, you just have to flash/overpower randomly and you'll get gold without even thinking.
 
never really understood FATEs. tanked Cancer for 70% of the event and got bronze. Ran past a FATE near it's end and Flashed once and got a silver.

People tend to jump into parties for Cancer, so you've got eight or so people whose attacks are are pooling into a single score. It's hard for a lone player to get Gold under those circumstances. Conversely, Fates that don't have many people participating, tend to be far easier to score Silver or Gold in, though those Fates tend to be unpopular for a reason.
 
Because tanks get more participation in FATES for each mob with threat they have. So on a single target FATE you pretty much have to tank the boss the entire time AND be in a group for gold. For multiple mob fates, you just have to flash/overpower randomly and you'll get gold without even thinking.

think its just cancer though, other fate bosses i tank a bunch and get gold fine. Was super surprised. maybe a bug? who knows.
 
You don't need to rotate combos. After a flash and 3-4 overpowers you should have waaaay more threat than a healer should pull from you. What you should do is switch to the next mob before the first one dies though. So you should get off a least one rotation of your Heavyswing->skull sunder->butchers block before the dps switch to it.

Speaking of rotating combos, using Heavy Swing - Maim - Storm's Eye on single target encounters can increase your damage substantially. But on multiple targets it's quite risky because it doesn't generate high threat, so you have to find the right place for it after your aggro is firmly established.
 
Holy is fucking godly for FATEing WHMs.

I get gold every time now. Run in despite my paper armour and AoE the shit out of everything.

Thats what I do on BLM. I even have spawn points memorized so that I just stand there and Blizz2 them as they pop. In most cases, there are enough people there to gang up on them so that I dont even die.
 
I miss the old botany skill that lets you double the xp earned per hit on the node. Too bad they got rid of it in this version. That was a godsend when leveling gathering.
 
I just completed a FATE, and I swear at the end the little reward window showed some Allagan pieces for the gold reward, but I can't find anything in my inventory and it sucks. I was so excited to have made some money.

Also, heal tanked Lazy in East Shroud for a good while, didn't manage to get gold. QQ

I've noticed this about several of the "Achievement" FATEs. I get golds no problem on any and all fates, having done Cancer, Lazy Laurence, and Cyclops multiple times I always get stuck with silver, even when I'm there from the start.

If it is true that the presences of parties in a FATE makes it hard for solo players to get high ranks, that needs to change.
 
I know the 40 quarry points are outside Bluefog and mining nodes are outside Dragonhead in Coerthas. Level 45 mining nodes and quarry points are at Bronze Lake in La Noscea.

Thanks for the help, but I am specifically looking for La Noscea level 30-40 for the achievement/item.

After researching, I found out that it does not exist! I'll just keep grinding the level 35 nodes until the achievement.
 
mmo controls just don't work for walking up spiral staircases. Which is why this game fucking makes you do it a few times because a darn npc camps out at the top of an observatory.
 
Did you run that with me last night? Made it to the end and wiped on the last boss with only a few minutes left? I still feel bad that I didn't notice I had the wrong member selected during that fight. That healing tunnel vision. >.<

Speaking of, what's the command for setting a primary target? Might make it easier to have it auto target the tank if I need to cast on dps during a more hectic fight.

If you mean focus target, think the default key combo is shit+f when targeting them.

Flash's range isn't all that great though, so it's not all that much of an improvement in this respect.

I will admit that as a warrior, I lose aggro more times then I'd like, usually to the Healers, for reasons I cannot really fathom. I mean, my general pattern, is, Overpower, overpower, 3 Attack Combo, Flash, Combo, Flash etc.

Yet, somehow, it still isn't uncommon for a healer to pull off one of the enemies from the rest of the group, and once they do getting aggro back can be absurd. There have been moments where I did nothing but Spam overpower and Flash, and still couldn't pull back aggro before the DPS finished off that enemy.

For this purpose, I'm going to level up my GLD job, until I unlock Provoke. I'd like to figure out how to get by without it, but, I need a little insurance policy for dealing with that kind of situation.

Flash as a WAR is used to gather mobs at the start before an overpower, or when adds spawn later and you don't want to waste TP. As for your hate problems, do you rotate your combos mid move? Just moving from one mob to another between threat hits can hold a pack if you don't want to keep spamming overpower. Especially after you get defiance and even the none threat moves are useful on the non main mob.
 
I've noticed gathering levels above you isn't worth it. More chance you lose out on exp chain, and the amount of additional exp you get per successful gather is minimal.

No. You have to spend GP on success chance to keep the XP intake steady, which means you can't boost your HQ chance as often. So it's a double whammy.

My personal rule is 80% and be able to at least obtain HQ items.

This allows more chains, plus the Sharp Vision II + Unearth I/II combo on nodes with +1 gather attempt.

Good to know. Thanks!
 
For the past two days, I've done nothing but craft and mine.

Also, I got a mini tortoise following me. It spins when I run. It's so fucking adorable.
 
I wish I could abandon my shitty DRG and start the Bard relic quest but nope, you have to finish one before starting another. So dumb.
 
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