Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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leveling isn't the issue, its just i have zero interest in FATEs or leves.

Leves are quests, they are just repeatable. If you aren't touching leves at all your missing out on like half the quests in the game. Many of the leves are much more interesting quests than the standard ones you pick up in the game hubs, since there is so many pointless delivery/fetch quests (go talk to that guy 10 ft from me!).
 
I have to disagree with this. It os pretty foolish to use macros in this crafting system. It is too dependent on changing conditions. You have to build your entire crafting strategy around the flow of Normal->Good->Excellent->Poor. They are random and macros can't adapt to them. If you are macroing things, you might as well be using Quick Synthesis.

In my experience, in order to get the best results you need to build your strategy around making the most of Good and Excellent opportunities. That means planning around using actions such as Steady Hand and extension skills only when on Normal, and making certain to use a Touch action when a Good or Excellent appear. You also need to be certain to avoid using a Touch action on a Poor.

You can eek out a lot of quality by paying attention to the situation. Knowing where you can spare a little energy during one synthesis and when you have to change your approach on another.

I'm a level 23 crafter and I can get HQ items fairly reasonably on 40 Durability items even though I don't yet have access to the really good abilities. You just need to bury your nose in the system and really learn how your skills interact. I for one advise against Great Strides. It burns too much CP for too unreliable of an effect. It is useful if you can land it on a Good, but that is too unreliable of a situation. Otherwise, you can make two Touch actions for that CP cost, and get more quality. Also, moves such as Manipulation and Waste Not are generally much more powerful than Master's Mend, since you can control the timing of their activation more (and thus plan around Goods). Master's Mend 2 is useless for 40 durability, but Waste Not is ideal for it.

Crafting is all about paying attention to the changing situation and maximizing your efficient use of CP and durability. If you make any shortcuts in your creation process you will get inferior results.


Err.
A macro (which is completely legal, i stress) is not obviously the best way, but with it you're going to get decent enough HQ to get some xp, while quick synth will provide 0.
Since HQing 40-durability items is very, very hard unless you're extremely overgeared (even for properly crossclassed crafters!), no matter the attention you pay to them, you're hardly ever getting over 20%.
Getting 12-16% while semi-AFKing will be good enough.

That said: Waste Not is bad.
Why is Waste Not bad, in nearly all circumstances but post-rumination progress rush?

Because it isn't better than Manipulation (56cp for 2 durability, against manipulation's 88cp for 3 - nets out as 28 cp/dur against 27) and Tricks of the Trade \ Steady Hand re-applying put you in a terrible situation when it's up, risking to waste half of the effect. (Waste Not stacks are wasted if you don't cast a durability-consuming skill)

For Great Strides, i can't see how you can advise against it. Unless you're stacking Inner Quiet, it's the bread and butter of HQing.

A Great Strides cast will net your next touch a *2, meaning you get 2 touches (but not 2 stacks of IQ!) for 32cp+10dur+cost of the touch.
For AT, which is the touch that should be used when casting Great Strides, the benefit is apparent: you're getting 2 ATs worth of quality for 32cp+10dur+48cp, instead of 20dur+96cp.
But even for Basic Touch:
2x Basic: 20 dur, 36cp.
Great Strides+Basic: 10dur, 50cp.
Since 10dur is worth 26cp, the Great Strides approach is better.
It's also an added benefit that you can get a 'good' for a GS'd touch much more frequently that you can for general touches, since effectively you're 'waiting' 3 turns for it:
a GS cycle usually goes:
GS-> SH -> [Innovation, if you're GSM50 / Progress Hits] -> AT.
If you get a good at any of the 3 points (After GS, after SH, after the progress hit, your 2x touch will be a Good. Getting Good on two separate touches would be much, much harder)

If you're getting easy HQs on 40dur stuff at L23, you're probably talking about L15 mats or so. Same-level stuff won't come that easily, even if you're full HQ geared and have all L15 crossclasses (which i did honestly)
 
May someone provide a link for EU user to check their payment account status? Mog Station via google takes you to Japan site. EU lodestone doesn't have the info.

I am a PS3 user and no one seems to want to share details on checking payments.
 
Question for you end-gamers:

Scholar or White Mage? I've heard that Scholars are fine, but that it's not too good to have two in an instance. So, like...

1 SCH + 1 WHM = Best
2 WHM = Acceptable
2 SCH = Bad

I don't have a preference to any type of healer, just want to heal. If the above is true, then I should go WHM, yes?
 
leveling isn't the issue, its just i have zero interest in FATEs or leves.

This is where FFXIV doesn't even manage to do what other MMOs have done years prior: zone quest hubs.

A new zone should have a plethora of quests to do that give means to explore and progress through the zone, ultimately leading up to some sort of resolution or instance and perhaps even carrying it onward still. Zones in other "theme park" MMORPGs do this pretty well, albeit still being typical MMORPG fare, and it's always more viable of an option than grinding the public events.
 
Leves are quests, they are just repeatable. If you aren't touching leves at all your missing out on like half the quests in the game. Many of the leves are much more interesting quests than the standard ones you pick up in the game hubs, since there is so many pointless delivery/fetch quests (go talk to that guy 10 ft from me!).

hmmm... most of the leves i've tried are those awful ones where you kill mob A for items, then you use on location A hoping it summons mob B that you needa kill... which more often than not doesn't.

and the exp isn't the best... buuuuut you can marathon a ton of leves before turning them in right? You just cancel the teleport right?
 
Question for you end-gamers:

Scholar or White Mage? I've heard that Scholars are fine, but that it's not too good to have two in an instance. So, like...

1 SCH + 1 WHM = Best
2 WHM = Acceptable
2 SCH = Bad

I don't have a preference to any type of healer, just want to heal. If the above is true, then I should go WHM, yes?

I have no clue, since I'm a WHM so there is always at least one in a group. I do know that SCH don't have the same burst heals that WHM does, but has way better HoTs in comparison. WHM gets Regen and Medica II, SCH gets bubbles that heal with a good potency overtime, but have a higher cast cost and lower initial bump to health.

I will agree that in 8-man, one of each is most ideal.

Edit: One other knock to WHM is that we cannot endlessly cast and have to manage our MP while SCH does receive a companion to help with healing and can pretty much cast endlessly without any worry about running out.
 
Question for you end-gamers:

Scholar or White Mage? I've heard that Scholars are fine, but that it's not too good to have two in an instance. So, like...

1 SCH + 1 WHM = Best
2 WHM = Acceptable
2 SCH = Bad

I don't have a preference to any type of healer, just want to heal. If the above is true, then I should go WHM, yes?
Have you healed in another MMO before?

WHM is more of your stereotypical nuker healing class, where a scholar can be though more of a heal over time healing class (although they can still push some upfront heavy heals). Scholar also has the added wrinkle of having a pet aiding your healing, so thats another layer of micromanagement (if you want it to be; could always leave pet on auto).

I definitely see more WHM than Scholars running around so for end-game purposes you might find yourself more valuable if you play a scholar.
 
Question for you end-gamers:

Scholar or White Mage? I've heard that Scholars are fine, but that it's not too good to have two in an instance. So, like...

1 SCH + 1 WHM = Best
2 WHM = Acceptable
2 SCH = Bad

I don't have a preference to any type of healer, just want to heal. If the above is true, then I should go WHM, yes?

This might help: https://pay.reddit.com/r/ffxiv/comments/1ln7cp/healer_discussion_white_mage_vs_scholar_which_is/

I prefer Scholar over White Mage while I tank.
 
This is where FFXIV doesn't even manage to do what other MMOs have done years prior: zone quest hubs.

A new zone should have a plethora of quests to do that give means to explore and progress through the zone, ultimately leading up to some sort of resolution or instance and perhaps even carrying it onward still. Zones in other "theme park" MMORPGs do this pretty well, albeit still being typical MMORPG fare, and it's always more viable of an option than grinding the public events.

yeah. I mean if the whole game was just public event grinds and occasional story quests, I won't have an issue, but until early 40s, there are tons of quests and what not to pick up and do. Then it all dries up. Why not just make the level cap at 40 at that point?

Sure some people like to FATE grind, good for them, I tend to enjoy doing mindless quests to level in mmos. that's my itch. Don't just randomly decide to take that away from me at the end.
 
Err.
A macro (which is completely legal, i stress) is not obviously the best way, but with it you're going to get decent enough HQ to get some xp, while quick synth will provide 0.
Since HQing 40-durability items is very, very hard unless you're extremely overgeared (even for properly crossclassed crafters!), no matter the attention you pay to them, you're hardly ever getting over 20%.
Getting 12-16% while semi-AFKing will be good enough.

That said: Waste Not is bad.
Why is Waste Not bad, in nearly all circumstances but post-rumination progress rush?

Because it isn't better than Manipulation (56cp for 2 durability, against manipulation's 88cp for 3 - nets out as 28 cp/dur against 27) and Tricks of the Trade \ Steady Hand re-applying put you in a terrible situation when it's up, risking to waste half of the effect. (Waste Not stacks are wasted if you don't cast a durability-consuming skill)

For Great Strides, i can't see how you can advise against it. Unless you're stacking Inner Quiet, it's the bread and butter of HQing.

A Great Strides cast will net your next touch a *2, meaning you get 2 touches (but not 2 stacks of IQ!) for 32cp+10dur+cost of the touch.
For AT, which is the touch that should be used when casting Great Strides, the benefit is apparent: you're getting 2 ATs worth of quality for 32cp+10dur+48cp, instead of 20dur+96cp.
But even for Basic Touch:
2x Basic: 20 dur, 36cp.
Great Strides+Basic: 10dur, 50cp.
Since 10dur is worth 26cp, the Great Strides approach is better.
It's also an added benefit that you can get a 'good' for a GS'd touch much more frequently that you can for general touches, since effectively you're 'waiting' 3 turns for it:
a GS cycle usually goes:
GS-> SH -> [Innovation, if you're GSM50 / Progress Hits] -> AT.
If you get a good at any of the 3 points (After GS, after SH, after the progress hit, your 2x touch will be a Good. Getting Good on two separate touches would be much, much harder)

If you're getting easy HQs on 40dur stuff at L23, you're probably talking about L15 mats or so. Same-level stuff won't come that easily, even if you're full HQ geared and have all L15 crossclasses (which i did honestly)


Wow man you are making it way too hard

Inner Quiet > Steady Hand > Waste Not > Standard touch 4X > Rumination > Steady Hand > Standard Touch > Careful Synthesis

Waste not is incredible and with this combo i can HQ 40 durability synths (that are lower level) guaranteed with little to no risk of failure and I dont even have to rely on the condition (though I always watch for it since i never use macros)
 
If your doing nothing but quests, it's very easy as the game has a major lack of them. Game requires a person to do a mix of everything, leves, guildheists, dungeon runs, GC content, fates, hunting logs etc. If you do it as straight up WoW like theme park quest hub runs, then your going to quickly hit a wall as there is not enough xp from them to level. You got to constantly mix it up in this game which I think is hurting some folks experience as they rather just quest.

The guild hests and dungeons are some of the best parts of the game.
 
Err.
A macro (which is completely legal, i stress) is not obviously the best way, but with it you're going to get decent enough HQ to get some xp, while quick synth will provide 0.
Since HQing 40-durability items is very, very hard unless you're extremely overgeared (even for properly crossclassed crafters!), no matter the attention you pay to them, you're hardly ever getting over 20%.
Getting 12-16% while semi-AFKing will be good enough.

That said: Waste Not is bad.
Why is Waste Not bad, in nearly all circumstances but post-rumination progress rush?

Because it isn't better than Manipulation (56cp for 2 durability, against manipulation's 88cp for 3 - nets out as 28 cp/dur against 27) and Tricks of the Trade \ Steady Hand re-applying put you in a terrible situation when it's up, risking to waste half of the effect. (Waste Not stacks are wasted if you don't cast a durability-consuming skill)

For Great Strides, i can't see how you can advise against it. Unless you're stacking Inner Quiet, it's the bread and butter of HQing.

A Great Strides cast will net your next touch a *2, meaning you get 2 touches (but not 2 stacks of IQ!) for 32cp+10dur+cost of the touch.
For AT, which is the touch that should be used when casting Great Strides, the benefit is apparent: you're getting 2 ATs worth of quality for 32cp+10dur+48cp, instead of 20dur+96cp.
But even for Basic Touch:
2x Basic: 20 dur, 36cp.
Great Strides+Basic: 10dur, 50cp.
Since 10dur is worth 26cp, the Great Strides approach is better.
It's also an added benefit that you can get a 'good' for a GS'd touch much more frequently that you can for general touches, since effectively you're 'waiting' 3 turns for it:
a GS cycle usually goes:
GS-> SH -> [Innovation, if you're GSM50 / Progress Hits] -> AT.
If you get a good at any of the 3 points (After GS, after SH, after the progress hit, your 2x touch will be a Good. Getting Good on two separate touches would be much, much harder)

If you're getting easy HQs on 40dur stuff at L23, you're probably talking about L15 mats or so. Same-level stuff won't come that easily, even if you're full HQ geared and have all L15 crossclasses (which i did honestly)

Thanks for this. Im still trying to grasp crafting and this info helps.

I need to make HQ mythril gear for my ARM class quests and was having a hell of a time with it. Ended up just mining up the HQ ores and started from the bottom, HQ all of the pieces, and then turning the HQ pieces into the HQ gear. Much easier that way.
Now I need to make 3 more HQ mythril pieces but they all need mythril items plus leaver and weaver items and Im not going to be able to HQ it all since ARM is the only DoH that I focused on. Going to be a pain :(
 
2 SCH just have to use use 2 eos (the fairy that do regen and give a boost to healing... but now I'm not sure if they stack), IMO. But yeah, SCH + WHM seems to be the sweet spot.
 
Question for you end-gamers:

Scholar or White Mage? I've heard that Scholars are fine, but that it's not too good to have two in an instance. So, like...

1 SCH + 1 WHM = Best
2 WHM = Acceptable
2 SCH = Bad

I don't have a preference to any type of healer, just want to heal. If the above is true, then I should go WHM, yes?
As a white mage, I love to have a scholar as a counterpart in an 8-man group. They really complement each other really well.
I haven't played scholar yet (definitely going to be leveling ACN very soon), but white mage is a very traditional type of healer, so if that appeals to you, that's probably the way you should go.
 
Right Click -> Report Gil Seller/Bot/Spammer (without filling out a form) is needed too, and SE needs to remove and ban these users much faster.

All of our blacklists are going to be full soon because of the user limit. Then, there will be nowhere to hide.
 
Is this a good game for a casual player not interested in minmaxing, macros and all the super nerdy stuff? I just want a nice, interesting world to explore with friends. Would this be for me?
 
hmmm... most of the leves i've tried are those awful ones where you kill mob A for items, then you use on location A hoping it summons mob B that you needa kill... which more often than not doesn't.

and the exp isn't the best... buuuuut you can marathon a ton of leves before turning them in right? You just cancel the teleport right?

There is boring leves yes, but there is some unique ones mixed in that are much more interesting. And really how is that any different from the normal game quests you pick up in the world? Most of the quests in this game are pretty piss poor already.

The xp gains for leves of around your level are about the same as your typical pick up quest, and its always good to check them out as some offer gear rewards, as well as decent money. You can always modify the difficulty of the leves to add more rewards too. I usually crank up the difficulty a few notches for challenge and you get a nice bonus to xp and gil gains.

And yes you don't have to turn in teleport, just say no. You can do a bunch of leves in an area and turn them in.
 
Err.
A macro (which is completely legal, i stress) is not obviously the best way, but with it you're going to get decent enough HQ to get some xp, while quick synth will provide 0.
Since HQing 40-durability items is very, very hard unless you're extremely overgeared (even for properly crossclassed crafters!), no matter the attention you pay to them, you're hardly ever getting over 20%.
Getting 12-16% while semi-AFKing will be good enough.
Are you just talking about while leveling? Because at 50, I can get average like 80% HQ rate on 40 durability level 50 recipes with normal materials. If you just mean midlevel crafting then yeah the 40s are hard to HQ (even at 50, the 40s are harder to HQ than 80s due to having half as many steps to work with). HQ mats are the way to go, really, just gather/buy them if you gotta HQ since it'll be much easier that way and HQ your ingredients before the final synth.

That said: Waste Not is bad.
Why is Waste Not bad, in nearly all circumstances but post-rumination progress rush?

Because it isn't better than Manipulation (56cp for 2 durability, against manipulation's 88cp for 3 - nets out as 28 cp/dur against 27) and Tricks of the Trade \ Steady Hand re-applying put you in a terrible situation when it's up, risking to waste half of the effect. (Waste Not stacks are wasted if you don't cast a durability-consuming skill)
Waste Not II is more efficient but Waste Not is still a good skill. If you have CP to blow then Manipulation is a slightly better skill than Waste Not rank 1 as you noted, but what makes Waste Not good is that it costs a lot less CP to use. If you can proc 1 Observer during your downtime of a synth, you can do 2 Waste Nots which is a better than just 1 Manipulation (same reason why Waste Not II is so good). When crafting 40 dura level 50 recipes I use Waste Not II and Manipulation and if I get an Observe proc I finish up with Waste Not I. They're all good skills you just need to know when to use them.
 
Is this a good game for a casual player not interested in minmaxing, macros and all the super nerdy stuff? I just want a nice, interesting world to explore with friends. Would this be for me?

You can beat the game without macros. The game is 1,000 times more casual/new player friendly than ffxi.

No need to min max.

So, yes I think.
 
I really don't see why anyone, apart from RPers, would need more than one character.

Retainer slots.

Are you just talking about while leveling? Because at 50, I can get average like 80% HQ rate on 40 durability level 50 recipes with normal materials. If you just mean midlevel crafting then yeah the 40s are hard to HQ (even at 50, the 40s are harder to HQ than 80s due to having half as many steps to work with). HQ mats are the way to go, really, just gather/buy them if you gotta HQ since it'll be much easier that way and HQ your ingredients before the final synth.


Waste Not II is more efficient but Waste Not is still a good skill. If you have CP to blow then Manipulation is a slightly better skill than Waste Not rank 1 as you noted, but what makes Waste Not good is that it costs a lot less CP to use. If you can proc 1 Observer during your downtime of a synth, you can do 2 Waste Nots which is a better than just 1 Manipulation (same reason why Waste Not II is so good). When crafting 40 dura level 50 recipes I use Waste Not II and Manipulation and if I get an Observe proc I finish up with Waste Not I. They're all good skills you just need to know when to use them.

At 50 with proper HQ gear, you're going to hit good HQ on 40-dur easily, but it's pretty useless to do so since HQing the actual 80-dur items is much easier.

Waste Not has it's uses, but they're limited. It's the worst of the dur-restoring abilities, especially if you use HT\ToTT chains.
 
leveling isn't the issue, its just i have zero interest in FATEs or leves.

The results you get from doing those don't seem to match the amount of work put into them. I don't like doing either because of that. I only struggled through them just so I could get my archer up to level 15 as I want to unlock the black mage class. Even then if I have to start back at level 1 with that class and the only way to level is by doing leves again it might just sit there as I continue with my Thaum.
 
Are you just talking about while leveling? Because at 50, I can get average like 80% HQ rate on 40 durability level 50 recipes with normal materials. If you just mean midlevel crafting then yeah the 40s are hard to HQ (even at 50, the 40s are harder to HQ than 80s due to having half as many steps to work with). HQ mats are the way to go, really, just gather/buy them if you gotta HQ since it'll be much easier that way and HQ your ingredients before the final synth.


Waste Not II is more efficient but Waste Not is still a good skill. If you have CP to blow then Manipulation is a slightly better skill than Waste Not rank 1 as you noted, but what makes Waste Not good is that it costs a lot less CP to use. If you can proc 1 Observer during your downtime of a synth, you can do 2 Waste Nots which is a better than just 1 Manipulation (same reason why Waste Not II is so good). When crafting 40 dura level 50 recipes I use Waste Not II and Manipulation and if I get an Observe proc I finish up with Waste Not I. They're all good skills you just need to know when to use them.

Um i would Argue that Waste Not is one of THE best skills you can snag early one and has been instrumental in my progress into getting my crafting classes to 25-30

I would put Rumination, Carefule Synthesis, and Inner Quiet right up there as well
 
Question for you end-gamers:

Scholar or White Mage? I've heard that Scholars are fine, but that it's not too good to have two in an instance. So, like...

1 SCH + 1 WHM = Best
2 WHM = Acceptable
2 SCH = Bad

I don't have a preference to any type of healer, just want to heal. If the above is true, then I should go WHM, yes?

Just preference and what you need it for honestly. For those big heals where dmg is just so large WHM is better imho also if you need those large AOE heals WHM again, if you want a steady consistent flow of health I like SCH. in 2 healer parties I like SCH and WHM. In dungeon runs either is fine as both are viable. In party set ups where you heed 3 healers. I like 2 WHM and SCH using support fairy for Fey lights etc.
 
New to the game and am wondering if healing randoms in Fates earns me any credit?
Just cast Aero as much as you can (since it's instant), and heal when needed. I've never tried just healing in fates so I can't answer that for you.

I usually just tab Aero, tab Aero and get gold every time. Even when fates are over 80% done.


Also just a random thing I noticed. I'm mining Iron ore and a guy in stealth mode keeps apparently teleporting across the map. Is this bug abuse or an ability you gain later?
 
Also just a random thing I noticed. I'm mining Iron ore and a guy in stealth mode keeps apparently teleporting across the map. Is this bug abuse or an ability you gain later?

Stealth is normal. Teleporting as a DoL is definitely some kind of cheating lol.
 
I've noticed people using what has to be some sort of teleport hackery. That shouldn't be possible in an online game, so I really hope SE does something about it.
 
Also did Stone Vigil for the first time last night. A party with two gaffers (Aurialis Valencia and Jadeflower? something along those lines) and one DPS off the duty finder. The DPS got d/c'ed for awhile and came back, but we ended up beating the last boss with only 4 minutes left on the timer. So tense! Probably my favorite dungeon so far.

We finished with a similar amount of time left, teeeeense!

Definitely a fun dungeon, I'll probably want to go to lvl 44 and get some better armor before running again though. The mobs were taking a bit too much HP per minute for my comfort. XD
 
I've noticed people using what has to be some sort of teleport hackery. That shouldn't be possible in an online game, so I really hope SE does something about it.

It existed in FFXI too and they would ban people for it. Im hoping they do the same here.

If you suspect somebody, Id report them the same way youd report a gilseller and hope it gets taken care of.

Is there a specific way to tell? I see people just appearing and disappearing whenever I make my nightly unspoiled mining spot runs. Its almost like they login just to mine the point and log out...seems weird to me but I dont want to say theyre pos hacking because Im not sure.
 
It existed in FFXI too and they would ban people for it. Im hoping they do the same here.

If you suspect somebody, Id report them the same way youd report a gilseller and hope it gets taken care of.

Is there a specific way to tell? I see people just appearing and disappearing whenever I make my nightly unspoiled mining spot runs. Its almost like they login just to mine the point and log out...seems weird to me but I dont want to say theyre pos hacking because Im not sure.

You can do player searches for people to see if they're actually just logging in for nodes and then logging out. You can't hide from player search AFAIK.
 
As a white mage, I love to have a scholar as a counterpart in an 8-man group. They really complement each other really well.
I haven't played scholar yet (definitely going to be leveling ACN very soon), but white mage is a very traditional type of healer, so if that appeals to you, that's probably the way you should go.

My buddy has been doing some amazing things with his Scholar. They are pre-emptive healers, like Disc Priests in WoW, but they have an additional capability to debuff which shouldn't be overlooked. Don't ignore Shadow Flare - if the tank can keep the enemies in it, it has a chance to slow their skill/spell speed by a huge amount for a very long time. It even works on several bosses, which really takes the pressure off of healing. Good use of Rouse, Virus, Lustrate, Eye for an Eye, and Sacred Soil is also really important to conserve mana. Conjurers are more like Holy Priests and provide stronger raid healing, but Scholars can shield the damage before it happens, which makes a good one that knows the fights extremely useful.
 
Um i would Argue that Waste Not is one of THE best skills you can snag early one and has been instrumental in my progress into getting my crafting classes to 25-30

I would put Rumination, Carefule Synthesis, and Inner Quiet right up there as well

I absolutely agree. People just look at it in terms of durability per CP, which is incorrect. If you use a skill that doesn't use durability, you can effectively turn Waste Not into a 3 turn move rather than 2.
 
Duty finder groups really need a majority vote kick feature, the amount of people that after a wipe or two just stand there doing nothing, even moving, till someone else leaves and takes the penalty is starting to get out of hand.
 
To the people selling grade 3 carbonized matter for 400 less than what they sold for the last time I logged in, fuck you.

*sigh* I was making so much money too.
 
Duty finder groups really need a majority vote kick feature, the amount of people that after a wipe or two just stand there doing nothing, even moving, till someone else leaves and takes the penalty is starting to get out of hand.

I don't know about the vote-to-kick feature during a dungeon... but I have run in to bad players before who left. At least the DF will try to find you another player to replace them right away.
 
To the people selling grade 3 carbonized matter for 400 less than what they sold for the last time I logged in, fuck you.

*sigh* I was making so much money too.

Tons of mats are dropping in price rather quickly. There has been a huge drop in prices week over week since launch. Not sure when prices will bottom out, but no one will be making money anymore at that point unless you are cashing in shards and crystals, assuming crafting stays afloat when everything bottoms out.

So..What should I aim to buy first with my philostones, DL gear or DL accesories/jewelry?

I went with accessories at first and don't have any of my actual DL gear. Depends on what you have/need to replace. I started with my low end gear and am working my way up with replacements. You can get some good drops from AK that will work well until you get more DL pieces too.
 
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